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★ Latest Banner - Yearning to Give
☆ New Units - Winter Fomortiis, Winter Shez (F), Winter Hortensia, Winter Alear (M)
☆ Free Units - Winter Eikþyrnir
This is a tier list of the best blue units in Fire Emblem Heroes (FEH). Every hero listed on this page is a top tier hero, so if you are curious about which blue heroes to use, or who is the strongest blue unit, please read on.
List of Contents
Tier Lists by Color | |||
---|---|---|---|
Red Heroes |
Blue Heroes |
Green Heroes |
Colorless Heroes |
Tier Lists | ||
---|---|---|
Hero Tier List | Reroll Tier List | Skill Tier List |
Source Heroes | Weapon Refinery | Unlock Potential |
Rank | Hero | Rating |
---|---|---|
1st | Emblem Sigurd | 9.9/10 |
2nd | Winter Edelgard | 9.9/10 |
3rd | Brave Chrom | 9.5/10 |
4th | Young Robin (F) | 9.5/10 |
5th | Emblem Celica | 9.5/10 |
Runners-Up | 9.5/10 |
Blue | Lance | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 25 |
Spd 7 |
Def 14 |
Res 4 |
Lv. 40 | HP 41 (41) |
Atk 64 (48) |
Spd 37 (37) |
Def 47 (47) |
Res 17 (17) |
Default Skills | |||||
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Override
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Emblem Sigurd Builds and Best IVs
Emblem Sigurd is a unique Cavalry unit with an exclusive area-of-effect Special and superior movement compared to other units in the game.
Emblem Sigurd's Holy-War Spear has an accelerated Special trigger and grants him 【Canto (3)】 and +2 movement (through the 【Gallop】 status granted at the start of each turn).
Having these effects makes Emblem Sigurd arguably the most mobile unit in the entire game, having 5 movement and a fixed 【Canto (3)】 that is active for the entire battle unlike Niðavellir heroes who only have higher 【Canto】 effects active on the first four turns.
The +2 movement being granted by the 【Gallop】 status can be a double-edged sword; it can be duplicated through teammate's effects (like Brave Chrom's A Fate Changed!) or stolen by foe's effects (like Tina's Thief staff or Fallen Nergal's 【Essence Drain】 effect).
In combat, Holy-War Spear checks all the boxes of modern day exclusive weapons: bonus stats, bonus true damage, and a damage reduction piercing effect.
Emblem Sigurd's exclusive Special Override is what separates him from other units offensively during combat. Override is an area-of-effect Special that deals damage in a 3x3 area equal to 1.5x Sigurd's Atk minus the foe's Def.
More importantly, if Override hits 2 or more foes, it grants Emblem Sigurd an extra action after combat (once per turn), allowing him to nuke a second batch of enemies with another Override!
Blue | Lance | Armored | |||
Base Stats | |||||
Lv. 1 | HP 20 |
Atk 24 |
Spd 4 |
Def 14 |
Res 14 |
Lv. 40 | HP 46 (46) |
Atk 63 (47) |
Spd 17 (17) |
Def 47 (47) |
Res 44 (44) |
Default Skills | |||||
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Winter Edelgard Builds and Best IVs
Winter Edelgard follows the footsteps of Summer Edelgard as one of the best player phase units in the entire game.
Her exclusive weapon Black Yule Lance creates up to 10 【Divine Vein (Flame)】 tiles after combat, pre-charges her Special skill by up to -3 cooldown, cuts foe's damage reduction by up to 100%, and neutralizes foe's non-Special Miracle effects.
Special skipping is a powerful mechanic allowing units to immediately trigger their Special skills with ease, bypassing Guard effects completely. Winter Edelgard abuses this very well when combined with Raging Tempest's extra action, ensuring she triggers her Special immediately, whether it's a damaging Special like Armored Blaze, or even Galeforce to generate a third action on the same turn.
Speaking of Raging Tempest, Winter Edelgard's exclusive B skill grants her +1 movement and 【Charge】 at the start of turn, providing multiple avenues of mobility that allow her to march towards her foes and lay waste to them.
In combat, Raging Tempest inflicts Atk/Def-5 on Edelgard's foe and grants Edelgard bonus damage equal to 15% of her Atk and an extra action if Edelgard initiated combat. Extra actions lead to another round of Special skipping and more 【Divine Vein (Flame)】 tiles to turn the battlefield into the user's favor.
Blue | Lance | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 28 |
Spd 12 |
Def 4 |
Res 4 |
Lv. 40 | HP 41 (41) |
Atk 58 (42) |
Spd 42 (42) |
Def 37 (37) |
Res 17 (17) |
Default Skills | |||||
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Brave Chrom Builds and Best IVs
Brave Chrom is both a fun and powerful unit to use in multiple game modes. His weapon Geirdriful has Special acceleration, is effective against armored foes, grants Special acceleration per hit, and grants stat bonuses during combat based on the number of non-stat bonus or penalty status effects active on him.
He also has a busted assist skill like his other alts; this time, with A Fate Changed!. This skill is an improved Reposition that grants Chrom another action, applies 【Isolation】 to himself, and copies all bonuses on his target and grants them onto himself.
There are quite a lot of bonus effects in the game, and some of them are very powerful when given to Brave Chrom. Some of the most powerful ones include 【Fallen Star】 from Legendary or Summer Claude,【Dominance】 from Hilda (Genealogy) or Bridal Micaiah, and Movement +1 from Yuri, Brave Seliph, or Legendary Sigurd.
With proper teambuilding, Brave Chrom can be a complete menace on the battlefield.
Blue | Blue Tome | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 26 |
Spd 7 |
Def 8 |
Res 7 |
Lv. 40 | HP 40 (40) |
Atk 59 (45) |
Spd 46 (46) |
Def 30 (30) |
Res 22 (22) |
Default Skills | |||||
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Flare
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Young Robin (F) Builds and Best IVs
Young Robin (F) is a versatile Blue Tome infantry unit that functions as both an offensive unit and a support.
Whenever Robin uses or is the target of a Rally or movement assist, her weapon Draconic Pacts grants Special cooldown count -1 to Robin and inflicts 【Hush Spectrum】 on all foes within 3 rows or 3 columns centered on Robin.
