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This is a tier list of the best red units in Fire Emblem Heroes (FEH). Every hero listed on this page is a top tier hero for arena battles, so if you are curious about which red heroes to use, or who is the strongest red unit, please read on.
List of Contents
Tier Lists by Color | |||
---|---|---|---|
Red Heroes |
Blue Heroes |
Green Heroes |
Colorless Heroes |
Tier Lists | ||
---|---|---|
Hero Tier List | Reroll Tier List | Skill Tier List |
Source Heroes | Weapon Refinery | Unlock Potential |
Rank | Hero | Rating |
---|---|---|
1st | Brave Felix | 9.9/10 |
2nd | Attuned Hector | 9.9/10 |
3rd | Níðhöggr | 9.5/10 |
4th | Emblem Ike | 9.5/10 |
5th | Summer Gullveig | 9.5/10 |
Runners-Up | 9.5/10 |
Red | Sword | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 30 |
Spd 9 |
Def 9 |
Res 7 |
Lv. 40 | HP 40 (40) |
Atk 63 (47) |
Spd 48 (48) |
Def 35 (35) |
Res 29 (29) |
Default Skills | |||||
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Gust
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Brave Felix Builds and Best IVs
Brave Felix is a speedy Sword Infantry unit with great Special acceleration and multiple actions.
Brave Felix's New Levin Sword accelerates his Special cooldown by -2 instead of the traditional -1, has built-in Distant Counter and deals adaptive damage against all foes.
In combat, New Levin Sword grants Brave Felix bonus stats, a Null Guard effect, and 50% damage reduction piercing on his attacks.
Brave Felix's exclusive B skill Lone Wolf is what separates him from all other Sword Infantry units. It has a built-in Phantom Spd effect and grants him extra actions if he hasn't used or been the target of an Assist skill during the current turn.
The extra actions are granted if Brave Felix initiates combat, and if Brave Felix takes his action without entering combat. These two are independent of each other, allowing Brave Felix to act up to three times in one turn.
Lone Wolf also grants Brave Felix bonus true damage and true damage reduction in-combat. His bonus true damage also includes area-of-effect Specials, unlike other similar effects.
Brave Felix is a flexible unit that can run any of a Godsword build, a Galeforce build, or an area-of-effect Special build. All of these builds excel offensively, especially since Lone Wolf allows him to easily approach his enemies and then lay waste to them with his extra actions.
In Aether Raids, Brave Felix can abuse Lone Wolf to somewhat ignore traps, as Lone Wolf grants him an extra action if the trap ends his turn. This makes him the premiere offensive unit in Aether Raids, since he can just defeat multiple foes on turn one while ignoring enemy traps.
Red | Sword | Armored | |||
Base Stats | |||||
Lv. 1 | HP 29 |
Atk 26 |
Spd 4 |
Def 11 |
Res 12 |
Lv. 40 | HP 53 (48) |
Atk 65 (49) |
Spd 17 (17) |
Def 48 (48) |
Res 45 (45) |
Default Skills | |||||
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Attuned Hector Builds and Best IVs
Attuned Hector is a bulky Sword armored unit that specializes in defense in multiple ways.
Attuned Hector's exclusive weapon Fellowship Blade grants Def/Res+6, 【Bulwark】, and 【Null Panic】 to Hector and nearby allies at the start of player phase and enemy phase.
These buffs being granted during phases instead of turns is helpful, as it impacts the map immediately and can even dodge effects like Elimine's Staff of the Saint.
In combat, Fellowship Blade inflicts an Atk/Def penalty on Hector's foe equal to 20% of his Def, grants Hector bonus true damage and true damage reduction based on the highest total bonuses among Hector and his nearby allies, and applies a Guard effect to his foe's attacks.
Attuned Hector's exclusive A skill Oath of Ostia has built-in HP+5 and applies 【Divine Vein (Stone)】 to nearby terrain after his action and immediately during Aether Raids if on a defense team.
In combat, Oath of Ostia inflicts Atk/Def-10 onto Attuned Hector's foe and grants Hector Special cooldown count -2 before his foe's first attack and 50% damage reduction piercing.
The Special cooldown skipping effect being applied before his foe's first attack can be taken advantage of by equipping defensive skills like Pavise or Aegis to make Attuned Hector as tanky as possible. It also works with his base kit's Armored Beacon to immediately activate the damage reduction effect as well.
Combining the Special skipping effect and the 【Divine Vein (Stone)】 with Attuned Hector's stat spread makes him one of the best, if not the best tank in the game.
