Fire Emblem Heroes (FEH)

Legendary Sakura Builds and Best IVs

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This is a ranking page for the hero Sakura - In Full Bloom from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Sakura.

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Sakura - In Full Bloom Icon Legendary Sakura

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Legendary Sakura IconLegendary Sakura
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Legendary Sakura Rating and Basic Information

FEH Legendary Sakura Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Sakura - In Full Bloom: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Salvage grants Sakura and nearby allies Atk/Spd+6, 【Salvage】, and warping at the start of each turn, allows allies to warp to spaces near Sakura when using Canto, and grants bonus Atk/Spd, true damage, a Null Follow-Up effect, and a Null Guard effect.
・Quiet Strength grants Sakura, nearby allies, and all allies with 【Salvage】 bonus stats, +7 true damage, 7 true damage reduction on foe's first attack, and a Preempt Pulse effect, and grants Sakura 50% damage reduction piercing.

Legendary Sakura Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1).
Foe cannot counterattack.
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Salvage】, and the following status to unit and allies within 2 spaces of unit for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces."
For allies with the 【Salvage】 effect active, when Canto triggers, if ally is within 6 spaces of unit, ally can move to a space within 2 spaces of unit, even if that movement exceeds the Canto distance limit.
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat + 6, deals damage = 15% of foe's Atk (excluding area-of-effect Specials; calculates damage from staff after combat damage is added), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
【Salvage】
Enables 【Canto (2)】.
When 【Canto Control】 is applied to unit, if unit's Range = 1, unit can move 2 spaces with Canto instead of 1 space, and if unit's Range = 2, unit can move 1 space with Canto instead of 0 spaces.

Range: 2
This skill is treated as a Rally Assist skill.
Restores HP = 40% of unit's Atk (min: 6 HP) to target ally and grants Def/Res+6 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domans). If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.)

Cooldown Count = 3
If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts 【Gravity】 on target and adjacent foes after combat.

If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd during combat = 8 + number of allies within 3 spaces of unit × 2 (max 12), and calculates damage from staff like other weapons.

If a Rally or movement Assist skill is used by unit, grants "neutralizes foe's bonuses during combat" to unit, target ally, and allies within 2 spaces of target ally after movement for 1 turn.
Allies on the map with the "neutralizes foe's bonuses during combat" status active deal +5 damage during combat (excluding area-of-effect Specials).
Inflicts Spd/Res-4 on foe and unit deals +X damage during combat (X = number of allies on the map with "neutralizes foe's bonuses during combat" status active, excluding unit, x 5; max 15; excluding area-of-effect Specials).

For allies on the map with the 【Salvage】 effect active and allies within 2 spaces of unit, grants Atk/Spd/Def/Res+5, deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to ally before ally's first attack during their combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5, neutralizes penalties to unit's Atk/Spd, deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), grants Special cooldown count-1 to unit before unit's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

Legendary Sakura Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (17) HP Superbane ★★★☆☆
Atk (9) Attack Boon ★★★★★
Spd (14) Spd Bane ★★★★★
Def (6) No Def IV ★★☆☆☆
Res (5) Res Bane ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Def

The best IVs for Legendary Sakura are +Spd and -Def. Sakura's Spd is quite high at base 47, and even though it isn't a superboon, the extra Spd will be helpful as it allows her to prevent follow-up attacks from the fastest metagame heroes while creating her own follow-up attacks against slower foes.

Legendary Sakura's Def is a clear dump stat and can be safely taken as a bane.

+Spd for a +10 merge

We recommend a +Spd IV when merging Legendary Sakura up to +10 to improve her Spd check against invested fast metagame foes.

Legendary Sakura Best Builds

General Use / Budget Legendary Sakura

HOT
Weapon Skill IconSalvage
Assist Skill IconIce Lock+
Emblem Icon: -
Attuned Skill Icon: -
Updated on 02/27/2025

How to Use, Explanation

Legendary Sakura's base kit is pretty much complete right out of the box. Just add an Atk/Spd based Sacred Seal. Emblem Lyn Ring is good on Sakura, but is not necessary as there are better wielders of it.