【Hush Spectrum】 inflicts Atk/Spd/Def/Res-5 on the affected unit and also inflicts them with a Scowl effect, de-pulsing their Specials before their first attack in combat. It also grants Special cooldown count -1 to their foe if the affected unit has an accelerated Special trigger and their foe has an offensive Special skill equipped.
Additionally, whenever Robin uses or is the target of a Rally or movement assist after Robin has already acted this turn, Draconic Pacts grants Robin an extra action (once per turn). This effect allows Robin to fulfill both offense and support roles at the same time.
She also has an all-around exclusive A skill in Fell Wyrmscale that provides a little bit of everything, and a Duo Skill that grants 【Rally Spectrum】 and 【Dual Strike】 to herself and all allies within 7 rows and 7 columns; essentially a map-wide effect if used correctly.
Blue | Blue Tome | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 29 |
Spd 21 |
Def 0 |
Res -3 |
Lv. 40 | HP 45 (45) |
Atk 68 (46) |
Spd 54 (46) |
Def 13 (21) |
Res 16 (24) |
Default Skills | |||||
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Emblem Celica Builds and Best IVs
Emblem Celica is a hard hitting glass cannon unit that can immediately warp to nearby foes and defeat them in combat.
Warp Ragnarok allows Emblem Celica to warp to any space within 2 spaces of any foe within 6 spaces of Emblem Celica, extending her threat range massively and allowing her to initiate combat against her foes before they can even reach her.
Paired with Caring Magic's Special skipping and Desperation effects, Emblem Celica can attack her foes consecutively and trigger Warp Ragnarok with each attack unless the foe has a Scowl effect. Landing two Specials in a row will defeat most enemies and ensure that Emblem Celica is victorious in combat.
Blue | Lance | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 29 |
Spd 9 |
Def 12 |
Res 5 |
Lv. 40 | HP 41 (41) |
Atk 62 (46) |
Spd 48 (48) |
Def 38 (38) |
Res 22 (22) |
Default Skills | |||||
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Aided Reginn Builds and Best IVs
Aided Reginn is a highly mobile Lance Cavalry attacker capable of bursting down foes and retreating far away from her foes.
Aided Reginn's Dvergr Wayfinder grants her 【Canto (Dist. +2; Max 5)】 on turns 1-4, providing excellent post-combat mobility and allowing her to position herself nearly anywhere on the map after acting.
Dvergr Wayfinder grants allies within 3 rows or 3 columns centered on Aided Reginn Atk/Spd+4 and Special cooldown count -1 before their first attack during combat, improving their combat potential and skipping their Specials forward to bypass Guard effects.
In combat, Dvergr Wayfinder grants Aided Reginn Atk/Spd/Def/Res bonuses equal to 5 plus the number of allies within 3 rows or 3 columns of Reginn (capped at Atk/Spd/Def/Res+14), true damage equal to 20% of her Spd, 40% damage reduction on her foe's first attack, and 100% damage reduction piercing whenever Reginn's Special triggers.
Aided Reginn also has an exclusive Special in Seiðr Burst which boosts damage by 50% of her Spd and targets the lower of her foe's Def or Res.
More importantly, Seiðr Burst pre-charges itself multiple times on turns 1-4 by granting Aided Reginn Special cooldown count -2 before her first attack and before her first follow-up attack.
Without other Special interference, this effect allows Aided Reginn to trigger Seiðr Burst for all of her attacks in combat!
Seiðr Burst also reduces damage from Reginn's foe's attack by 40% if Reginn's or her foe's Special is ready or triggered before or during this combat, granting her some survivability in rare cases where her foe can reach her even after Canto.
Blue | Lance | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 28 |
Spd 8 |
Def 8 |
Res 10 |
Lv. 40 | HP 40 (40) |
Atk 58 (42) |
Spd 47 (47) |
Def 30 (30) |
Res 34 (34) |
Default Skills | |||||
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Luna
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Attuned Caeda Builds and Best IVs
Attuned Caeda is a Lance Infantry unit that functions as a typical Omnitank unit with distinct advantages over the other options for this role.
Her Pure-Wing Spear grants Atk/Spd+6 and a Warping status effect to herself and nearby allies at the start of each turn. This effect is similar to Atk/Spd Oath 4, except it is granted to multiple units instead of just one unit. Having this effect built into the weapon makes Attuned Caeda one of the best support units in the game, freeing up C slots for heroes that otherwise would've equipped Atk/Spd Oath 4 for the self-bonus and Warp effects.
In combat, Pure-Wing Spear deals effective damage against armored and cavalry foes, grants bonus Atk/Spd/Def/Res to Caeda based on the number of nearby allies, grants a 50% damage reduction piercing effect, grants 30% damage reduction to Caeda, and heals 7-14 HP to Caeda for each of her attacks depending on the movement type of the foe.
What sets Attuned Caeda apart from other high Spd Lance units is her exclusive B skill, Believe in Love?. It has a Phantom Spd effect which treats her Spd as if it was 7 higher, allowing her to win Spd checks easily. It also has a Unity effect which grants Caeda a lot of bonus stats depending on the stat penalties applied to her, essentially reversing her stat penalties.
In combat, Believe in Love? inflicts Atk/Spd/Def-5 onto Caeda's foe and grants Caeda Spd-based damage reduction (up to 50%) on attacks and Specials.
More importantly, Believe in Love? reduces damage dealt to Attuned Caeda based on the amount of total bonuses among Caeda and nearby allies if against an armored or cavalry foe, and grants her damage reduction equal to 40% of that amount on her foe's first attack if against an infantry or flying foe. This effect in particular makes her a hard counter against armored and cavalry foes, protecting Caeda by granting her flat damage reduction. Assuming all of her base kit's bonuses are applied, this reduces the damage she takes by at least 24 for every attack she takes, making her an incredibly tanky unit.
Blue | Lance | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 24 |
Spd 14 |
Def 8 |
Res 9 |
Lv. 40 | HP 40 (40) |
Atk 50 (34) |
Spd 47 (47) |
Def 47 (47) |
Res 31 (31) |
Default Skills | |||||
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Attuned Timerra Builds and Best IVs
Attuned Timerra excels at being a frontline wall, preventing her foes from moving past her while she uses her damage reduction effects to withstand multiple attacks.
