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This is a tier list of the best blue units in Fire Emblem Heroes (FEH). Every hero listed on this page is a top tier hero, so if you are curious about which blue heroes to use, or who is the strongest blue unit, please read on.
List of Contents
Tier Lists by Color | |||
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Red Heroes |
Blue Heroes |
Green Heroes |
Colorless Heroes |
Tier Lists | ||
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Hero Tier List | Reroll Tier List | Skill Tier List |
Source Heroes | Weapon Refinery | Unlock Potential |
Rank | Hero | Rating |
---|---|---|
1st | Winter Edelgard | 9.9/10 |
2nd | Summer Thórr | 9.5/10 |
3rd | Brave Chrom | 9.5/10 |
4th | Young Robin (F) | 9.5/10 |
5th | Ascended Idunn | 9.5/10 |
Runners-Up | 9.5/10 |
Blue | Lance | Armored | |||
Base Stats | |||||
Lv. 1 | HP 20 |
Atk 24 |
Spd 4 |
Def 14 |
Res 14 |
Lv. 40 | HP 46 (46) |
Atk 63 (47) |
Spd 17 (17) |
Def 47 (47) |
Res 44 (44) |
Default Skills | |||||
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Winter Edelgard Builds and Best IVs
Winter Edelgard follows the footsteps of Summer Edelgard as one of the best player phase units in the entire game.
Her exclusive weapon Black Yule Lance creates up to 10 【Divine Vein (Flame)】 tiles after combat, pre-charges her Special skill by up to -3 cooldown, cuts foe's damage reduction by up to 100%, and neutralizes foe's non-Special Miracle effects.
Special skipping is a powerful mechanic allowing units to immediately trigger their Special skills with ease, bypassing Guard effects completely. Winter Edelgard abuses this very well when combined with Raging Tempest's extra action, ensuring she triggers her Special immediately, whether it's a damaging Special like Armored Blaze, or even Galeforce to generate a third action on the same turn.
Speaking of Raging Tempest, Winter Edelgard's exclusive B skill grants her +1 movement and 【Charge】 at the start of turn, providing multiple avenues of mobility that allow her to march towards her foes and lay waste to them.
In combat, Raging Tempest inflicts Atk/Def-5 on Edelgard's foe and grants Edelgard bonus damage equal to 15% of her Atk and an extra action if Edelgard initiated combat. Extra actions lead to another round of Special skipping and more 【Divine Vein (Flame)】 tiles to turn the battlefield into the user's favor.
Blue | Blue Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 27 |
Spd 3 |
Def 6 |
Res 8 |
Lv. 40 | HP 40 (40) |
Atk 57 (43) |
Spd 16 (16) |
Def 30 (30) |
Res 38 (38) |
Default Skills | |||||
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Summer Thórr Builds and Best IVs
Summer Thórr is a fantastic support unit that does everything you would need to ensure your primary units succeed in battle.
Her Divine Whimsy applies 【Exposure】 and 【Stall】 onto multiple foes at any distance. Stall neuters enemies with increased movement such as Yuri, Fallen Edelgard, and Legendary Sigurd (and his allies buffed by Holy-Knight Aura). These units are top tier due to their movement effects, and Summer Thórr deals with all of them.
Exposure debuffs enemies by making them take an additional 10 damage from every attack they receive. This is primarily targeted at Savior armors, allowing Thórr's allies to bust through and defeat them.
Divine Whimsy also makes Summer Thórr a formidable offensive unit herself. It grants an accelerated Special, Atk+6 to Thórr, and Atk-6 onto her foes.
Summer Thórr also carries the powerful support skill Worldbreaker just like her original Mythic counterpart.
If all of these aren't enough, Summer Thórr's also has a Duo Skill. It applies 【Gravity】 onto foes in cardinal directions and neutralizes all bonuses on foes within 5 rows or columns centered on Thórr. This effect isn't limited to stat bonuses; it also neutralizes other bonuses like Triangle Attack, Formation/Orders bonuses, and many more!
All of these effects make Summer Thórr a top tier unit, and one of the very best supports in the game.
Blue | Lance | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 28 |
Spd 12 |
Def 4 |
Res 4 |
Lv. 40 | HP 41 (41) |
Atk 58 (42) |
Spd 42 (42) |
Def 37 (37) |
Res 17 (17) |
Default Skills | |||||
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Brave Chrom Builds and Best IVs
Brave Chrom is both a fun and powerful unit to use in multiple game modes. His weapon Geirdriful has Special acceleration, is effective against armored foes, grants Special acceleration per hit, and grants stat bonuses during combat based on the number of non-stat bonus or penalty status effects active on him.
He also has a busted assist skill like his other alts; this time, with A Fate Changed!. This skill is an improved Reposition that grants Chrom another action, applies 【Isolation】 to himself, and copies all bonuses on his target and grants them onto himself.
