Fire Emblem Heroes (FEH)

Valentine's Ephraim Builds and Best IVs

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FEH Valentine

This is a ranking page for the hero Ephraim - Ardent Prince from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Valentine's Ephraim.

Heroes With the Same Name
Ephraim - Ardent Prince Icon Valentine's Ephraim

Valentine's Ephraim Rating and Basic Information

FEH Valentine

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Ephraim - Ardent Prince: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants Atk/Def bonuses to nearby allies and restores 7 HP to them after their combat, inflicts an Atk/Def penalty onto foe, grants damage reduction and post-combat healing to unit, and neutralizes foe's non-Special damage reduction when Special triggers.
・Exclusive B skill forces foe to attack first and inflicts Atk/Def penalties onto foe, allows unit to attack twice, neutralizes effects that slow down unit's Special cooldown charges, and grants 7 HP healing per attack to unit.

Valentine's Ephraim Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). Grants Atk/Def+4 to allies within 3 spaces during combat and restores 7 HP to those allies after their combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-X on foe during combat (X = number of allies within 3 spaces of unit × 4, + 6; max 14) and reduces damage from attacks by 30% (excluding area-of-effect Specials), and restores 7 HP to unit after combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special).

Cooldown Count = 3
Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP > 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

At start of combat, if unit's HP ≥ 25% and unit initiates combat, foe can counterattack before unit's first attack. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe, unit attacks twice, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt).

If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If Savior triggers, grants Atk/Def+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.

Valentine's Ephraim Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (21) Normal HP ★★★★☆
Atk (9) Attack Boon ★★★★★
Spd (4) Spd Bane ★☆☆☆☆
Def (15) Def Bane ★★★★★
Res (11) Res Boon ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -Spd

The best IVs for Valentine's Ephraim are +Atk and -Spd. Atk is a superboon, and Valentine's Ephraim's base Atk stat is the highest in the game at base 48; taking the superboon would raise it to base 52 and make him even more of a threat to knock out his foes.

Valentine's Ephraim's Spd is abysmal at only base 17 and is among the lowest in the entire game. Taking it as a bane will not impact any of his matchups.

+Atk for a +10 merge

We recommend +Atk when merging Valentine's Ephraim up to +10 to improve his damage output and increase the chances of knocking out his foes in one hit.

Valentine's Ephraim Best Builds

Near Save / Budget Valentine's Ephraim

HOT
Assist Skill IconPivot
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Valentine's Ephraim's base kit already excels in a Near Save role, protecting his allies from melee attacks. Atk/Def Form 3 is the Sacred Seal of choice as it synergizes well with Righteous Lance's ally proximity requirements.

Source Heroes for All Skills

Valentine's Ephraim Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
201
HP
HP 47 47
Rank: 36/1089
Atk
Atk 48 48
Rank: 1/1089
Spd
Spd 17 17
Rank: 1016/1089
Def
Def 48 48
Rank: 1/1089
Res
Res 41 41
Rank: 45/1089

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 57 68 22 53 45 245
Lv.40 +10 52 52 22 53 45 224

HP Atk Spd Def Res Total
+HP
Lv.40 +10
54 52 21 52 45 224
+Atk
Lv.40 +10
51 56 21 52 45 225
+Spd
Lv.40 +10
51 52 24 52 45 224
+Def
Lv.40 +10
51 52 21 55 45 224
+Res
Lv.40 +10
51 52 21 52 49 225

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 52 64 17 48 41 222
5★ Lv.40 47 48 17 48 41 201

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 26 25 4 15 11 81

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Valentine Valentine's Ephraim
47 48 17 48 41 201
49 47 16 47 42 201
46 47 17 47 44 201
46 47 30 44 29 196
50 45 31 44 25 195
47 44 21 48 35 195
45 45 16 44 36 186
47 42 17 44 35 185
48 35 23 44 34 184
44 39 38 37 26 184
46 43 21 41 29 180
47 40 20 39 33 179
47 38 32 29 29 175
45 34 28 36 32 175
48 37 22 39 28 174
45 35 34 35 25 174
45 41 23 36 29 174
47 40 22 37 28 174
49 35 25 38 26 173
51 37 21 42 22 173
49 30 24 38 28 169
50 40 22 33 23 168

Note: Stats bonuses from skills are not taken into account.