Attuned Timerra's Desert Spear has built-in Distant Counter and Bulwark effects, freeing up skill slots that would be otherwise used on these effects.
During combat, Desert Spear grants allies within 3 spaces of Attuned Timerra Spd/Def+4 and 10 true damage reduction whenever their foe's Special triggers.
During combat, Desert Spear grants Attuned Timerra Atk/Spd/Def/Res bonuses equal to 5 plus 15% of her Spd, 10 true damage reduction whenever her foe's Special triggers, and neutralizes her foe's visible stat bonuses.
Desert Spear is a great weapon for both defense and support, helping the entire team survive foe's Specials and granting bonus combat stats at the same time.
Attuned Timerra also comes with an exclusive Special skill in Sandstorm which boosts damage by 80% of her Def and calculates damage using 150% of her Def instead of her Atk whenever it triggers, which is better for Timerra specifically as it uses her high Def stat instead of her low Atk stat.
Sandstorm also passively grants Attuned Timerra damage reduction based on her current Special cooldown count value, up to a max of 40% damage reduction, and changes the follow-up attack calculation formula based on the difference between Attuned Timerra's Def and her foe's Def, up to a maximum change of 10. At maximum power, her foe would need to outspeed Attuned Timerra by ≥ 15 for them to make a follow-up attack.
Blue | Lance | Armored | |||
Base Stats | |||||
Lv. 1 | HP 24 |
Atk 27 |
Spd 5 |
Def 9 |
Res 6 |
Lv. 40 | HP 48 (48) |
Atk 53 (37) |
Spd 22 (22) |
Def 39 (39) |
Res 28 (28) |
Default Skills | |||||
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Maltet
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Ignis
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Brave Hector Builds and Best IVs
Brave Hector is an armored unit whose exclusive weapon Maltet allows him to counterattack ranged attacks. On top of his extremely high resilience, Hector gains guaranteed follow-up attacks regardless of who attacks first. This makes him work fantastically both defensively and offensively.
Brave Hector received a very powerful special refinement effect for his Maltet. The special effect refine removes his armor weakness, gives him an accelerated Special trigger, neutralizes penalties afflicted on him, makes a guaranteed follow-up attack on enemy phase, inflicts an Atk/Def-6 penalty on his foe, and prevents his foe from making a follow-up attack.
This special refine significantly improves his enemy phase prowess, and players have caught on by inheriting Savior skills onto Hector's C slot and use him as a tank to soak up hits and protect his team. Savior builds can be offensive, with Special Fighter 3 and Bonfire, or defensive, with Hardy Fighter 3 and a damage reduction Special like Pavise or Aegis.
What makes Brave Hector devastating is that there are very few catch-all answers that deal with all of his builds. Heavy nukers die in one hit from his Bonfire, and investing into bulk can lead to him soaking damage indefinitely with Hardy Fighter.
Blue | Lance | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 26 |
Spd 8 |
Def 10 |
Res 6 |
Lv. 40 | HP 41 (41) |
Atk 56 (40) |
Spd 36 (36) |
Def 40 (40) |
Res 19 (19) |
Default Skills | |||||
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Noontime
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Brave Dimitri Builds and Best IVs
Brave Dimitri received a very powerful refine for his Moon Gradivus which gives Spd/Def/Res buffs, true damage and true damage reduction equal to 20% of Brave Dimitri's Def, a Def-5 penalty onto the foe, and bonus neutralization.
True damage reduction is a very powerful effect present on strong heroes such as Askr, Spring Maria, and Haar through his weapon refine. It turns Brave Dimitri into a very sturdy wall, capable of tanking even most Green mages which have color advantage over Brave Dimitri and attack his pitiful Res stat.
Blue | Lance | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 30 |
Spd 8 |
Def 6 |
Res 6 |
Lv. 40 | HP 40 (40) |
Atk 60 (44) |
Spd 47 (47) |
Def 32 (32) |
Res 21 (21) |
Default Skills | |||||
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Potent 4
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Bridal Sharena Builds and Best IVs
Bridal Sharena is a fantastic unit that can function well in both phases and generate additional actions in multiple ways.
Bridal Sharena's exclusive C skill Forever Yours is what sets her apart from other units and makes her incredibly unique and powerful. This skill grants 【Canto (Dist, +1; Max 4)】, bonus stats, 40% damage reduction, and a Tempo effect to Sharena during combat, but more importantly, if Bridal Sharena has already acted and an ally within 3 spaces of her enters combat, Forever Yours grants Bridal Sharena an extra action after the ally's combat and re-enables Canto.
Bridal Sharena also has a Duo Skill which is similar to Forever Yours's effect where it grants her another action and re-enables Canto if an ally within 3 spaces acts. This can be activated on-demand simply by pressing the Duo Skill button, giving the player the choice of when to grant Sharena an extra action.
With these two skills, Bridal Sharena can act up to three times in one turn. By inheriting Galeforce onto Bridal Sharena, she can act up to four times in one turn!
Offensively, Bridal Sharena is a great unit as well with United Bouquet granting a visible Atk/Spd+6 bonus and movement+1,, in-combat bonus stats, a Null Follow-Up effect, true damage based on Spd, and HP recovery per attack during combat.
With four movement and up to four actions per turn and multiple instances of 【Canto (Dist, +1; Max 4)】, Bridal Sharena can quickly sweep groups of enemies with ease.
Blue | Lance | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 31 |
Spd 13 |
Def 4 |
Res 8 |
Lv. 40 | HP 41 (41) |
Atk 61 (42) |
Spd 46 (46) |
Def 30 (30) |
Res 34 (34) |
Default Skills | |||||
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Hoshidan Summer Lucia Builds and Best IVs
Hoshidan Summer Lucia is a speedy Lance Infantry unit built for isolating enemies and battling them in a pure 1 vs 1 scenario.
Hoshidan Summer Lucia's Breezy Spear disables all of the following effects for both herself and her target foe in combat:
Breezy Spear turns any combat where Lucia is participating into a true 1v1, disabling all sources of ally help and all effects that create an unfair advantage in generating or disabling additional attacks. The only notable effects that remain are true damage and damage reduction effects.