Source Heroes for All Skills

Legendary Sakura Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
184
HP
HP 39 39
Rank: 815/1234
Atk
Atk 48 48
Rank: 7/1234
Spd
Spd 47 47
Rank: 19/1234
Def
Def 23 23
Rank: 862/1234
Res
Res 27 27
Rank: 567/1234

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 44 67 52 27 31 221
Lv.40 +10 44 53 52 27 31 207

HP Atk Spd Def Res Total
+HP
Lv.40 +10
46 52 51 27 31 207
+Atk
Lv.40 +10
43 56 51 27 31 208
+Spd
Lv.40 +10
43 52 54 27 31 207
+Def
Lv.40 +10
43 52 51 30 31 207
+Res
Lv.40 +10
43 52 51 27 34 207

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 39 62 47 23 27 198
5★ Lv.40 39 48 47 23 27 184

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 17 23 14 6 5 65

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Legendary Sakura Icon Legendary Sakura
39 48 47 23 27 184
39 47 30 16 47 179
36 44 47 16 34 177
38 44 45 18 28 173
37 46 44 16 30 173
40 35 41 23 28 167
36 34 40 16 41 167
40 39 27 21 35 162
39 37 40 20 25 161
39 33 37 21 25 155
36 35 32 26 21 150
36 30 34 22 28 150
42 34 34 17 23 150

Note: Stats bonuses from skills are not taken into account.

Legendary Sakura Roles, Strengths, and Weaknesses

Legendary Sakura Roles

Sakura - In Full Bloom Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter Recovery ImageRecovery No Refresher ImageRefresher
Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Legendary Sakura is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Legendary Sakura Strengths

Salvage grants 【Salvage】 status and allows allies to warp when using Canto

Legendary Sakura Attack Fire Emblem Heroes FEH

Legendary Sakura's exclusive Staff Salvage grants herself and nearby allies Atk/Spd+6, 【Salvage】, and the Orders warping status at the start of each turn.

【Salvage】 is a new positive status effect that grants the affected unit 【Canto (2)】 and an effect that nerfs 【Canto Control】 allowing the affected unit to move 2 spaces with Canto (if melee) or 1 space with Canto (if ranged) whenever the unit is affected by 【Canto Control】.

By far the most important effect of Salvage is allowing allies within 6 spaces of Legendary Sakura to warp to spaces within 2 spaces of her whenever those allies use Canto, even if moving to that space exceeds the Canto distance limit. This is a very unique effect that easily enables a Hit and Run strategy unlike any other skill or effect, especially when paired with units that have Emblem Celica Ring or similar effects.

Finally, in combat, Salvage grants Legendary Sakura bonus Atk/Spd equal to 6 + 20% of her Spd, bonus true damage equal to 15% of her foe's Atk, a Null Follow-Up effect, and neutralizes foe's Guard effects.

Salvage is a very powerful staff that grants massive mobility boosts to the entire team and also grants Legendary Sakura some offensive strength to defeat her foes in combat.

Quiet Strength grants bonus stats, true damage, true damage reduction, and Preempt Pulse to entire team

Legendary Sakura's exclusive C skill Quiet Strength grants nearby allies, and allies with the 【Salvage】 status Atk/Spd/Def/Res+5, +7 true damage per attack, 7 true damage reduction on foe's first attack, and a Preempt Pulse effect during combat.

In combat, Quiet Strength grants Legendary Sakura Atk/Spd+5, neutralizes Atk/Spd penalties on Sakura, and grants Sakura +7 true damage per attack, 7 true damage reduction on foe's first attack, a Preempt Pulse effect, and a 50% damage reduction piercing effect.

Quiet Strength can swing combat in Sakura or her ally's favor simply by existing, even if allies are far away from Sakura, making this a very versatile and useful C skill to equip.

Legendary Sakura Weaknesses

Frail

Legendary Sakura is a fantastic support hero with great mobility, but her bulk isn't high enough to survive attacks from modern invested heroes, even with Quiet Strength's damage reduction effect.

Keep Sakura away from enemies by leaving her in the backline to ensure her survival and continuous support.

Weak to Bows

As a flying unit, Legendary Sakura takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Sakura - In Full Bloom Only Appears as a 5 Star Hero!

Sakura - In Full Bloom only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Sakura - In Full Bloom if a 4 Star version is released!