Red | Red Beast | Armored | |||
Base Stats | |||||
Lv. 1 | HP 22 |
Atk 30 |
Spd 4 |
Def 9 |
Res 10 |
Lv. 40 | HP 50 (50) |
Atk 63 (49) |
Spd 17 (17) |
Def 48 (48) |
Res 43 (43) |
Default Skills | |||||
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Níðhöggr is a Red Beast Armored unit with great bulk and utility.
Níðhöggr's Enticing Dose inflicts Atk/Def-7 and 【Sabotage】 onto all foes within 3 rows and 3 columns of Níðhöggr at the start of each turn and after Níðhöggr's action.
In combat, Enticing Dose deals pre-combat damage to Níðhöggr's foe equal to 25% of her foe's max HP, inflicts an Atk/Def penalty onto Níðhöggr's foe equalto 6 + 20% of her Def, grants Níðhöggr 50% damage reduction piercing, bonus damage equal to 30% of her foe's max HP, true damage reduction on her foe's attacks equal to the total damage dealt to her foe (min 10; max 20), and an additional similar damage reduction effect if her foe triggers an offensive Special.
Níðhöggr's Divine Toxin grants additional transformation conditions to Níðhöggr, allowing her to easily transform on-demand with more lenient teambuilding and positioning restrictions.
At the start of each player and enemy phase, Divine Toxin grants 【Dosage】 to Níðhöggr and nearby allies.
【Dosage】 is a new status effect that grants Atk/Spd/Def/Res+5 and 10 HP post-combat healing to the affected unit, and more importantly, prevents status stealing effects such as Fallen Nergal's 【Essence Drain】 and Tina's Thief from stealing statuses and instead neutralizes those foe's own 【Bonus】 effects.
The continued trend of releasing problems and then creating solutions afterwards continues with Divine Toxin. A counter to Fallen Nergal has been needed for quite some time now in PvP modes like Summoner Duels, and now we have one. This skill is crucial and is a must-have in Summoner Duels to counter teams based around Fallen Nergal who is a staple presence in the metagame.
Red | Sword | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 24 |
Spd 5 |
Def 15 |
Res 9 |
Lv. 40 | HP 41 (41) |
Atk 63 (47) |
Spd 18 (18) |
Def 45 (45) |
Res 42 (42) |
Default Skills | |||||
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Emblem Ike Builds and Best IVs
Emblem Ike is an incredibly sturdy unit capable of tanking multiple hits in succession and then retaliating with a knockout blow while restoring his lost HP at the same time.
His exclusive sword Emblem Ragnell has a built-in Distant Counter effect, neutralizes penalties on Emblem Ike, neutralizes effects that prevent Emblem Ike's counterattacks, and neutralizes effects that slow down Emblem Ike's Special cooldown charges. These effects ensure that Emblem Ike can enter combat unhindered by any effect that hinders his combat potential, especially against top metagame threats.
The Null Penalties effect greatly improves Ike's matchup against Ninja Sanaki, and the Null C-Disrupt effect improves his matchup against Valentine's Lyon. These two units are the premiere ranged nuke units in the metagame, and Emblem Ike has an improved matchup against them both.
Emblem Ragnell also grants Emblem Ike bonus Atk and inflicts an Atk penalty onto his foe during combat based on his foe's Atk at the start of combat. This effect creates an Atk stat swing that makes Ike more durable while hitting harder at the same time.
What sets Emblem Ike apart from other omnitanks is his exclusive Special Great Aether. It is a 3 cooldown Special (after acceleration) that boosts damage based on his foe's Atk and the number of times Ike's foe has attacked during this combat.
To increase Ike's damage output, Great Aether forces Ike's foe to counterattack and follow-up attack first when Ike initiates combat.
To protect Ike from being defeated before his attacks, Great Aether reduces damage from his foe's attacks by 40% minus current Special cooldown count value x 10. However, if he is receiving consecutive attacks, the damage reduction is increased to 70% minus current Special cooldown count value x 10 for his foe's second attack and all succeeding attacks during combat. Keep in mind that this is current cooldown and not maximum cooldown, which is relevant when considering Laguz Friend 4 is on his base kit.
Additionally, Great Aether deals 5 damage to all foes within 3 rows or 3 columns centered on Ike and inflicts Special cooldown count+1 to those foes as well if Ike triggers Great Aether during combat.