There are quite a lot of bonus effects in the game, and some of them are very powerful when given to Brave Chrom. Some of the most powerful ones include 【Fallen Star】 from Legendary or Summer Claude,【Dominance】 from Hilda (Genealogy) or Bridal Micaiah, and Movement +1 from Yuri, Brave Seliph, or Legendary Sigurd.
With proper teambuilding, Brave Chrom can be a complete menace on the battlefield.
Blue | Blue Tome | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 26 |
Spd 7 |
Def 8 |
Res 7 |
Lv. 40 | HP 40 (40) |
Atk 59 (45) |
Spd 46 (46) |
Def 30 (30) |
Res 22 (22) |
Default Skills | |||||
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Flare
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Young Robin (F) Builds and Best IVs
Young Robin (F) is a versatile Blue Tome infantry unit that functions as both an offensive unit and a support.
Whenever Robin uses or is the target of a Rally or movement assist, her weapon Draconic Pacts grants Special cooldown count -1 to Robin and inflicts 【Hush Spectrum】 on all foes within 3 rows or 3 columns centered on Robin.
【Hush Spectrum】 inflicts Atk/Spd/Def/Res-5 on the affected unit and also inflicts them with a Scowl effect, de-pulsing their Specials before their first attack in combat. It also grants Special cooldown count -1 to their foe if the affected unit has an accelerated Special trigger and their foe has an offensive Special skill equipped.
Additionally, whenever Robin uses or is the target of a Rally or movement assist after Robin has already acted this turn, Draconic Pacts grants Robin an extra action (once per turn). This effect allows Robin to fulfill both offense and support roles at the same time.
She also has an all-around exclusive A skill in Fell Wyrmscale that provides a little bit of everything, and a Duo Skill that grants 【Rally Spectrum】 and 【Dual Strike】 to herself and all allies within 7 rows and 7 columns; essentially a map-wide effect if used correctly.
Blue | Blue Breath | Armored | |||
Base Stats | |||||
Lv. 1 | HP 15 |
Atk 26 |
Spd 7 |
Def 10 |
Res 8 |
Lv. 40 | HP 45 (45) |
Atk 59 (43) |
Spd 26 (26) |
Def 43 (43) |
Res 38 (38) |
Default Skills | |||||
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Bonfire
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Ascended Idunn Builds and Best IVs
Ascended Idunn can be summarized by the simple phrase Magic Brave Hector
, mostly due to their similar color, movement, and weapon effects.
Similar to Brave Hector's refined Maltet, Ascended Idunn's Dew Dragonstone has the following effects:
One notable effect that is present on refined Maltet but absent on Dew Dragonstone is the guaranteed follow-up attack. However, this effect is present on Ascended Idunn's B skill, Wily Fighter 3.
Dew Dragonstone also has effects that are not given by refined Maltet. It is effective against armored foes, and it applies magic damage to melee foes and adaptive damage to ranged foes.
For further comparison, Ascended Idunn has a better stat spread than Brave Hector, but is weak to dragon-effective weapons.
As a dragon unit, Ascended Idunn is unaffected by Windsweep 3 which is common in high level play due to the prevalence of poweful Sword, Lance, and Axe armored units with Save skills.
Blue | Lance | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 28 |
Spd 8 |
Def 8 |
Res 10 |
Lv. 40 | HP 40 (40) |
Atk 58 (42) |
Spd 47 (47) |
Def 30 (30) |
Res 34 (34) |
Default Skills | |||||
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Luna
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Attuned Caeda Builds and Best IVs
Attuned Caeda is a Lance Infantry unit that functions as a typical Omnitank unit with distinct advantages over the other options for this role.
Her Pure-Wing Spear grants Atk/Spd+6 and a Warping status effect to herself and nearby allies at the start of each turn. This effect is similar to Atk/Spd Oath 4, except it is granted to multiple units instead of just one unit. Having this effect built into the weapon makes Attuned Caeda one of the best support units in the game, freeing up C slots for heroes that otherwise would've equipped Atk/Spd Oath 4 for the self-bonus and Warp effects.
In combat, Pure-Wing Spear deals effective damage against armored and cavalry foes, grants bonus Atk/Spd/Def/Res to Caeda based on the number of nearby allies, grants a 50% damage reduction piercing effect, grants 30% damage reduction to Caeda, and heals 7-14 HP to Caeda for each of her attacks depending on the movement type of the foe.
What sets Attuned Caeda apart from other high Spd Lance units is her exclusive B skill, Believe in Love?. It has a Phantom Spd effect which treats her Spd as if it was 7 higher, allowing her to win Spd checks easily. It also has a Unity effect which grants Caeda a lot of bonus stats depending on the stat penalties applied to her, essentially reversing her stat penalties.
