Fire Emblem Heroes (FEH)

Ascended Amelia Builds and Best IVs

★ Latest Banner - Icy Invitation
☆ New Units - Ice Tribe Felicia, Ice Tribe Thea, Ice Tribe Flora, Ice Tribe Fjorm
☆ Free Units - Ice Tribe Nils

FEH Ascended Amelia Banner

This is a ranking page for the hero Amelia - Blossoming Talent from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ascended Amelia.

Heroes With the Same Name
Amelia - Blossoming Talent Icon Ascended Amelia

New Heroes - New Heroes: Attuned Eirika & Ascended Amelia Featured Heroes
Forde IconForde
[9.0/10]
Ascended Amelia IconAscended Amelia
[9.0/10]
Attuned Eirika IconAttuned Eirika
[9.5/10]
Niðavellir IconNiðavellir
[9.5/10]

Ascended Amelia Rating and Basic Information

FEH Ascended Amelia Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Amelia - Blossoming Talent: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants bonus Def/Res, bonus Special charges, and foe bonus neutralization to unit and nearby allies, and grants bonus stats, penalty neutralization, and damage reduction to unit during combat.
・Exclusive A skill grants bonus stats, Distant Counter, and damage reduction piercing to unit and inflicts Atk/Def penalties onto foe.

Ascended Amelia Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.
If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 spaces of unit x 3 (max 14), neutralizes unit's penalties, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat.

Cooldown Count = 3
Boosts Special damage by 40% of unit's Def. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+9 to unit during combat, and the following effects occur during combat based on the value of X (X = total number of 【Bonus】 effects active on unit and allies within 2 spaces of unit, excluding stat bonuses): if ≥ 1, inflicts Atk/Def-X x 2 on foe (max 12); if ≥3, unit can counterattack regardless of foe's range; if ≥ 5, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials).

Inflicts Atk/Spd-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and increases the Spd difference necessary for foe to make a follow-up attack by 10 during combat (for example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills), and also, if unit's Spd ≥ foe's Spd-10, reduces damage from foe's first attack by 10 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers 【Savior】 on unit.
If unit triggers Savior, grants Atk/Spd+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.

Ascended Amelia Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) Normal HP ★★★★☆
Atk (7) Attack Boon ★★★★★
Spd (13) Spd Bane ★★★★★
Def (4) Def Bane ★★★☆☆
Res (9) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -HP

The best IVs for Ascended Amelia are +Spd and -HP. As a fast armored unit, Ascended Amelia relies on her Spd stat to avoid follow-up attacks from her foes, which indirectly increases her bulk due to only being attacked once per combat.

HP is our bane of choice as Ascended Amelia relies on her defensive stats as a tank unit. HP is the easiest stat to patch up through blessings and unit bonuses in competitive game modes.

+Spd for a +10 merge

We recommend +Spd when merging Ascended Amelia to +10 to ensure she isn't receiving follow-up attacks from her foes as much as possible.

Ascended Amelia Best Builds

Savior / Budget Ascended Amelia

HOT
Assist Skill IconPivot
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Ascended Amelia's base kit already functions well as a speedy Far Save tank. Equip a Sacred Seal that boosts Spd and a stat of your choice to maximize Amelia's Spd stat and prevent as many follow-up attacks as possible.

Source Heroes for All Skills

Ascended Amelia Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
207
HP
HP 45 45
Rank: 100/1141
Atk
Atk 46 46
Rank: 32/1141
Spd
Spd 46 46
Rank: 43/1141
Def
Def 37 37
Rank: 144/1141
Res
Res 33 33
Rank: 270/1141

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 50 66 51 41 38 246
Lv.40 +10 50 50 51 41 38 230

HP Atk Spd Def Res Total
+HP
Lv.40 +10
52 50 50 41 37 230
+Atk
Lv.40 +10
49 54 50 41 37 231
+Spd
Lv.40 +10
49 50 53 41 37 230
+Def
Lv.40 +10
49 50 50 44 37 230
+Res
Lv.40 +10
49 50 50 41 40 230

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 45 62 46 37 33 223
5★ Lv.40 45 46 46 37 33 207

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 23 13 4 9 68

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
43 42 47 35 40 207
Ascended Amelia Icon Ascended Amelia
45 46 46 37 33 207
47 48 17 48 41 201
46 47 17 47 44 201
49 47 16 47 42 201
46 47 30 44 29 196
47 44 21 48 35 195
50 45 31 44 25 195
45 45 16 44 36 186
47 42 17 44 35 185
44 39 38 37 26 184
48 35 23 44 34 184
46 43 21 41 29 180
47 40 20 39 33 179
45 34 28 36 32 175
47 38 32 29 29 175
48 37 22 39 28 174
47 40 22 37 28 174
45 41 23 36 29 174
45 35 34 35 25 174
49 35 25 38 26 173
51 37 21 42 22 173
49 30 24 38 28 169
50 40 22 33 23 168

Note: Stats bonuses from skills are not taken into account.

Ascended Amelia Roles, Strengths, and Weaknesses

Ascended Amelia Roles

Amelia - Blossoming Talent Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ascended Amelia is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Ascended Amelia Strengths

Lance of Grado has multiple defensive effects

Ascended Amelia attack

Ascended Amelia's Lance of Grado grants Def/Res+6, Special cooldown charges per attack, and a status that neutralizes foe's bonuses to Amelia and nearby allies at the start of each turn.

