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This is a ranking page for the hero Sakura - In Full Bloom from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Legendary Sakura.
Heroes With the Same Name | |
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List of Contents
Legendary Heroes - Sakura: In Full Bloom Featured Heroes | |||
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Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Salvage grants Sakura and nearby allies Atk/Spd+6, 【Salvage】, and warping at the start of each turn, allows allies to warp to spaces near Sakura when using Canto, and grants bonus Atk/Spd, true damage, a Null Follow-Up effect, and a Null Guard effect. ・Quiet Strength grants Sakura, nearby allies, and all allies with 【Salvage】 bonus stats, +7 true damage, 7 true damage reduction on foe's first attack, and a Preempt Pulse effect, and grants Sakura 50% damage reduction piercing. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). Foe cannot counterattack. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Salvage】, and the following status to unit and allies within 2 spaces of unit for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces." For allies with the 【Salvage】 effect active, when Canto triggers, if ally is within 6 spaces of unit, ally can move to a space within 2 spaces of unit, even if that movement exceeds the Canto distance limit. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat + 6, deals damage = 15% of foe's Atk (excluding area-of-effect Specials; calculates damage from staff after combat damage is added), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Salvage】 Enables 【Canto (2)】. When 【Canto Control】 is applied to unit, if unit's Range = 1, unit can move 2 spaces with Canto instead of 1 space, and if unit's Range = 2, unit can move 1 space with Canto instead of 0 spaces. |
Range: 2 This skill is treated as a Rally Assist skill. Restores HP = 40% of unit's Atk (min: 6 HP) to target ally and grants Def/Res+6 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domans). If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.) |
Cooldown Count = 3 If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts 【Gravity】 on target and adjacent foes after combat. |
If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd during combat = 8 + number of allies within 3 spaces of unit × 2 (max 12), and calculates damage from staff like other weapons. |
If a Rally or movement Assist skill is used by unit, grants "neutralizes foe's bonuses during combat" to unit, target ally, and allies within 2 spaces of target ally after movement for 1 turn. Allies on the map with the "neutralizes foe's bonuses during combat" status active deal +5 damage during combat (excluding area-of-effect Specials). Inflicts Spd/Res-4 on foe and unit deals +X damage during combat (X = number of allies on the map with "neutralizes foe's bonuses during combat" status active, excluding unit, x 5; max 15; excluding area-of-effect Specials). |
For allies on the map with the 【Salvage】 effect active and allies within 2 spaces of unit, grants Atk/Spd/Def/Res+5, deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to ally before ally's first attack during their combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5, neutralizes penalties to unit's Atk/Spd, deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), grants Special cooldown count-1 to unit before unit's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) |
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★★★☆☆ |
Atk (9) |
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★★★★★ |
Spd (14) |
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★★★★★ |
Def (6) |
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★★☆☆☆ |
Res (5) |
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★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Legendary Sakura are +Spd and -Def. Sakura's Spd is quite high at base 47, and even though it isn't a superboon, the extra Spd will be helpful as it allows her to prevent follow-up attacks from the fastest metagame heroes while creating her own follow-up attacks against slower foes.
Legendary Sakura's Def is a clear dump stat and can be safely taken as a bane.
We recommend a +Spd IV when merging Legendary Sakura up to +10 to improve her Spd check against invested fast metagame foes.
HOT | |
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Updated on 02/27/2025 |
Legendary Sakura's base kit is pretty much complete right out of the box. Just add an Atk/Spd based Sacred Seal. Emblem Lyn Ring is good on Sakura, but is not necessary as there are better wielders of it.