In combat, Believe in Love? inflicts Atk/Spd/Def-5 onto Caeda's foe and grants Caeda Spd-based damage reduction (up to 50%) on attacks and Specials.
More importantly, Believe in Love? reduces damage dealt to Attuned Caeda based on the amount of total bonuses among Caeda and nearby allies if against an armored or cavalry foe, and grants her damage reduction equal to 40% of that amount on her foe's first attack if against an infantry or flying foe. This effect in particular makes her a hard counter against armored and cavalry foes, protecting Caeda by granting her flat damage reduction. Assuming all of her base kit's bonuses are applied, this reduces the damage she takes by at least 24 for every attack she takes, making her an incredibly tanky unit.
Blue | Lance | Armored | |||
Base Stats | |||||
Lv. 1 | HP 24 |
Atk 27 |
Spd 5 |
Def 9 |
Res 6 |
Lv. 40 | HP 48 (48) |
Atk 53 (37) |
Spd 22 (22) |
Def 39 (39) |
Res 28 (28) |
Default Skills | |||||
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Maltet
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Ignis
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Brave Hector Builds and Best IVs
Brave Hector is an armored unit whose exclusive weapon Maltet allows him to counterattack ranged attacks. On top of his extremely high resilience, Hector gains guaranteed follow-up attacks regardless of who attacks first. This makes him work fantastically both defensively and offensively.
Brave Hector received a very powerful special refinement effect for his Maltet. The special effect refine removes his armor weakness, gives him an accelerated Special trigger, neutralizes penalties afflicted on him, makes a guaranteed follow-up attack on enemy phase, inflicts an Atk/Def-6 penalty on his foe, and prevents his foe from making a follow-up attack.
This special refine significantly improves his enemy phase prowess, and players have caught on by inheriting Savior skills onto Hector's C slot and use him as a tank to soak up hits and protect his team. Savior builds can be offensive, with Special Fighter 3 and Bonfire, or defensive, with Hardy Fighter 3 and a damage reduction Special like Pavise or Aegis.
What makes Brave Hector devastating is that there are very few catch-all answers that deal with all of his builds. Heavy nukers die in one hit from his Bonfire, and investing into bulk can lead to him soaking damage indefinitely with Hardy Fighter.
Blue | Lance | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 26 |
Spd 8 |
Def 10 |
Res 6 |
Lv. 40 | HP 41 (41) |
Atk 56 (40) |
Spd 36 (36) |
Def 40 (40) |
Res 19 (19) |
Default Skills | |||||
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Noontime
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Brave Dimitri Builds and Best IVs
Brave Dimitri received a very powerful refine for his Moon Gradivus which gives Spd/Def/Res buffs, true damage and true damage reduction equal to 20% of Brave Dimitri's Def, a Def-5 penalty onto the foe, and bonus neutralization.
True damage reduction is a very powerful effect only present on Askr, Spring Maria, and Haar through his weapon refine (as of September 8, 2022). It turns Brave Dimitri into a very sturdy wall, capable of tanking even most Green mages which have color advantage over Brave Dimitri and attack his pitiful Res stat.
Blue | Lance | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 15 |
Atk 31 |
Spd 13 |
Def 7 |
Res 6 |
Lv. 40 | HP 37 (37) |
Atk 57 (41) |
Spd 46 (46) |
Def 46 (46) |
Res 23 (23) |
Default Skills | |||||
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Spurn 4
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Halloween Timerra Builds and Best IVs
Halloween Timerra is another speedy Lance Infantry unit that excels in an omnitank role.
Her base 46 Spd and 46 Def together with her defensive kit make Timerra very difficult to bring down. Her weapon, Inspirited Spear, inflicts 【Guard】 on all foes within 3 rows or 3 columns centered on Timerra, and if those foes have an non-AoE offensive Special with current cooldown count 1 or less and have less Def than Timerra, Inspirited Spear also inflicts Special cooldown count +1 on those foes. This effect heavily influences her foe's Special triggers, and can make them unable to trigger Specials altogether!
In combat, Inspirited Spear grants Halloween Timerra Atk/Spd/Def/Res+5 and inflicts Atk/Spd/Def-X onto her foe, where X is 15% of Timerra's Def. Inspirited Spear also deals bonus damage equal to 40% of Timerra's Def whenever her Special triggers, and then heals Timerra 7 HP after combat.
All of these effects improve her overall bulk, and her stat spread is tailored to her role as well.
Blue | Lance | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 30 |
Spd 7 |
Def 6 |
Res 3 |
Lv. 40 | HP 40 (40) |
Atk 60 (44) |
Spd 46 (46) |
Def 41 (41) |
Res 27 (27) |
Default Skills | |||||
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Bonfire
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Mozu is a Lance Infantry unit tailored for an omnitank role.
