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Fallen Nergal Builds and Best IVs

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This is a ranking page for the hero Nergal - Traitor to Nabata from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Nergal.

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Fallen Nergal Rating and Basic Information

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Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
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Nergal - Traitor to Nabata: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants Essence Drain to unit and nearby allies at the start of each turn, inflicts Atk/Res penalties onto foe, deals bonus damage to foe and reduces incoming damage to unit based on number of bonus effects on unit, and grants a Special cooldown jumping effect before unit's first attack.

Fallen Nergal Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, grants Atk+6 and 【Essence Drain】 to unit and allies within 2 spaces of unit for 1 turn.
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, deals damage = number of 【Bonus】 effects active on unit × 5 (excluding stat bonuses; max 25; excluding area-of-effect Specials), and reduces damage by value = number of 【Bonus】 effects active on unit × 3 (excluding stat bonuses; max 15; excluding area-of-effect Specials), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = number of 【Bonus】 effects active on unit; excluding stat bonuses; max 3).
【Essence Drain】
After combat, if unit attacked, grants any 【Bonus】 effects active on target and foes within 2 spaces of target to unit and allies with the Essence Drain effect, and neutralizes any 【Bonus】 active on target and foes within 2 spaces of target (excluding Bonus effects being granted at the same time).
After combat, if foe was defeated in combat, restores 10 HP to unit and allies with the Essence Drain effect.

Cooldown Count = 4
Boosts damage dealt by 80% of unit’s Res.

Unit can counterattack regardless of foe's range.
Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).

Deals +5 damage when Special triggers. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). If Special triggers before or during combat, grants Special cooldown count-2 after combat.

At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Def/Res+3 to unit during combat.

Fallen Nergal Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (15) Attack Boon ★★★★★
Spd (3) Spd Bane ★☆☆☆☆
Def (6) Def Bane ★★★★☆
Res (10) Res Bane ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -Spd

The best IVs for Fallen Nergal are +Atk and -Spd. Atk is a superboon and improves Fallen Nergal's damage output, increasing the chances for knockouts which lead to 【Essence Drain】 providing sustain to multiple allies.

Spd is a clear dump stat and is a safe bane to take.

+Atk for a +10 merge

We recommend +Atk when merging Fallen Nergal up to +10 to maximize his damage output as much as possible.

Fallen Nergal Best Builds

Maximum Investment Tank Fallen Nergal

HOT
Assist Skill IconDraw Back
Special Skill IconAether

How to Use, Explanation

This build uses premium skills to make Nergal as tanky as possible. Laguz Friend and Emblem Ike provide additional damage reduction that stacks on top of Ereshkigal and Guard Echo provides a Guard effect to slow down enemy Specials. The Special skipping effects of Ereshkigal and Laguz Friend allow Aether to charge up quickly and provide both damage and sustain.

General Use / Budget Fallen Nergal

HOT
Assist Skill IconDraw Back
Special Skill IconGlacies
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Fallen Nergal's base kit is already potent enough to serve as both a nuke and a tank unit. The Bonus Doubler Sacred Seal stacks with C Bonus Doubler, and is worth running to improve overall performance.

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Fallen Nergal Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
183
HP
HP 40 40
Rank: 489/1171
Atk
Atk 45 45
Rank: 95/1171
Spd
Spd 16 16
Rank: 1139/1171
Def
Def 39 39
Rank: 113/1171
Res
Res 43 43
Rank: 47/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 64 20 43 48 220
Lv.40 +10 45 50 20 43 48 206

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 49 20 43 47 206
+Atk
Lv.40 +10
44 53 20 43 47 207
+Spd
Lv.40 +10
44 49 23 43 47 206
+Def
Lv.40 +10
44 49 20 46 47 206
+Res
Lv.40 +10
44 49 20 43 50 206

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 59 16 39 43 197
5★ Lv.40 40 45 16 39 43 183

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 29 3 6 10 66

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 48 35 17 48 188
Fallen Nergal Icon Fallen Nergal
40 45 16 39 43 183
40 45 47 21 30 183
38 47 32 20 45 182
43 45 46 22 26 182
40 45 34 16 47 182
39 42 44 21 31 177
38 46 27 22 44 177
38 45 45 29 20 177
40 45 30 31 31 177
40 44 28 20 45 177
37 41 44 17 38 177
40 42 41 30 18 171
41 39 23 32 36 171
40 41 30 18 42 171
41 37 17 40 36 171
40 39 41 25 21 166
40 38 39 19 30 166
43 37 36 20 30 166
40 40 24 24 37 165
40 36 42 21 26 165
41 34 41 21 25 162
40 38 38 18 28 162
40 33 39 23 27 162
37 35 39 19 31 161
37 35 36 17 31 156
38 34 37 17 25 151

Note: Stats bonuses from skills are not taken into account.