In combat, Breezy Spear grants Lucia a Distant Counter effect, Atk/Spd/Def/Res+5, bonus Atk/Spd/Def/Res equal to 15% of her Spd, bonus damage equal to 20% of her Spd, and 7 HP post-combat healing.
While Breezy Spear has its weaknesses such as not disabling damage reduction effects, it still makes Hoshidan Summer Lucia a formidable unit on the battlefield that can be quite difficult to take down.
Blue | Lance | Armored | |||
Base Stats | |||||
Lv. 1 | HP 21 |
Atk 31 |
Spd 8 |
Def 13 |
Res 7 |
Lv. 40 | HP 48 (43) |
Atk 58 (42) |
Spd 47 (47) |
Def 35 (35) |
Res 40 (40) |
Default Skills | |||||
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Ice Tribe Fjorm Builds and Best IVs
Ice Tribe Fjorm is arguably the best Far Save tank as of the time of her release.
Her Ice-Crystal Spear grants bonus stats, healing, Null Follow-Up, and ranged Null C-Disrupt, while Dual Ice Mirrors grants Distant Counter, non-piercable damage reduction against ranged attacks, and damage reflection.
She also comes with the valuable Shield Fighter B skill, allowing defensive Specials like Pavise, Aegis, and Ice Tribe Fjorm's Dual Ice Mirrors to trigger twice per activation, and then reduces an additional 7 damage after those triggers.
With her base kit alone, Ice Tribe Fjorm triggers Dual Ice Mirrors on each of her ranged foe's attacks, and each activation reduces incoming damage by 64% plus an additional 7 damage after each attack, and then reflects back all of the damage reduced onto her foe when she attacks.
Ice Tribe Fjorm also has a Duo Skill which creates 【Divine Vein (Ice)】 terrain on her occupied space and all spaces within 2 spaces of her for 2 turns, making it difficult for her foes to approach your team, especially in Summoner Duels where there are limited actions per turn and every action is critical.
Blue | Lance | Flying | |||
Base Stats | |||||
Lv. 1 | HP 17 |
Atk 22 |
Spd 12 |
Def 6 |
Res 9 |
Lv. 40 | HP 39 (39) |
Atk 50 (34) |
Spd 42 (42) |
Def 25 (25) |
Res 26 (26) |
Default Skills | |||||
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Moonbow
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Summer Ingrid Builds and Best IVs
Summer Ingrid is a Lance flying unit that excels in providing valuable support to her allies.
Refined Starpoint Lance grants Summer Ingrid Spd+3, an accelerated Special trigger, a Null Follow-Up effect, 80% damage reduction piercing on her first combat per phase, 40% damage reduction piercing on successive combats per phase, and true damage equal to 20% of her Spd.
More importantly, at the start of each turn, Starpoint Lance grants Summer Ingrid and all nearby armored allies, melee infantry allies, and melee flying allies Atk/Spd+6, movement +1, 【Canto (1)】, and bonus Special cooldown charges per attack during combat.
This effect is what makes refined Starpoint Lance stand out among all other exclusive lances in the game as it provides powerful effects not available on other weapons. Entire teams can be built around this effect to reach enemies beyond the usual threat ranges, more often than not allowing the team with Summer Ingrid to initiate first due to the larger threat range.
Blue | Lance | Flying | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 14 |
Spd 10 |
Def 7 |
Res 4 |
Lv. 40 | HP 40 (40) |
Atk 44 (44) |
Spd 43 (43) |
Def 33 (33) |
Res 23 (23) |
Default Skills | |||||
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Winter Cordelia Builds and Best IVs
Winter Cordelia is a Lance flying unit very similar to another top tier unit in the game, Bridal Catria.
Her Inseverable Spear accelerates her Special trigger and grants the Orders buff and 【Dual Strike】 to herself and allies within 2 spaces at the start of each turn.
【Dual Strike】 allows units to attack twice if they are adjacent to another unit with 【Dual Strike】.
This effect is very similar to Bridal Catria's Wedding-Bell Axe. The differences between these two are:
Entire team compositions are being built around Bridal Catria, and Winter Cordelia provides similar utility. Team composiitons that prioritize ranged units will most likely prefer Bridal Catria, while melee-heavy teams will prefer Winter Cordelia due to the proximity requirements to trigger brave attacks.
Blue | Blue Beast | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 17 |
Atk 30 |
Spd 3 |
Def 8 |
Res 7 |
Lv. 40 | HP 41 (41) |
Atk 60 (46) |
Spd 16 (16) |
Def 41 (41) |
Res 35 (35) |
Default Skills | |||||
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Ignis
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Freyr's exclusive C skill Dream Deliverer is the main reason why he is on this list.
Dream Deliverer neutralizes all 【Penalty】 effects on himself and all allies within 2 spaces of Freyr at the start of each player phase and enemy phase.
This effect in particular is a direct counter to Elimine's Staff of the Saint, as it cleanses off 【False Start】 on himself and nearby allies, while also being immune to 【False Start】 itself as the effect triggers at start of player phase or enemy phase and not at start of turn.
Defense teams that were shut down by Elimine have been revived by Freyr's presence. Catria Ball teams in particular will re-emerge as the top threatening Defense in Anima season once again.
Freyr can also be fielded to counter Embla's Severance effects during Chaos season, removing 【Undefended】 and 【Feud】 from Freyr and nearby allies. This allows Savior skills to trigger once again.
Blue | Blue Beast | Flying | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 24 |
Spd 9 |
Def 10 |
Res 8 |
Lv. 40 | HP 40 (40) |
Atk 59 (45) |
Spd 48 (48) |
Def 36 (36) |
Res 25 (25) |
Default Skills | |||||
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Hræsvelgr is an offensive Mythic hero that doubles as a support hybrid.
Hræsvelgr's Quieting Claw inflicts Spd/Def-7, 【Exposure】, and a Null Miracle penalty status to the nearest foes and all foes near those foes at the start of each turn.
In combat, Quieting Claw inflicts up to Atk/Spd/Def-10 on Hræsvelgr's foe based on the number of foes within 2 spaces of the target foe with Bonuses or Penalties on them, grants Hræsvelgr Atk/Spd/Def/Res+5, bonus damage equal to 3x the total number of non-stat Bonuses and Penalties active on foe and any foe within 2 spaces of the target foe, 40% damage reduction, and 50% damage reduction piercing.