Mozu's exclusive weapon Forager Naginata grants Def/Res+6 and bonus Special cooldown charges per attack to herself and her nearby allies at the start of each turn.
In combat, Forager Naginata grants Mozu Atk/Spd/Def/Res+5 and additional Atk/Spd/Def/Res+X bonus based on number of allies within 3 spaces (X = 3 for each ally, +1, up to a max of +10), or, if any space within Mozu has either a Divine Vein effect or a forest tile, X is automatically 10.
More importantly, Forager Naginata grants Mozu true damage reduction equal to X on her foe's first attack and restores X HP for each of Mozu's attacks.
The true damage reduction effect is not hindered by effects that reduce percentage-based damage reduction, making Mozu a deceptively bulky unit. Together with the sustain from her attacks, Mozu can withstand several attacks each turn.
Blue | Blue Beast | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 17 |
Atk 30 |
Spd 3 |
Def 8 |
Res 7 |
Lv. 40 | HP 41 (41) |
Atk 60 (46) |
Spd 16 (16) |
Def 41 (41) |
Res 35 (35) |
Default Skills | |||||
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Ignis
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Freyr's exclusive C skill Dream Deliverer is the main reason why he is on this list.
Dream Deliverer neutralizes all 【Penalty】 effects on himself and all allies within 2 spaces of Freyr at the start of each player phase and enemy phase.
This effect in particular is a direct counter to Elimine's Staff of the Saint, as it cleanses off 【False Start】 on himself and nearby allies, while also being immune to 【False Start】 itself as the effect triggers at start of player phase or enemy phase and not at start of turn.
Defense teams that were shut down by Elimine have been revived by Freyr's presence. Catria Ball teams in particular will re-emerge as the top threatening Defense in Anima season once again.
Freyr can also be fielded to counter Embla's Severance effects during Chaos season, removing 【Undefended】 and 【Feud】 from Freyr and nearby allies. This allows Savior skills to trigger once again.
Blue | Blue Beast | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 25 |
Spd 7 |
Def 12 |
Res 4 |
Lv. 40 | HP 40 (40) |
Atk 58 (44) |
Spd 46 (46) |
Def 34 (34) |
Res 21 (21) |
Default Skills | |||||
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Luna
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Ratatoskr's position on this list is mainly tied to her exclusive C skill, Mending Heart.
It applies 【Divine Vein (Green)】 to terrain up to two spaces away after each of her actions and after she uses Canto. This modified terrain prevents foes from warping to affected tiles and slows down their Special cooldown charges during combat.
A decent amount of metagame units abuse warping to great effect, such as 【Charge】users like Winter Edelgard and Legendary Hinoka, Rearmed Tana with her Soaring Wings, Orders buff providers like Bridal Catria, Winter Cordelia, and Attuned Peony, flying units equipping Guidance 4 and Soaring Guidance, and many more.
Ratatoskr shuts all of that down as long as she can apply 【Divine Vein (Green)】 to relevant terrain, forcing her foes to use their natural movement instead. Utilizing this effect prevents foes from warping forward to advance, allowing the player to pick off the enemies with ease instead of losing units to surprise attacks.
Blue | Blue Breath | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 19 |
Spd 10 |
Def 6 |
Res 11 |
Lv. 40 | HP 45 (45) |
Atk 43 (27) |
Spd 40 (40) |
Def 23 (23) |
Res 39 (36) |
Default Skills | |||||
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Fallen Ninian Builds and Best IVs
Fallen Ninian is an amazing support hero that can assist her team very well with multiple effects.
Her Enveloping Breath debuffs foes in cardinal directions of herself and her target ally with Atk/Res-7 and a 【Guard】 effect. It also grants her Spd/Res+6 during combat, improving her survivability by a significant amount.
Her exclusive assist Call to Flame refreshes an ally's turn and grants them Atk+6 and Special cooldown charges per attack. Additionally, if the target ally is a dragon unit, they will also receive +1 movement for that turn.
Even if she isn't refreshing dragon allies, Call to Flame is a very powerful skill. Refreshing an ally's turn is already good enough to be used in multiple game modes; granting bonus Atk and Special acceleration on top of that pushes Fallen Ninian over the top as one of the best support units in the game.
Her statline is also geared towards being a support hero. Her very high HP stat along with B Duel Infantry 4 in her base kit allows her to run HP-based skills like Odd Pulse Tie 3 or Sudden Panic 3. Her abysmal Atk stat is almost always irrelevant as she will be using Call to Flame more often than attacking.
