Fire Emblem Heroes (FEH)

Ninja Zelgius Builds and Best IVs

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This is a ranking page for the hero Zelgius - Ninja Knight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ninja Zelgius.

Heroes With the Same Name
Zelgius - Ninja Knight Icon Ninja Zelgius

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[9.0/10]
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Ninja Zelgius Rating and Basic Information

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Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Zelgius - Ninja Knight: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill attacks twice, inflicts Atk penalties onto foe during combat, grants Atk bonuses and damage reduction during combat and post-combat healing.
・Exclusive Special deals massive damage and grants damage reduction.

Ninja Zelgius Skills at 5★


Might: 11  Range: 1
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk+X to unit and inflicts Atk-X on foe during combat (X = 25% of foe's Atk at start of combat, - 2; min 6; max 16), reduces damage from attacks by 30% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.

Cooldown Count = 3
Treats foe's Def/Res as if reduced by 80% when Special triggers. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Def/Res+5 to unit during combat.

At start of combat, if unit's HP ≥ 40%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of 【Deep Wounds】 by 50% during combat, and also, if unit deals damage to foe using a Special, restores HP = 30% of damage dealt (excluding area-of-effect Specials).

At start of turn, if unit's HP = 100% or any foe is within 3 columns or 3 rows centered on unit, grants 【Charge】 to unit for 1 turn.
【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)

Ninja Zelgius Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (21) Normal HP ★★★★★
Atk (17) Attack Boon ★★★★★
Spd (3) Spd Bane ★☆☆☆☆
Def (10) No Def IV ★★★★★
Res (9) Res Bane ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk/-Spd

The best IVs for Ninja Zelgius are +Atk and -Spd. Atk is a superboon and boosting it greatly improves Zelgius' damage output, especially with Scarlet Spear attacking twice.

Spd is a clear dump stat and is the best bane to take.

+Atk for a +10 merge

We recommend +Atk when merging Ninja Zelgius up to +10 to maximize his damage output, improving his chances of defeating enemies in one round of attacks.

Ninja Zelgius Best Builds

Dual Phase Ninja Zelgius

HOT
Assist Skill IconSwap
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Ninja Zelgius' base kit is already good enough. We opted for Atk/Def Solo in the Sacred Seal slot to improve his offenses while retaining his excellent bulk.

Source Heroes for All Skills

Ninja Zelgius Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
201
HP
HP 49 49
Rank: 20/1184
Atk
Atk 47 47
Rank: 11/1184
Spd
Spd 16 16
Rank: 1139/1184
Def
Def 47 47
Rank: 10/1184
Res
Res 42 42
Rank: 59/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 54 63 20 52 46 235
Lv.40 +10 54 52 20 52 46 224

HP Atk Spd Def Res Total
+HP
Lv.40 +10
56 51 20 51 46 224
+Atk
Lv.40 +10
53 55 20 51 46 225
+Spd
Lv.40 +10
53 51 23 51 46 224
+Def
Lv.40 +10
53 51 20 54 46 224
+Res
Lv.40 +10
53 51 20 51 49 224

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 49 58 16 47 42 212
5★ Lv.40 49 47 16 47 42 201

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 21 28 3 10 9 71

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
43 42 47 35 40 207
45 46 46 37 33 207
51 47 31 49 27 205
51 47 34 48 25 205
47 48 17 48 41 201
46 47 17 47 44 201
Ninja Zelgius Icon Ninja Zelgius
49 47 16 47 42 201
46 47 30 44 29 196
47 44 21 48 35 195
50 45 31 44 25 195
45 45 16 44 36 186
47 42 17 44 35 185
44 39 38 37 26 184
48 35 23 44 34 184
46 43 21 41 29 180
47 40 20 39 33 179
45 34 28 36 32 175
47 38 32 29 29 175
48 37 22 39 28 174
47 40 22 37 28 174
45 41 23 36 29 174
45 35 34 35 25 174
49 35 25 38 26 173
51 37 21 42 22 173
49 30 24 38 28 169
50 40 22 33 23 168

Note: Stats bonuses from skills are not taken into account.

