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This is a tier list of the best red units in Fire Emblem Heroes (FEH). Every hero listed on this page is a top tier hero for arena battles, so if you are curious about which red heroes to use, or who is the strongest red unit, please read on.
List of Contents
Tier Lists by Color | |||
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![]() Red Heroes |
![]() Blue Heroes |
![]() Green Heroes |
![]() Colorless Heroes |
Tier Lists | ||
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Rank | Hero | Rating |
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1st |
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9.9/10 |
2nd |
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9.9/10 |
3rd |
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9.9/10 |
4th |
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9.9/10 |
5th |
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9.5/10 |
Runners-Up | 9.5/10 |
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Base Stats | |||||
Lv. 1 | HP 18 |
Atk 30 |
Spd 9 |
Def 9 |
Res 7 |
Lv. 40 | HP 40 (40) |
Atk 63 (47) |
Spd 48 (48) |
Def 35 (35) |
Res 29 (29) |
Default Skills | |||||
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Brave Felix Builds and Best IVs
Brave Felix is a speedy Sword Infantry unit with great Special acceleration and multiple actions.
Brave Felix's New Levin Sword accelerates his Special cooldown by -2 instead of the traditional -1, has built-in Distant Counter and deals adaptive damage against all foes.
In combat, New Levin Sword grants Brave Felix bonus stats, a Null Guard effect, and 50% damage reduction piercing on his attacks.
Brave Felix's exclusive B skill Lone Wolf is what separates him from all other Sword Infantry units. It has a built-in Phantom Spd effect and grants him extra actions if he hasn't used or been the target of an Assist skill during the current turn.
The extra actions are granted if Brave Felix initiates combat, and if Brave Felix takes his action without entering combat. These two are independent of each other, allowing Brave Felix to act up to three times in one turn.
Lone Wolf also grants Brave Felix bonus true damage and true damage reduction in-combat. His bonus true damage also includes area-of-effect Specials, unlike other similar effects.
Brave Felix is a flexible unit that can run any of a Godsword build, a Galeforce build, or an area-of-effect Special build. All of these builds excel offensively, especially since Lone Wolf allows him to easily approach his enemies and then lay waste to them with his extra actions.
In Aether Raids, Brave Felix can abuse Lone Wolf to somewhat ignore traps, as Lone Wolf grants him an extra action if the trap ends his turn. This makes him the premiere offensive unit in Aether Raids, since he can just defeat multiple foes on turn one while ignoring enemy traps.
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Base Stats | |||||
Lv. 1 | HP 22 |
Atk 30 |
Spd 4 |
Def 9 |
Res 10 |
Lv. 40 | HP 50 (50) |
Atk 63 (49) |
Spd 17 (17) |
Def 48 (48) |
Res 43 (43) |
Default Skills | |||||
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Níðhöggr is a Red Beast Armored unit with great bulk and utility.
Níðhöggr's Enticing Dose inflicts Atk/Def-7 and 【Sabotage】 onto all foes within 3 rows and 3 columns of Níðhöggr at the start of each turn and after Níðhöggr's action.
In combat, Enticing Dose deals pre-combat damage to Níðhöggr's foe equal to 25% of her foe's max HP, inflicts an Atk/Def penalty onto Níðhöggr's foe equalto 6 + 20% of her Def, grants Níðhöggr 50% damage reduction piercing, bonus damage equal to 30% of her foe's max HP, true damage reduction on her foe's attacks equal to the total damage dealt to her foe (min 10; max 20), and an additional similar damage reduction effect if her foe triggers an offensive Special.
Níðhöggr's Divine Toxin grants additional transformation conditions to Níðhöggr, allowing her to easily transform on-demand with more lenient teambuilding and positioning restrictions.
At the start of each player and enemy phase, Divine Toxin grants 【Dosage】 to Níðhöggr and nearby allies.
【Dosage】 is a new status effect that grants Atk/Spd/Def/Res+5 and 10 HP post-combat healing to the affected unit, and more importantly, prevents status stealing effects such as Fallen Nergal's 【Essence Drain】 and Tina's Thief from stealing statuses and instead neutralizes those foe's own 【Bonus】 effects.