Blue | Blue Breath | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 16 |
Atk 28 |
Spd 12 |
Def 3 |
Res 4 |
Lv. 40 | HP 40 (40) |
Atk 58 (42) |
Spd 45 (45) |
Def 36 (36) |
Res 30 (30) |
Default Skills | |||||
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Halloween Corrin (F) Builds and Best IVs
Halloween Corrin (F) is an incredibly fast unit, holding the highest base Spd in the game (as of October 2022) at base 45. She also has very high Atk at base 42, and above average bulk with 40/36/30. With her speed, defenses, and skillset, she is a deceptively bulky unit that can withstand most attacks in the metagame.
To emphasize her bulk, her Moonlight Stone is an incredible defensive weapon that can pre-charge defensive Specials, accelerates her Special charges, inflicts Guard onto her foe during combat, grants Atk/Spd/Def/Res+5 during combat, and reduces damage dealt to her by 8.
She also has Negating Fang, like her Legendary counterpart which reduces damage dealt by her foe's attack by 30%, and then boosts her next attack by 30% of her Atk.
Defensive builds will almost always opt for the Distant Counter (D) Sacred Seal, while offensive builds will opt for either an Atk/Spd boosting Sacred Seal like Atk/Spd Solo 3, or the Null Follow-Up 3 Sacred Seal.
Halloween Corrin (F) is a versatile unit that can fulfill many roles depending on team needs. Building a unit as a catch-all answer to Legendary Corrin (F) is difficult as both builds have different methods of addressing them.
Blue | Blue Breath | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 26 |
Spd 7 |
Def 5 |
Res 16 |
Lv. 40 | HP 37 (37) |
Atk 59 (43) |
Spd 46 (46) |
Def 27 (27) |
Res 40 (40) |
Default Skills | |||||
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Mythic Lumera Builds and Best IVs
Mythic Lumera is an incredibly sturdy Blue Dragon capable of withstanding multiple enemy attacks while also providing ample team support.
Her exclusive C skill Dragon Monarch applies 【Divine Vein (Stone)】 terrain to spaces within 5 rows and 5 columns centered on Lumera after each of her actions.
Dragon Monarch also grants Atk/Spd/Def/Res+4 to herself and all allies within 5 rows and 5 columns centered on Lumera and neutralizes effects that slow down their Special cooldown charges in combat.
The defensive terrain is created in a large area and the range on her in-combat support is quite large, making Mythic Lumera an excellent support hero.
In combat, Dragon Monarch also grants Mythic Lumera 30% damage reduction on all of her foe's attacks, without the requirement of winning any stat checks.
Lumera's exclusive dragonstone Monarch's Stone grants Atk/Spd/Def/Res bonuses in combat based on her foe's Atk (up to +14 bonus), deals bonus damage based on 20% of her Spd, grants 40% damage reduction on her foe's first attack, and slows down her foe's Special cooldown charges in combat.
This weapon's effects are good on both player and enemy phases, making Mythic Lumera a strong mixed phase hero. She especially excels during enemy phase when Monarch's Stone's effects are combined with Dragon Monarch's effects, ensuring that Mythic Lumera is sturdy enough to survive multiple engagements.
Blue | Blue Bow | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 17 |
Atk 26 |
Spd 7 |
Def 12 |
Res 3 |
Lv. 40 | HP 41 (41) |
Atk 59 (42) |
Spd 26 (26) |
Def 34 (34) |
Res 25 (25) |
Default Skills | |||||
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Legendary Chrom Builds and Best IVs
Legendary Chrom is a horrible sight to see in the Arena. When he is in the opposing team, you are most likely to see one of your units taken out by him. He boasts a high Atk stat and armor-effectiveness with his weapon. He can be built multiple ways, ranging from offensive, speedy, or even bulky.
What makes him unique is his assist skill, To Change Fate!, which is a movement-assist skill that he can use to reposition his allies, but at the same time it also allows him to attack after using it. This ensures his presence in the battlefield is well-felt by both enemies and allies alike.
Blue | Blue Bow | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 25 |
Spd 7 |
Def 7 |
Res 10 |
Lv. 40 | HP 40 (40) |
Atk 60 (46) |
Spd 46 (46) |
Def 24 (24) |
Res 32 (32) |
Default Skills | |||||
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Nabata Igrene Builds and Best IVs
Nabata Igrene is an offensive Blue Bow cavalry hero that also doubles as a decent support hero.
Her exclusive weapon Sandglass Bow grants her Special cooldown count -2 at the start of turn 1, and grants a terrain neutralization effect and +1 movement to herself and nearby Infantry and Armored allies at the start of each turn.
In combat, Sandglass Bow grants Nabata Igrene Atk/Spd+6, bonus damage equal to 15% of her Atk, and if her Special triggers, grants additional bonus damage based on her Spd and her maximum Special cooldown count value.
This powerful weapon provides valuable bonuses to herself and her allies and has enough power to heavily dent or even defeat her enemies in combat.
