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Fire Emblem Heroes (FEH)

Best Blue Units Tier List

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★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
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Best Blue Heroes FEH 2025

This is a tier list of the best blue units in Fire Emblem Heroes (FEH). Every hero listed on this page is a top tier hero, so if you are curious about which blue heroes to use, or who is the strongest blue unit, please read on.

Tier Lists by Color
Red Heroes Tier List
Red Heroes
Blue Heroes Tier List
Blue Heroes
Green Heroes Tier List
Green Heroes
Colorless Heroes Tier List
Colorless Heroes
Tier Lists
Hero Tier ListHero Tier List Reroll Tier List.pngReroll Tier List Skill Tier ListSkill Tier List
Best Source HeroesSource Heroes Weapon Refinery Tier ListWeapon Refinery Unlock Potential Tier ListUnlock Potential

The Best Blue Heroes 2025

Rank Hero Rating
1st Sigurd - Of the Holy War ImageEmblem Sigurd 9.9/10
2nd Baldr - Rays of Judgment ImageBrave Baldr 9.9/10
3rd Freyr - Dream-King ImageFreyr 9.9/10
4th Níðhöggr - Daze of Healing ImageNew Year Níðhöggr 9.9/10
5th Plumeria - Spring Dance ImageSpring Plumeria 9.5/10
Runners-Up 9.5/10

1st: Emblem Sigurd

Emblem Sigurd Image
FEH Blue StoneBlue Lance IconLance Cavalry IconCavalry
Base Stats
Lv. 1 HP
19
Atk
25
Spd
7
Def
14
Res
4
Lv. 40 HP
41 (41)
Atk
64 (48)
Spd
37 (37)
Def
47 (47)
Res
17 (17)
Default Skills
Assist Skill Icon:-
Attuned Skill Icon:-

Emblem Sigurd Builds and Best IVs

Emblem Sigurd is a unique Cavalry unit with an exclusive area-of-effect Special and superior movement compared to other units in the game.

Emblem Sigurd's Holy-War Spear has an accelerated Special trigger and grants him 【Canto (3)】 and +2 movement (through the 【Gallop】 status granted at the start of each turn).

Having these effects makes Emblem Sigurd arguably the most mobile unit in the entire game, having 5 movement and a fixed 【Canto (3)】 that is active for the entire battle unlike Niðavellir heroes who only have higher 【Canto】 effects active on the first four turns.

The +2 movement being granted by the 【Gallop】 status can be a double-edged sword; it can be duplicated through teammate's effects (like Brave Chrom's A Fate Changed!) or stolen by foe's effects (like Tina's Thief staff or Fallen Nergal's 【Essence Drain】 effect).

In combat, Holy-War Spear checks all the boxes of modern day exclusive weapons: bonus stats, bonus true damage, and a damage reduction piercing effect.

Emblem Sigurd's exclusive Special Override is what separates him from other units offensively during combat. Override is an area-of-effect Special that deals damage in a 3x3 area equal to 1.5x Sigurd's Atk minus the foe's Def.

More importantly, if Override hits 2 or more foes, it grants Emblem Sigurd an extra action after combat (once per turn), allowing him to nuke a second batch of enemies with another Override!

2nd: Brave Baldr

Brave Baldr Image
FEH Blue StoneBlue Blue Bow IconBlue Bow Flying IconFlying
Base Stats
Lv. 1 HP
20
Atk
23
Spd
11
Def
10
Res
3
Lv. 40 HP
42 (42)
Atk
62 (48)
Spd
48 (48)
Def
32 (32)
Res
25 (25)
Default Skills
Assist Skill Icon:-
Attuned Skill Icon:-

Brave Baldr Builds and Best IVs

Brave Baldr is a Blue Bow flying unit that can become a Green unit with a push of a button.

Brave Baldr's exclusive weapon Truth Seeker neutralizes her flying weakness and grants her +1 movement at the start of each turn.

At the start of player and enemy phase, Truth Seeker grants Brave Baldr a 50% damage reduction piercing effect and Special cooldown charge +1 per attack to Baldr and her nearby allies.

In combat, Truth Seeker grants Brave Baldr up to Atk/Spd/Def/Res+14, up to +25 bonus true damage based on Bonuses and Penalties, true damage reduction equal to 20% of her Spd if she has weapon-triangle disadvantage (and 50% of her Spd otherwise), a similar true damage reductione effect against foe's special attacks, and neutralizes her foe's bonus Special cooldown charge effects.

More importantly, Truth Seeker allows Baldr to use Weapon Triangle: Green Style, which turns her into a green unit for the current attack. She can be either Blue or Green on-demand, allowing her to maximize her weapon-triangle related skills and be a menace against most foes.

Brave Baldr's exclusive A skill Heaven's Stead grants her 【Canto (Rem.; Min 1)】 and inflicts 【Triangle Adept】 and 【Exposure】 on the closest foes to Baldr and foes within 2 spaces of the target foe(s) at the start of each turn.

In combat, Heaven's Stead grants Brave Baldr Atk/Spd/Def/Res+9, +7 bonus true damage, +7 bonus true damage reduction from her foe's first attack, a Null Follow-Up effect, and a brave effect if Baldr has weapon-triangle advantage or her foe has the 【Exposure】 status.

Brave Baldr is built to exploit the weapon triangle and is a fantastic unit to have for offensive strategies.

3rd: Freyr

Freyr Image
FEH Blue StoneBlue Blue BeastBlue Beast Cavalry IconCavalry
Base Stats
Lv. 1 HP
17
Atk
30
Spd
3
Def
8
Res
7
Lv. 40 HP
41 (41)
Atk
60 (46)
Spd
16 (16)
Def
41 (41)
Res
35 (35)
Default Skills
Assist Skill Icon:-
Special Skill IconIgnis
Attuned Skill Icon:-

Freyr Builds and Best IVs

Freyr's exclusive C skill Dream Deliverer is the main reason why he is on this list.

Dream Deliverer neutralizes all 【Penalty】 effects on himself and all allies within 2 spaces of Freyr at the start of each player phase and enemy phase.

This effect in particular is a direct counter to powerful debuffs such as Elimine's Staff of the Saint, as it cleanses off 【False Start】 on himself and nearby allies, while also being immune to 【False Start】 itself as the effect triggers at start of player phase or enemy phase and not at start of turn.

