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This is a ranking page for the hero Mirabilis - Spring Daydream from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Spring Mirabilis.
Heroes With the Same Name | |
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Spring Mirabilis
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List of Contents
Special Heroes - A Place to Rest Featured Heroes | |||
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Spring Chloé [9.5/10] |
Spring Sylvain [9.0/10] |
Spring Mirabilis [9.0/10] |
Spring Framme [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill inflicts stat penalties and a Guard effect to multiple foes during their combat, grants unit bonus stats and damage reduction based on Res to unit during combat. ・Exclusive refresher assist grants bonus Atk and Bonus Doubler to target ally and nearby allies, and inflicts an Atk penalty and Panic to nearest foes. |
Might: 14 Range: 2 Grants Res+3. If 【Penalty】 is active on any foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def/Res-5 and Special cooldown charge -1 per attack (only highest value applied; does not stack) on those foes during their combat. At start of combat, if foe's HP ≥ 75% or if 【Penalty】 is active on foe, grants Atk/Def/Res+5 to unit and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials). |
Range: 1 Grants another action to target ally. Grants Atk+6 and 【Bonus Doubler】 to target ally and allies within 2 spaces of target ally (excluding unit) for 1 turn. Inflicts Atk-6 and 【Panic】 on nearest foes within 5 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance; this skill treated as Sing or Dance.) |
Disables foe’s skills that "calculate damage using the lower of foe’s Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat. |
Inflicts Atk/Res-4 on foes within 2 spaces during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (15) | ★★☆☆☆ | |
Atk (6) | ★★☆☆☆ | |
Spd (3) | ★☆☆☆☆ | |
Def (10) | ★★★★☆ | |
Res (8) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Spring Mirabilis are +Res and -Spd. Boosting Res improves the damage reduction effect of Daydream Egg, increasing Mirabilis' survivability. Her other stats aren't as important, thus Res is the best boon.
Mirabilis' Spd is unsalvageable at only base 18 and no amount of investment will protect her from follow-up attacks against foes that outspeed her.
We recommend +Res when merging Spring Mirabilis up to +10 to improve her survival through Daydream Egg's damage reduction effect.
HOT | |
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-
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-
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Spring Mirabilis can be a viable option for Arena when equipped with premium skills. Having a refresher unit makes Arena runs easier, and Spring Mirabilis' availability makes her easy to merge up.
:
Moonbow
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-
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:
-
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This build uses more available skills to retain Spring Mirabilis' niche as a refresher unit with good bulk. Atk/Res Unity is available from Divine Codes.
Neutral Stats at Lv. 40 (5★) | ||
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168 | ||
HP |
37 |
Rank: 972/1171 |
Atk |
36 |
Rank: 666/1171 |
Spd |
18 |
Rank: 1090/1171 |
Def |
36 |
Rank: 204/1171 |
Res |
41 |
Rank: 71/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 42 | 54 | 22 | 41 | 49 | 208 | Lv.40 +10 | 42 | 40 | 22 | 41 | 46 | 191 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 44 | 40 | 22 | 40 | 45 | 191 |
+Atk Lv.40 +10 | 41 | 44 | 22 | 40 | 45 | 192 |
+Spd Lv.40 +10 | 41 | 40 | 25 | 40 | 45 | 191 |
+Def Lv.40 +10 | 41 | 40 | 22 | 43 | 45 | 191 |
+Res Lv.40 +10 | 41 | 40 | 22 | 40 | 48 | 191 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 37 | 50 | 18 | 36 | 44 | 185 |
5★ Lv.40 | 37 | 36 | 18 | 36 | 41 | 168 |
4★ Lv.40 | 34 | 33 | 16 | 34 | 39 | 156 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 15 | 20 | 3 | 10 | 11 | 59 |
4★ Lv.1 | 14 | 14 | 2 | 10 | 8 | 48 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 40 | 36 | 17 | 45 | 178 | |
40 | 35 | 44 | 34 | 24 | 177 | |
40 | 40 | 46 | 21 | 25 | 172 | |
37 | 40 | 45 | 21 | 25 | 168 | |
Spring Mirabilis
|
37 | 36 | 18 | 36 | 41 | 168 |
40 | 46 | 18 | 19 | 45 | 168 | |
37 | 43 | 46 | 18 | 18 | 162 | |
40 | 34 | 40 | 16 | 23 | 153 | |
41 | 40 | 18 | 16 | 37 | 152 | |
37 | 38 | 35 | 16 | 26 | 152 | |
38 | 30 | 33 | 23 | 28 | 152 | |
38 | 37 | 38 | 16 | 22 | 151 | |
38 | 31 | 36 | 16 | 24 | 145 | |
38 | 34 | 21 | 27 | 25 | 145 | |
36 | 34 | 36 | 16 | 22 | 144 | |
34 | 28 | 33 | 18 | 27 | 140 | |
36 | 33 | 29 | 17 | 25 | 140 | |
37 | 28 | 33 | 22 | 20 | 140 | |
33 | 30 | 35 | 17 | 24 | 139 | |
33 | 34 | 20 | 18 | 34 | 139 | |
34 | 31 | 29 | 21 | 24 | 139 |
Note: Stats bonuses from skills are not taken into account.