Hræsvelgr's exclusive C skill Divine Talon neutralizes any 【Penalty】 effects on Hræsvelgr or allies within 2 spaces of Hræsvelgr (excluding penalties inflicted at the start of the same turn) at the start of each turn, and then deals 1 damage to Hræsvelgr and allies within 2 spaces of Hræsvelgr.
The 【Penalty】 cleansing effect helps remove all sorts of penalties that cripple your team, and then the chip damage effect can be utilized properly by equipping skills that care about units not being at full health such as Escape Route 4.
In combat, Divine Talon grants Hræsvelgr Atk/Spd/Def/Res+5, a Null Follow-Up effect, an offensive Tempo effect, damage reduction equal to 4x the spaces travelled by the initiating unit, and another similar damage reduction effect if the foe triggers an offensive Special.
Blue | Blue Beast | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 20 |
Atk 27 |
Spd 5 |
Def 12 |
Res 6 |
Lv. 40 | HP 46 (46) |
Atk 62 (48) |
Spd 20 (20) |
Def 51 (48) |
Res 28 (28) |
Default Skills | |||||
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Smite
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Winter Eikþyrnir Builds and Best IVs
Winter Eikþyrnir is a Blue Beast cavalry unit capable of enhancing ally's bonuses.
Winter Eikþyrnir's Delivering Antler grants Atk/Def+6 and 【Bonus Doubler】 to Eikþyrnir and all allies within 2 spaces of Eikþyrnir at the start of each turn.
After start-of-turn skills trigger, if Winter Eikþyrnir is within 2 spaces of an ally and either him or his nearby allies have visible bonuses to Atk/Spd/Def/Res, Delivering Antler increases those bonuses by +3 (capped at +10 total per stat).
In combat, if Winter Eikþyrnir initiates combat or is within 2 spaces of an ally, Delivering Antler inflicts Atk/Def penalties on his foe equal to 6 + 20% of Eikþyrnir's Def, neutralizes his foe's bonuses to Atk/Def, neutralizes penalties to Eikþyrnir's Atk/Def, and grants Eikþyrnir a guaranteed follow-up attack and bonus damage equal to the highest total bonuses among Eikþyrnir and allies within 3 spaces of Eikþyrnir.
Delivering Antler is a great support/offense hybrid weapon, providing mass visible stat bonuses to Winter Eikþyrnir and his allies while also creating a huge swing in Atk/Def between him and his foe in combat.
Blue | Blue Breath | Armored | |||
Base Stats | |||||
Lv. 1 | HP 15 |
Atk 26 |
Spd 7 |
Def 10 |
Res 8 |
Lv. 40 | HP 45 (45) |
Atk 59 (43) |
Spd 26 (26) |
Def 43 (43) |
Res 38 (38) |
Default Skills | |||||
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Bonfire
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Ascended Idunn Builds and Best IVs
Ascended Idunn can be summarized by the simple phrase Magic Brave Hector
, mostly due to their similar color, movement, and weapon effects.
Similar to Brave Hector's refined Maltet, Ascended Idunn's Dew Dragonstone has the following effects:
One notable effect that is present on refined Maltet but absent on Dew Dragonstone is the guaranteed follow-up attack. However, this effect is present on Ascended Idunn's B skill, Wily Fighter 3.
Dew Dragonstone also has effects that are not given by refined Maltet. It is effective against armored foes, and it applies magic damage to melee foes and adaptive damage to ranged foes.
For further comparison, Ascended Idunn has a better stat spread than Brave Hector, but is weak to dragon-effective weapons.
As a dragon unit, Ascended Idunn is unaffected by Windsweep 3 which is common in high level play due to the prevalence of poweful Sword, Lance, and Axe armored units with Save skills.
Blue | Blue Breath | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 19 |
Spd 10 |
Def 6 |
Res 11 |
Lv. 40 | HP 45 (45) |
Atk 43 (27) |
Spd 40 (40) |
Def 23 (23) |
Res 39 (36) |
Default Skills | |||||
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Fallen Ninian Builds and Best IVs
Fallen Ninian is an amazing support hero that can assist her team very well with multiple effects.
Her Enveloping Breath debuffs foes in cardinal directions of herself and her target ally with Atk/Res-7 and a 【Guard】 effect. It also grants her Spd/Res+6 during combat, improving her survivability by a significant amount.
Her exclusive assist Call to Flame refreshes an ally's turn and grants them Atk+6 and Special cooldown charges per attack. Additionally, if the target ally is a dragon unit, they will also receive +1 movement for that turn.
Even if she isn't refreshing dragon allies, Call to Flame is a very powerful skill. Refreshing an ally's turn is already good enough to be used in multiple game modes; granting bonus Atk and Special acceleration on top of that pushes Fallen Ninian over the top as one of the best support units in the game.
Her statline is also geared towards being a support hero. Her very high HP stat along with B Duel Infantry 4 in her base kit allows her to run HP-based skills like Odd Pulse Tie 3 or Sudden Panic 3. Her abysmal Atk stat is almost always irrelevant as she will be using Call to Flame more often than attacking.
Blue | Blue Breath | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 16 |
Atk 28 |
Spd 12 |
Def 3 |
Res 4 |
Lv. 40 | HP 40 (40) |
Atk 58 (42) |
Spd 45 (45) |
Def 36 (36) |
Res 30 (30) |
Default Skills | |||||
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Halloween Corrin (F) Builds and Best IVs
Halloween Corrin (F) is an incredibly fast unit, holding the highest base Spd in the game (as of October 2022) at base 45. She also has very high Atk at base 42, and above average bulk with 40/36/30. With her speed, defenses, and skillset, she is a deceptively bulky unit that can withstand most attacks in the metagame.
To emphasize her bulk, her Moonlight Stone is an incredible defensive weapon that can pre-charge defensive Specials, accelerates her Special charges, inflicts Guard onto her foe during combat, grants Atk/Spd/Def/Res+5 during combat, and reduces damage dealt to her by 8.
She also has Negating Fang, like her Legendary counterpart which reduces damage dealt by her foe's attack by 30%, and then boosts her next attack by 30% of her Atk.