Finally, Great Aether heals Ike after combat based on the number of foes within 3 rows or 3 columns centered on Ike, capped at 50% of his max HP.
His base kit's Laguz Friend 4 ties everything together, giving Emblem Ike Special jumping, true damage reduction, true damage on attacks, and damage reduction piercing.
All of these effects tied into one character makes for arguably one of the sturdiest units in the entire game.
Red | Red Tome | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 25 |
Spd 8 |
Def 7 |
Res 4 |
Lv. 40 | HP 40 (40) |
Atk 60 (46) |
Spd 47 (47) |
Def 24 (24) |
Res 17 (17) |
Default Skills | |||||
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Summer Gullveig Builds and Best IVs
Summer Gullveig is a heavily offensive glass cannon unit capable of attacking up to four times in one turn.
Summer Gullveig's exclusive weapon Golden Sunlight grants bonus Atk/Spd/Def/Res during combat equal to 5 plus 3x the number of foes within 3 rows or 3 columns centered on Gullveig, grants bonus true damage equal to 20% of Gullveig's Spd, and reduces her foe's non-Special percentage-based damage reduction effects by 50%, allowing her to nuke down her foes with her high firepower.
Golden Sunlight also grants Summer Gullveig 70% damage reduction on her foe's first attack, improving her survivability, and grants Summer Gullveig an extra action after combat to continue her offense. However, she is inflicted with the Gravity status on the new action, and the extra action effect cannot trigger again for 2 turns after it has triggered.
Summer Gullveig's exclusive Special skill Time and Light boosts Special damage by 30% of her Spd, neutralizes effects that slow down her Special cooldown charges, and grants Summer Gullveig an extra action after combat (with the Gravity status once again).
Finally, Summer Gullveig also comes with a Duo Skill that grants her an extra action upon activation. This extra action effect does not come with the Gravity status, but can only be activated if Summer Gullveig has already entered combat this turn.
Combining Golden Sunlight, Time and Light, and her Duo Skill, Summer Gullveig can act up to four times in one turn!
Red | Sword | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 17 |
Atk 31 |
Spd 11 |
Def 5 |
Res 3 |
Lv. 40 | HP 41 (41) |
Atk 61 (45) |
Spd 46 (46) |
Def 29 (29) |
Res 18 (18) |
Default Skills | |||||
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Fallen Chrom Builds and Best IVs
Fallen Chrom is a sword cavalry unit with amazing support capabilities on top of his already impressive offensive stats.
His inheritable weapon, Arcane Devourer, grants bonus stats, reduces damage taken, and neutralize effects that prevent him from making follow-up attacks. His weapon synchronizes perfectly with his Special Galeforce, which helps him reduce its cooldown to 4, and accelerate it further with each attack he makes.
Similar to other premium versions of Chrom, Fallen Chrom comes with a jacked-up Reposition effect. Fallen Chrom has Fate Unchanged... which repositions an ally and inflicts【Exposure】on nearby enemies as well as enemies with Savior effects near those enemies, forcing them take added damage from this effect.
Brave Chrom is a powerful unit, and Fallen Chrom is pretty much a red version of him, nearly identical in stats and role.
Red | Sword | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 27 |
Spd 15 |
Def 4 |
Res 3 |
Lv. 40 | HP 40 (40) |
Atk 57 (46) |
Spd 50 (45) |
Def 30 (30) |
Res 18 (18) |
Default Skills | |||||
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Glimmer
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Summer Shez (F) Builds and Best IVs
Summer Shez (F) is an offensive Sword Cavalry unit that deals effective damage against all weapon types.
Her weapon, Surfer's Spire, is fairly straightforward - granting Canto, bonus Spd, brave attacks, and true damage equal to 20% of Shez's Spd.
Swift Slice is what separates Summer Shez (F) from other Sword Cavalry units, granting Atk/Spd/Def/Res+8 whenever Shez is initiating combat or is within 2 spaces of an ally. More importantly, it grants effective damage against all weapon types upon winning a conditional Spd check depending on her opponent whenever she initiates combat:
Attacking up to four times with effective damage will almost always be enough to defeat her foes in combat, making Summer Shez (F) one of the best player phase unit in the game.
Red | Sword | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 30 |
Spd 11 |
Def 4 |
Res 4 |
Lv. 40 | HP 40 (40) |
Atk 60 (44) |
Spd 46 (46) |
Def 32 (32) |
Res 17 (17) |
Default Skills | |||||
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Tea Ayra is another offensive sword cavalry unit carried by effects exclusive to herself.