Spring Mirabilis is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Spring Mirabilis comes with Daydream Egg which inflicts Atk/Def/Res-5 and a Guard effect on all foes within 3 rows or 3 columns centered on Mirabilis during their combat if they have any 【Penalty】 status active on them.
In combat, Daydream Egg grants Spring Mirabilis Atk/Def/Res+5 and damage reduction equal to 20% of her Res during combat. As a refresher unit, Mirabilis shouldn't be entering combat too often, but this effect helps her survive in case she is forced into combat.
Spring Mirabilis also comes with an exclusive refresher assist in Spring's Dream.
In addition to refreshing the target ally's turn, Spring's Dream grants Atk+6 and 【Bonus Doubler】 to the target ally and all allies within 2 spaces of that ally, while also applying Atk-6 and 【Panic】 debuffs to the nearest foes within 5 spaces of that ally and all foes within 2 spaces of those foes.
These effects can swing combat in your unit's favor, and should be applied before attacking if possible.
As a flying unit, Spring Mirabilis takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? |
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We can say with confidence that you should use Unlock Potential to bring Mirabilis - Spring Daydream from 4 Stars to 5 Stars as soon as possible. Mirabilis - Spring Daydream is a very strong unit that can carry maps in multiple game modes, so we highly recommend you Unlock Potential for Mirabilis - Spring Daydream.
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 3★ | |
6 | 2 | No Effect | 3★ | |
9 | 2 | No Effect | 3★ | |
14 | 2 | Grants Res+3. If 【Penalty】 is active on any foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def/Res-5 and Special cooldown charge -1 per attack (only highest value applied; does not stack) on those foes during their combat. At start of combat, if foe's HP ≥ 75% or if 【Penalty】 is active on foe, grants Atk/Def/Res+5 to unit and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials). | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Enables target to take another action. Cannot be used on units with Sing or Dance. | 3★ | |
1 | Grants another action to target ally. Grants Atk+6 and 【Bonus Doubler】 to target ally and allies within 2 spaces of target ally (excluding unit) for 1 turn. Inflicts Atk-6 and 【Panic】 on nearest foes within 5 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance; this skill treated as Sing or Dance.) | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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Disables foe’s skills that "calculate damage using the lower of foe’s Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat. | 3★ | |
Disables foe’s skills that "calculate damage using the lower of foe’s Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat. | 4★ | |
Disables foe’s skills that "calculate damage using the lower of foe’s Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat. | 5★ | |
Inflicts Atk/Res-2 on foes within 2 spaces during combat. | 3★ | |
Inflicts Atk/Res-3 on foes within 2 spaces during combat. | 3★ | |
Inflicts Atk/Res-4 on foes within 2 spaces during combat. | 4★ |
Value of Skills | ★★★☆☆ |
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Spring Mirabilis comes with Mystic Boost 3 and Atk/Res Rein 3 as inheritance options.
If you have enough copies to fully merge her up, we recommend merging Spring Mirabilis instead, as these skills are available elsewhere.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Spring Mirabilis is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Heather Halley |
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Illustrator | Sakura Shiori |
Appears In |
Heroes from Special Heroes - A Place to Rest | |||
---|---|---|---|
Spring Chloé [9.5/10] |
Spring Sylvain [9.0/10] |
Spring Mirabilis [9.0/10] |
Spring Framme [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Spring Mirabilis Builds and Best IVs
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