Dream Deliverer has become a necessary skill in competitive game modes such as Aether Raids Defense and Summoner Duels, especially with the current Savior metagame. Players have begun fielding ways to neutralize Savior such as Bridal Embla's Severance and Rearmed Leila's Dark Perfume in order to gun down foes using Emblem Lyn's Astra Storm Style and Emblem Lyn Ring on another ranged unit to abuse Safety Fence Lv. 2.

4th: New Year Níðhöggr

New Year Níðhöggr Image
FEH Blue StoneBlue Blue BeastBlue Beast Armored IconArmored
Base Stats
Lv. 1 HP
22
Atk
29
Spd
3
Def
10
Res
11
Lv. 40 HP
50 (50)
Atk
62 (48)
Spd
16 (16)
Def
49 (49)
Res
44 (44)
Default Skills
Assist Skill Icon:-
Attuned Skill Icon:-

New Year Níðhöggr Builds and Best IVs

New Year Níðhöggr is a Blue Beast Armored unit that can withstand multiple attacks and protect her allies from getting their bonuses stolen.

New Year Níðhöggr's exclusive weapon New Year Fang grants Def/Res+6, 【Hexblade】, and a status granting 50% damage reduction piercing to Níðhöggr and nearby allies at the start of each phase.

At start of combat, New Year Fang deals pre-combat damage to New Year Níðhöggr's foe equal to 25% of her foe's max HP, similar to her base form's Enticing Dose. While the pre-combat damage amount can be massive, it does not stack with other pre-combat damage effects, setting a cap on the amount of damage possible.

New Year Fang also inflicts an Atk/Def penalty onto New Year Níðhöggr's foe equal to 6 + 20% of her Def, grants Níðhöggr the double damage reduction trigger of Twin Save skills, bonus damage equal to 30% of her foe's max HP, true damage reduction on her foe's attacks equal to the total damage dealt to her foe (min 10; max 20), and an additional similar damage reduction effect if her foe triggers an offensive Special.

The pre-combat damage effect improves the true damage reduction effect, making New Year Níðhöggr incredibly tanky just like her base form. However, the often-seen Breath of Life 4 can counter this effect.

New Year Níðhöggr also comes with Divine Toxin just like her base alt. It grants additional transformation conditions to Níðhöggr, allowing her to easily transform on-demand with more lenient teambuilding and positioning restrictions.

At the start of each player and enemy phase, Divine Toxin grants 【Dosage】 to New Year Níðhöggr and nearby allies.

【Dosage】 is a new status effect that grants Atk/Spd/Def/Res+5 and 10 HP post-combat healing to the affected unit, and more importantly, prevents status stealing effects such as Fallen Nergal's 【Essence Drain】 and Tina's Thief from stealing statuses and instead neutralizes those foe's own 【Bonus】 effects.

The continued trend of releasing problems and then creating solutions afterwards continues with Divine Toxin. A counter to Fallen Nergal has been needed for quite some time now in PvP modes like Summoner Duels, and now we have one. This skill is crucial and is a must-have in Summoner Duels to counter teams based around Fallen Nergal who is a staple presence in the metagame.

New Year Níðhöggr also comes with Higher Ground by default, which combines Barricade's anti-warp with a Far Save skill, giving New Year Níðhöggr amazing role compression on teams.

5th: Spring Plumeria

Spring Plumeria Image
FEH Blue StoneBlue Lance IconLance Flying IconFlying
Base Stats
Lv. 1 HP
18
Atk
26
Spd
3
Def
6
Res
13
Lv. 40 HP
40 (40)
Atk
58 (45)
Spd
16 (16)
Def
41 (34)
Res
59 (49)
Default Skills
Special Skill Icon:-
Attuned Skill Icon:-

Spring Plumeria Builds and Best IVs

Spring Plumeria is arguably the best refresher unit in the game (as of her release in early March 2025).

Spring Plumeria's Springing Spear has built-in 【Canto (Rem. +1; Min 2)】 and grants 【Canto (1)】 to nearby allies at the start of each turn.

For allies within 3 rows or 3 columns, Springing Spear grants them Atk/Def/Res+5, +10 bonus damage per attack, and a Preempt Pulse effect. These bonus effects are great when combined together and the distance covered is very large, making Springing Spear one of the best support weapons in the game.

Spring Plumeria's exclusive refresher assist Dreamlike Night not only refreshes an ally's action, but also refreshes their Canto effects if they've already used it for the turn.

Dreamlike Night also inflicts Atk/Def/Res-7, 【Frozen】, and 【Sabotage】 on closest foes to target ally and any foe within 2 spaces of those foes. This effect is applied upon using Dreamlike Night, allowing it to avoid start-of-turn cleansing effects like Dream Deliverer.

Finally, Spring Plumeria's Harmonized Skill grants 【Resonance: Blades】 to Plumeria and heroes from FEH and Awakening for one turn.

More importantly, the Harmonized Skill refreshes Plumeria's own turn and refreshes her Canto effect too, allowing Plumeria to gain an extra action that she can use to either attack, retreat, or use Dreamlike Night again to refresh another ally's action.

Top Tier Runner-Up Blue Heroes

Attuned Caeda

Attuned Caeda Image
FEH Blue StoneBlue Lance IconLance Infantry IconInfantry
Base Stats
Lv. 1 HP
18
Atk
28
Spd
8
Def
8
Res
10
Lv. 40 HP
40 (40)
Atk
58 (42)
Spd
47 (47)
Def
30 (30)
Res
34 (34)
Default Skills
Assist Skill Icon:-
Special Skill IconLuna

Attuned Caeda Builds and Best IVs

Attuned Caeda is a Lance Infantry unit that functions as a typical Omnitank unit with distinct advantages over the other options for this role.

Her Pure-Wing Spear grants Atk/Spd+6 and a Warping status effect to herself and nearby allies at the start of each turn. This effect is similar to Atk/Spd Oath 4, except it is granted to multiple units instead of just one unit. Having this effect built into the weapon makes Attuned Caeda one of the best support units in the game, freeing up C slots for heroes that otherwise would've equipped Atk/Spd Oath 4 for the self-bonus and Warp effects.

