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This is a ranking page for the hero Ephraim - Ardent Prince from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Valentine's Ephraim.
Heroes With the Same Name | |
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Valentine's Ephraim
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List of Contents
Special Heroes - May This Last Featured Heroes | |||
---|---|---|---|
Valentine's Selena [8.5/10] |
Valentine's Ephraim [9.0/10] |
Valentine's Lyon [9.9/10] |
Valentine's Myrrh [9.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants Atk/Def bonuses to nearby allies and restores 7 HP to them after their combat, inflicts an Atk/Def penalty onto foe, grants damage reduction and post-combat healing to unit, and neutralizes foe's non-Special damage reduction when Special triggers. ・Exclusive B skill forces foe to attack first and inflicts Atk/Def penalties onto foe, allows unit to attack twice, neutralizes effects that slow down unit's Special cooldown charges, and grants 7 HP healing per attack to unit. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). Grants Atk/Def+4 to allies within 3 spaces during combat and restores 7 HP to those allies after their combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-X on foe during combat (X = number of allies within 3 spaces of unit × 4, + 6; max 14) and reduces damage from attacks by 30% (excluding area-of-effect Specials), and restores 7 HP to unit after combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special). |
Cooldown Count = 3 Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP > 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
At start of combat, if unit's HP ≥ 25% and unit initiates combat, foe can counterattack before unit's first attack. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe, unit attacks twice, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). |
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If Savior triggers, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (21) | ★★★★☆ | |
Atk (9) | ★★★★★ | |
Spd (4) | ★☆☆☆☆ | |
Def (15) | ★★★★★ | |
Res (11) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Valentine's Ephraim are +Atk and -Spd. Atk is a superboon, and Valentine's Ephraim's base Atk stat is the highest in the game at base 48; taking the superboon would raise it to base 52 and make him even more of a threat to knock out his foes.
Valentine's Ephraim's Spd is abysmal at only base 17 and is among the lowest in the entire game. Taking it as a bane will not impact any of his matchups.
We recommend +Atk when merging Valentine's Ephraim up to +10 to improve his damage output and increase the chances of knocking out his foes in one hit.
HOT | |
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Pivot
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-
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:
-
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Valentine's Ephraim's base kit already excels in a Near Save role, protecting his allies from melee attacks. Atk/Def Form 3 is the Sacred Seal of choice as it synergizes well with Righteous Lance's ally proximity requirements.
Neutral Stats at Lv. 40 (5★) | ||
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201 | ||
HP |
47 |
Rank: 42/1184 |
Atk |
48 |
Rank: 2/1184 |
Spd |
17 |
Rank: 1115/1184 |
Def |
48 |
Rank: 3/1184 |
Res |
41 |
Rank: 71/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 57 | 68 | 22 | 53 | 45 | 245 | Lv.40 +10 | 52 | 52 | 22 | 53 | 45 | 224 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 54 | 52 | 21 | 52 | 45 | 224 |
+Atk Lv.40 +10 | 51 | 56 | 21 | 52 | 45 | 225 |
+Spd Lv.40 +10 | 51 | 52 | 24 | 52 | 45 | 224 |
+Def Lv.40 +10 | 51 | 52 | 21 | 55 | 45 | 224 |
+Res Lv.40 +10 | 51 | 52 | 21 | 52 | 49 | 225 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 52 | 64 | 17 | 48 | 41 | 222 |
5★ Lv.40 | 47 | 48 | 17 | 48 | 41 | 201 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 26 | 25 | 4 | 15 | 11 | 81 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
43 | 42 | 47 | 35 | 40 | 207 | |
45 | 46 | 46 | 37 | 33 | 207 | |
51 | 47 | 31 | 49 | 27 | 205 | |
51 | 47 | 34 | 48 | 25 | 205 | |
Valentine's Ephraim
|
47 | 48 | 17 | 48 | 41 | 201 |
46 | 47 | 17 | 47 | 44 | 201 | |
49 | 47 | 16 | 47 | 42 | 201 | |
46 | 47 | 30 | 44 | 29 | 196 | |