Tea Ayra's exclusive Special Supreme Astra boosts damage equal to 40% of her Spd and has a built-in Time's Pulse effect. Supreme Astra pre-charges itself at the start of each turn and after it triggers (once per turn), allowing Tea Ayra to trigger it multiple times in one turn.
Her exclusive weapon Teatime's Edge grants 【Canto (Dist. +1; Max 4)】 which is a modified Canto effect allowing her to move spaces post-combat equal to the number of spaces she moved prior to combat, plus one, allowing her to retreat after combat just as far as she moved.
Teatime's Edge also grants Tea Ayra Atk/Spd bonuses in combat, true damage equal to 20% of her Spd, and the offensive half of the Tempo effect which neutralizes effects that slow down Tea Ayra's Special charges.
Paired together, these skills allow Tea Ayra to engage, nuke down an enemy, and then retreat to safety.
Red | Sword | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 29 |
Spd 9 |
Def 12 |
Res 9 |
Lv. 40 | HP 41 (41) |
Atk 62 (46) |
Spd 48 (48) |
Def 38 (38) |
Res 31 (31) |
Default Skills | |||||
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Aided Dagr Builds and Best IVs
Aided Dagr is a speedy Sword Infantry unit that can set up mobility for her team.
Aided Dagr's Veðrfölnir's Edge grants her and all allies within 3 rows or 3 columns a visible Atk/Spd+6 bonus and 【Null Follow-Up】 at the start of each turn.
In combat, Veðrfölnir's Edge grants Aided Dagr up to Atk/Spd/Def/Res+14 based on ally proximity, neutralizes penalties on Dagr, a Null Guard effect, bonus true damage and true damage reduction on first attack based on highest total bonuses among Dagr or nearby allies, and 50% damage reduction piercing effect whenever her foe triggers an offensive Special.
Aided Dagr's exclusive Veðrfölnir's Wing has built-in 【Pathfinder】 and grants the 【Pathfinder】 status to either her support partner or the ally with the highest Def at the start of each turn.
In combat, Veðrfölnir's Wing inflicts an Atk/Spd/Def penalty on her foe based on her foe's visible stat bonuses, applies a 50% damage reduction piercing effect to Dagr's attacks, and grants Dagr 7 HP post-combat healing.
Aided Dagr can double as both a traditional Sword Infantry unit and support with her start-of-turn bonuses and 【Pathfinder】 support, giving her a niche over other Sword Infantry units.
Red | Sword | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 27 |
Spd 18 |
Def 7 |
Res 5 |
Lv. 40 | HP 40 (40) |
Atk 62 (46) |
Spd 48 (45) |
Def 35 (35) |
Res 27 (27) |
Default Skills | |||||
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Ignis
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Gambit 4
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Brave Robin (M) Builds and Best IVs
Brave Robin (M) is another speedy sword infantry that functions as both a support unit and a tankbuster at the same time.
Brave Robin (M)'s supportive capabilities are carried by his exclusive C skill Tip the Scales! grants 【Rally Spectrum】 to himself and his nearby allies at the start of each turn.
【Rally Spectrum】 grants Atk/Spd/Def/Res+5 to the affected unit during combat and if that unit has an offensive Special, reduces their Special cooldown count before their first attack. Units with an accelerated Special trigger and units with brave effects get their cooldown reduced by 1, while units with neither effect get their cooldown reduced by 2.
【Rally Spectrum】 is a very powerful effect that makes affected units trigger their Specials more reliably, improving their combat performance and potentially knocking out their foes due to the immediate Special trigger.
Tip the Scales! also allows Brave Robin (M) to warp to a space adjacent to any ally within 5 spaces that has the 【Rally Spectrum】status, extending his range further than most units!
Offensively, Brave Robin (M)'s unique weapon Deliverer's Brand grants bonus stats, damage reduction on foe's first attack, a Tempo effect, neutralizes percentage-based damage reduction when Special triggers, and deals adaptive damage if specific Specials on the Glowing Ember tree trigger.
These effects allow Robin to hit hard and bust through enemy units with ease.
Red | Sword | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 26 |
Spd 8 |
Def 9 |
Res 10 |
Lv. 40 | HP 41 (41) |
Atk 61 (45) |
Spd 47 (47) |
Def 33 (33) |
Res 27 (27) |
Default Skills | |||||
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Potent 4
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Emblem Marth Builds and Best IVs
Emblem Marth is a Sword Infantry Emblem Hero with unique effects that set him apart from other Sword Infantry units.