The continued trend of releasing problems and then creating solutions afterwards continues with Divine Toxin. A counter to Fallen Nergal has been needed for quite some time now in PvP modes like Summoner Duels, and now we have one. This skill is crucial and is a must-have in Summoner Duels to counter teams based around Fallen Nergal who is a staple presence in the metagame.
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Base Stats | |||||
Lv. 1 | HP 29 |
Atk 26 |
Spd 4 |
Def 11 |
Res 12 |
Lv. 40 | HP 53 (48) |
Atk 65 (49) |
Spd 17 (17) |
Def 48 (48) |
Res 45 (45) |
Default Skills | |||||
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Attuned Hector Builds and Best IVs
Attuned Hector is a bulky Sword armored unit that specializes in defense in multiple ways.
Attuned Hector's exclusive weapon Fellowship Blade grants Def/Res+6, 【Bulwark】, and 【Null Panic】 to Hector and nearby allies at the start of player phase and enemy phase.
These buffs being granted during phases instead of turns is helpful, as it impacts the map immediately and can even dodge effects like Elimine's Staff of the Saint.
In combat, Fellowship Blade inflicts an Atk/Def penalty on Hector's foe equal to 20% of his Def, grants Hector bonus true damage and true damage reduction based on the highest total bonuses among Hector and his nearby allies, and applies a Guard effect to his foe's attacks.
Attuned Hector's exclusive A skill Oath of Ostia has built-in HP+5 and applies 【Divine Vein (Stone)】 to nearby terrain after his action and immediately during Aether Raids if on a defense team.
In combat, Oath of Ostia inflicts Atk/Def-10 onto Attuned Hector's foe and grants Hector Special cooldown count -2 before his foe's first attack and 50% damage reduction piercing.
The Special cooldown skipping effect being applied before his foe's first attack can be taken advantage of by equipping defensive skills like Pavise or Aegis to make Attuned Hector as tanky as possible. It also works with his base kit's Armored Beacon to immediately activate the damage reduction effect as well.
Combining the Special skipping effect and the 【Divine Vein (Stone)】 with Attuned Hector's stat spread makes him one of the best, if not the best tank in the game.
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Base Stats | |||||
Lv. 1 | HP 18 |
Atk 28 |
Spd 9 |
Def 8 |
Res 6 |
Lv. 40 | HP 40 (40) |
Atk 61 (45) |
Spd 48 (48) |
Def 32 (32) |
Res 25 (25) |
Default Skills | |||||
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Emblem Eirika Builds and Best IVs
Emblem Eirika is an offensive unit that attacks twice and can attack as either a melee or ranged unit.
Emblem Eirika's exclusive sword Azure Twin Edge grants Eirika and nearby allies 【Empathy】 and Special cooldown charge +1 per attack
at the start of each turn.
In combat, Azure Twin Edge grants Emblem Eirika up to Atk/Spd/Def/Res+14 (based on number of allies within 3 rows or 3 columns), bonus true damage equal to 20% of her Spd, bonus true damage reduction on foe's first attack equal to 20% of her Spd, and a Null Follow-Up effect.
Azure Twin Edge is a good weapon that has all the effects that modern exclusive weapons have: bonus stats, true damage, and true damage reduction. However, what makes Azure Twin Edge truly unique is that it gives Emblem Eirika access to Wind Sword Style. Wind Sword Style allows her to attack foes 2 spaces away from her and also deal adaptive damage with her ranged attack.
Emblem Eirika's exclusive Special Twin Strike has 3 cooldown (2 after Azure Twin Edge's accelerated trigger) and boosts damage by 60% of her Spd when it triggers.
More importantly, Twin Strike grants Emblem Eirika a Brave effect, allowing her to attack twice in combat, and neutralizes her foe's Guard effects. This combo of effects allows Eirika to quickly charge up Twin Strike with the help of Azure Twin Edge's Special acceleration and trigger Twin Strike in every combat.
Twin Strike also grants Emblem Eirika 40% damage reduction on her foe's attacks (once per combat) if either her or her foe's Special is ready or triggered before or during this combat. This is a common effect among modern Specials, commonly found on Armored Specials like Armored Blaze or Armored Beacon. Twin Strike has this effect as well, granting Eirika unpierceable damage reduction once per combat.
