Fire Emblem Heroes (FEH)

Summer Ephraim Builds and Best IVs

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This is a ranking page for the hero Ephraim - Sunshine Valiant from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Ephraim.

Heroes With the Same Name
Ephraim - Sunshine Valiant Icon Summer Ephraim

Special Heroes - Summer Longing Featured Heroes
Summer Shez (F) IconSummer Shez (F)
[9.5/10]
Summer Shamir IconSummer Shamir
[9.0/10]
Summer Ephraim IconSummer Ephraim
[9.0/10]
Summer LSummer L'Arachel
[8.5/10]

Summer Ephraim Rating and Basic Information

FEH Summer Ephraim Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Ephraim - Sunshine Valiant: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants bonus movement, Special cooldown charges, and damage reduction on foe's first attack, and also inflicts Atk/Def penalties onto foe.
・Exclusive B skill inflicts Atk/Def penalties onto foe, allows unit to attack twice, and restores HP for each attack, but allows foe to counterattack before unit attacks.

Summer Ephraim Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). At start of turn, if number of allies adjacent to unit ≤ 2, grants "unit can move 1 extra space" to unit (that turn only; does not stack). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat.

Cooldown Count = 3
Boosts damage dealt by 50% of unit’s Def.

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat.

If number of allies adjacent to unit ≤ 1, inflicts Atk/Def-X on foe during combat (X = 4 + number of spaces from start position to end position of whoever initiated combat; max 8), unit attacks twice, and when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt), but also, if unit initiates combat, foe can counterattack before unit's first attack.

At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Def+6 and 【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Def+3 to unit during combat.

Summer Ephraim Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (17) Normal HP ★★★☆☆
Atk (17) Attack Boon ★★★★★
Spd (3) Spd Bane ★☆☆☆☆
Def (9) No Def IV ★★★★★
Res (5) No Res IV ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -Spd

The best IVs for Summer Ephraim are +Atk and -Spd. His Atk is very high at base 47, boosted to base 51 with a superboon. Ephraim is capable of defeating enemies in one hit, and boosting his Atk improves his odds even more.

Summer Ephraim's Spd is abysmal at base 16 and is the safest bane to take as no amount of investment will salvage his Spd.

+Atk for a +10 merge

We recommend +Atk when merging Summer Ephraim as it is his best boon to take.

Summer Ephraim Best Builds

General Use / Budget Summer Ephraim

HOT
Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Summer Ephraim's base kit is already good enough out of the box. He can perform very well on the battlefield as a bulky offensive unit with it.

Source Heroes for All Skills

Summer Ephraim Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
179
HP
HP 41 41
Rank: 342/1171
Atk
Atk 47 47
Rank: 11/1171
Spd
Spd 16 16
Rank: 1139/1171
Def
Def 44 44
Rank: 43/1171
Res
Res 31 31
Rank: 337/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 68 20 49 35 218
Lv.40 +10 46 52 20 49 35 202

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 51 20 48 35 202
+Atk
Lv.40 +10
45 55 20 48 35 203
+Spd
Lv.40 +10
45 51 23 48 35 202
+Def
Lv.40 +10
45 51 20 51 35 202
+Res
Lv.40 +10
45 51 20 48 38 202

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 63 16 44 31 195
5★ Lv.40 41 47 16 44 31 179

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 17 33 3 9 5 67

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 43 47 35 24 190
41 46 16 47 40 190
41 46 28 47 23 185
41 47 46 32 19 185
40 43 47 31 23 184
Summer Ephraim Icon Summer Ephraim
41 47 16 44 31 179
40 44 35 37 23 179
40 45 47 24 22 178
40 42 41 35 17 175
40 41 25 38 30 174
40 42 40 35 17 174
39 38 42 30 25 174
41 41 17 40 35 174
40 40 38 31 24 173
39 33 42 26 28 168
41 37 36 26 28 168
45 36 30 38 19 168
41 37 37 31 22 168
41 37 25 39 25 167
38 39 19 36 29 161
40 31 36 30 20 157
41 37 27 36 16 157
41 35 33 30 18 157
37 28 34 25 30 154
43 35 25 36 14 153
43 32 24 33 18 150

Note: Stats bonuses from skills are not taken into account.