Neutral Stats at Lv. 40 (5★) | ||
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184 | ||
HP | ![]() |
Rank: 815/1234 |
Atk | ![]() |
Rank: 7/1234 |
Spd | ![]() |
Rank: 19/1234 |
Def | ![]() |
Rank: 862/1234 |
Res | ![]() |
Rank: 567/1234 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 44 | 67 | 52 | 27 | 31 | 221 | Lv.40 +10 | 44 | 53 | 52 | 27 | 31 | 207 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 46 | 52 | 51 | 27 | 31 | 207 |
+Atk Lv.40 +10 | 43 | 56 | 51 | 27 | 31 | 208 |
+Spd Lv.40 +10 | 43 | 52 | 54 | 27 | 31 | 207 |
+Def Lv.40 +10 | 43 | 52 | 51 | 30 | 31 | 207 |
+Res Lv.40 +10 | 43 | 52 | 51 | 27 | 34 | 207 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 39 | 62 | 47 | 23 | 27 | 198 |
5★ Lv.40 | 39 | 48 | 47 | 23 | 27 | 184 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 17 | 23 | 14 | 6 | 5 | 65 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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39 | 48 | 47 | 23 | 27 | 184 |
39 | 47 | 30 | 16 | 47 | 179 | |
36 | 44 | 47 | 16 | 34 | 177 | |
38 | 44 | 45 | 18 | 28 | 173 | |
37 | 46 | 44 | 16 | 30 | 173 | |
40 | 35 | 41 | 23 | 28 | 167 | |
36 | 34 | 40 | 16 | 41 | 167 | |
40 | 39 | 27 | 21 | 35 | 162 | |
39 | 37 | 40 | 20 | 25 | 161 | |
39 | 33 | 37 | 21 | 25 | 155 | |
36 | 35 | 32 | 26 | 21 | 150 | |
36 | 30 | 34 | 22 | 28 | 150 | |
42 | 34 | 34 | 17 | 23 | 150 |
Note: Stats bonuses from skills are not taken into account.
Legendary Sakura is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Legendary Sakura's exclusive Staff Salvage grants herself and nearby allies Atk/Spd+6, 【Salvage】, and the Orders warping status at the start of each turn.
【Salvage】 is a new positive status effect that grants the affected unit 【Canto (2)】 and an effect that nerfs 【Canto Control】 allowing the affected unit to move 2 spaces with Canto (if melee) or 1 space with Canto (if ranged) whenever the unit is affected by 【Canto Control】.
By far the most important effect of Salvage is allowing allies within 6 spaces of Legendary Sakura to warp to spaces within 2 spaces of her whenever those allies use Canto, even if moving to that space exceeds the Canto distance limit. This is a very unique effect that easily enables a Hit and Run strategy unlike any other skill or effect, especially when paired with units that have Emblem Celica Ring or similar effects.
Finally, in combat, Salvage grants Legendary Sakura bonus Atk/Spd equal to 6 + 20% of her Spd, bonus true damage equal to 15% of her foe's Atk, a Null Follow-Up effect, and neutralizes foe's Guard effects.
Salvage is a very powerful staff that grants massive mobility boosts to the entire team and also grants Legendary Sakura some offensive strength to defeat her foes in combat.
Legendary Sakura's exclusive C skill Quiet Strength grants nearby allies, and allies with the 【Salvage】 status Atk/Spd/Def/Res+5, +7 true damage per attack, 7 true damage reduction on foe's first attack, and a Preempt Pulse effect during combat.
In combat, Quiet Strength grants Legendary Sakura Atk/Spd+5, neutralizes Atk/Spd penalties on Sakura, and grants Sakura +7 true damage per attack, 7 true damage reduction on foe's first attack, a Preempt Pulse effect, and a 50% damage reduction piercing effect.
Quiet Strength can swing combat in Sakura or her ally's favor simply by existing, even if allies are far away from Sakura, making this a very versatile and useful C skill to equip.
Legendary Sakura is a fantastic support hero with great mobility, but her bulk isn't high enough to survive attacks from modern invested heroes, even with Quiet Strength's damage reduction effect.
Keep Sakura away from enemies by leaving her in the backline to ensure her survival and continuous support.