His Hero-King Sword grants bonus Atk/Spd/Def/Res equal to 5 plus 20% of his Spd, reduces damage from his foe's first attack by 40%, grants a Desperation effect, and cuts the effectiveness of his foe's non-Special percentage-based damage reduction skills in half. These effects aren't too unique, but all add up in helping him win combat.
What makes Emblem Marth stand out as yet another Sword Infantry hero is his Special, Lodestar Rush. This Special skill boosts damage by 40% of Marth's Spd, neutralizes effects that slow down his Special cooldown charges in combat, reduces damage from his foe's next attack by 40% when either Marth's or his foe's Special is either ready or triggers, and has 【Potent Follow X%】.
【Potent Follow X%】 is a new effect that grants Emblem Marth an additional follow-up attack, with the bonus attack dealing X% of his normal attack damage. This bonus attack is made after when a standard follow-up attack would occur, and is not affected by effects that prevent follow-up attacks or effects that allow units to attack twice.
Red | Sword | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 26 |
Spd 16 |
Def 4 |
Res 6 |
Lv. 40 | HP 43 (43) |
Atk 59 (43) |
Spd 46 (46) |
Def 28 (28) |
Res 28 (28) |
Default Skills | |||||
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Spurn 4
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Summer Fjorm Builds and Best IVs
Summer Fjorm is yet another speedy sword infantry unit that excels in both phases.
Her Ice-Bound Brand disables effects that prevent her follow-ups if facing a ranged foe.
In combat, if Summer Fjorm's foe initiates combat or if her foe's HP ≥ 75%, Summer Fjorm receives Atk/Spd/Def/Res+5, inflicts an Atk/Spd penalty onto her foe equal to 20% of Summer Fjorm's Spd at start of combat, applies a Guard effect onto her foe, and reduces incoming damage by 5 whenever her foe's attack triggers her Special.
Summer Fjorm also carries her own exclusive Special in Frostbite Mirror. This Special reduces damage from her foe's attacks by a percentage equal to their range (10% for melee foes and 30% for ranged foes) and then reflects the damage reduced back onto the foe during Summer Fjorm's next attack.
Additionally, if Summer Fjorm's Special is ready to trigger at the start of combat, Frostbite Mirror grants Summer Fjorm a Distant Counter effect.
Red | Sword | Flying | |||
Base Stats | |||||
Lv. 1 | HP 17 |
Atk 30 |
Spd 7 |
Def 5 |
Res 3 |
Lv. 40 | HP 39 (39) |
Atk 60 (44) |
Spd 46 (46) |
Def 27 (27) |
Res 22 (22) |
Default Skills | |||||
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Attuned Triandra Builds and Best IVs
Attuned Triandra is a fantastic support hero providing map-wide support to her allies.
Attuned Triandra's exclusive weapon Flower of Tribute deals 5 damage and inflicts Spd/Def-5 onto foes within 3 rows and 3 columns of Triandra whenever they enter combat, while her exclusive refresher assist Harrowing Dream grants another action to target ally and also inflicts Atk/Spd/Def/Res-5, 【Guard】, and 【Sabotage】 on all foes in cardinal directions of both the target ally and Triandra herself.
Attuned Triandra's own combat prowess is also quite good, with Flower of Tribute's true damage effect, an offensive-based statline, and the aforementioned debuffs allowing her to deal significant damage should she need to enter combat herself.
Red | Sword | Flying | |||
Base Stats | |||||
Lv. 1 | HP 17 |
Atk 26 |
Spd 8 |
Def 5 |
Res 15 |
Lv. 40 | HP 39 (39) |
Atk 59 (43) |
Spd 47 (47) |
Def 27 (27) |
Res 39 (39) |
Default Skills | |||||
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Iceberg
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Ice Tribe Thea Builds and Best IVs
Ice Tribe Thea is a powercrept version of metagame staple Bridal Catria, capable of heading an entire team archetype by herself.
Her exclusive weapon Ilian Frost Blade takes a page out of Bridal Catria's playbook and improves upon it by granting both 【Triangle Attack】 and 【Canto (1)】 to herself and nearby allies at the start of each turn, granting them brave attacks and additional mobility at once.
Bridal Catria is a metagame staple, and Ice Tribe Thea powercreeps her by providing additional effects on top of 【Triangle Attack】 while also having a usable Res stat.
