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This is a ranking page for the hero Claude - Yuletide Schemer from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Winter Claude.
Heroes With the Same Name | |
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Winter Claude
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List of Contents
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
- (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats during combat and grants up to -3 Special cooldown count reduction before combat |
Might: 12 Range: 2 Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Atk/Spd/Def/Res+X to unit and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat, max 3; if【Penalty】 effects are active on foe, then the value is treated as 3). 【Penalty】All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Cooldown Count = 3 Restores HP = 50% of damage dealt. |
Grants Atk/Spd+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) |
At start of turn, inflicts Atk/Spd -5 on foe on the enemy team with the highest Atk+Spd total through its next action. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★☆☆ | |
Atk (13) | ★★★★☆ | |
Spd (7) | ★★★★★ | |
Def (10) | ★★★☆☆ | |
Res (8) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Tempest Trials, Winter Claude will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Winter Claude are +Spd and -HP. Boosting Spd improves his already high base 46 Spd to base 50, allowing him to prevent follow-up attacks from the fast units in the metagame.
Both Claude's Def and Res are in the low 30s, and lowering either stat affects his matchups against the appropriate enemies. Thus, we recommend taking HP as a bane, as it is the easiest stat to patch up through blessings.
We recommend a +Spd IV when merging Winter Claude up to +10, as he needs the Spd boost to keep up with the fastest metagame units on maximum investment.
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Sol
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This is a budget build for Winter Claude, featuring accessible skills that can enhance his viability in most of the available maps and events in the game without sacrificing other units with valuable skills.
HOT | |
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Deadeye
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This is a premium build for Winter Claude with skills that take advantage of his high Spd to effectively tank incoming attacks and deal damage during combat.
Neutral Stats at Lv. 40 (5★) | ||
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196 | ||
HP |
41 |
Rank: 342/1171 |
Atk |
43 |
Rank: 207/1171 |
Spd |
46 |
Rank: 62/1171 |
Def |
32 |
Rank: 383/1171 |
Res |
34 |
Rank: 239/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 60 | 50 | 37 | 38 | 231 | Lv.40 +10 | 46 | 48 | 50 | 37 | 38 | 219 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 47 | 50 | 36 | 38 | 219 |
+Atk Lv.40 +10 | 45 | 51 | 50 | 36 | 38 | 220 |
+Spd Lv.40 +10 | 45 | 47 | 54 | 36 | 38 | 220 |
+Def Lv.40 +10 | 45 | 47 | 50 | 39 | 38 | 219 |
+Res Lv.40 +10 | 45 | 47 | 50 | 36 | 41 | 219 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 55 | 46 | 32 | 34 | 208 |
5★ Lv.40 | 41 | 43 | 46 | 32 | 34 | 196 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 25 | 7 | 10 | 8 | 69 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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Winter Claude
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41 | 43 | 46 | 32 | 34 | 196 |
43 | 43 | 23 | 40 | 41 | 190 | |
42 | 35 | 40 | 31 | 37 | 185 | |
44 | 38 | 37 | 32 | 29 | 180 | |
43 | 40 | 23 | 35 | 38 | 179 | |
48 | 42 | 28 | 38 | 23 | 179 | |
42 | 36 | 38 | 30 | 25 | 174 | |
42 | 35 | 23 | 33 | 32 | 165 | |
37 | 34 | 39 | 25 | 29 | 164 |
Note: Stats bonuses from skills are not taken into account.
Winter Claude is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Golden Yule Bow+ can boost Winter Claude's stats by +4, reaching up to +7 depending on the space taken before initiating the combat. If enemies are inflicted with penalties, he will receive the maximum benefits of the bow, as it cancels out the clash condition to get the boost.
Winter Claude's base Spd of 46 (50 with a superboon) allows him to function as a speedy armor that can protect allies with Savior skills if given them through Skill Inheritance.
Utilizing Claude's high Spd allows him to prevent follow-up attacks from the fast metagame units, minimizing the incoming damage he is receiving.
Winter Claude suffers from not having any unique skills to call his own, making him unable to stand out amongst other units.
Colorless Bow units are quite abundant in the game, and lacking an exclusive weapon makes Winter Claude replaceable by better units.
Winter Claude takes 1.5x damage from armor-effective weapons like Slaying Hammer+, Randgríðr, or Thani, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Claude - Yuletide Schemer from 4 Stars to 5 Stars. Claude - Yuletide Schemer is a very useful fast armored bow, so we recommend you Unlock Potential for Claude - Yuletide Schemer if your team lacks a strong fast armored bow.
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | Effective against flying units. | 3★ | |
6 | 2 | Effective against flying units. | 3★ | |
8 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Atk/Spd/Def/Res+X to unit and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat, max 3; if【Penalty】 effects are active on foe, then the value is treated as 3). 【Penalty】All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
3★ | |
12 | 2 | Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Atk/Spd/Def/Res+X to unit and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat, max 3; if【Penalty】 effects are active on foe, then the value is treated as 3). 【Penalty】All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Restores HP = 30% of damage dealt. | 3★ | |
(Cooldown Count = 3) Restores HP = 50% of damage dealt. | 4★ |
Skill Name | Effect | Learned At |
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Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces; max 3.) | 3★ | |
Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) | 3★ | |
Grants Atk/Spd+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) | 4★ | |
At the start of each turn, inflicts Atk -3 on foe on the enemy team with the highest Atk through its next action. | 3★ | |
At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Atk+Spd total through its next action. | 4★ | |
At start of turn, inflicts Atk/Spd -5 on foe on the enemy team with the highest Atk+Spd total through its next action. | 5★ |
Value of Skills | ★★★☆☆ |
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Winter Claude has Golden Yule Bow+, Sol, and Chill Atk/Spd 2 as great inheritance options. We recommend focusing on Golden Yule Bow+ due to its rarity compared to the other two skills.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Winter Claude is a limited time Hero who can be obtained as a reward for your score in the Tempest Trials. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Joe Zieja |
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Illustrator | Niji Hayashi |
Appears In |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
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Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Winter Claude Builds and Best IVs
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