Nabata Igrene also has a Harmonized Skill which grants 【Resonance: Blades】, 【Treachery】, and 【Desperation】 to herself and all allies from both The Binding Blade and The Blazing Blade titles once activated. These status effects are all quite good and aid her team during critical turns.
Blue | Blue Bow | Flying | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 22 |
Spd -4 |
Def 14 |
Res 10 |
Lv. 40 | HP 40 (40) |
Atk 52 (44) |
Spd 11 (19) |
Def 42 (37) |
Res 43 (38) |
Default Skills | |||||
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Moonbow
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Ninja Laegjarn Builds and Best IVs
Ninja Laegjarn is a bulky ninja unit that attacks twice on both phases. Her Flamefrost Bow, in addition to attacking twice, trades Spd for bulk and boosts Ninja Laegjarn's Atk/Def/Res dependent on bonuses of foes or nearby allies.
Like her predecessors Ninja Lyn and Ninja Corrin (F), she has a Duo Skill which grants her an extra action. This can be used offensively to defeat another unit, or defensively to retreat to safety.
Ninja Lyn and Ninja Corrin (F) are absolute top tier units due to their high Atk/Spd stats and extra actions, but Ninja Laegjarn's low Spd prevents her from quad attacking her foes. For this reason, we have her ranked just a bit lower than Lyn and Corrin.
Blue | Blue Dagger | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 21 |
Spd 16 |
Def 7 |
Res 3 |
Lv. 40 | HP 40 (40) |
Atk 51 (43) |
Spd 49 (44) |
Def 31 (31) |
Res 25 (25) |
Default Skills | |||||
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Glimmer
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Legendary Shez (F) Builds and Best IVs
Legendary Shez (F) is an amazing offensive unit capable of cutting down through most enemies.
Her Asura Blades grants Spd+5, allows her to attack twice in combat, neutralizes her penalties, and grants Special cooldown charges per attack upon winning a Spd check.
Brave weapons typically have stat penalties attached to them, but Asura Blades instead provides stat bonuses on top of all these other effects that simply enhance the weapon's strength.
Her key and most important skill, Swift Slice, grants Shez Atk/Spd/Def/Res+8 whenever she is initiating combat or is within 2 spaces of an ally. More importantly, it grants effective damage against all weapon types upon winning a conditional Spd check depending on her opponent whenever she initiates combat:
Sources that nullify effective damage are usually tied to movement types, such as Iote's Shield, Brave Hector's refined Maltet, and so on. Asura Blades plus Swift Slice dodges all of them by being effective against weapon types instead.
Blue | Blue Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 16 |
Atk 29 |
Spd 12 |
Def 3 |
Res 4 |
Lv. 40 | HP 40 (40) |
Atk 59 (45) |
Spd 47 (47) |
Def 27 (27) |
Res 19 (19) |
Default Skills | |||||
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Luna
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Brave Gullveig Builds and Best IVs
Brave Gullveig is an offensive tome flier with a very unique archetype - a ranged unit having an extra action after attacking. This effect was previously only on Legendary Leif, and Brave Gullveig hits harder and is not hindered by Guard effects to generate this extra action.
Brave Gullveig's exclusive B skill Gold Unwinding inflicts Spd/Res-5 onto her foe, and if Brave Gullveig's HP ≥ 50% and she initiates combat, also grants her 60% damage reduction on her foe's first attack.
More importantly, Gold Unwinding grants Brave Gullveig an additional action after combat if she initiates. However, she (and her Pair Up cohort, if any) are inflicted with the 【Gravity】 status for that extra action. Gold Unwinding's extra action only triggers for her first attack and will not trigger again for 2 turns after triggering.
Blue | Blue Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 22 |
Spd 4 |
Def 11 |
Res 8 |
Lv. 40 | HP 41 (41) |
Atk 61 (47) |
Spd 34 (34) |
Def 26 (26) |
Res 30 (30) |
Default Skills | |||||
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Luna
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Ivy is a mobile offensive blue tome flier capable of attacking three times in one combat.
Icebound Tome grants Ivy bonus mobility, either warping or +1 movement, depending on her allies for the map, while also granting bonus stats, damage reduction, Null Guard, and post-combat healing.
It is Ivy's exclusive A skill, Obsession, which separates her from other mage fliers.
Obsession grants Ivy Atk/Spd/Def/Res+9 and a guaranteed follow-up attack during combat, and denies her foe's follow-up attack, while also neutralizing her foe's percentage-based non-Special damage reduction effects.
More importantly, Obsession grants Ivy 【Potent Follow X%】 if Ivy meets the modified Spd check.
Even though Ivy's Spd stat is average at only base 34, Obsession's guaranteed and Potent follow-up attacks provide enough offense to remain relevant, while excelling if Ivy outspeeds her foe, allowing her to attack up to three times in one combat.