Defensive builds will almost always opt for the Distant Counter (D) Sacred Seal, while offensive builds will opt for either an Atk/Spd boosting Sacred Seal like Atk/Spd Solo 3, or the Null Follow-Up 3 Sacred Seal.
Halloween Corrin (F) is a versatile unit that can fulfill many roles depending on team needs. Building a unit as a catch-all answer to Legendary Corrin (F) is difficult as both builds have different methods of addressing them.
Blue | Blue Breath | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 26 |
Spd 7 |
Def 5 |
Res 16 |
Lv. 40 | HP 37 (37) |
Atk 59 (43) |
Spd 46 (46) |
Def 27 (27) |
Res 40 (40) |
Default Skills | |||||
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Mythic Lumera Builds and Best IVs
Mythic Lumera is an incredibly sturdy Blue Dragon capable of withstanding multiple enemy attacks while also providing ample team support.
Her exclusive C skill Dragon Monarch applies 【Divine Vein (Stone)】 terrain to spaces within 5 rows and 5 columns centered on Lumera after each of her actions.
Dragon Monarch also grants Atk/Spd/Def/Res+4 to herself and all allies within 5 rows and 5 columns centered on Lumera and neutralizes effects that slow down their Special cooldown charges in combat.
The defensive terrain is created in a large area and the range on her in-combat support is quite large, making Mythic Lumera an excellent support hero.
In combat, Dragon Monarch also grants Mythic Lumera 30% damage reduction on all of her foe's attacks, without the requirement of winning any stat checks.
Lumera's exclusive dragonstone Monarch's Stone grants Atk/Spd/Def/Res bonuses in combat based on her foe's Atk (up to +14 bonus), deals bonus damage based on 20% of her Spd, grants 40% damage reduction on her foe's first attack, and slows down her foe's Special cooldown charges in combat.
This weapon's effects are good on both player and enemy phases, making Mythic Lumera a strong mixed phase hero. She especially excels during enemy phase when Monarch's Stone's effects are combined with Dragon Monarch's effects, ensuring that Mythic Lumera is sturdy enough to survive multiple engagements.
Blue | Blue Breath | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 26 |
Spd 7 |
Def 8 |
Res 6 |
Lv. 40 | HP 40 (40) |
Atk 59 (43) |
Spd 46 (46) |
Def 30 (30) |
Res 45 (45) |
Default Skills | |||||
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Winter Alear (M) Builds and Best IVs
Winter Alear (M) is a high-Res speedy blue manakete excelling at an omnitank role.
Wintery Arts attacks twice, grants 【Divinely Inspiring】 to Alear and nearby allies, inflicts stat penalties onto foe, and grants Alear bonus stats, true damage, and true damage reduction on first attack.
【Divinely Inspiring】 is a new positive status effect that grants the affected unit:
Stacking multiple allies with the 【Divinely Inspiring】 status condition amplifies their combat prowess, making them even stronger when fighting together.
Winter Alear (M) also comes with an exclusive A skill Emblems' Miracle which has a built-in Distant Counter effect and grants him Atk/Spd/Def/Res+9 and 40% damage reduction on his foe's first attack during combat.
It also grants Alear a Miracle effect if Alear has 3 or more allies nearby and his foe initiates combat, while also fully restoring his HP after combat if he survives. The Miracle and recovery effect is only applied once per map, but it is incredibly effective at keeping Alear healthy and allowing him to survive a critical blow.
Blue | Blue Bow | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 20 |
Spd 9 |
Def 5 |
Res 6 |
Lv. 40 | HP 40 (40) |
Atk 53 (45) |
Spd 48 (48) |
Def 24 (24) |
Res 28 (28) |
Default Skills | |||||
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Paranoia
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Brave Bernadetta Builds and Best IVs
Brave Bernadetta is a dual-phase Blue Bow Cavalry unit capable of deleting foes before they can attack.
Brave Bernadetta's exclusive weapon The Inexhaustible attacks twice, has built-in 【Canto (Dist.; Max 3)】, and grants Bernadetta bonus Atk/Spd, bonus true damage, and 50% damage reduction piercing on all of her attacks, making her a very powerful offensive unit.
Brave Bernadetta's exclusive C skill Paranoia grants 【Null Follow-Up】 to herself, deals 1 damage to herself and nearby allies, and grants 【Paranoia】 to herself and nearby allies at the start of each turn.
【Paranoia】 is a status effect that checks if the affected unit has less than max HP, and grants them Atk+5, a Desperation effect if they initiate combat, and a a Vantage effect if foe initiates combat and either foe's Range = unit's Range or foe has ≥ 3 【Penalty】 effects active.
In addition to these effects, Paranoia also inflicts all 【Penalty】 effects active on Brave Bernadetta to the closest foes and all foes within 2 spaces of the target foes, and then neutralizes any 【Penalty】 effects active on Brave Bernadetta. 【Penalty】 transfer effects are rare, and fits the current metagame where 【Bonus】 and 【Penalty】 stacking is rampant in competitive game modes.
Paranoia also grants Brave Bernadetta Atk/Spd+5 and a Null Guard effect during combat, further improving her killing power.
Blue | Blue Bow | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 17 |
Atk 26 |
Spd 7 |
Def 12 |
Res 3 |
Lv. 40 | HP 41 (41) |
Atk 59 (42) |
Spd 26 (26) |
Def 34 (34) |
Res 25 (25) |
Default Skills | |||||
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Legendary Chrom Builds and Best IVs
Legendary Chrom is a horrible sight to see in the Arena. When he is in the opposing team, you are most likely to see one of your units taken out by him. He boasts a high Atk stat and armor-effectiveness with his weapon. He can be built multiple ways, ranging from offensive, speedy, or even bulky.
What makes him unique is his assist skill, To Change Fate!, which is a movement-assist skill that he can use to reposition his allies, but at the same time it also allows him to attack after using it. This ensures his presence in the battlefield is well-felt by both enemies and allies alike.
Blue | Blue Bow | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 25 |
Spd 7 |
Def 7 |
Res 10 |
Lv. 40 | HP 40 (40) |
Atk 60 (46) |
Spd 46 (46) |
Def 24 (24) |
Res 32 (32) |
Default Skills | |||||
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Nabata Igrene Builds and Best IVs
Nabata Igrene is an offensive Blue Bow cavalry hero that also doubles as a decent support hero.