In combat, Lance of Grado grants Amelia bonus Atk/Spd/Def/Res equal to 5 plus 3x the number of allies within 3 spaces, 40% damage reduction on her foe's first attack, neutralizes Amelia's penalties, and heals Amelia 7 HP after combat.

While these effects are quite common and found on many other heroes and weapons, combining all of them into one weapon makes Ascended Amelia a sturdy unit difficult to take down in one combat.

Obsidian Tactics creates stat swings and has built-in Distant Counter and damage piercing

Ascended Amelia's exclusive A skill Obsidian Tactics grants Amelia Atk/Spd/Def/Res+9 during combat and other effects based on the total number of non-stat【Bonus】 effects active on her and allies within 2 spaces:

  • if ≥ 1, inflicts Atk/Def penalties on her foe equal to twice the total number of non-stat【Bonus】 effects active on Amelia and allies within 2 spaces
  • if ≥3, grants Amelia a Distant Counter effect
  • if ≥ 5, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%

Obsidian Tactics improves its effects as more non-stat【Bonus】 effects are applied to Ascended Amelia and her allies. Ensure that these effects are present on the team to maximize Ascended Amelia's performance in battle!

Ascended Amelia Weaknesses

Weak to Armor Effective Weapons

Ascended Amelia takes 1.5x damage from armor-effective weapons like Randgríðr, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Amelia - Blossoming Talent Only Appears as a 5 Star Hero!

Amelia - Blossoming Talent only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Amelia - Blossoming Talent if a 4 Star version is released!

Unlock Potential Tier List

Ascended Amelia - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn.
If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 spaces of unit x 3 (max 14), neutralizes unit's penalties, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts Special damage by 40% of unit's Def. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 5★

Passives

Skill Name Effect Learned At
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+9 to unit during combat, and the following effects occur during combat based on the value of X (X = total number of 【Bonus】 effects active on unit and allies within 2 spaces of unit, excluding stat bonuses): if ≥ 1, inflicts Atk/Def-X x 2 on foe (max 12); if ≥3, unit can counterattack regardless of foe's range; if ≥ 5, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials). 5★
If foe initiates combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd is ≥ foe's Spd, reduces damage from foe's first attack during combat by 10%. 5★
If foe initiates combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd is ≥ foe's Spd-2, reduces damage from foe's first attack during combat by 20%. 5★
If foe initiates combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also if unit's Spd is ≥ foe's Spd-4, reduces damage from foe's first attack during combat by 30%. 5★
Inflicts Atk/Spd-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and increases the Spd difference necessary for foe to make a follow-up attack by 10 during combat (for example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills), and also, if unit's Spd ≥ foe's Spd-10, reduces damage from foe's first attack by 10 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers 【Savior】 on unit.
If unit triggers Savior, grants Atk/Spd+1 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers 【Savior】 on unit.
If unit triggers Savior, grants Atk/Spd+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers 【Savior】 on unit.
If unit triggers Savior, grants Atk/Spd+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★

Ascended Amelia as a Source Hero

Ascended Amelia Avatar

Value of Skills ★★★★★

Ascended Amelia has Armored Beacon, Clever Fighter, and A/S Far Save 3 as inheritable options.

It is possible to acquire all of these skills with one copy of Ascended Amelia by inheriting the prerequisite skills first.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Ascended Amelia?

Top tier hero. Must summon. 0
Votes
Summon if you need his/her hero archetype. 1
Votes
Summon if you like this hero. 4
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 0
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Ascended Amelia / Illustrations / Voice Actor / Quotes

How to Get Ascended Amelia

Obtain Through Regular Summon

Ascended Amelia is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Liv Strander
Illustrator kiyu
Appears In

Illustration

FEH: Related Guides

New Heroes: New Heroes: Attuned Eirika & Ascended Amelia

New Heroes: Attuned Eirika & Ascended Amelia Banner

Heroes from New Heroes - New Heroes: Attuned Eirika & Ascended Amelia
Forde IconForde
[9.0/10]
Ascended Amelia IconAscended Amelia
[9.0/10]
Attuned Eirika IconAttuned Eirika
[9.5/10]
Niðavellir IconNiðavellir
[9.5/10]

See All Blue Heroes

Back to Blue Heroes Banner

▶︎Return to the Blue Heroes Page

All Types of Blue Weapons

Close-Range Ranged
LanceLance Blue TomeBlue Tome
Blue BreathBlue Breath Blue DaggerBlue Dagger
Blue BeastBlue Beast Blue BowBlue Bow

    Walkthrough Menu

    Please participate in our
    site improvement survey 09/2024
    Would you assist in
    improving Game8's site?
    ×
    This survey will take about 1 minute.
    Your answers will help us to improve our website.
    We are listening to our users' valuable opinions and discussing how to act on them.
    The information collected through this survey will be used for the purpose of improving our services. In addition, the information will only be disclosed a part of a statistic in a format that will not allow identification of personal information.
    Begin Survey

    All rights reserved