Summer Ephraim Roles, Strengths, and Weaknesses

Summer Ephraim Roles

Ephraim - Sunshine Valiant Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Summer Ephraim is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Summer Ephraim Strengths

Seafoam Splitter grants bonus movement, extra Special charges, and damage reduction

Summer Ephraim Attack Fire Emblem Heroes FEH

Summer Ephraim's Seafoam Splitter is a powerful axe, turning him into a 4-move cavalry unit similar to metagame powerhouses Legendary Sigurd and Brave Seliph.

In addition to the bonus movement, Seafoam Splitter grants Summer Ephraim bonus Special cooldown charges per attack, and 40% damage reduction on his foe's first attack.

Summer Ephraim is perfect for offensive team compositions, especially those reliant on triggering Galeforce.

Sunlight Bangle grants healing and brave attacks

Summer Ephraim's exclusive skill Sunlight Bangle allows Ephraim to attack twice and grants him 7 HP healing for each of his attacks. It also inflicts an Atk/Def penalty onto his foe based on distance travelled.

However, equipping this skill allows Ephraim's foe to counterattack before Ephraim makes his first attack. This drawback is fairly negligible, as Ephraim will utilize his healing per hit to recover the HP he lost from his foe's attacks anyway.

Summer Ephraim Weaknesses

Terrible Spd

Summer Ephraim's Spd is among the lowest in the game, sitting at base 16 with a superbane.

No amount of Spd stacking will salvage his low Spd, and without a way to prevent follow-up attacks, Summer Ephraim will be taking two attacks from most of his foes.

Weak to Cavalry Effective Weapons

Summer Ephraim takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Ephraim - Sunshine Valiant Only Appears as a 5 Star Hero!

Ephraim - Sunshine Valiant only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ephraim - Sunshine Valiant if a 4 Star version is released!

Unlock Potential Tier List

Summer Ephraim - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). At start of turn, if number of allies adjacent to unit ≤ 2, grants "unit can move 1 extra space" to unit (that turn only; does not stack). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. 5★

Passives

Skill Name Effect Learned At
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat. 5★
If number of allies adjacent to unit ≤ 1, inflicts Atk/Def-X on foe during combat (X = 4 + number of spaces from start position to end position of whoever initiated combat; max 8), unit attacks twice, and when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt), but also, if unit initiates combat, foe can counterattack before unit's first attack. 5★
At start of turn, if unit is not adjacent to an ally, grants Atk/Def+2 for 1 turn. 5★
At start of turn, if unit is not adjacent to an ally, grants Atk/Def+4 for 1 turn. 5★
At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 for 1 turn. 5★
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Def+6 and 【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Def+3 to unit during combat. 5★

Summer Ephraim as a Source Hero

Summer Ephraim Avatar

Value of Skills ★★★★☆

Summer Ephraim has Atk/Def Clash 4 and Alarm Atk/Def as inheritable options.

Both of these skills are quite rare and are worth inheriting onto your favorite units.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Summer Ephraim?

Top tier hero. Must summon. 24
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Summon if you need his/her hero archetype. 0
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Summon if you like this hero. 11
Votes
Summon for his/her Skill Inheritance options. 0
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Pass on this hero. 5
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How to Get Summer Ephraim / Illustrations / Voice Actor / Quotes

How to Get Summer Ephraim

Obtained through a Special Summoning Event!

Summer Ephraim is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Greg Chun
Illustrator PenekoR
Appears In

Illustration

FEH: Related Guides

Special Heroes: Summer Longing

Summer Longing Banner

Heroes from Special Heroes - Summer Longing
Summer Shez (F) IconSummer Shez (F)
[9.5/10]
Summer Shamir IconSummer Shamir
[9.0/10]
Summer Ephraim IconSummer Ephraim
[9.0/10]
Summer LSummer L'Arachel
[8.5/10]

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