Her exclusive weapon Sandglass Bow grants her Special cooldown count -2 at the start of turn 1, and grants a terrain neutralization effect and +1 movement to herself and nearby Infantry and Armored allies at the start of each turn.
In combat, Sandglass Bow grants Nabata Igrene Atk/Spd+6, bonus damage equal to 15% of her Atk, and if her Special triggers, grants additional bonus damage based on her Spd and her maximum Special cooldown count value.
This powerful weapon provides valuable bonuses to herself and her allies and has enough power to heavily dent or even defeat her enemies in combat.
Nabata Igrene also has a Harmonized Skill which grants 【Resonance: Blades】, 【Treachery】, and 【Desperation】 to herself and all allies from both The Binding Blade and The Blazing Blade titles once activated. These status effects are all quite good and aid her team during critical turns.
Blue | Blue Dagger | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 21 |
Spd 16 |
Def 7 |
Res 3 |
Lv. 40 | HP 40 (40) |
Atk 51 (43) |
Spd 49 (44) |
Def 31 (31) |
Res 25 (25) |
Default Skills | |||||
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Glimmer
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Legendary Shez (F) Builds and Best IVs
Legendary Shez (F) is an amazing offensive unit capable of cutting down through most enemies.
Her Asura Blades grants Spd+5, allows her to attack twice in combat, neutralizes her penalties, and grants Special cooldown charges per attack upon winning a Spd check.
Brave weapons typically have stat penalties attached to them, but Asura Blades instead provides stat bonuses on top of all these other effects that simply enhance the weapon's strength.
Her key and most important skill, Swift Slice, grants Shez Atk/Spd/Def/Res+8 whenever she is initiating combat or is within 2 spaces of an ally. More importantly, it grants effective damage against all weapon types upon winning a conditional Spd check depending on her opponent whenever she initiates combat:
Sources that nullify effective damage are usually tied to movement types, such as Iote's Shield, Brave Hector's refined Maltet, and so on. Asura Blades plus Swift Slice dodges all of them by being effective against weapon types instead.
Blue | Blue Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 16 |
Atk 29 |
Spd 12 |
Def 3 |
Res 4 |
Lv. 40 | HP 40 (40) |
Atk 59 (45) |
Spd 47 (47) |
Def 27 (27) |
Res 19 (19) |
Default Skills | |||||
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Luna
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Brave Gullveig Builds and Best IVs
Brave Gullveig is an offensive tome flier with a very unique archetype - a ranged unit having an extra action after attacking. This effect was previously only on Legendary Leif, and Brave Gullveig hits harder and is not hindered by Guard effects to generate this extra action.
Brave Gullveig's exclusive B skill Gold Unwinding inflicts Spd/Res-5 onto her foe, and if Brave Gullveig's HP ≥ 50% and she initiates combat, also grants her 60% damage reduction on her foe's first attack.
More importantly, Gold Unwinding grants Brave Gullveig an additional action after combat if she initiates. However, she (and her Pair Up cohort, if any) are inflicted with the 【Gravity】 status for that extra action. Gold Unwinding's extra action only triggers for her first attack and will not trigger again for 2 turns after triggering.
Blue | Blue Tome | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 35 |
Spd 16 |
Def -4 |
Res -3 |
Lv. 40 | HP 40 (40) |
Atk 65 (43) |
Spd 55 (47) |
Def 9 (17) |
Res 19 (27) |
Default Skills | |||||
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Fallen Ursula Builds and Best IVs
Fallen Ursula is a very strong glass cannon unit capable of deleting her foes with ease.
Fallen Ursula's Dead-Crow Tome grants Atk/Spd+6, 【Desperation】, and Special cooldown count -1 to Ursula at the start of each turn. Additionally, if Fallen Ursula is at full HP, Dead-Crow Tome grants an additional Special cooldown count -1.
During combat, Dead-Crow Tome grants Fallen Ursula Atk/Spd+6, bonus Atk/Spd equal to 20% of Ursula's Spd stat, bonus damage equal to 20% of Ursula's Spd (including area-of-effect Specials), neutralizes effects that prevent Ursula's follow-up attacks, and if Ursula is at full HP, neutralizes effects that slow down her Special cooldown charges during combat.
This is an incredibly potent offensive weapon, pre-charging Special skills and inflicting a ton of damage before foes can even retaliate.
Blue | Blue Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 22 |
Spd 4 |
Def 11 |
Res 8 |
Lv. 40 | HP 41 (41) |
Atk 61 (47) |
Spd 34 (34) |
Def 26 (26) |
Res 30 (30) |
Default Skills | |||||
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Luna
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Ivy is a mobile offensive blue tome flier capable of attacking three times in one combat.
Icebound Tome grants Ivy bonus mobility, either warping or +1 movement, depending on her allies for the map, while also granting bonus stats, damage reduction, Null Guard, and post-combat healing.
It is Ivy's exclusive A skill, Obsession, which separates her from other mage fliers.
Obsession grants Ivy Atk/Spd/Def/Res+9 and a guaranteed follow-up attack during combat, and denies her foe's follow-up attack, while also neutralizing her foe's percentage-based non-Special damage reduction effects.
More importantly, Obsession grants Ivy 【Potent Follow X%】 if Ivy meets the modified Spd check.
Even though Ivy's Spd stat is average at only base 34, Obsession's guaranteed and Potent follow-up attacks provide enough offense to remain relevant, while excelling if Ivy outspeeds her foe, allowing her to attack up to three times in one combat.
Blue | Blue Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 14 |
Atk 20 |
Spd 10 |
Def 4 |
Res 5 |
Lv. 40 | HP 38 (33) |
Atk 44 (30) |
Spd 38 (35) |
Def 17 (17) |
Res 24 (24) |
Default Skills | |||||
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Legendary Azura Builds and Best IVs
Legendary Azura is one of the best refresher units in the game, possessing flying movement and having enhanced refreshes through her weapon Prayer Wheel and her exclusive assist Gray Waves II. Prayer Wheel provides stat bonuses and a Triangle Adept effect to aid Azura in combat, grants nearby allies Spd+6 at the start of the turn, and grants additional bonuses to her allies when refreshing their turns.
