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This is a ranking page for the hero Timerra - Desert Warrior from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Attuned Timerra.
Heroes With the Same Name | |
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Attuned Timerra
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List of Contents
New Heroes - New Heroes: Aided Reginn & Attuned Timerra Featured Heroes | |||
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Merrin [9.0/10] |
Attuned Timerra [9.5/10] |
Aided Reginn [9.5/10] |
Fogado [9.0/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill has built-in Distant Counter and Bulwark effects, grants Spd/Def bonuses and true damage reduction on foe's Special to nearby allies, grants unit bonus stats, true damage reduction on foe's Special, and neutralizes foe's bonuses during combat. ・Exclusive Special deals damage based on Def stat, grants damage reduction, and changes follow-up attack calculations. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). For allies within 3 spaces of unit, grants Spd/Def+4 during combat, and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by 10 during that ally's combat (excluding area-of-effect Specials). If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Def at start of combat, and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). |
Cooldown Count = 4 Boosts damage by 80% of unit's Def and calculates damage using 150% of unit's Def instead of the value of unit's Atk when Special triggers. Reduces damage from attacks by percentage = 40 - current Special cooldown count value x10 during combat. If unit's Def > foe's Def, decreases Spd difference necessary for unit to make a follow-up attack by X and increases Spd difference necessary for foe to make a follow-up attack by X during combat (X = difference between Def stats; max 10; for example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills). |
If unit is within 3 spaces of an ally, grants Spd/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
Inflicts Atk-5 on foe during combat. If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 20% of the greater of unit's Def or Res (excluding area-of-effect Specials) and neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 20% of the greater of unit's Def or Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills (resets at end of combat). |
For allies within 2 spaces of unit, restores X HP to that ally as their combat begins (triggers after effects that deal damage as combat begins; if ally's Def > foe's Def, X = 20% of ally's max HP + difference between stats × 4; otherwise, X = 20% of ally's max HP; max 40% of ally's max HP + damage dealt to ally as combat begins; only highest value applied; does not stack). For allies within 2 spaces of unit, grants Def+4 and reduces the effect of 【Deep Wounds】by 50% during combat. If unit is within 2 spaces of an ally, restores X HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; if unit's Def > foe's Def, X = 20% of unit's max HP + difference between stats × 4; otherwise, X = 20% of unit's max HP; max 40% of unit's max HP + damage dealt to unit as combat begins; only highest value applied; does not stack). If unit is within 2 spaces of an ally, grants Def+4 to unit and reduces the effect of【Deep Wounds】by 50% during combat. |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (8) | ★★☆☆☆ | |
Spd (14) | ★★★★★ | |
Def (8) | ★★★★★ | |
Res (9) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Attuned Timerra are +Def and -Res. Boosting Def improves Timerra's bulk and her damage output whenever Sandstorm triggers while also skewing the Spd requirement for follow-up attacks, making an investment in Spd not as necessary.
Attuned Timerra's Res is her least important stat and can be safely taken as a bane. Taking -Atk as a bane is also decent as long as Timerra can reliably trigger Sandstorm.
We recommend +Def when merging Attuned Timerra up to +10 as it improves multiple areas in her performance. Boosting Spd to prevent follow-up attack isn't as necessary due to Sandstorm.
HOT | |
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Attuned Timerra's base kit is already perfect for her role as an Omnitank unit. Null Follow-Up isn't present on her kit, thus it has to be given to Timerra either externally or through the Sacred Seal slot. If provided externally, equip a Spd/Def boosting Sacred Seal.
