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This is a ranking page for the hero Zelgius - Ninja Knight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ninja Zelgius.
Heroes With the Same Name | |
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Ninja Zelgius
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List of Contents
Special Heroes - Our Path Ahead Featured Heroes | |||
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Ninja Sanaki [9.5/10] |
Ninja Zelgius [9.0/10] |
Ninja Heather [9.0/10] |
Ninja Reina [8.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill attacks twice, inflicts Atk penalties onto foe during combat, grants Atk bonuses and damage reduction during combat and post-combat healing. ・Exclusive Special deals massive damage and grants damage reduction. |
Might: 11 Range: 1 Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk+X to unit and inflicts Atk-X on foe during combat (X = 25% of foe's Atk at start of combat, - 2; min 6; max 16), reduces damage from attacks by 30% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. |
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 80% when Special triggers. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Def/Res+5 to unit during combat. |
At start of combat, if unit's HP ≥ 40%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of 【Deep Wounds】 by 50% during combat, and also, if unit deals damage to foe using a Special, restores HP = 30% of damage dealt (excluding area-of-effect Specials). |
At start of turn, if unit's HP = 100% or any foe is within 3 columns or 3 rows centered on unit, grants 【Charge】 to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (21) | ★★★★★ | |
Atk (17) | ★★★★★ | |
Spd (3) | ★☆☆☆☆ | |
Def (10) | ★★★★★ | |
Res (9) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ninja Zelgius are +Atk and -Spd. Atk is a superboon and boosting it greatly improves Zelgius' damage output, especially with Scarlet Spear attacking twice.
Spd is a clear dump stat and is the best bane to take.
We recommend +Atk when merging Ninja Zelgius up to +10 to maximize his damage output, improving his chances of defeating enemies in one round of attacks.
HOT | |
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Swap
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Ninja Zelgius' base kit is already good enough. We opted for Atk/Def Solo in the Sacred Seal slot to improve his offenses while retaining his excellent bulk.
Neutral Stats at Lv. 40 (5★) | ||
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201 | ||
HP |
49 |
Rank: 20/1184 |
Atk |
47 |
Rank: 11/1184 |
Spd |
16 |
Rank: 1139/1184 |
Def |
47 |
Rank: 10/1184 |
Res |
42 |
Rank: 59/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 54 | 63 | 20 | 52 | 46 | 235 | Lv.40 +10 | 54 | 52 | 20 | 52 | 46 | 224 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 56 | 51 | 20 | 51 | 46 | 224 |
+Atk Lv.40 +10 | 53 | 55 | 20 | 51 | 46 | 225 |
+Spd Lv.40 +10 | 53 | 51 | 23 | 51 | 46 | 224 |
+Def Lv.40 +10 | 53 | 51 | 20 | 54 | 46 | 224 |
+Res Lv.40 +10 | 53 | 51 | 20 | 51 | 49 | 224 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 49 | 58 | 16 | 47 | 42 | 212 |
5★ Lv.40 | 49 | 47 | 16 | 47 | 42 | 201 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 21 | 28 | 3 | 10 | 9 | 71 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
43 | 42 | 47 | 35 | 40 | 207 | |
45 | 46 | 46 | 37 | 33 | 207 | |
51 | 47 | 31 | 49 | 27 | 205 | |
51 | 47 | 34 | 48 | 25 | 205 | |
47 | 48 | 17 | 48 | 41 | 201 | |
46 | 47 | 17 | 47 | 44 | 201 | |
Ninja Zelgius
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49 | 47 | 16 | 47 | 42 | 201 |
46 | 47 | 30 | 44 | 29 | 196 | |
47 | 44 | 21 | 48 | 35 | 195 | |
50 | 45 | 31 | 44 | 25 | 195 | |
45 | 45 | 16 | 44 | 36 | 186 | |
47 | 42 | 17 | 44 | 35 | 185 | |
44 | 39 | 38 | 37 | 26 | 184 | |
48 | 35 | 23 | 44 | 34 | 184 | |
46 | 43 | 21 | 41 | 29 | 180 | |
47 | 40 | 20 | 39 | 33 | 179 | |
45 | 34 | 28 | 36 | 32 | 175 | |
47 | 38 | 32 | 29 | 29 | 175 | |
48 | 37 | 22 | 39 | 28 | 174 | |
47 | 40 | 22 | 37 | 28 | 174 | |
45 | 41 | 23 | 36 | 29 | 174 | |
45 | 35 | 34 | 35 | 25 | 174 | |
49 | 35 | 25 | 38 | 26 | 173 | |
51 | 37 | 21 | 42 | 22 | 173 | |
49 | 30 | 24 | 38 | 28 | 169 | |
50 | 40 | 22 | 33 | 23 | 168 |
Note: Stats bonuses from skills are not taken into account.