In combat, Pure-Wing Spear deals effective damage against armored and cavalry foes, grants bonus Atk/Spd/Def/Res to Caeda based on the number of nearby allies, grants a 50% damage reduction piercing effect, grants 30% damage reduction to Caeda, and heals 7-14 HP to Caeda for each of her attacks depending on the movement type of the foe.

What sets Attuned Caeda apart from other high Spd Lance units is her exclusive B skill, Believe in Love?. It has a Phantom Spd effect which treats her Spd as if it was 7 higher, allowing her to win Spd checks easily. It also has a Unity effect which grants Caeda a lot of bonus stats depending on the stat penalties applied to her, essentially reversing her stat penalties.

In combat, Believe in Love? inflicts Atk/Spd/Def-5 onto Caeda's foe and grants Caeda Spd-based damage reduction (up to 50%) on attacks and Specials.

More importantly, Believe in Love? reduces damage dealt to Attuned Caeda based on the amount of total bonuses among Caeda and nearby allies if against an armored or cavalry foe, and grants her damage reduction equal to 40% of that amount on her foe's first attack if against an infantry or flying foe. This effect in particular makes her a hard counter against armored and cavalry foes, protecting Caeda by granting her flat damage reduction. Assuming all of her base kit's bonuses are applied, this reduces the damage she takes by at least 24 for every attack she takes, making her an incredibly tanky unit.

Attuned Timerra

Attuned Timerra Image
FEH Blue StoneBlue Lance IconLance Infantry IconInfantry
Base Stats
Lv. 1 HP
18
Atk
24
Spd
14
Def
8
Res
9
Lv. 40 HP
40 (40)
Atk
50 (34)
Spd
47 (47)
Def
47 (47)
Res
31 (31)
Default Skills
Assist Skill Icon:-

Attuned Timerra Builds and Best IVs

Attuned Timerra excels at being a frontline wall, preventing her foes from moving past her while she uses her damage reduction effects to withstand multiple attacks.

Attuned Timerra's Desert Spear has built-in Distant Counter and Bulwark effects, freeing up skill slots that would be otherwise used on these effects.

During combat, Desert Spear grants allies within 3 spaces of Attuned Timerra Spd/Def+4 and 10 true damage reduction whenever their foe's Special triggers.

During combat, Desert Spear grants Attuned Timerra Atk/Spd/Def/Res bonuses equal to 5 plus 15% of her Spd, 10 true damage reduction whenever her foe's Special triggers, and neutralizes her foe's visible stat bonuses.

Desert Spear is a great weapon for both defense and support, helping the entire team survive foe's Specials and granting bonus combat stats at the same time.

Attuned Timerra also comes with an exclusive Special skill in Sandstorm which boosts damage by 80% of her Def and calculates damage using 150% of her Def instead of her Atk whenever it triggers, which is better for Timerra specifically as it uses her high Def stat instead of her low Atk stat.

Sandstorm also passively grants Attuned Timerra damage reduction based on her current Special cooldown count value, up to a max of 40% damage reduction, and changes the follow-up attack calculation formula based on the difference between Attuned Timerra's Def and her foe's Def, up to a maximum change of 10. At maximum power, her foe would need to outspeed Attuned Timerra by ≥ 15 for them to make a follow-up attack.

Brave Chrom

Brave Chrom Image
FEH Blue StoneBlue Lance IconLance Cavalry IconCavalry
Base Stats
Lv. 1 HP
19
Atk
28
Spd
12
Def
4
Res
4
Lv. 40 HP
41 (41)
Atk
58 (42)
Spd
42 (42)
Def
37 (37)
Res
17 (17)
Default Skills
Special Skill Icon:-
Attuned Skill Icon:-

Brave Chrom Builds and Best IVs

Brave Chrom is both a fun and powerful unit to use in multiple game modes. His weapon Geirdriful has Special acceleration, is effective against armored foes, grants Special acceleration per hit, and grants stat bonuses during combat based on the number of non-stat bonus or penalty status effects active on him.

He also has a busted assist skill like his other alts; this time, with A Fate Changed!. This skill is an improved Reposition that grants Chrom another action, applies 【Isolation】 to himself, and copies all bonuses on his target and grants them onto himself.

There are quite a lot of bonus effects in the game, and some of them are very powerful when given to Brave Chrom. Some of the most powerful ones include 【Fallen Star】 from Legendary or Summer Claude,【Dominance】 from Hilda (Genealogy) or Bridal Micaiah, and Movement +1 from Yuri, Brave Seliph, or Legendary Sigurd.

With proper teambuilding, Brave Chrom can be a complete menace on the battlefield.

Bridal Larcei

Bridal Larcei Image
FEH Blue StoneBlue Lance IconLance Infantry IconInfantry
Base Stats
Lv. 1 HP
18
Atk
26
Spd
9
Def
11
Res
9
Lv. 40 HP
40 (40)
Atk
61 (45)
Spd
48 (48)
Def
35 (35)
Res
31 (31)
Default Skills
Assist Skill Icon:-
Attuned Skill Icon:-

Bridal Larcei Builds and Best IVs

Bridal Larcei is a speedy Lance Infantry unit that can fulfill all three of offense, defense, and support.

Bridal Larcei's exclusive weapon Brilliant Brident inflicts Spd/Def-7, 【Exposure】, and 【Discord】 on closest foes and any foes within 2 spaces of those foes, providing easy to apply debuffs at the start of each turn.

In combat, Brilliant Brident grants Larcei up to Atk/Spd/Def/Res+14 (based on number of foes within 3 rows or 3 columns), bonus true damage, true damage reduction on foe's first attack, and true damage reduction on foe's Specials equal to 20% of her Spd, and also improves 【Potent Follow X%】 to always apply 100% damage.

Bridal Larcei's exclusive Special skill Crusader's Astra has a low cooldown of 1 after Brilliant Brident's slaying effect and has a built-in piercing effect, neutralizing her foe's percentage-based damage reduction effects.

More importantly, Crusader's Astra grants Special cooldown count-1 to Bridal Larcei before her first attack and before each of her follow-up attacks (including Potent Follow-Up attacks). With Crusader's Astra's 1 cooldown, this effect essentially pre-charges Crusader's Astra, allowing Larcei to trigger it for each of her attacks.

Brave attacks do not count. If Bridal Larcei has an attack twice effect, the cooldown reduction effect triggers on the 1st and 3rd attacks, and the 5th attack if Larcei triggers a Potent Follow-Up attack.