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Base Stats | |||||
Lv. 1 | HP 19 |
Atk 26 |
Spd 12 |
Def 8 |
Res 4 |
Lv. 40 | HP 41 (41) |
Atk 65 (49) |
Spd 47 (47) |
Def 34 (34) |
Res 19 (19) |
Default Skills | |||||
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Valentine's Dimitri Builds and Best IVs
Valentine's Dimitri is an offensive unit with multiple actions and the ability to delete foe's bonuses.
Valentine's Dimitri's Lion's Heart has built-in 【Canto (Rem. +1; Min 2)】 and grants Dimitri an extra action (once per turn) and Canto after his first combat.
Lion's Heart also grants Dimitri +1 movement at the start of each turn and grants both Dimitri and his nearby allies a Penalty neutralization effect and a Special cooldown +1 per attack status effect.
In combat, Lion's Heart grants Dimitri bonus stats equal to 15% of his Spd, up to +25 bonus true damage based on the number of Bonus effects on Dimitri and Penalty effects on his foe, up to +15 true damage reduction based on similar conditions, and another similar true damage reduction effect when his foe triggers an offensive Special, and 7 HP post-combat healing.
Valentine's Dimitri also comes with an exclusive B skill in Pure Atrocity. This skill inflicts Spd/Def-5 on Dimitri's foe and grants Dimitri bonus true damage equal to 25% of his Atk, a Preempt Pulse effect, a Null Follow-Up effect, 50% damage reduction piercing, and applies 【Divine Vein (Haze)】 on foe's space and spaces 2 spaces away.
More importantly, Pure Atrocity removes two 【Bonus】 effects on Dimitri's foe and any foe within 2 spaces of the target foe after combat. This effect is unique to Valentine's Dimitri as of the time of his release, and is a great solution to the current metagame as stacking 【Bonus】 effects is very common in high level play.
The 【Bonus】 effects removed by Pure Atrocity follow a specific order and are removed based on priority, from top to bottom:
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Base Stats | |||||
Lv. 1 | HP 19 |
Atk 29 |
Spd 9 |
Def 12 |
Res 9 |
Lv. 40 | HP 41 (41) |
Atk 62 (46) |
Spd 48 (48) |
Def 38 (38) |
Res 31 (31) |
Default Skills | |||||
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Aided Dagr Builds and Best IVs
Aided Dagr is a speedy Sword Infantry unit that can set up mobility for her team.
Aided Dagr's Veðrfölnir's Edge grants her and all allies within 3 rows or 3 columns a visible Atk/Spd+6 bonus and 【Null Follow-Up】 at the start of each turn.
In combat, Veðrfölnir's Edge grants Aided Dagr up to Atk/Spd/Def/Res+14 based on ally proximity, neutralizes penalties on Dagr, a Null Guard effect, bonus true damage and true damage reduction on first attack based on highest total bonuses among Dagr or nearby allies, and 50% damage reduction piercing effect whenever her foe triggers an offensive Special.
Aided Dagr's exclusive Veðrfölnir's Wing has built-in 【Pathfinder】 and grants the 【Pathfinder】 status to either her support partner or the ally with the highest Def at the start of each turn.
In combat, Veðrfölnir's Wing inflicts an Atk/Spd/Def penalty on her foe based on her foe's visible stat bonuses, applies a 50% damage reduction piercing effect to Dagr's attacks, and grants Dagr 7 HP post-combat healing.
Aided Dagr can double as both a traditional Sword Infantry unit and support with her start-of-turn bonuses and 【Pathfinder】 support, giving her a niche over other Sword Infantry units.
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Base Stats | |||||
Lv. 1 | HP 19 |
Atk 24 |
Spd 5 |
Def 15 |
Res 9 |
Lv. 40 | HP 41 (41) |
Atk 63 (47) |
Spd 18 (18) |
Def 45 (45) |
Res 42 (42) |
Default Skills | |||||
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Emblem Ike Builds and Best IVs
Emblem Ike is an incredibly sturdy unit capable of tanking multiple hits in succession and then retaliating with a knockout blow while restoring his lost HP at the same time.