Fallen Nergal Roles, Strengths, and Weaknesses

Fallen Nergal Roles

Nergal - Traitor to Nabata Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Fallen Nergal is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.

Fallen Nergal Strengths

Ereshkigal grants Essence Drain, bonus damage, and damage reduction

Fallen Nergal Attack Fire Emblem Heroes FEH

Fallen Nergal's exclusive tome Ereshkigal grants Atk+6 and 【Essence Drain】 to Nergal and allies within 2 spaces at the start of each turn.

【Essence Drain】 is a unique status effect. It takes the bonus effects of the affected unit's foe and applies them to all allies with the 【Essence Drain】 status effect, while neutralizing those bonuses on the target foe and nearby foes, essentially stealing those bonuses. Additionally, if the foe in combat is defeated, all allies with the 【Essence Drain】 status effect are healed for 10 HP.

Ereshkigal also helps Fallen Nergal in combat. It inflicts Atk/Res-6 onto his foe, inflicts an additional Atk/Res penalty onto the foe based on 20% of Nergal's Res, grants bonus damage based on the number of non-stat 【Bonus】 effects active on Nergal × 5 (max 25), and grants flat damage reduction equal to non-stat【Bonus】 effects active on Nergal × 3 (max 15).

Ereshkigal also grants Special cooldown count -X to Nergal before his first attack during combat, where X is the number of non-stat 【Bonus】 effects active on Nergal (max 3). This effect allows Nergal to quickly charge up his Special skill and burst down his foe with ease.

Fallen Nergal Weaknesses

Low Spd

Fallen Nergal's Spd stat is quite low at base 16. With no way to prevent follow-up attacks, Fallen Nergal will most likely receive follow-up attacks from his foes.

He will be reliant on his damage reduction effect to withstand enemy attacks.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Nergal - Traitor to Nabata Only Appears as a 5 Star Hero!

Nergal - Traitor to Nabata only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Nergal - Traitor to Nabata if a 4 Star version is released!

Unlock Potential Tier List

Fallen Nergal - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, grants Atk+6 and 【Essence Drain】 to unit and allies within 2 spaces of unit for 1 turn.
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, deals damage = number of 【Bonus】 effects active on unit × 5 (excluding stat bonuses; max 25; excluding area-of-effect Specials), and reduces damage by value = number of 【Bonus】 effects active on unit × 3 (excluding stat bonuses; max 15; excluding area-of-effect Specials), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = number of 【Bonus】 effects active on unit; excluding stat bonuses; max 3).
【Essence Drain】
After combat, if unit attacked, grants any 【Bonus】 effects active on target and foes within 2 spaces of target to unit and allies with the Essence Drain effect, and neutralizes any 【Bonus】 active on target and foes within 2 spaces of target (excluding Bonus effects being granted at the same time).
After combat, if foe was defeated in combat, restores 10 HP to unit and allies with the Essence Drain effect.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Res. 5★

Passives

Skill Name Effect Learned At
Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit’s stats. Calculates each stat bonus independently. 5★
Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit’s stats. Calculates each stat bonus independently. 5★
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently. 5★
Unit can counterattack regardless of foe's range.
Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).
5★
If unit initiates combat and unit’s Special triggers before or during combat, grants Special cooldown count -1 after combat. 5★
If Special triggers before or during combat, grants Special cooldown count -1 after combat. 5★
If Special triggers before or during combat, grants Special cooldown count -2 after combat. 5★
Deals +5 damage when Special triggers. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). If Special triggers before or during combat, grants Special cooldown count-2 after combat. 5★
At start of turn, if unit is adjacent to an ally, grants Def/Res+3 for 1 turn. 5★
At start of turn, if unit is adjacent to an ally, grants Def/Res+4 for 1 turn. 5★
At start of turn, if unit is adjacent to an ally, grants Def/Res+5 for 1 turn. 5★
At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Def/Res+3 to unit during combat. 5★

Fallen Nergal as a Source Hero

Fallen Nergal Avatar

Value of Skills ★★★★★

Fallen Nergal has C Bonus Doubler, Special Spiral 4, and Def/Res Oath 4 as inheritable options.

All of these skills are quite good and worth inheriting onto your favorite units.

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Community Feedback

How would you rate Fallen Nergal?

Top tier hero. Must summon. 3
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Summon if you need his/her hero archetype. 0
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Summon if you like this hero. 5
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Summon for his/her Skill Inheritance options. 0
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Pass on this hero. 0
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How to Get Fallen Nergal / Illustrations / Voice Actor / Quotes

How to Get Fallen Nergal

Obtain Through Regular Summon

Fallen Nergal is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Major Attaway
Illustrator shibayama wankuro
Appears In

Illustration

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