Blue | Blue Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 14 |
Atk 20 |
Spd 10 |
Def 4 |
Res 5 |
Lv. 40 | HP 38 (33) |
Atk 44 (30) |
Spd 38 (35) |
Def 17 (17) |
Res 24 (24) |
Default Skills | |||||
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Legendary Azura Builds and Best IVs
Legendary Azura is one of the best refresher units in the game, possessing flying movement and having enhanced refreshes through her weapon Prayer Wheel and her exclusive assist Gray Waves II. Prayer Wheel provides stat bonuses and a Triangle Adept effect to aid Azura in combat, grants nearby allies Spd+6 at the start of the turn, and grants additional bonuses to her allies when refreshing their turns.
What really places Legendary Azura high in our tier list is the power of Gray Waves II. When refreshing an ally's turn with Gray Waves II, they gain +1 extra movement, extending their range and catching enemies off guard, and 【Null Panic】to prevent the bonuses she provides from being reversed!
Additionally, as a flying unit, Legendary Azura can equip various movement-based skills on her B, C and seal slots such as Aerobatics, Flier Formation, and Guidance! Being unpredictable with movement is what makes Legendary Azura one of the most threatening refresher supports in the game. She can move to unexpected tiles with her mobility and refresh allies previously thought unreachable, and combined with Gray Waves II' +1 movement buff, she can create opportunities to kill that no one else can.
Blue | Blue Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 22 |
Spd 7 |
Def 4 |
Res 13 |
Lv. 40 | HP 40 (40) |
Atk 61 (47) |
Spd 29 (29) |
Def 17 (17) |
Res 46 (46) |
Default Skills | |||||
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Iceberg
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New Year Seiðr Builds and Best IVs
New Year Seiðr is a mobile Blue Mage that can fulfill both an offensive and a support role at the same time.
Her exclusive C skill Future-Sighted ends the action of the nearest foe in cardinal directions that aren't inflicted by 【Time's Grip】 upon winning a Res check after foe's start-of-turn skills trigger. This effect is available on every turn and not just on odd-numbered turns like her base version's Future-Focused, but is restricted to having her foes not be affected by 【Time's Grip】.
In combat, New Year Seiðr can utilize her exclusive tome Goddess Temari which grants bonus stats in-combat, and the following effects based on turn count: Canto, bonus true damage based on highest total bonuses among unit and nearby allies, and a brave effect.
Goddess Temari also grants New Year Seiðr and her nearby allies a visible Atk/Res+6 bonus and a status effect that denies foe's follow-up attacks at the start of each turn. This effect can buff up both herself and her allies, improving their survivability and damage output.
Blue | Blue Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 16 |
Atk 19 |
Spd 8 |
Def 3 |
Res 8 |
Lv. 40 | HP 38 (38) |
Atk 45 (31) |
Spd 36 (36) |
Def 16 (16) |
Res 27 (24) |
Default Skills | |||||
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Like Legendary Azura above, Peony is one of the best refresher units in the game, possessing flying movement and having an enhanced refresher skill Gentle Dream. Gentle Dream refreshes the target's turn and provides Atk/Spd/Def/Res+3 buffs to not just the target unit, but also all units in cardinal directions of both the target and Peony herself! Furthermore, the affected allies also receive an Orders buff which combines the effects of Ground Orders and Air Orders and enables movement adjacent to any ally within 2 spaces. This area-of-effect buff can lead to various movement effects previously unavailable to the team and enable certain strategies that were once impossible!
Additionally, as a flying unit, Peony can equip various movement-based skills on her B, C and seal slots such as Aerobatics, Flier Formation, and Guidance. Similar to Legendary Azura, being unpredictable with movement is what makes Peony one of the best refresher supports in the game.
Blue | Blue Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 21 |
Spd 3 |
Def 4 |
Res 10 |
Lv. 40 | HP 40 (40) |
Atk 60 (46) |
Spd 18 (18) |
Def 19 (19) |
Res 45 (45) |
Default Skills | |||||
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Rearmed Plumeria Builds and Best IVs
Rearmed Plumeria is a Blue Tome flying refresher that can apply various buffs and debuffs to swing combat in your favor.
Her exclusive refresher assist Cloying Dreams grants another action to an ally while also giving them Atk/Spd/Def/Res+5, 【Charge】, and 【Foe Penalty Doubler】 and inflicting Atk/Spd/Def/Res-5 on the nearest foes within 5 spaces of that ally.
【Charge】 extends that ally's movement in cardinal directions, while【Foe Penalty Doubler】 takes advantage of the debuffs applied immediately.
Offensively, Rearmed Plumeria comes with Arcane Euphoria, a new Arcane weapon which grants Atk/Spd/Def/Res+5, a guaranteed follow-up attack, bonus damage equal to 15% of Plumeria's Atk, and 30% damage reduction on her foe's first attack.