His exclusive sword Emblem Ragnell has a built-in Distant Counter effect, neutralizes penalties on Emblem Ike, neutralizes effects that prevent Emblem Ike's counterattacks, and neutralizes effects that slow down Emblem Ike's Special cooldown charges. These effects ensure that Emblem Ike can enter combat unhindered by any effect that hinders his combat potential, especially against top metagame threats.
The Null Penalties effect greatly improves Ike's matchup against Ninja Sanaki, and the Null C-Disrupt effect improves his matchup against Valentine's Lyon. These two units are the premiere ranged nuke units in the metagame, and Emblem Ike has an improved matchup against them both.
Emblem Ragnell also grants Emblem Ike bonus Atk and inflicts an Atk penalty onto his foe during combat based on his foe's Atk at the start of combat. This effect creates an Atk stat swing that makes Ike more durable while hitting harder at the same time.
What sets Emblem Ike apart from other omnitanks is his exclusive Special Great Aether. It is a 3 cooldown Special (after acceleration) that boosts damage based on his foe's Atk and the number of times Ike's foe has attacked during this combat.
To increase Ike's damage output, Great Aether forces Ike's foe to counterattack and follow-up attack first when Ike initiates combat.
To protect Ike from being defeated before his attacks, Great Aether reduces damage from his foe's attacks by 40% minus current Special cooldown count value x 10. However, if he is receiving consecutive attacks, the damage reduction is increased to 70% minus current Special cooldown count value x 10 for his foe's second attack and all succeeding attacks during combat. Keep in mind that this is current cooldown and not maximum cooldown, which is relevant when considering Laguz Friend 4 is on his base kit.
Additionally, Great Aether deals 5 damage to all foes within 3 rows or 3 columns centered on Ike and inflicts Special cooldown count+1 to those foes as well if Ike triggers Great Aether during combat.
Finally, Great Aether heals Ike after combat based on the number of foes within 3 rows or 3 columns centered on Ike, capped at 50% of his max HP.
His base kit's Laguz Friend 4 ties everything together, giving Emblem Ike Special jumping, true damage reduction, true damage on attacks, and damage reduction piercing.
All of these effects tied into one character makes for arguably one of the sturdiest units in the entire game.
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Base Stats | |||||
Lv. 1 | HP 17 |
Atk 26 |
Spd 8 |
Def 5 |
Res 15 |
Lv. 40 | HP 39 (39) |
Atk 59 (43) |
Spd 47 (47) |
Def 27 (27) |
Res 39 (39) |
Default Skills | |||||
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Ice Tribe Thea Builds and Best IVs
Ice Tribe Thea is a powercrept version of metagame staple Bridal Catria, capable of heading an entire team archetype by herself.
Her exclusive weapon Ilian Frost Blade takes a page out of Bridal Catria's playbook and improves upon it by granting both 【Triangle Attack】 and 【Canto (1)】 to herself and nearby allies at the start of each turn, granting them brave attacks and additional mobility at once.
Bridal Catria is a metagame staple, and Ice Tribe Thea powercreeps her by providing additional effects on top of 【Triangle Attack】 while also having a usable Res stat.
In combat, Ilian Frost Blade grants Ice Tribe Thea bonus stats equal to 5 plus 2x the number of times Dragonflowers have been used on Thea (up to a total of Atk/Spd/Def/Res+15), 50% damage reduction piercing, 7 true damage reduction on foe's first attack, and Special cooldown charge +1 per attack during combat.
With Ilian Frost Blade, Ice Tribe Thea can burst down her foes while also empowering her allies' mobility and combat at the same time.
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Base Stats | |||||
Lv. 1 | HP 18 |
Atk 27 |
Spd 9 |
Def 10 |
Res 9 |
Lv. 40 | HP 40 (40) |
Atk 62 (46) |
Spd 48 (48) |
Def 34 (34) |
Res 31 (31) |
Default Skills | |||||
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Legendary Ayra Builds and Best IVs
Legendary Ayra is a Sword Infantry unit that specializes in bursting down tank units.
Legendary Ayra's exclusive weapon Sword of Isaach grants Atk/Spd+6, 【Potent Follow】, and a status effect that neutralizes foe's stat bonuses to Ayra and nearby allies at the start of each turn.