47 | 44 | 21 | 48 | 35 | 195 | |
50 | 45 | 31 | 44 | 25 | 195 | |
45 | 45 | 16 | 44 | 36 | 186 | |
47 | 42 | 17 | 44 | 35 | 185 | |
44 | 39 | 38 | 37 | 26 | 184 | |
48 | 35 | 23 | 44 | 34 | 184 | |
46 | 43 | 21 | 41 | 29 | 180 | |
47 | 40 | 20 | 39 | 33 | 179 | |
45 | 34 | 28 | 36 | 32 | 175 | |
47 | 38 | 32 | 29 | 29 | 175 | |
48 | 37 | 22 | 39 | 28 | 174 | |
47 | 40 | 22 | 37 | 28 | 174 | |
45 | 41 | 23 | 36 | 29 | 174 | |
45 | 35 | 34 | 35 | 25 | 174 | |
49 | 35 | 25 | 38 | 26 | 173 | |
51 | 37 | 21 | 42 | 22 | 173 | |
49 | 30 | 24 | 38 | 28 | 169 | |
50 | 40 | 22 | 33 | 23 | 168 |
Note: Stats bonuses from skills are not taken into account.
Valentine's Ephraim is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Valentine's Ephraim comes with his own exclusive weapon in Righteous Lance. This lance grants Atk/Def+4 to all allies within 3 spaces of Ephraim during their combat and restores 7 HP to those allies after every combat they enter.
As for Ephraim, Righteous Lance inflicts Atk/Def penalties onto his foe based on the number of allies within 3 spaces of Ephraim , grants Ephraim 30% damage reduction, neutralizes his foe's non-Special damage reduction skills, and heals 7 HP after combat.
This powerful lance is useful at all times and makes Valentine's Ephraim a valuable ally to bring to any battle.
Valentine's Ephraim also comes with his own exclusive B skill in Sunlit Bangle D. This skill forces his foes to always attack first (if able), inflicts Atk/Def-5 onto his foe and slows down their Special cooldown charges per attack, preventing them from accumulating Special cooldown charges before they retaliate against Ephraim.
It also grants Ephraim a brave attack and heals him for 7 HP for each attack he makes, ensuring his HP is topped off consistently.
Valentine's Ephraim takes 1.5x damage from armor-effective weapons like Slaying Hammer+, Randgríðr, or Thani, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Ephraim - Ardent Prince only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ephraim - Ardent Prince if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). Grants Atk/Def+4 to allies within 3 spaces during combat and restores 7 HP to those allies after their combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-X on foe during combat (X = number of allies within 3 spaces of unit × 4, + 6; max 14) and reduces damage from attacks by 30% (excluding area-of-effect Specials), and restores 7 HP to unit after combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special). | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +2 during combat. | 5★ | |
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +4 during combat. | 5★ | |
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +6 during combat. | 5★ | |
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP > 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 5★ | |
At start of combat, if unit's HP ≥ 25% and unit initiates combat, foe can counterattack before unit's first attack. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe, unit attacks twice, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). | 5★ | |
If a foe uses sword, lance, axe, dragonstone, or beast damage & initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If Savior triggers, grants Atk/Def+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If Savior triggers, grants Atk/Def+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If Savior triggers, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ |
Value of Skills | ★★★★★ |
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Valentine's Ephraim has Armored Blaze, Earthfire Boost 3, and A/D Near Save 3 as good inheritance options.
It is possible to acquire multiple skills at the same time with one copy of Valentine's Ephraim by inheriting the prerequisite skills first.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Valentine's Ephraim is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Greg Chun |
---|---|
Illustrator | ayuko |
Appears In |
Heroes from Special Heroes - May This Last | |||
---|---|---|---|
Valentine's Selena [8.5/10] |
Valentine's Ephraim [9.0/10] |
Valentine's Lyon [9.9/10] |
Valentine's Myrrh [9.5/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Valentine's Ephraim Builds and Best IVs
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