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This is a ranking page for the hero Bors - Ostia's Bastion from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Bors.
List of Contents
Overall Rating | 8.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
- (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Good bulk for a demote unit. ・Doubler Lance+ grants Atk/Def+6 to Ogier and nearby allies at the start of each turn and has built-in Bonus Doubler. |
Might: 14 Range: 1 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Def. |
Grants Atk/Def+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) |
If unit’s HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (21) | ★★★★★ | |
Atk (17) | ★★★★★ | |
Spd (8) | ★★★☆☆ | |
Def (9) | ★★★★★ | |
Res (6) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Bors are +Def and -Res. Bors has great physical bulk with his base 51 HP and 48 Def, and he needs to maximize these stats to ensure he can fulfill his physical tank role for his team.
Bors has decent Spd at base 34, but his Res is lackluster at only base 25. Thus, we opt for a Res bane to lean towards a pure physical tank build with decent Spd to create follow-up attacks against slow enemies.
We recommend a +Def IV when merging Bors up to +10 for similar reasons above.
HOT | |
---|---|
:
Pivot
:
-
|
:
-
|
This build uses Weaving Fighter and A/D Twin N Save to deal significant damage with Armored Blaze.
:
Pivot
:
Ignis
:
-
|
:
-
|
This budget Near Save build can get the job done against units that aren't too heavily invested. The skills here are obtainable using Divine Codes. Atk/Def Ideal 4 or Unity would be better choices if you have fodder for them.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
205 | ||
HP |
51 |
Rank: 5/1184 |
Atk |
47 |
Rank: 11/1184 |
Spd |
34 |
Rank: 624/1184 |
Def |
48 |
Rank: 3/1184 |
Res |
25 |
Rank: 668/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 56 | 66 | 38 | 53 | 29 | 242 | Lv.40 +10 | 56 | 52 | 38 | 53 | 29 | 228 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 59 | 51 | 38 | 52 | 29 | 229 |
+Atk Lv.40 +10 | 55 | 55 | 38 | 52 | 29 | 229 |
+Spd Lv.40 +10 | 55 | 51 | 41 | 52 | 29 | 228 |
+Def Lv.40 +10 | 55 | 51 | 38 | 56 | 29 | 229 |
+Res Lv.40 +10 | 55 | 51 | 38 | 52 | 33 | 229 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 51 | 61 | 34 | 48 | 25 | 219 |
5★ Lv.40 | 51 | 47 | 34 | 48 | 25 | 205 |
4★ Lv.40 | 48 | 45 | 31 | 46 | 23 | 193 |
3★ Lv.40 | 47 | 43 | 30 | 43 | 33 | 196 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 21 | 31 | 8 | 9 | 6 | 75 |
4★ Lv.1 | 20 | 27 | 7 | 9 | 5 | 68 |
3★ Lv.1 | 20 | 24 | 7 | 8 | 5 | 64 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
43 | 42 | 47 | 35 | 40 | 207 | |
45 | 46 | 46 | 37 | 33 | 207 | |
51 | 47 | 31 | 49 | 27 | 205 | |
Bors
|
51 | 47 | 34 | 48 | 25 | 205 |
47 | 48 | 17 | 48 | 41 | 201 | |
46 | 47 | 17 | 47 | 44 | 201 | |
49 | 47 | 16 | 47 | 42 | 201 | |
46 | 47 | 30 | 44 | 29 | 196 | |
47 | 44 | 21 | 48 | 35 | 195 | |
50 | 45 | 31 | 44 | 25 | 195 | |
45 | 45 | 16 | 44 | 36 | 186 | |
47 | 42 | 17 | 44 | 35 | 185 | |
44 | 39 | 38 | 37 | 26 | 184 | |
48 | 35 | 23 | 44 | 34 | 184 | |
46 | 43 | 21 | 41 | 29 | 180 | |
47 | 40 | 20 | 39 | 33 | 179 | |
45 | 34 | 28 | 36 | 32 | 175 | |
47 | 38 | 32 | 29 | 29 | 175 | |
48 | 37 | 22 | 39 | 28 | 174 | |
47 | 40 | 22 | 37 | 28 | 174 | |
45 | 41 | 23 | 36 | 29 | 174 | |
45 | 35 | 34 | 35 | 25 | 174 | |
49 | 35 | 25 | 38 | 26 | 173 | |
51 | 37 | 21 | 42 | 22 | 173 | |
49 | 30 | 24 | 38 | 28 | 169 | |
50 | 40 | 22 | 33 | 23 | 168 |
Note: Stats bonuses from skills are not taken into account.
Bors is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Bors has base 51 HP and base 48 Def, giving him impressive physical bulk and making him capable of withstanding most physical attacks in the game.
As a unit without an exclusive weapon, he needs to maximize his strengths more than ever, and with his min-maxed physical bulk, Bors can easily lean into a physical tank role for his team.
Bors's Doubler Lance+, similar to Ogier's Doubler Sword+, grants him and his nearby allies Atk/Def+6 at the start of each turn, providing visible bonuses for his team.
In combat, Doubler Sword+ grants Bors Atk/Spd/Def/Res bonuses during combat equal to 4 + the highest bonus on each stat between Ogier and nearby allies. This modified Bonus Doubler effect takes the highest bonuses instead of simply taking Bors's own bonuses, making it a little bit more reliable.
Bors makes great use of this weapon, boosting two of his most important stats, which help him fulfill his physical tank role even better.
Bors suffers from not having any unique skills to call his own, making him unable to stand out amongst other units.
Lance Armored units are quite abundant in the game, and lacking an exclusive weapon makes Bors replaceable by better units.
Bors takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? |
---|
We recommend that you use Unlock Potential to bring Bors - Ostia's Bastion from 4 Stars to 5 Stars. Bors - Ostia's Bastion is very useful as a high Def mid Spd armored tank, so you may find using Unlock Potential on Bors - Ostia's Bastion helpful if your team lacks a party member with this role.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
10 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
3★ | |
14 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 3★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
Grants Atk/Def+X to unit during combat. (X = number of allies within 2 spaces; max 3.) | 3★ | |
Grants Atk/Def+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) | 3★ | |
Grants Atk/Def+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) | 4★ | |
If unit’s HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) | 3★ | |
If unit’s HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) | 4★ | |
If unit’s HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special cooldown charge +1 per attack. (Does not stack. ) | 5★ |
Value of Skills | ★★★☆☆ |
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Bors has Doubler Lance+, Atk/Def Form 3, and Vengeful Fighter 3 as inheritable options.
Apart from Doubler Lance+, none of these skills are worth inheriting onto your favorite units. We recommend merging up Bors instead.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Bors is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Jalen K. Cassell |
---|---|
Illustrator | Soeda Ippei |
Appears In |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Bors Builds and Best IVs
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