Unlock Potential Tier List

Legendary Sakura - List of Skills

Weapons

Skill Name Might Range Effect Learned At
10 2 Restricted to units that use a Staff. 5★
14 2 Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1).
Foe cannot counterattack.
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Salvage】, and the following status to unit and allies within 2 spaces of unit for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces."
For allies with the 【Salvage】 effect active, when Canto triggers, if ally is within 6 spaces of unit, ally can move to a space within 2 spaces of unit, even if that movement exceeds the Canto distance limit.
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat + 6, deals damage = 15% of foe's Atk (excluding area-of-effect Specials; calculates damage from staff after combat damage is added), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
【Salvage】
Enables 【Canto (2)】.
When 【Canto Control】 is applied to unit, if unit's Range = 1, unit can move 2 spaces with Canto instead of 1 space, and if unit's Range = 2, unit can move 1 space with Canto instead of 0 spaces.
5★

Assists

Skill Name Range Effect Learned At
1 Restores 5 HP. 5★
1 Restores 10 HP. 5★
2 This skill is treated as a Rally Assist skill.
Restores 6 HP to target ally, grants Def/Res+4 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domains; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP).
5★
2 This skill is treated as a Rally Assist skill.
Restores HP = 40% of unit's Atk (min: 6 HP) to target ally and grants Def/Res+6 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domans). If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.)
5★

Specials

Skill Name Effect Learned At
(Cooldown Count = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. 5★
(Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. 5★
(Cooldown Count = 3) If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts 【Gravity】 on target and adjacent foes after combat. 5★

Passives

Skill Name Effect Learned At
Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces; max 3.) 5★
Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) 5★
Grants Atk/Spd+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) 5★
If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd during combat = 8 + number of allies within 3 spaces of unit × 2 (max 12), and calculates damage from staff like other weapons. 5★
When healing allies with a staff, unit also recovers 50% of the HP restored. 5★
When healing allies with a staff, unit also recovers 75% of the HP restored. 5★
When healing allies with a staff, unit also recovers the same amount. 5★
If a Rally or movement Assist skill is used by unit, grants "neutralizes foe's bonuses during combat" to unit, target ally, and allies within 2 spaces of target ally after movement for 1 turn.
Allies on the map with the "neutralizes foe's bonuses during combat" status active deal +5 damage during combat (excluding area-of-effect Specials).
Inflicts Spd/Res-4 on foe and unit deals +X damage during combat (X = number of allies on the map with "neutralizes foe's bonuses during combat" status active, excluding unit, x 5; max 15; excluding area-of-effect Specials).
5★
For allies on the map with the 【Salvage】 effect active and allies within 2 spaces of unit, grants Atk/Spd/Def/Res+5, deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to ally before ally's first attack during their combat.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5, neutralizes penalties to unit's Atk/Spd, deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), grants Special cooldown count-1 to unit before unit's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
5★

Legendary Sakura as a Source Hero

Legendary Sakura Avatar

Value of Skills ★★★★★

Legendary Sakura has Ice Lock+, Holy Pressure, Sway Atk/Spd, and Called to Serve as inheritable options.

It is possible to acquire all of these skills at once with only one copy of Legendary Sakura by inheriting all the prerequisite skills first. It helps that the prerequisite skills are all easily found on common units.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Legendary Sakura?

Top tier hero. Must summon. 16
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 5
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 0
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Legendary Sakura / Illustrations / Voice Actor / Quotes

How to Get Legendary Sakura

Obtained through a Special Summoning Event!

Legendary Sakura is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Brianna Knickerbocker
Illustrator Fuzichoco
Appears In

Illustration

FEH: Related Guides

Legendary Heroes - Sakura: In Full Bloom

Sakura: In Full Bloom Banner

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Nerþuz IconNerþuz
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Ratatoskr IconRatatoskr
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Hræsvelgr IconHræsvelgr
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Legendary Corrin (M) IconLegendary Corrin (M)
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Comment

5 Anonymous14 days

Yeah it’s just like the felix, hiedrun and nidhogg situation where it took them forever to update it, sakura is easily 9.9 this character is straight up controlling the game alongside characters like edelgard and plumeria

4 Anonymous17 days

I agree with everyone here, she’s very strong offensively, plus gives everyone extremely good escape

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