Ninja Zelgius Roles, Strengths, and Weaknesses

Ninja Zelgius Roles

Zelgius - Ninja Knight Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ninja Zelgius is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Ninja Zelgius Strengths

Scarlet Spear attacks twice and improves overall bulk

Ninja Zelgius Attack Fire Emblem Heroes FEH

Ninja Zelgius comes with Scarlet Spear, an exclusive lance that attacks twice, creates an Atk swing equal to 25% of foe's Atk -2, grants 30% damage reduction, and heals Zelgius for 7 HP after combat.

This weapon is a great mix of both offense and defense, with the brave attack triggering Lightless Luna immediately with Special acceleration and both the damage reduction and post-combat healing improving Ninja Zelgius' survivability.

Lightless Luna deals massive damage and grants damage reduction

Ninja Zelgius improves upon his original Black Luna with his new Lightless Luna. This exclusive Special skill reduces his foe's Def/Res by 80% and grants him 40% damage reduction on his foe's next attack.

Black Luna was already powerful enough, and Lightless Luna straight up power creeps its predecessor.

Ninja Zelgius Weaknesses

Low Spd

Ninja Zelgius has an abysmal Spd stat of 16 and no way to prevent his foe's follow-up attacks. He will get doubled in almost every combat he participates in and be reliant on his overall bulk to survive engagements.

Weak to Armor Effective Weapons

Ninja Zelgius takes 1.5x damage from armor-effective weapons like Slaying Hammer+, Randgríðr, or Thani, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Zelgius - Ninja Knight Only Appears as a 5 Star Hero!

Zelgius - Ninja Knight only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Zelgius - Ninja Knight if a 4 Star version is released!

Unlock Potential Tier List

Ninja Zelgius - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
11 1 Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk+X to unit and inflicts Atk-X on foe during combat (X = 25% of foe's Atk at start of combat, - 2; min 6; max 16), reduces damage from attacks by 30% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. 5★
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 80% when Special triggers. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 5★

Passives

Skill Name Effect Learned At
Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Def/Res+5 to unit during combat. 5★
At start of combat, if unit's HP ≥ 40%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of 【Deep Wounds】 by 50% during combat, and also, if unit deals damage to foe using a Special, restores HP = 30% of damage dealt (excluding area-of-effect Specials). 5★
At start of combat, if unit’s HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Des not stack. ) 5★
At start of combat, if unit’s HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack. ) 5★
At start of combat, if unit’s HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack. ) 5★
At start of turn, if any foe is in cardinal directions of unit, grants【Charge】to unit for 1 turn.
【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
5★
At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn.
【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
5★
At start of turn, if unit's HP = 100% or any foe is within 3 columns or 3 rows centered on unit, grants 【Charge】 to unit for 1 turn.
【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
5★

Ninja Zelgius as a Source Hero

Ninja Zelgius Avatar

Value of Skills ★★★★★

Ninja Zelgius has Distant D/R Solo, Special Fighter 4, and Assault Troop 3 as valuable inheritance options.

It is possible to acquire two skills at the same time with pre-inheritance.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Ninja Zelgius?

Top tier hero. Must summon. 63
Votes
Summon if you need his/her hero archetype. 1
Votes
Summon if you like this hero. 3
Votes
Summon for his/her Skill Inheritance options. 2
Votes
Pass on this hero. 1
Votes

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How to Get Ninja Zelgius / Illustrations / Voice Actor / Quotes

How to Get Ninja Zelgius

Obtained through a Special Summoning Event!

Ninja Zelgius is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Robert Clotworthy
Illustrator HAGIYA Kaoru
Appears In

Illustration

FEH: Related Guides

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[9.5/10]
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[9.0/10]
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Comment

1 Anonymous12 months

Whoever put that new "HOT" Build on here... Thank you SO much for absolutely not taking into account that Lightless Luna locks you out of equipping the Attuned Skill. To anyone who even reads these Build suggestions don't waste your Attuned Triandra for this illegal Build...

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