Crusader's Astra also disables her foe's Defensive Specials (such as Pavise) if Crusader's Astra is triggered during a follow-up attack. This effect is what can bust through sturdy tanks, especially Shield Fighter armors which run rampant in today's metagame.

Finally, Crusader's Astra also grants Bridal Larcei 40% damage reduction once per combat if her or her foe has their Special ready or triggered before or during combat. This condition is very easy to activate with the cooldown reduction effect above, making it a reliable source of damage reduction.

Bridal Sharena

Bridal Sharena Image
FEH Blue StoneBlue Lance IconLance Cavalry IconCavalry
Base Stats
Lv. 1 HP
18
Atk
30
Spd
8
Def
6
Res
6
Lv. 40 HP
40 (40)
Atk
60 (44)
Spd
47 (47)
Def
32 (32)
Res
21 (21)
Default Skills
Assist Skill Icon:-
Attuned Skill Icon:-

Bridal Sharena Builds and Best IVs

Bridal Sharena is a fantastic unit that can function well in both phases and generate additional actions in multiple ways.

Bridal Sharena's exclusive C skill Forever Yours is what sets her apart from other units and makes her incredibly unique and powerful. This skill grants 【Canto (Dist, +1; Max 4)】, bonus stats, 40% damage reduction, and a Tempo effect to Sharena during combat, but more importantly, if Bridal Sharena has already acted and an ally within 3 spaces of her enters combat, Forever Yours grants Bridal Sharena an extra action after the ally's combat and re-enables Canto.

Bridal Sharena also has a Duo Skill which is similar to Forever Yours's effect where it grants her another action and re-enables Canto if an ally within 3 spaces acts. This can be activated on-demand simply by pressing the Duo Skill button, giving the player the choice of when to grant Sharena an extra action.

With these two skills, Bridal Sharena can act up to three times in one turn. By inheriting Galeforce onto Bridal Sharena, she can act up to four times in one turn!

Offensively, Bridal Sharena is a great unit as well with United Bouquet granting a visible Atk/Spd+6 bonus and movement+1,, in-combat bonus stats, a Null Follow-Up effect, true damage based on Spd, and HP recovery per attack during combat.

With four movement and up to four actions per turn and multiple instances of 【Canto (Dist, +1; Max 4)】, Bridal Sharena can quickly sweep groups of enemies with ease.

Ferox Marth

Ferox Marth Image
FEH Blue StoneBlue Lance IconLance Infantry IconInfantry
Base Stats
Lv. 1 HP
18
Atk
27
Spd
10
Def
10
Res
9
Lv. 40 HP
40 (40)
Atk
62 (46)
Spd
49 (49)
Def
38 (38)
Res
31 (31)
Default Skills
Special Skill IconGust
Passive Skill C Icon:-
Attuned Skill Icon:-

Ferox Marth Builds and Best IVs

Ferox Marth is a speedy Lance Infantry unit capable of fulfilling both offense and defense and has excellent mobility.

Ferox Marth's Disguise Lance inflicts Spd/Def-7, 【Sabotage】, and 【Panic】on the closest foes to both Marth and the ally, and to foes within 2 spaces of those foes. This effect provides global debuffs on-demand simply by using her assist.

Disguise Lance also comes with the standard modern weapon package of bonus stats, true damage, and true damage reduction, and has a Brave effect on top of it to make her stand out compared to other options.

Ferox Marth's Future Gaze assist is an improved Swap that also grants 【Future Witness】, 【Dodge】, and 【Foe Penalty Doubler】 to allies within 2 spaces of both Marth and the target ally after movement, grants Special cooldown-1 to Marth and those allies, and grants another action to Marth.

Similar to other Lucina alts, having access to a fantastic mobility assist like Future Gaze providing valuable effects that help allies and hinder enemies makes her a great unit to use in all game modes.

Ice Tribe Fjorm

Ice Tribe Fjorm Image
FEH Blue StoneBlue Lance IconLance Armored IconArmored
Base Stats
Lv. 1 HP
21
Atk
31
Spd
8
Def
13
Res
7
Lv. 40 HP
48 (43)
Atk
58 (42)
Spd
47 (47)
Def
35 (35)
Res
40 (40)
Default Skills
Assist Skill Icon:-
Attuned Skill Icon:-

Ice Tribe Fjorm Builds and Best IVs

Ice Tribe Fjorm is arguably the best Far Save tank as of the time of her release.

Her Ice-Crystal Spear grants bonus stats, healing, Null Follow-Up, and ranged Null C-Disrupt, while Dual Ice Mirrors grants Distant Counter, non-piercable damage reduction against ranged attacks, and damage reflection.

She also comes with the valuable Shield Fighter B skill, allowing defensive Specials like Pavise, Aegis, and Ice Tribe Fjorm's Dual Ice Mirrors to trigger twice per activation, and then reduces an additional 7 damage after those triggers.

With her base kit alone, Ice Tribe Fjorm triggers Dual Ice Mirrors on each of her ranged foe's attacks, and each activation reduces incoming damage by 64% plus an additional 7 damage after each attack, and then reflects back all of the damage reduced onto her foe when she attacks.

Ice Tribe Fjorm also has a Duo Skill which creates 【Divine Vein (Ice)】 terrain on her occupied space and all spaces within 2 spaces of her for 2 turns, making it difficult for her foes to approach your team, especially in Summoner Duels where there are limited actions per turn and every action is critical.

Jehanna Ike

Jehanna Ike Image
FEH Blue StoneBlue Lance IconLance Infantry IconInfantry
Base Stats
Lv. 1 HP
19
Atk
28
Spd
8
Def
12
Res
6
Lv. 40 HP
41 (41)
Atk
63 (47)
Spd
47 (47)
Def
36 (36)
Res
28 (28)
Default Skills
Assist Skill Icon:-
Attuned Skill Icon:-

Jehanna Ike Builds and Best IVs

Jehanna Ike is a fast Lance Infantry unit that excels in an Omnitank role.

Jehanna Ike's exclusive weapon Swirling Lance has multiple effects that provide value both for himself and his allies.

At the start of each phase, Swirling Lance grants Ike and his allies Spd/Def+6, 【Null Panic】, and a status that modifies the Spd check for follow-up attacks by requiring foes to have +15 Spd difference in order to generate a follow-up attack.