Valentine's Ephraim Roles, Strengths, and Weaknesses

Valentine's Ephraim Roles

Ephraim - Ardent Prince Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Valentine's Ephraim is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Valentine's Ephraim Strengths

Righteous Lance has great defensive effects both in and out of combat

Valentine

Valentine's Ephraim comes with his own exclusive weapon in Righteous Lance. This lance grants Atk/Def+4 to all allies within 3 spaces of Ephraim during their combat and restores 7 HP to those allies after every combat they enter.

As for Ephraim, Righteous Lance inflicts Atk/Def penalties onto his foe based on the number of allies within 3 spaces of Ephraim , grants Ephraim 30% damage reduction, neutralizes his foe's non-Special damage reduction skills, and heals 7 HP after combat.

This powerful lance is useful at all times and makes Valentine's Ephraim a valuable ally to bring to any battle.

Sunlit Bangle D grants a brave attack and powerful sustain

Valentine's Ephraim also comes with his own exclusive B skill in Sunlit Bangle D. This skill forces his foes to always attack first (if able), inflicts Atk/Def-5 onto his foe and slows down their Special cooldown charges per attack, preventing them from accumulating Special cooldown charges before they retaliate against Ephraim.

It also grants Ephraim a brave attack and heals him for 7 HP for each attack he makes, ensuring his HP is topped off consistently.

Valentine's Ephraim Weaknesses

Weak to Armor Effective Weapons

Valentine's Ephraim takes 1.5x damage from armor-effective weapons like Slaying Hammer+, Randgríðr, or Thani, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Ephraim - Ardent Prince Only Appears as a 5 Star Hero!

Ephraim - Ardent Prince only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ephraim - Ardent Prince if a 4 Star version is released!

Unlock Potential Tier List

Valentine's Ephraim - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). Grants Atk/Def+4 to allies within 3 spaces during combat and restores 7 HP to those allies after their combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-X on foe during combat (X = number of allies within 3 spaces of unit × 4, + 6; max 14) and reduces damage from attacks by 30% (excluding area-of-effect Specials), and restores 7 HP to unit after combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special). 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 5★

Passives

Skill Name Effect Learned At
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +2 during combat. 5★
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +4 during combat. 5★
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +6 during combat. 5★
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP > 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 5★
At start of combat, if unit's HP ≥ 25% and unit initiates combat, foe can counterattack before unit's first attack. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe, unit attacks twice, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). 5★
If a foe uses sword, lance, axe, dragonstone, or beast damage & initiates combat against an ally adjacent to unit, triggers【Savior】on unit.
If Savior triggers, grants Atk/Def+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If Savior triggers, grants Atk/Def+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If Savior triggers, grants Atk/Def+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★

Valentine's Ephraim as a Source Hero

Valentine

Value of Skills ★★★★★

Valentine's Ephraim has Armored Blaze, Earthfire Boost 3, and A/D Near Save 3 as good inheritance options.

It is possible to acquire multiple skills at the same time with one copy of Valentine's Ephraim by inheriting the prerequisite skills first.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Valentine's Ephraim?

Top tier hero. Must summon. 2
Votes
Summon if you need his/her hero archetype. 4
Votes
Summon if you like this hero. 9
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 1
Votes

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How to Get Valentine's Ephraim / Illustrations / Voice Actor / Quotes

How to Get Valentine's Ephraim

Obtained through a Special Summoning Event!

Valentine's Ephraim is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Greg Chun
Illustrator ayuko
Appears In

Illustration

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