Neutral Stats at Lv. 40 (5★) | ||
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199 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
34 |
Rank: 836/1171 |
Spd |
47 |
Rank: 7/1171 |
Def |
47 |
Rank: 10/1171 |
Res |
31 |
Rank: 337/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 54 | 52 | 51 | 36 | 238 | Lv.40 +10 | 45 | 38 | 52 | 51 | 36 | 222 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 38 | 51 | 51 | 35 | 222 |
+Atk Lv.40 +10 | 44 | 41 | 51 | 51 | 35 | 222 |
+Spd Lv.40 +10 | 44 | 38 | 54 | 51 | 35 | 222 |
+Def Lv.40 +10 | 44 | 38 | 51 | 55 | 35 | 223 |
+Res Lv.40 +10 | 44 | 38 | 51 | 51 | 38 | 222 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 50 | 47 | 47 | 31 | 215 |
5★ Lv.40 | 40 | 34 | 47 | 47 | 31 | 199 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 24 | 14 | 8 | 9 | 73 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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Attuned Timerra
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40 | 34 | 47 | 47 | 31 | 199 |
40 | 44 | 46 | 41 | 27 | 198 | |
41 | 42 | 46 | 30 | 34 | 193 | |
40 | 44 | 46 | 47 | 16 | 193 | |
42 | 46 | 44 | 34 | 27 | 193 | |
40 | 42 | 47 | 30 | 34 | 193 | |
37 | 41 | 45 | 45 | 25 | 193 | |
37 | 41 | 46 | 46 | 23 | 193 | |
39 | 38 | 44 | 34 | 32 | 187 | |
41 | 40 | 42 | 31 | 28 | 182 | |
41 | 40 | 38 | 35 | 28 | 182 | |
40 | 41 | 41 | 37 | 18 | 177 | |
40 | 42 | 40 | 38 | 17 | 177 | |
44 | 38 | 38 | 35 | 21 | 176 | |
42 | 37 | 39 | 31 | 27 | 176 | |
41 | 39 | 42 | 31 | 23 | 176 | |
41 | 40 | 36 | 40 | 19 | 176 | |
40 | 41 | 40 | 28 | 27 | 176 | |
46 | 38 | 35 | 32 | 21 | 172 | |
40 | 37 | 40 | 30 | 25 | 172 | |
38 | 35 | 40 | 28 | 31 | 172 | |
39 | 30 | 31 | 30 | 34 | 164 | |
43 | 32 | 32 | 29 | 22 | 158 | |
35 | 32 | 34 | 28 | 29 | 158 | |
46 | 36 | 32 | 24 | 19 | 157 | |
41 | 34 | 36 | 27 | 19 | 157 |
Note: Stats bonuses from skills are not taken into account.
Attuned Timerra is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Attuned Timerra's Desert Spear has built-in Distant Counter and Bulwark effects, freeing up skill slots that would be otherwise used on these effects.
During combat, Desert Spear grants allies within 3 spaces of Attuned Timerra Spd/Def+4 and 10 true damage reduction whenever their foe's Special triggers.
During combat, Desert Spear grants Attuned Timerra Atk/Spd/Def/Res bonuses equal to 5 plus 15% of her Spd, 10 true damage reduction whenever her foe's Special triggers, and neutralizes her foe's visible stat bonuses.
Desert Spear is a great weapon for both defense and support, helping the entire team survive foe's Specials and granting bonus combat stats at the same time.
Attuned Timerra's exclusive Special skill Sandstorm boosts damage by 80% of her Def and calculates damage using 150% of her Def instead of her Atk whenever it triggers.
Sandstorm also passively grants Attuned Timerra damage reduction based on her current Special cooldown count value, up to a max of 40% damage reduction.
Sandstorm also changes the follow-up attack calculation formula based on the difference between Attuned Timerra's Def and her foe's Def, up to a maximum change of 10. At maximum power, her foe would need to outspeed Attuned Timerra by ≥ 15 for them to make a follow-up attack.
Sandstorm is a powerful Special for Attuned Timerra, maximizing her very high Def stat and ensuring she takes less damage during combat at the same time.
Attuned Timerra's base kit is already perfect for Omnitank units, especially the Laguz Friend 4 and Breath of Life 4 combo.
Attuned Timerra also comes with a new Attuned skill, Time Pulse Echo, which is a functional copy of Time's Pulse 4, freeing up the valuable C skill slot for other skills.