Potent Follow-Up attacks are one way to attack Shield Fighter armors and bypass their damage reduction effects, making them incredibly valuable in the current metagame as enemy teams commonly consist of very bulky Savior armors that aim to absorb hits repeatedly.
Offensively, Sword of Isaach grants Legendary Ayra Atk/Spd/Def/Res+5, an additional Atk/Spd/Def/Res bonus equal to 15% of her Spd, and enhances her own Potent Follow-Up attacks by attacking for the full 100% ratio and granting bonus true damage (up to +25) as well.
Defensively, Sword of Isaach also grants Legendary Ayra 7 HP post-combat healing, a damage reduction effect based on the number of 【Bonus】 effects on Ayra and 【Penalty】 effects on her foe (capped at 5 effects for a total of 15 damage reduction) and another similar damage reduction effect if her foe triggers an offensive Special.
Legendary Ayra's exclusive Special skill Crusader's Astra has a low cooldown of 1 after Sword of Isaach's slaying effect and has a built-in piercing effect, neutralizing her foe's percentage-based damage reduction effects.
More importantly, Crusader's Astra grants Special cooldown count-1 to Legendary Ayra before her first attack and before each of her follow-up attacks (including Potent Follow-Up attacks). With Crusader's Astra's 1 cooldown, this effect essentially pre-charges Crusader's Astra, allowing Ayra to trigger it for each of her attacks.
Brave attacks do not count. If Legendary Ayra has an attack twice effect, the cooldown reduction effect triggers on the 1st, 3rd, and 5th attacks.
Crusader's Astra also disables her foe's Defensive Specials (such as Pavise) if Crusader's Astra is triggered during a follow-up attack. This effect is what can bust through sturdy tanks, especially Shield Fighter armors which run rampant in today's metagame.
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Base Stats | |||||
Lv. 1 | HP 19 |
Atk 27 |
Spd 11 |
Def 5 |
Res 5 |
Lv. 40 | HP 41 (41) |
Atk 57 (43) |
Spd 44 (44) |
Def 31 (31) |
Res 24 (24) |
Default Skills | |||||
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Embla is a Dark Mythic hero that straight up counters a very common strategy in high level play, Savior Balls.
Her exclusive C skill Severance inflicts 【Undefended】 and 【Feud】 on all foes within 3 columns or 3 rows centered on Embla at the start of the turn, neutralizes any penalties on Embla, and grants herself 【Dodge】.
【Undefended】 as a status condition prevents Savior skills from protecting the affected unit. Savior Skills are very common in the metagame and disabling them will easily destroy an enemy composition centered around these effects.
【Feud】 as a status condition disables all ally's skills from enhancing the affected unit. Support units are common when using a tanking strategy and this status effectively removes them from the fight.
These effects ensure a 1v1 (or better) situation for every combat, not only for Embla herself, but for her allies as well.
Offensively, she is quite capable of holding her own with Enclosing Claw granting Embla Atk/Spd/Def/Res+5, the offensive half of Tempo, and follow-up negation during combat, and also inflicting stat penalties and Special cooldown charge negation onto her foe.
While Severance is Embla's main draw in fielding her on your teams, her offensive capabilities aren't holding her back from being one of the best Dark Mythics in the game.
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Base Stats | |||||
Lv. 1 | HP 23 |
Atk 26 |
Spd 3 |
Def 10 |
Res 13 |
Lv. 40 | HP 49 (49) |
Atk 61 (47) |
Spd 16 (16) |
Def 49 (49) |
Res 46 (46) |
Default Skills | |||||
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Winter Fomortiis Builds and Best IVs
Winter Fomortiis is a Red Beast armored unit capable of forcing enemies to end their turns before they can act.
His Icy Ravager has the usual defensive effects of modern day weapons, but more importantly, it has Special cooldown reduction, allowing him to equip defensive Specials and combo them with Shield Fighter, removing the need to engage with Emblem Marth's ring to trigger Aegis over and over again.
Winter Fomortiis also comes with his own exclusive A skill in Leaden Regrets. This skill allows him to easily transform into his beast form by granting additional transformation conditions on top of the default conditions.
Additionally, if Winter Fomortiis is on an Aether Raids defense team, as long as he meets the transformation conditions, he immediately transforms at the start of the map.