In combat, Swirling Lance grants Ike bonus stats up to Atk/Spd/Def/Res+14, true damage and true damage reduction equal to 20% of his Spd, and 50% damage reduction piercing.

While the in-combat effects are quite standard for modern weapons, the bonuses granted at each phase are valuable enough to be worth using above other Lance Infantry units.

Jehanna Ike's exclusive Special Aether's Path differs from other Aether variants by boosting damage by 75% of either the foe's Spd of Def (whichever is greater) and restoring 50% of Ike's maximum HP instead of restoring HP based on damage dealt. This difference makes it more reliable than the other Aether variants by setting a clear value for the healing effect.

Aether's Path also has built-in Null Guard and Null C-Disrupt, reduces the effect of 【Deep Wounds】 by 50%, and reduces incoming damage by up to 50% based on current Special cooldown value.

Tea Felix

Tea Felix Image
FEH Blue StoneBlue Lance IconLance Infantry IconInfantry
Base Stats
Lv. 1 HP
19
Atk
28
Spd
9
Def
12
Res
5
Lv. 40 HP
41 (41)
Atk
63 (47)
Spd
48 (48)
Def
38 (38)
Res
24 (24)
Default Skills
Assist Skill Icon:-
Special Skill IconGust
Attuned Skill Icon:-

Tea Felix Builds and Best IVs

Tea Felix is a speedy Lance Infantry unit that can generate multiple extra actions.

Tea Felix's exclusive weapon Teatime Lance accelerates his Special trigger by -2 compared to the normal -1, allowing him to use Specials more often than most other heroes.

At start of turn and after each of Felix's actions, Teatime Lance inflicts Spd/Def-7, 【Sabotage】, and 【Discord】 on closest foes and foes within 2 spaces of those foes.

These effects are great against cleansing effects, as they are applied mid-turn and are not cleansed by start of turn or start of phase cleansing effects which are common in today's metagame.

In combat, if foe's HP ≥ 75% or if number of allies adjacent to Felix is ≤ 1, Teatime Lance grants Felix up to Atk/Spd/Def/Res+14 (based on number of foes within 3 rows or 3 columns) and grants Tea Felix up to +25 bonus true damage and +15 bonus true damage reduction (based on Bonuses on him and Penalties on his foe), and grants him 7 HP post-combat healing.

Tea Felix's exclusive B skill True Lone Wolf has a built-in Phantom Spd effect and grants him extra actions if he hasn't used or been the target of an Assist skill during the current turn. However, it also inflicts 【Isolation】on himself and his Pair Up cohort.

The extra actions are granted:

  • A) If Tea Felix initiates combat
  • B) If Tea Felix takes his action without entering combat

In combat, if Tea Felix's HP ≥ 25% or if Tea Felix has ≤ 1 adjacent to him, True Lone Wolf:

  • inflicts Atk/Spd/Def/Res-5 onto Brave Felix's foe
  • grants Tea Felix bonus true damage equal to 20% of his Spd (including area-of-effect Specials)
  • grants Tea Felix true damage reduction equal to 20% of his Spd (including area-of-effect Specials)
  • if foe's Special triggers, grants Tea Felix additional true damage reduction equal to 20% of his Spd (including area-of-effect Specials)
  • neutralizes Felix's foe's non-Special percentage-based damage reduction effects

True Lone Wolf is similar to Brave Felix's Lone Wolf, making him just as powerful as the unit that once ran the metagame.

Winter Cordelia

Winter Cordelia Image
FEH Blue StoneBlue Lance IconLance Flying IconFlying
Base Stats
Lv. 1 HP
18
Atk
14
Spd
10
Def
7
Res
4
Lv. 40 HP
40 (40)
Atk
44 (44)
Spd
43 (43)
Def
33 (33)
Res
23 (23)
Default Skills
Assist Skill Icon:-
Attuned Skill Icon:-

Winter Cordelia Builds and Best IVs

Winter Cordelia is a Lance flying unit very similar to another top tier unit in the game, Bridal Catria.

Her Inseverable Spear accelerates her Special trigger and grants the Orders buff and 【Dual Strike】 to herself and allies within 2 spaces at the start of each turn.

【Dual Strike】 allows units to attack twice if they are adjacent to another unit with 【Dual Strike】.

This effect is very similar to Bridal Catria's Wedding-Bell Axe. The differences between these two are:

  • Inseverable Spear's 【Dual Strike】 only requires one nearby ally, but the ally has to be adjacent to another ally with 【Dual Strike】.
  • Wedding-Bell Axe's 【Triangle Attack】 requires two allies, but they can be within 2 spaces instead.

Entire team compositions are being built around Bridal Catria, and Winter Cordelia provides similar utility. Team composiitons that prioritize ranged units will most likely prefer Bridal Catria, while melee-heavy teams will prefer Winter Cordelia due to the proximity requirements to trigger brave attacks.

Fallen Dedue

Fallen Dedue Image
FEH Blue StoneBlue Blue BeastBlue Beast Armored IconArmored
Base Stats
Lv. 1 HP
23
Atk
28
Spd
4
Def
10
Res
10
Lv. 40 HP
49 (49)
Atk
63 (49)
Spd
17 (17)
Def
49 (49)
Res
43 (43)
Default Skills
Assist Skill Icon:-
Attuned Skill Icon:-

Fallen Dedue Builds and Best IVs

Fallen Dedue is a Blue Beast Armored unit that can trigger Savior up to four spaces away.

For the True King has built-in Far Save, which protects allies up to 2 spaces away from ranged attacks.

More importantly, For the True King also triggers Savior for a target ally up to 4 spaces away. The target ally is either Dedue's support partner (if present), or the ally with the highest Atk (if no support partner is present).

This effect can be abused by matching the entire team's Atk stats through merges, dragonflowers, and Sacred Seals. If Atk stats are equal, For the True King's 4 space Savior effect will trigger on all of those allies!

It is also worth noting that For the True King's 4 space Savior effect is not restricted to Near or Far Save. Dedue will jump in on any attack, melee or ranged.

For the True King also grants Dedue Atk/Def/Res+5, +7 true damage, 7 true damage reduction on foe's attacks, a Preempt Pulse effect, and a Twin effect, allowing one-time damage reduction effects on Specials to trigger twice.