The guaranteed follow-up attack is important for a slow unit like Rearmed Plumeria, as it applies the bonus damage effect twice which can bring down most units in the game.
Blue | Blue Tome | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 25 |
Spd 12 |
Def 3 |
Res 3 |
Lv. 40 | HP 41 (41) |
Atk 60 (46) |
Spd 45 (45) |
Def 22 (22) |
Res 20 (20) |
Default Skills | |||||
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Moonbow
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Rearmed Reinhardt Builds and Best IVs
Rearmed Reinhardt is a very aggressive Blue Tome Cavalry hero capable of defeating his foes in one round of attacks.
His inheritable Arcane weapon, Arcane Thunder, grants him Atk/Spd/Def/Res+5 and bonus Special cooldown charges per attack during combat, neutralizes his foe's visible bonuses to Spd/Res, and grants Reinhardt a Null Follow-Up effect if he outspeeds his foe.
The bulk of Rearmed Reinhardt's power comes from his exclusive A skill, Thunder's Fist. This skill grants him Atk/Spd/Def/Res+7 during combat and bonus damage equal to 15% of his Atk.
Additionally, if Rearmed Reinhardt initiates combat, Thunder's Fist grants him 50% damage reduction on his foe's first attack, and if Rearmed Reinhardt moved at least two spaces, Thunder's Fist allows him to attack twice, and even four times if he can make a follow-up attack.
With a very high Atk stat, great Spd, multiple sources of bonuses in-combat, true damage, and a brave effect, Rearmed Reinhardt comes with everything he needs to deal significant damage to his foes.
Blue | Lance | Flying | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 14 |
Spd 10 |
Def 7 |
Res 4 |
Lv. 40 | HP 40 (40) |
Atk 44 (44) |
Spd 43 (43) |
Def 33 (33) |
Res 23 (23) |
Default Skills | |||||
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Winter Cordelia Builds and Best IVs
Winter Cordelia is a Lance flying unit very similar to another top tier unit in the game, Bridal Catria.
Her Inseverable Spear accelerates her Special trigger and grants the Orders buff and 【Dual Strike】 to herself and allies within 2 spaces at the start of each turn.
【Dual Strike】 allows units to attack twice if they are adjacent to another unit with 【Dual Strike】.
This effect is very similar to Bridal Catria's Wedding-Bell Axe. The differences between these two are:
Entire team compositions are being built around Bridal Catria, and Winter Cordelia provides similar utility. Team composiitons that prioritize ranged units will most likely prefer Bridal Catria, while melee-heavy teams will prefer Winter Cordelia due to the proximity requirements to trigger brave attacks.
Blue | Blue Tome | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 28 |
Spd 3 |
Def 5 |
Res 11 |
Lv. 40 | HP 40 (40) |
Atk 58 (44) |
Spd 27 (27) |
Def 20 (20) |
Res 46 (46) |
Default Skills | |||||
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Iceberg
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Young Mark Builds and Best IVs
Young Mark is an incredibly powerful support hero that can apply multiple debuffs across the entire map.
His exclusive weapon Total War Tome inflicts Atk/Spd/Def/Res-5, 【Sabotage】, and 【Stall】 onto the closest foes within 5 spaces of Young Mark and all foes within 2 spaces of those foes at the start of each turn.
【Sabotage】 is a new status condition that is similar to 【Foe Penalty Doubler】, except it is applied to the foe instead of the attacking unit.
Additionally, Total War Tome inflicts Atk/Spd/Def/Res-5 on Young Mark's foe during combat, grants Young Mark a guaranteed follow-up attack, and if a stat penalty is active on any foe within 2 spaces of the current foe, neutralizes effects that slow down Young Mark's Special charges. These effects make Young Mark a competent offensive unit as well on top of his already stellar supportive capabilities.
Young Mark also has a Duo Skill which inflicts 【Isolation】 , 【Guard】, and Special cooldown count+2 onto foes within 3 rows or 3 columns centered on Young Mark.
On top of Total War Tome already inflicting Atk/Spd/Def/Res-5, 【Sabotage】, and 【Stall】, this Duo Skill will cripple enemies for the remainder of the turn.
This Duo Skill is a very powerful effect, inflicting deadly penalties on-demand with the push of a button. In a game mode like Summoner Duels, this skill can swing the momentum easily.
▶︎Fire Emblem Heroes Tier List
Red Heroes | Blue Heroes | |
Green Heroes | Colorless Heroes |
Best Blue Units Tier List
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I'm kinda disappointed Fallen Dimitri did's make the cut not gonna lie. But I'm also kind of biased. He's my best unit. As of right now he has 68 attack with no merges and 3 dragon flowers. Though I do kind of see why he isn't on the list seeing as he thrives when alone.