Ninja Zelgius is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Ninja Zelgius comes with Scarlet Spear, an exclusive lance that attacks twice, creates an Atk swing equal to 25% of foe's Atk -2, grants 30% damage reduction, and heals Zelgius for 7 HP after combat.
This weapon is a great mix of both offense and defense, with the brave attack triggering Lightless Luna immediately with Special acceleration and both the damage reduction and post-combat healing improving Ninja Zelgius' survivability.
Ninja Zelgius improves upon his original Black Luna with his new Lightless Luna. This exclusive Special skill reduces his foe's Def/Res by 80% and grants him 40% damage reduction on his foe's next attack.
Black Luna was already powerful enough, and Lightless Luna straight up power creeps its predecessor.
Ninja Zelgius has an abysmal Spd stat of 16 and no way to prevent his foe's follow-up attacks. He will get doubled in almost every combat he participates in and be reliant on his overall bulk to survive engagements.
Ninja Zelgius takes 1.5x damage from armor-effective weapons like Slaying Hammer+, Randgríðr, or Thani, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Zelgius - Ninja Knight only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Zelgius - Ninja Knight if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
11 | 1 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk+X to unit and inflicts Atk-X on foe during combat (X = 25% of foe's Atk at start of combat, - 2; min 6; max 16), reduces damage from attacks by 30% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 80% when Special triggers. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 5★ |
Skill Name | Effect | Learned At |
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Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Def/Res+5 to unit during combat. | 5★ | |
At start of combat, if unit's HP ≥ 40%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of 【Deep Wounds】 by 50% during combat, and also, if unit deals damage to foe using a Special, restores HP = 30% of damage dealt (excluding area-of-effect Specials). | 5★ | |
At start of combat, if unit’s HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Des not stack. ) | 5★ | |
At start of combat, if unit’s HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack. ) | 5★ | |
At start of combat, if unit’s HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack. ) | 5★ | |
At start of turn, if any foe is in cardinal directions of unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
5★ | |
At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
5★ | |
At start of turn, if unit's HP = 100% or any foe is within 3 columns or 3 rows centered on unit, grants 【Charge】 to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
5★ |
Value of Skills | ★★★★★ |
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Ninja Zelgius has Distant D/R Solo, Special Fighter 4, and Assault Troop 3 as valuable inheritance options.
It is possible to acquire two skills at the same time with pre-inheritance.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Ninja Zelgius is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Robert Clotworthy |
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Illustrator | HAGIYA Kaoru |
Appears In |
Heroes from Special Heroes - Our Path Ahead | |||
---|---|---|---|
Ninja Sanaki [9.5/10] |
Ninja Zelgius [9.0/10] |
Ninja Heather [9.0/10] |
Ninja Reina [8.5/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
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Whoever put that new "HOT" Build on here... Thank you SO much for absolutely not taking into account that Lightless Luna locks you out of equipping the Attuned Skill. To anyone who even reads these Build suggestions don't waste your Attuned Triandra for this illegal Build...