Hræsvelgr

Hræsvelgr Image
FEH Blue StoneBlue Blue BeastBlue Beast Flying IconFlying
Base Stats
Lv. 1 HP
18
Atk
24
Spd
9
Def
10
Res
8
Lv. 40 HP
40 (40)
Atk
59 (45)
Spd
48 (48)
Def
36 (36)
Res
25 (25)
Default Skills
Assist Skill Icon:-
Attuned Skill Icon:-

Hræsvelgr Builds and Best IVs

Hræsvelgr is an offensive Mythic hero that doubles as a support hybrid.

Hræsvelgr's Quieting Claw inflicts Spd/Def-7, 【Exposure】, and a Null Miracle penalty status to the nearest foes and all foes near those foes at the start of each turn.

In combat, Quieting Claw inflicts up to Atk/Spd/Def-10 on Hræsvelgr's foe based on the number of foes within 2 spaces of the target foe with Bonuses or Penalties on them, grants Hræsvelgr Atk/Spd/Def/Res+5, bonus damage equal to 3x the total number of non-stat Bonuses and Penalties active on foe and any foe within 2 spaces of the target foe, 40% damage reduction, and 50% damage reduction piercing.

Hræsvelgr's exclusive C skill Divine Talon neutralizes any 【Penalty】 effects on Hræsvelgr or allies within 2 spaces of Hræsvelgr (excluding penalties inflicted at the start of the same turn) at the start of each turn, and then deals 1 damage to Hræsvelgr and allies within 2 spaces of Hræsvelgr.

The 【Penalty】 cleansing effect helps remove all sorts of penalties that cripple your team, and then the chip damage effect can be utilized properly by equipping skills that care about units not being at full health such as Escape Route 4.

In combat, Divine Talon grants Hræsvelgr Atk/Spd/Def/Res+5, a Null Follow-Up effect, an offensive Tempo effect, damage reduction equal to 4x the spaces travelled by the initiating unit, and another similar damage reduction effect if the foe triggers an offensive Special.

Winter Eikþyrnir

Winter Eikþyrnir Image
FEH Blue StoneBlue Blue BeastBlue Beast Cavalry IconCavalry
Base Stats
Lv. 1 HP
20
Atk
27
Spd
5
Def
12
Res
6
Lv. 40 HP
46 (46)
Atk
62 (48)
Spd
20 (20)
Def
51 (48)
Res
28 (28)
Default Skills
Assist Skill IconSmite
Special Skill Icon:-
Passive Skill B Icon:-
Attuned Skill Icon:-

Winter Eikþyrnir Builds and Best IVs

Winter Eikþyrnir is a Blue Beast cavalry unit capable of enhancing ally's bonuses.

Winter Eikþyrnir's Delivering Antler grants Atk/Def+6 and 【Bonus Doubler】 to Eikþyrnir and all allies within 2 spaces of Eikþyrnir at the start of each turn.

After start-of-turn skills trigger, if Winter Eikþyrnir is within 2 spaces of an ally and either him or his nearby allies have visible bonuses to Atk/Spd/Def/Res, Delivering Antler increases those bonuses by +3 (capped at +10 total per stat).

In combat, if Winter Eikþyrnir initiates combat or is within 2 spaces of an ally, Delivering Antler inflicts Atk/Def penalties on his foe equal to 6 + 20% of Eikþyrnir's Def, neutralizes his foe's bonuses to Atk/Def, neutralizes penalties to Eikþyrnir's Atk/Def, and grants Eikþyrnir a guaranteed follow-up attack and bonus damage equal to the highest total bonuses among Eikþyrnir and allies within 3 spaces of Eikþyrnir.

Delivering Antler is a great support/offense hybrid weapon, providing mass visible stat bonuses to Winter Eikþyrnir and his allies while also creating a huge swing in Atk/Def between him and his foe in combat.

Winter Alear (M)

Winter Alear (M) Image
FEH Blue StoneBlue Blue Breath IconBlue Breath Infantry IconInfantry
Base Stats
Lv. 1 HP
18
Atk
26
Spd
7
Def
8
Res
6
Lv. 40 HP
40 (40)
Atk
59 (43)
Spd
46 (46)
Def
30 (30)
Res
45 (45)
Default Skills
Assist Skill Icon:-
Attuned Skill Icon:-

Winter Alear (M) Builds and Best IVs

Winter Alear (M) is a high-Res speedy blue manakete excelling at an omnitank role.

Wintery Arts attacks twice, grants 【Divinely Inspiring】 to Alear and nearby allies, inflicts stat penalties onto foe, and grants Alear bonus stats, true damage, and true damage reduction on first attack.

【Divinely Inspiring】 is a new positive status effect that grants the affected unit:

  • Atk/Spd/Def/Res bonuses equal to 3x the number of allies with 【Divinely Inspiring】 within 3 spaces of the affected unit
  • Special cooldown count -X to unit before his/her foe's first attack; X = the number of allies with 【Divinely Inspiring】 within 3 spaces of the affected unit
  • +X HP recovery whenever unit deals damage to his/her foe during combat; X = the number of allies with 【Divinely Inspiring】 within 3 spaces of the affected unit

Stacking multiple allies with the 【Divinely Inspiring】 status condition amplifies their combat prowess, making them even stronger when fighting together.

Winter Alear (M) also comes with an exclusive A skill Emblems' Miracle which has a built-in Distant Counter effect and grants him Atk/Spd/Def/Res+9 and 40% damage reduction on his foe's first attack during combat.

It also grants Alear a Miracle effect if Alear has 3 or more allies nearby and his foe initiates combat, while also fully restoring his HP after combat if he survives. The Miracle and recovery effect is only applied once per map, but it is incredibly effective at keeping Alear healthy and allowing him to survive a critical blow.

Young Corrin (M)

Young Corrin (M) Image
FEH Blue StoneBlue Blue Breath IconBlue Breath Armored IconArmored
Base Stats
Lv. 1 HP
19
Atk
26
Spd
8
Def
5
Res
11
Lv. 40 HP
46 (41)
Atk
59 (43)
Spd
47 (47)
Def
35 (35)
Res
46 (46)
Default Skills
Assist Skill Icon:-
Attuned Skill Icon:-

Young Corrin (M) Builds and Best IVs

Young Corrin (M) is a fast Blue Breath armored unit that has great bulk and high Spd to prevent fast metagame foes from generating follow-up attacks. He separates himself from most of the other modern top tier armored units like Valentine's Rhea and Attuned Hector with his high Spd stat, giving him a niche that warrants his usage over other armored units in certain scenarios.