What really places Legendary Azura high in our tier list is the power of Gray Waves II. When refreshing an ally's turn with Gray Waves II, they gain +1 extra movement, extending their range and catching enemies off guard, and 【Null Panic】to prevent the bonuses she provides from being reversed!
Additionally, as a flying unit, Legendary Azura can equip various movement-based skills on her B, C and seal slots such as Aerobatics, Flier Formation, and Guidance! Being unpredictable with movement is what makes Legendary Azura one of the most threatening refresher supports in the game. She can move to unexpected tiles with her mobility and refresh allies previously thought unreachable, and combined with Gray Waves II' +1 movement buff, she can create opportunities to kill that no one else can.
Blue | Blue Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 22 |
Spd 7 |
Def 4 |
Res 13 |
Lv. 40 | HP 40 (40) |
Atk 61 (47) |
Spd 29 (29) |
Def 17 (17) |
Res 46 (46) |
Default Skills | |||||
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Iceberg
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New Year Seiðr Builds and Best IVs
New Year Seiðr is a mobile Blue Mage that can fulfill both an offensive and a support role at the same time.
Her exclusive C skill Future-Sighted ends the action of the nearest foe in cardinal directions that aren't inflicted by 【Time's Grip】 upon winning a Res check after foe's start-of-turn skills trigger. This effect is available on every turn and not just on odd-numbered turns like her base version's Future-Focused, but is restricted to having her foes not be affected by 【Time's Grip】.
In combat, New Year Seiðr can utilize her exclusive tome Goddess Temari which grants bonus stats in-combat, and the following effects based on turn count: Canto, bonus true damage based on highest total bonuses among unit and nearby allies, and a brave effect.
Goddess Temari also grants New Year Seiðr and her nearby allies a visible Atk/Res+6 bonus and a status effect that denies foe's follow-up attacks at the start of each turn. This effect can buff up both herself and her allies, improving their survivability and damage output.
Blue | Blue Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 16 |
Atk 19 |
Spd 8 |
Def 3 |
Res 8 |
Lv. 40 | HP 38 (38) |
Atk 45 (31) |
Spd 36 (36) |
Def 16 (16) |
Res 27 (24) |
Default Skills | |||||
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Like Legendary Azura above, Peony is one of the best refresher units in the game, possessing flying movement and having an enhanced refresher skill Gentle Dream. Gentle Dream refreshes the target's turn and provides Atk/Spd/Def/Res+3 buffs to not just the target unit, but also all units in cardinal directions of both the target and Peony herself! Furthermore, the affected allies also receive an Orders buff which combines the effects of Ground Orders and Air Orders and enables movement adjacent to any ally within 2 spaces. This area-of-effect buff can lead to various movement effects previously unavailable to the team and enable certain strategies that were once impossible!
Additionally, as a flying unit, Peony can equip various movement-based skills on her B, C and seal slots such as Aerobatics, Flier Formation, and Guidance. Similar to Legendary Azura, being unpredictable with movement is what makes Peony one of the best refresher supports in the game.
Blue | Blue Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 21 |
Spd 3 |
Def 4 |
Res 10 |
Lv. 40 | HP 40 (40) |
Atk 60 (46) |
Spd 18 (18) |
Def 19 (19) |
Res 45 (45) |
Default Skills | |||||
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Rearmed Plumeria Builds and Best IVs
Rearmed Plumeria is a Blue Tome flying refresher that can apply various buffs and debuffs to swing combat in your favor.
Her exclusive refresher assist Cloying Dreams grants another action to an ally while also giving them Atk/Spd/Def/Res+5, 【Charge】, and 【Foe Penalty Doubler】 and inflicting Atk/Spd/Def/Res-5 on the nearest foes within 5 spaces of that ally.
【Charge】 extends that ally's movement in cardinal directions, while【Foe Penalty Doubler】 takes advantage of the debuffs applied immediately.
Offensively, Rearmed Plumeria comes with Arcane Euphoria, a new Arcane weapon which grants Atk/Spd/Def/Res+5, a guaranteed follow-up attack, bonus damage equal to 15% of Plumeria's Atk, and 30% damage reduction on her foe's first attack.
The guaranteed follow-up attack is important for a slow unit like Rearmed Plumeria, as it applies the bonus damage effect twice which can bring down most units in the game.
Blue | Blue Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 27 |
Spd 3 |
Def 6 |
Res 8 |
Lv. 40 | HP 40 (40) |
Atk 57 (43) |
Spd 16 (16) |
Def 30 (30) |
Res 38 (38) |
Default Skills | |||||
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Summer Thórr Builds and Best IVs
Summer Thórr is a fantastic support unit that does everything you would need to ensure your primary units succeed in battle.
Her Divine Whimsy applies 【Exposure】 and 【Stall】 onto multiple foes at any distance. Stall neuters enemies with increased movement such as Yuri, Fallen Edelgard, and Legendary Sigurd (and his allies buffed by Holy-Knight Aura). These units are top tier due to their movement effects, and Summer Thórr deals with all of them.
Exposure debuffs enemies by making them take an additional 10 damage from every attack they receive. This is primarily targeted at Savior armors, allowing Thórr's allies to bust through and defeat them.
Divine Whimsy also makes Summer Thórr a formidable offensive unit herself. It grants an accelerated Special, Atk+6 to Thórr, and Atk-6 onto her foes.
Summer Thórr also carries the powerful support skill Worldbreaker just like her original Mythic counterpart.
If all of these aren't enough, Summer Thórr's also has a Duo Skill. It applies 【Gravity】 onto foes in cardinal directions and neutralizes all bonuses on foes within 5 rows or columns centered on Thórr. This effect isn't limited to stat bonuses; it also neutralizes other bonuses like Triangle Attack, Formation/Orders bonuses, and many more!
All of these effects make Summer Thórr a top tier unit, and one of the very best supports in the game.
▶︎Fire Emblem Heroes Tier List
Red Heroes | Blue Heroes | |
Green Heroes | Colorless Heroes |
Best Blue Units Tier List
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I'm kinda disappointed Fallen Dimitri did's make the cut not gonna lie. But I'm also kind of biased. He's my best unit. As of right now he has 68 attack with no merges and 3 dragon flowers. Though I do kind of see why he isn't on the list seeing as he thrives when alone.