Attuned Timerra excels right out of the box and can be plugged immediately into your teams.
Attuned Timerra does not come with a Null Follow-Up effect on her base kit. She will be vulnerable to effects that prevent her follow-up attacks despite her high Spd stat.
Apply the Null Follow-Up effect externally or through the Sacred Seal to negate this weakness!
Attuned Timerra's low base 34 Atk stat makes it difficult for her to defeat her enemies if they can prevent Sandstorm from triggering.
Foes with Scowl effects can soak Timerra's attacks and prevent her from dealing significant damage.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Timerra - Desert Warrior only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Timerra - Desert Warrior if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). For allies within 3 spaces of unit, grants Spd/Def+4 during combat, and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by 10 during that ally's combat (excluding area-of-effect Specials). If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Def at start of combat, and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat, and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 5★ | |
(Cooldown Count = 4) Boosts damage by 80% of unit's Def and calculates damage using 150% of unit's Def instead of the value of unit's Atk when Special triggers. Reduces damage from attacks by percentage = 40 - current Special cooldown count value x10 during combat. If unit's Def > foe's Def, decreases Spd difference necessary for unit to make a follow-up attack by X and increases Spd difference necessary for foe to make a follow-up attack by X during combat (X = difference between Def stats; max 10; for example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills). |
5★ |
Skill Name | Effect | Learned At |
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If unit is within 3 spaces of an ally, grants Spd/Def+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Spd/Def+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Spd/Def+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Spd/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 5★ | |
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 5% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 5% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 5% of the greater of unit's Def or Res (boost resets at end of combat). | 5★ | |
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 10% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 10% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 10% of the greater of unit's Def or Res (boost resets at end of combat). | 5★ | |
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 15% of the greater of unit's Def or Res (boost resets at end of combat). | 5★ | |
Inflicts Atk-5 on foe during combat. If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 20% of the greater of unit's Def or Res (excluding area-of-effect Specials) and neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 20% of the greater of unit's Def or Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills (resets at end of combat). |
5★ | |
If unit initiates combat, restores 3 HP to adjacent allies after combat. | 5★ | |
If unit initiates combat, restores 5 HP to adjacent allies after combat. | 5★ | |
If unit initiates combat, restores 7 HP to adjacent allies after combat. | 5★ | |
For allies within 2 spaces of unit, restores X HP to that ally as their combat begins (triggers after effects that deal damage as combat begins; if ally's Def > foe's Def, X = 20% of ally's max HP + difference between stats × 4; otherwise, X = 20% of ally's max HP; max 40% of ally's max HP + damage dealt to ally as combat begins; only highest value applied; does not stack). For allies within 2 spaces of unit, grants Def+4 and reduces the effect of 【Deep Wounds】by 50% during combat. If unit is within 2 spaces of an ally, restores X HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; if unit's Def > foe's Def, X = 20% of unit's max HP + difference between stats × 4; otherwise, X = 20% of unit's max HP; max 40% of unit's max HP + damage dealt to unit as combat begins; only highest value applied; does not stack). If unit is within 2 spaces of an ally, grants Def+4 to unit and reduces the effect of【Deep Wounds】by 50% during combat. |
5★ | |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. |
5★ |
Value of Skills | ★★★★★ |
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Attuned Timerra has Spd/Def Finish 4, Laguz Friend 4, and Breath of Life 4 as inheritable options.
All of these skills are very rare and are worth inheriting onto your favorite units.
As an Attuned Hero, Attuned Timerra won't disappear from your barracks upon using her as source inheritance once.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Attuned Timerra is a limited time Attuned Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Dani Chambers |
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Illustrator | so-taro |
Appears In |
Heroes from New Heroes - New Heroes: Aided Reginn & Attuned Timerra | |||
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Merrin [9.0/10] |
Attuned Timerra [9.5/10] |
Aided Reginn [9.5/10] |
Fogado [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Attuned Timerra Builds and Best IVs
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