Young Corrin (M)'s exclusive weapon Duskstone grants 【Draconic Hex】 to Corrin and his nearby allies at the start of each phase and grants Corrin Special cooldown count -1 if his Special is at its maximum value.

In combat, Duskstone inflicts up to Atk/Spd/Def/Res-14 onto Corrin's foe, grants him up to +15 bonus true damage and true damage reduction, and inflicts Special cooldown count +1 to his foe before their first attack, and also before the second strike if they have a brave effect, and grants Corrin Special cooldown count -1 after combat if his Special is at its maximum value.

Young Corrin (M)'s exclusive Special Dragon Fang Fire has a short cooldown of 2 (1 with Duskstone's accelerated trigger) and has a built-in Phantom Res effect.

Dragon Fang Fire also grants Corrin damage reduction based on a Res check and on the type of damage he is receiving:

  • Up to 80% if taking damage from an area-of-effect Special
  • Up to 40% if taking damage from an attack in combat

Dragon Fang Fire also grants Corrin 50% damage reduction piercing and applies 【Divine Vein (Water)】 on the foe's space and nearby spaces.

Höðr

Höðr Image
FEH Blue StoneBlue Blue Bow IconBlue Bow Flying IconFlying
Base Stats
Lv. 1 HP
17
Atk
25
Spd
8
Def
6
Res
10
Lv. 40 HP
39 (39)
Atk
62 (48)
Spd
32 (32)
Def
21 (21)
Res
49 (49)
Default Skills
Assist Skill Icon:-
Attuned Skill Icon:-

Höðr Builds and Best IVs

Höðr is a Blue Bow Defense Mythic hero that destroys Safety Fence (O) and provides long-distance support.

Höðr's exclusive weapon Dusk Rifle grants Res+6, 【Bonus Doubler】, and a 50% damage reduction piercing effect to Höðr and allies within 2 spaces at the start of both player and enemy phase.

After start-of-turn effects trigger on enemy phase, Dusk Rifle converts stat penalties into stat bonuses and cleanses two 【Penalty】 effects from Höðr and all allies within 2 spaces.

In combat, Dusk Rifle grants Höðr up to Atk/Spd/Def/Res+14 (based on 5 + number of allies within 3 rows or 3 columns x 3), bonus true damage equal to 20% of Höðr's Res, a guaranteed follow-up attack, and a Preempt Pulse effect.

Dusk Rifle is a fantastic support weapon, providing bonuses and cleansing penalties away while also giving Höðr decent combat potential.

Höðr's exclusive C skill Truth Keeper destroys the foe's Safety Fence (O) after the first combat on the current map, whether Höðr herself or her allies are involved in that combat.

This effect is a direct counter to the current Aether Raids Offense metagame of abusing Safety Fence (O) by defeating key enemies and then retreating back to the range of Safety Fence (O) to prevent the Defense from acting.

Truth Keeper also grants all allies within 3 rows or 3 columns centered on Höðr Atk/Res+5, +7 true damage reduction on foe's first attack, and 7 HP post-combat healing. This effect has a long range and allows Höðr to support her allies even from across the map.

In combat, Truth Keeper grants Höðr Atk/Res+5, up to +15 bonus true damage, +7 true damage reduction on all of her foe's attacks, up to Special cooldown count -2 before her first attack, and 7 HP post-combat healing.

Truth Keeper is a powerful C skill that provides valuable support and counters the Aether Raids Offense metagame, making Höðr a fantastic hero to field on Defense teams while retaining utility in other game modes.

Athos

Athos Image
FEH Blue StoneBlue Blue Tome IconBlue Tome Infantry IconInfantry
Base Stats
Lv. 1 HP
18
Atk
28
Spd
3
Def
8
Res
10
Lv. 40 HP
40 (40)
Atk
73 (49)
Spd
18 (18)
Def
42 (32)
Res
59 (49)
Default Skills
Assist Skill Icon:-
Attuned Skill Icon:-

Athos Builds and Best IVs

Athos is a support Defense Mythic that unlocks the Reinforcement slot.

Athos's exclusive weapon Blessed Aureola grants effective damage against magic foes, bonus true damage and true damage reduction equal to 20% of Athos's Res, and a Preempt Pulse effect. It also grants a Vantage effect if Athos is facing a magic foe.

Blessed Aureola also grants allies within 3 rows and 3 columns Atk/Def/Res+5, a Preempt Pulse effect if that ally has an offensive Special equipped, and another Preempt Pulse effect if that ally also cannot attack twice or perform a follow-up attack.

Blessed Aureola is a fantastic support weapon, granting Preempt Pulse effects to allies in a wide area and increasing offensive pressure indirectly through faster Special activations.

Athos's exclusive A skill Beyond Reason grants him a flat Atk/Def/Res+10 base stat increase and grants bonus in-combat Atk/Def/Res based on twice the number of 【Penalty】 effects active on the target foe and foes within 3 rows and 3 columns of that foe and twice Athos's current stat penalties.

This is a buffed Unity effect that also grants Athos both base and in-combat stats and also grants other effects.

Beyond Reason also neutralizes the foe's Atk/Res bonuses and grants Athos bonus 40% or 80% damage reduction and 7 HP post-combat healing.

Beyond Reason takes advantage of stat penalties which are very common in today's competitive metagame as well as provides bonus stats and other in-combat effects that are all tied into one A skill, making it a worthwhile skill to equip.

Emblem Celica

Emblem Celica Image
FEH Blue StoneBlue Blue Tome IconBlue Tome Infantry IconInfantry
Base Stats
Lv. 1 HP
19
Atk
29
Spd
21
Def
0
Res
-3
Lv. 40 HP
45 (45)
Atk
68 (46)
Spd
54 (46)
Def
13 (21)
Res
16 (24)
Default Skills
Assist Skill Icon:-
Attuned Skill Icon:-

Emblem Celica Builds and Best IVs

Emblem Celica is a hard hitting glass cannon unit that can immediately warp to nearby foes and defeat them in combat.