As a flying unit, Legendary Sakura takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Sakura - In Full Bloom only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Sakura - In Full Bloom if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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10 | 2 | Restricted to units that use a Staff. | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). Foe cannot counterattack. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Salvage】, and the following status to unit and allies within 2 spaces of unit for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces." For allies with the 【Salvage】 effect active, when Canto triggers, if ally is within 6 spaces of unit, ally can move to a space within 2 spaces of unit, even if that movement exceeds the Canto distance limit. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat + 6, deals damage = 15% of foe's Atk (excluding area-of-effect Specials; calculates damage from staff after combat damage is added), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Salvage】 Enables 【Canto (2)】. When 【Canto Control】 is applied to unit, if unit's Range = 1, unit can move 2 spaces with Canto instead of 1 space, and if unit's Range = 2, unit can move 1 space with Canto instead of 0 spaces. |
5★ |
Skill Name | Range | Effect | Learned At |
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1 | Restores 5 HP. | 5★ | |
1 | Restores 10 HP. | 5★ | |
2 | This skill is treated as a Rally Assist skill. Restores 6 HP to target ally, grants Def/Res+4 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domains; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP). |
5★ | |
2 | This skill is treated as a Rally Assist skill. Restores HP = 40% of unit's Atk (min: 6 HP) to target ally and grants Def/Res+6 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】 to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than 【Divine Vein (Ice)】, and warp spaces in Rival Domans). If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.) |
5★ |
Skill Name | Effect | Learned At |
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(Cooldown Count = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. | 5★ | |
(Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. | 5★ | |
(Cooldown Count = 3) If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts 【Gravity】 on target and adjacent foes after combat. | 5★ |
Skill Name | Effect | Learned At |
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Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces; max 3.) | 5★ | |
Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) | 5★ | |
Grants Atk/Spd+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) | 5★ | |
If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd during combat = 8 + number of allies within 3 spaces of unit × 2 (max 12), and calculates damage from staff like other weapons. | 5★ | |
When healing allies with a staff, unit also recovers 50% of the HP restored. | 5★ | |
When healing allies with a staff, unit also recovers 75% of the HP restored. | 5★ | |
When healing allies with a staff, unit also recovers the same amount. | 5★ | |
If a Rally or movement Assist skill is used by unit, grants "neutralizes foe's bonuses during combat" to unit, target ally, and allies within 2 spaces of target ally after movement for 1 turn. Allies on the map with the "neutralizes foe's bonuses during combat" status active deal +5 damage during combat (excluding area-of-effect Specials). Inflicts Spd/Res-4 on foe and unit deals +X damage during combat (X = number of allies on the map with "neutralizes foe's bonuses during combat" status active, excluding unit, x 5; max 15; excluding area-of-effect Specials). |
5★ | |
For allies on the map with the 【Salvage】 effect active and allies within 2 spaces of unit, grants Atk/Spd/Def/Res+5, deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to ally before ally's first attack during their combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5, neutralizes penalties to unit's Atk/Spd, deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), grants Special cooldown count-1 to unit before unit's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
5★ |
Value of Skills | ★★★★★ |
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Legendary Sakura has Ice Lock+, Holy Pressure, Sway Atk/Spd, and Called to Serve as inheritable options.
It is possible to acquire all of these skills at once with only one copy of Legendary Sakura by inheriting all the prerequisite skills first. It helps that the prerequisite skills are all easily found on common units.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Legendary Sakura is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Brianna Knickerbocker |
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Illustrator | Fuzichoco |
Appears In |
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Heroes from Legendary Heroes - Sakura: In Full Bloom | |||
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Close-Range | Ranged |
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I agree with everyone here, she’s very strong offensively, plus gives everyone extremely good escape
Legendary Sakura Builds and Best IVs
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Yeah it’s just like the felix, hiedrun and nidhogg situation where it took them forever to update it, sakura is easily 9.9 this character is straight up controlling the game alongside characters like edelgard and plumeria