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☆ Current Update: Version 1.6 & 1.6 Livestream
★ 1.6 Agents: Soldier 0 Anby, Trigger, & Pulchra
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Zero Point Calibration is Trigger's TV Schedule in Zenless Zone Zero (ZZZ). See all the Zero Point Calibration Guides for each stage, how to play the Trigger TV Schedule, and all the rewards here!
List of Contents
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Event Start | April 2, 2022 |
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Event End | April 21, 2025 |
How to Unlock | Reach Inter-Knot Lv. 15+ Complete Soldier 11 Agent Story |
Rewards |
Zero Point Calibration is Trigger's TV Schedule Event that takes place in the Defense Force's shooting range. Trigger will stay in one spot, and you simply need to shoot the targets to score as many points as possible!
Zero Point Calibration can be unlocked after Proxies complete Soldier 11's Agent Story, Mole in the Hole, and the Leisurely Lull - Unexpected New Customer commission.
Unexpected New Customer Quest Guide
Unlock | Flowers of Asphodel Stages |
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April 2 | Bated Breath |
Enemy Radar | |
April 3 | Breaking Force |
Stillness Triumphs | |
April 4 | Shatter to Conquer |
Click on the links to jump to a guide!
Training Objectives |
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Assessment Objectives |
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When you see the Ethereal targets come up, notice their Ether cores at their heads. Shooting these down, essentially getting a headshot, will result in a much higher score than simply shooting the target anywhere.
Additionally, shooting the Ether cores will instantly bring the target down.
After taking down an entire wave of targets, it's best to reload your rifle even when you still have bullets to prepare for the next one.
This will result in continuous firing without needing to reload in the middle of a wave, leading to getting a high score faster!
Once the Golden Bangboos appear and Focused Fire occurs, wail on the Golden Bangboos by using Rapid Fire on them! They will only require one shot each, no matter what shot you use, so you might as well go all out!
Only use single or aimed shots when the targets are too far away. Otherwise, just keep firing to really bump up your score!
Training Objectives |
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Assessment Objectives |
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In Enemy Radar, Civilian targets will be introduced for the first time. Hitting these targets will result in a 100-point deduction.
Civilians can also be taken down by piercing rounds if they are directly behind an enemy target. Be very careful with your shots so as to not hit any of the civilians and to prevent lowering your score!
Target the Red Tyrfings as much as you can to score higher points. Do take note, however, that they are more durable than regular targets, so you may need to use two single shots or a single aimed shot!
Training Objectives |
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Assessment Objectives |
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This time, we have Hoplitais joining the mix of Ethereal targets. The trick to dealing with them is by waiting for their shields to open up, revealing their Ether cores. Once you see those, be prepared to shoot!
Training Objectives |
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Assessment Objectives |
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Blastcrawlers are introduced in this stage, and shooting one will cause it to “explode”, taking other targets down with it. If any targets are moving or the Blastcrawler is moving on its own, it would be wise to time your shots correctly.
Just remember to watch out for when these Blastcrawlers are near civilians. If you see them moving towards some, take them out before they get there!
Training Objectives |
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Assessment Objectives |
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Enemy targets in Shatter to Conquer will occassionally hide behind barriers. Their Ether cores will still be exposed, so be sure to use aimed shots at them to take them down easily.
Alternatively, while these barriers are resistant to single shots and rapid fire shots, they can be broken by using the aimed shots' piercing effect. Since aimed shots take up more bullets, be sure to reload often!
Single Shot | |
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Trigger's most basic shot will expend 1 bullet. A single shot has moderate firepower and can take down a target in one shot if it is hit in its Ether core. Otherwise, targets may take two to three single shots.
Single shots are useful against targets in close quarters or moderate distances. After a single shot is used, Proxies will have to wait until Trigger's rifle muzzle flashes blue before firing the next shot.
Rapid Fire | |
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Hold ![]() PS5 |
Hold ![]() PC |
Rapid Fire mode enables Trigger's rifle to enter a fully-automatic mode to shoot bullets at an increased firing rate. Each shot still costs 1 bullet, and the shots are weaker, but one would not need to worry about aiming too hard.
Rapid Fire mode is useful when dealing with a large amount of targets at close to medium range. However, it is highly ineffective against long-range targets. Rapid Fire is enabled by holding down the Fire button.
Aimed Shot | |
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Hold ![]() PS5 |
Hold ![]() PC |
Aimed shots will have Trigger use her scope to zoom in on targets. Additionally, her bullets gain a piercing effect that allows her shots to take down multiple targets if they are in a single-file line!
Aimed shots cost 5 bullets, but they can take out almost any normal target with one shot. Rapid Fire cannot be enabled while aiming. Aimed shots are exceptional when it comes to taking out distant targets!
Reload | |
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Trigger's rifle can hold up to 30 rounds. Proxies can manually reload the rifle or expend all its bullets to have Trigger automatically reload.
Do take note that Trigger has a reloading animation. Timing your reloads right is one of the keys to scoring big, so be sure to keep an eye out for opportunities where you can reload, such as after each wave is cleared!
Focus Fire occurs when Golden Bangboo targets appear. During Focus Fire, Trigger will have unlimited bullets, allowing you to wail on the targets to your heart's content!
Focus Fire ends once the Golden Bangboo targets have been cleared out or have all left the field.
Objective | Rewards |
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Complete Agent Story "Out of Sight" | ![]() ![]() |
Complete "Bated Breath" on "Training!" diffculty with a rating of B | ![]() ![]() |
Complete "Bated Breath" on "Assessment!" diffculty with a rating of B | ![]() ![]() |
Complete "Enemy Radar" on "Training!" diffculty with a rating of B | ![]() ![]() |
Complete "Enemy Radar" on "Assessment!" diffculty with a rating of B | ![]() ![]() |
Complete "Breaking Force" on "Training!" diffculty with a rating of B | ![]() ![]() |
Complete "Breaking Force" on "Assessment!" diffculty with a rating of B | ![]() ![]() |
Complete "Stillness Triumphs" on "Training!" diffculty with a rating of B | ![]() ![]() |
Complete "Stillness Triumphs" on "Assessment!" diffculty with a rating of B | ![]() ![]() |
Complete "Shatter to Conquer" on "Training!" diffculty with a rating of B | ![]() ![]() |
Complete "Shatter to Conquer" on "Assessment!" diffculty with a rating of B | ![]() ![]() |
We'll update this section with the total rewards soon!
Event | Event Duration |
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03/12/2025 - 04/21/2025 |
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04/02/2025 - 04/21/2025 |
Event | Event Duration |
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01/22/2025 - 03/10/2025 |
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01/22/2025 - 03/10/2025 |
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12/30/2024 - 01/20/2025 |
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11/27/2024 - 12/16/2024 |
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11/06/2024 - 12/16/2024 |
Trigger TV Schedule - Zero Point Calibration Guide
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