Warp Ragnarok allows Emblem Celica to warp to any space within 2 spaces of any foe within 6 spaces of Emblem Celica, extending her threat range massively and allowing her to initiate combat against her foes before they can even reach her.

Paired with Caring Magic's Special skipping and Desperation effects, Emblem Celica can attack her foes consecutively and trigger Warp Ragnarok with each attack unless the foe has a Scowl effect. Landing two Specials in a row will defeat most enemies and ensure that Emblem Celica is victorious in combat.

New Year Seiðr

New Year Seiðr Image
FEH Blue StoneBlue Blue Tome IconBlue Tome Flying IconFlying
Base Stats
Lv. 1 HP
18
Atk
22
Spd
7
Def
4
Res
13
Lv. 40 HP
40 (40)
Atk
61 (47)
Spd
29 (29)
Def
17 (17)
Res
46 (46)
Default Skills
Assist Skill Icon:-
Special Skill IconIceberg
Attuned Skill Icon:-

New Year Seiðr Builds and Best IVs

New Year Seiðr is a mobile Blue Mage that can fulfill both an offensive and a support role at the same time.

Her exclusive C skill Future-Sighted ends the action of the nearest foe in cardinal directions that aren't inflicted by 【Time's Grip】 upon winning a Res check after foe's start-of-turn skills trigger. This effect is available on every turn and not just on odd-numbered turns like her base version's Future-Focused, but is restricted to having her foes not be affected by 【Time's Grip】.

In combat, New Year Seiðr can utilize her exclusive tome Goddess Temari which grants bonus stats in-combat, and the following effects based on turn count: Canto, bonus true damage based on highest total bonuses among unit and nearby allies, and a brave effect.

Goddess Temari also grants New Year Seiðr and her nearby allies a visible Atk/Res+6 bonus and a status effect that denies foe's follow-up attacks at the start of each turn. This effect can buff up both herself and her allies, improving their survivability and damage output.

Summer Hapi

Summer Hapi Image
FEH Blue StoneBlue Blue Tome IconBlue Tome Flying IconFlying
Base Stats
Lv. 1 HP
21
Atk
23
Spd
11
Def
4
Res
6
Lv. 40 HP
45 (45)
Atk
70 (48)
Spd
54 (46)
Def
9 (17)
Res
20 (28)
Default Skills
Assist Skill Icon:-
Attuned Skill Icon:-

Summer Hapi Builds and Best IVs

Summer Hapi is a Blue Tome Flier that can provide immense mobility for her team.

Summer Hapi's exclusive weapon Summer Chilling deals effective damage against dragon and beast foes, granting bonus damage and allowing Hapi to heavily dent and/or outright defeat them quickly with each attack.

Summer Chilling also allows all allies within 2 spaces, and all dragon and beast allies within 6 spaces, to warp to a space within 2 spaces of Hapi. This modified warping effect is useful for all heroes while granting a significant bonus for dragon and beast allies.

Additionally, dragon and beast allies within 6 spaces of Hapi can warp to a space within 2 spaces of Hapi during Canto, even if that movement exceeds the Canto distance limit. This effect is similar to Legendary Sakura's Salvage Staff, which is a staple in competitive play.

At the start of each turn, Summer Chilling grants Hapi up to Special cooldown count -2 (based on number of allies within 2 spaces), Atk/Spd+6, 【Treachery】, and neutralizes foe's bonuses during combat to Hapi and allies within 2 spaces, and 【Canto (1)】 to dragon and beast allies within 2 spaces of Hapi.

In combat, Summer Chilling grants Hapi bonus Atk/Spd equal to 6 + 20% of her Spd, bonus true damage equal to 20% of her Spd (including area-of-effect Specials), and a Desperation effect.

Summer Chilling is a fantastic weapon, granting multiple effects to Summer Hapi and her allies, the most important of which is the modified warping effect. Field dragon and beast units alongside Hapi to maximize these effects!

Summer Hapi also has a Duo Skill that grants her Special cooldown count -1, +1 movement, and 【Incited】 upon use.

These effects are key when initiating the offense, as it pre-charges Hapi's area-of-effect Special and extends her threat range.

Young Robin (F)

Young Robin (F) Image
FEH Blue StoneBlue Blue Tome IconBlue Tome Infantry IconInfantry
Base Stats
Lv. 1 HP
18
Atk
26
Spd
7
Def
8
Res
7
Lv. 40 HP
40 (40)
Atk
59 (45)
Spd
46 (46)
Def
30 (30)
Res
22 (22)
Default Skills
Special Skill IconFlare
Attuned Skill Icon:-

Young Robin (F) Builds and Best IVs

Young Robin (F) is a versatile Blue Tome infantry unit that functions as both an offensive unit and a support.

Whenever Robin uses or is the target of a Rally or movement assist, her weapon Draconic Pacts grants Special cooldown count -1 to Robin and inflicts 【Hush Spectrum】 on all foes within 3 rows or 3 columns centered on Robin.

【Hush Spectrum】 inflicts Atk/Spd/Def/Res-5 on the affected unit and also inflicts them with a Scowl effect, de-pulsing their Specials before their first attack in combat. It also grants Special cooldown count -1 to their foe if the affected unit has an accelerated Special trigger and their foe has an offensive Special skill equipped.

Additionally, whenever Robin uses or is the target of a Rally or movement assist after Robin has already acted this turn, Draconic Pacts grants Robin an extra action (once per turn). This effect allows Robin to fulfill both offense and support roles at the same time.

She also has an all-around exclusive A skill in Fell Wyrmscale that provides a little bit of everything, and a Duo Skill that grants 【Rally Spectrum】 and 【Dual Strike】 to herself and all allies within 7 rows and 7 columns; essentially a map-wide effect if used correctly.

Tier Lists by Color - Related Links

Fire Emblem Heroes Tier List - All Heroes

Return to the FEH Tier List

▶︎Fire Emblem Heroes Tier List

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Green HeroesGreen Heroes Colorless HeroesColorless Heroes

Comment

3 Anonymous Anonymous 4 months

I'm not sure if Freyr should be that high nowadays

2 Anonymous Anonymous 9 months

Why is W!Edel 4th There are better meta characters that can go in her spit like W!M!Alear, V!Claude and Athos

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