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Energy Alliance and Energy Frontline are the Virtual Battlefield Mayhem Day 2 stages in Zenless Zone Zero (ZZZ). See the enemies for Energy Alliance and Frontline, best teams, stage details, and how to beat it here!
Virtual Battlefield Mayhem Guides | ||
---|---|---|
Defense | Energy | Disorder |
Chain Attack | Assist | Special Offensive |
Disorder Team | |||
---|---|---|---|
Caesar | Burnice | Jane | Red Moccus |
Alternate Disorder Team | |||
Lucy | Burnice | Piper | Red Moccus |
Mono-Fire Team | |||
Koleda | Lucy | Soldier 11 | Rocketboo |
F2P Team | |||
Lucy
Trial |
Burnice
Trial |
Jane
Trial |
Bagboo
Trial |
Enemies in both the Alliance and Frontline modes are weak to Fire. The majority of the enemies in the Frontline, however, are resistant to electric, so electric agents are less ideal to bring here.
A team of Burnice and Jane is optimal, with Caesar to provide shields. You can also slot in Lucy in exchange for Caesar. A Mono-Fire Team will also work very well.
Wave | Enemy |
---|---|
1 | Alpeca |
2 | Armored Hati |
3 | Thanatos |
Energy Frontline has three waves of enemies, with each wave pairing a ranged enemy with an aggressive melee enemy.
Prioritize the Alpeca, Armored Hati, and Thanatos first on each wave to avoid off-screen projectile attacks, while luring aggressive enemies for AoE damage.
The stage buff for Day 2 will increase your entire party's EX Special Attack DMG by 30%, up to 120% when using EX Special Attacks. Lasting for 15 seconds, it would be wise to rotate through each of your agent's EX Special Attacks to stack and maintain this buff.
You can keep track of your stacks by glancing over the icon under an Agent's Health bar at the top left of the screen.
Trigger Anomalies and Disorder | |
---|---|
Burning |
Assault and Disorder |
With Energy Regen doubled, triggering Burning, Assault, and Disorder is easier by using your Agent's EX Special Attacks whenever available.
Burnice and Jane are prime candidates for this strategy, and both are available as Trial Characters.
Like in Frontline, prioritize the ranged units and lure the melee units to group the enemies a bit easier. It would be best if your character could hit in an AoE so you can take out multiple targets at once.
If you have Red Moccus as your Bangboo, the stray stragglers can be dragged to your position for a much easier time.
Trial Characters | Bangboo | ||
---|---|---|---|
Lucy | Nekomata | Caesar | Paperboo |
Tactical Buff | |||
---|---|---|---|
Energy Buff When Agent is off-field, Energy Regen is increased by 200%. When using an EX Special Attack, all squad members' EX Special Attack DMG increases by 30%, stacking up to 4 times and lasting for 15s. Repeated triggers reset the timer. |
|||
Stage | Enemies | ||
Alliance | |||
Frontline |
Objective | Rewards |
---|---|
Complete the Energy Alliance challenge |
Polychrome
x30
Denny
x5000 |
Complete the Energy Frontline challenge with an A-Rating |
Polychrome
x30
Denny
x5000 |
Complete the Energy Frontline challenge with an S-Rating |
Denny
x5000 |
Virtual Battlefield Mayhem Event Guide
All Alliance and Frontline Day Guides | |||||
---|---|---|---|---|---|
Defense | Energy | Disorder | |||
Chain Attack | Assist |
Other Virtual Battle Mayhem Event Guides |
---|
Tsukishiro Special Offensive |
Energy Alliance and Frontline Guide
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