In combat, Leaden Regrets inflicts Atk/Def-10 on Fomortiis's foe, grants Fomortiis 80% damage reduction on his foe's follow-up attacks and a 50% damage reduction piercing effect.
Finally, Leaden Regrets forcefully ends the actions of the closest foes within 4 spaces of the foe that attacked Winter Fomortiis, as long as Winter Fomortiis survives combat. This is arguably the most important part of the skill, as it ensures that Fomortiis does not get swarmed by multiple enemies.
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Base Stats | |||||
Lv. 1 | HP 23 |
Atk 29 |
Spd 4 |
Def 12 |
Res 9 |
Lv. 40 | HP 49 (49) |
Atk 64 (48) |
Spd 17 (17) |
Def 45 (45) |
Res 48 (48) |
Default Skills | |||||
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Halloween Nagi Builds and Best IVs
Halloween Nagi is an elite defensive Armored Manakete capable of withstanding multiple attacks.
Halloween Nagi's Opposing Stones is a loaded weapon that single-handedly turns her into one of the best tanks in the game.
It has the following effects built-in, with no conditions:
Opposing Stones also has multiple effects in-combat that help Nagi sustain herself:
Opposing Stones also grants the following effects to allies within 3 spaces:
Halloween Nagi can run her default base kit to have decent retaliation against her foes, or she can specialize into a full tank by running the Shield Fighter build. Shield Fighter armored units tend to be weak to area-of-effect Specials, but Halloween Nagi protects herself against this with Opposing Stones.
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Base Stats | |||||
Lv. 1 | HP 19 |
Atk 20 |
Spd 8 |
Def 10 |
Res 5 |
Lv. 40 | HP 41 (41) |
Atk 55 (47) |
Spd 47 (47) |
Def 32 (32) |
Res 27 (27) |
Default Skills | |||||
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Legendary Shez (M) Builds and Best IVs
Legendary Shez (M) is a speedy dagger infantry unit that has multiple sources of warping and great offensive prowess capable of deleting foes quickly.
Legendary Shez (M) comes with his exclusive Dual Sword which attacks twice, grants up to Atk/Spd/Def/Res+14, grants 30% damage reduction on foe's first attack, and grants a Tempo effect during combat.
Dual Sword also passively inflicts an Atk/Spd/Def/Res penalty for all foes within 3 rows or 3 columns centered on unit equal to 4 plus 4x the number of combat instances on the current turn, up to a maximum of Atk/Spd/Def/Res-12. This penalty is applied even if Legendary Shez (M) himself isn't involved in combat, allowing him to aid his allies during their combat by debuffing their foes passively.
Legendary Shez (M) also comes with his own exclusive B skill, Shadow Slide. This skill allows Shez to warp to any space within 2 spaces of allies within 2 spaces and allies that have already entered combat during the current turn regardless of distance. Additionally, if an ally has already entered combat during the current turn, Shadow Slide grants Shez a Pass effect.
On a properly built team, Shadow Slide allows Legendary Shez (M) to immediately go on the offensive, warping directly to his enemies immediately after the initiator unit on his team enters combat. With Dual Sword's brave effect, Legendary Shez (M) can launch a surprise attack against unsuspecting foes and defeat them foe in combat.
Shadow Slide also inflicts Atk/Spd/Def-5 on Legendary Shez (M)'s foe during combat and grants him bonus true damage equal to 20% of his Spd, 50% damage reduction piercing on his foe's non-Special percentage-based damage reduction effects, and 7 true damage reduction on his foe's first attack. These effects soften up his foes during combat while also improving his survivability.
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Base Stats | |||||
Lv. 1 | HP 15 |
Atk 25 |
Spd 7 |
Def 3 |
Res 15 |
Lv. 40 | HP 37 (37) |
Atk 60 (46) |
Spd 40 (40) |
Def 16 (16) |
Res 45 (45) |
Default Skills | |||||
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Rearmed Marianne Builds and Best IVs
Rearmed Marianne is a Red Tome Flying unit that can refresh ally's turns post-combat.
The bulk of Rearmed Marianne's power comes from her exclusive Special, Requiem Prayer.
Requiem Prayer grants Rearmed Marianne a damage reduction piercing effect on Special trigger, up to 40% damage reduction based on current Special cooldown count value, and 【Canto (2)】 if Requiem Prayer triggers.
More importantly, whenever Rearmed Marianne is utilizing a 【Canto】 effect, she gains a 【Sing/Dance】 effect, allowing her to refresh an ally's turn during her 【Canto】 effect.
Additionally, Requiem Prayer is not treated as a refresher skill, allowing players to field both Rearmed Marianne and a refresher unit on game modes that restrict players to only one refresher unit.
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Base Stats | |||||
Lv. 1 | HP 23 |
Atk 37 |
Spd 6 |
Def -5 |
Res 27 |
Lv. 40 | HP 45 (40) |
Atk 76 (48) |
Spd 28 (28) |
Def 8 (16) |
Res 62 (48) |
Default Skills | |||||
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Spring Veyle Builds and Best IVs
Spring Veyle is an offensive Red Tome Cavalry unit that provides versatile support for her allies and can protect her team from area-of-effect damage.
Spring Veyle's Gentle Fell Egg gives a visible HP+5, Atk/Res+6 bonus right off the bat, providing extra stats at no cost.
At the start of each turn, Gentle Fell Egg also grants 80% damage reduction against area-of-effect attacks to Veyle and her nearby allies and grants them 【Resonance: Blades】 and 【Resonance: Shields】 too. The 80% area-of-effect damage reduction is meant to be a counter to Emblem Sigurd's instant Override, which runs rampant in the metagame.
In combat, Gentle Fell Egg grants Veyle bonus Atk/Res equal to 20% of her Res, true damage equal to 20% of her Res, a guaranteed follow-up attack, and a brave effect on player phase if Veyle's Res ≥ her foe's Res +10.
Gentle Fell Egg is a great tankbusting weapon and is perfect for an offensive-oriented unit like Veyle.
Spring Veyle's exclusive C skill Fell Majesty disables adaptive damage, inflicts Atk/Res-5 onto Veyle's foe, and grants Veyle the following effects:
For allies within 2 spaces of Veyle, Fell Majesty grants them Atk/Def/Res+5 and also grants the following effects:
Fell Majesty is a versatile skill that applies multiple effects that aid Veyle and her allies, making it a must-use skill on her kit.
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Base Stats | |||||
Lv. 1 | HP 18 |
Atk 25 |
Spd 8 |
Def 7 |
Res 4 |
Lv. 40 | HP 40 (40) |
Atk 60 (46) |
Spd 47 (47) |
Def 24 (24) |
Res 17 (17) |
Default Skills | |||||
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Summer Gullveig Builds and Best IVs
Summer Gullveig is a heavily offensive glass cannon unit capable of attacking up to four times in one turn.
Summer Gullveig's exclusive weapon Golden Sunlight grants bonus Atk/Spd/Def/Res during combat equal to 5 plus 3x the number of foes within 3 rows or 3 columns centered on Gullveig, grants bonus true damage equal to 20% of Gullveig's Spd, and reduces her foe's non-Special percentage-based damage reduction effects by 50%, allowing her to nuke down her foes with her high firepower.
Golden Sunlight also grants Summer Gullveig 70% damage reduction on her foe's first attack, improving her survivability, and grants Summer Gullveig an extra action after combat to continue her offense. However, she is inflicted with the Gravity status on the new action, and the extra action effect cannot trigger again for 2 turns after it has triggered.
Summer Gullveig's exclusive Special skill Time and Light boosts Special damage by 30% of her Spd, neutralizes effects that slow down her Special cooldown charges, and grants Summer Gullveig an extra action after combat (with the Gravity status once again).
Finally, Summer Gullveig also comes with a Duo Skill that grants her an extra action upon activation. This extra action effect does not come with the Gravity status, but can only be activated if Summer Gullveig has already entered combat this turn.
Combining Golden Sunlight, Time and Light, and her Duo Skill, Summer Gullveig can act up to four times in one turn!
▶︎Fire Emblem Heroes Tier List
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I think brave alm should be in the top 5 fasho, maybe the best pure offensive unit in the game, functions well with so many teammates and doesn’t really require much support at all tbh
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We actually are considering promoting him to top 5! We will have an update soon.