In combat, Ilian Frost Blade grants Ice Tribe Thea bonus stats equal to 5 plus 2x the number of times Dragonflowers have been used on Thea (up to a total of Atk/Spd/Def/Res+15), 50% damage reduction piercing, 7 true damage reduction on foe's first attack, and Special cooldown charge +1 per attack during combat.
With Ilian Frost Blade, Ice Tribe Thea can burst down her foes while also empowering her allies' mobility and combat at the same time.
Red | Sword | Armored | |||
Base Stats | |||||
Lv. 1 | HP 20 |
Atk 28 |
Spd 4 |
Def 13 |
Res 9 |
Lv. 40 | HP 46 (46) |
Atk 61 (45) |
Spd 17 (17) |
Def 43 (43) |
Res 39 (39) |
Default Skills | |||||
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Glimmer
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Summer Edelgard Builds and Best IVs
Summer Edelgard is an armored unit that can act twice per turn with her Raging Storm. By inheriting Galeforce, she can even act three times in one turn!
This is made possible by her Regal Sunshade granting a brave condition which allows Summer Edelgard to attack twice per hit, quickly triggering her Special and defeating her enemies with her sky high Atk stat.
With Summer Edelgard, Aether Raids clears are made significantly easier due to her ability to defeat up to three foes in one player phase.
Summer Edelgard can also be built defensively using Savior skills and Hardy Fighter 3 to protect her allies.
Red | Red Beast | Flying | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 27 |
Spd 11 |
Def 5 |
Res 5 |
Lv. 40 | HP 41 (41) |
Atk 57 (43) |
Spd 44 (44) |
Def 31 (31) |
Res 24 (24) |
Default Skills | |||||
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Embla is a Dark Mythic hero that straight up counters a very common strategy in high level play, Savior Balls.
Her exclusive C skill Severance inflicts 【Undefended】 and 【Feud】 on all foes within 3 columns or 3 rows centered on Embla at the start of the turn, neutralizes any penalties on Embla, and grants herself 【Dodge】.
【Undefended】 as a status condition prevents Savior skills from protecting the affected unit. Savior Skills are very common in the metagame and disabling them will easily destroy an enemy composition centered around these effects.
【Feud】 as a status condition disables all ally's skills from enhancing the affected unit. Support units are common when using a tanking strategy and this status effectively removes them from the fight.
These effects ensure a 1v1 (or better) situation for every combat, not only for Embla herself, but for her allies as well.
Offensively, she is quite capable of holding her own with Enclosing Claw granting Embla Atk/Spd/Def/Res+5, the offensive half of Tempo, and follow-up negation during combat, and also inflicting stat penalties and Special cooldown charge negation onto her foe.
While Severance is Embla's main draw in fielding her on your teams, her offensive capabilities aren't holding her back from being one of the best Dark Mythics in the game.
Red | Red Beast | Armored | |||
Base Stats | |||||
Lv. 1 | HP 23 |
Atk 26 |
Spd 3 |
Def 10 |
Res 13 |
Lv. 40 | HP 49 (49) |
Atk 61 (47) |
Spd 16 (16) |
Def 49 (49) |
Res 46 (46) |
Default Skills | |||||
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Aegis
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Winter Fomortiis Builds and Best IVs
Winter Fomortiis is a Red Beast armored unit capable of forcing enemies to end their turns before they can act.
His Icy Ravager has the usual defensive effects of modern day weapons, but more importantly, it has Special cooldown reduction, allowing him to equip defensive Specials and combo them with Shield Fighter, removing the need to engage with Emblem Marth's ring to trigger Aegis over and over again.
Winter Fomortiis also comes with his own exclusive A skill in Leaden Regrets. This skill allows him to easily transform into his beast form by granting additional transformation conditions on top of the default conditions.
Additionally, if Winter Fomortiis is on an Aether Raids defense team, as long as he meets the transformation conditions, he immediately transforms at the start of the map.
In combat, Leaden Regrets inflicts Atk/Def-10 on Fomortiis's foe, grants Fomortiis 80% damage reduction on his foe's follow-up attacks and a 50% damage reduction piercing effect.
Finally, Leaden Regrets forcefully ends the actions of the closest foes within 4 spaces of the foe that attacked Winter Fomortiis, as long as Winter Fomortiis survives combat. This is arguably the most important part of the skill, as it ensures that Fomortiis does not get swarmed by multiple enemies.
Red | Red Breath | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 17 |
Atk 27 |
Spd 12 |
Def 4 |
Res 12 |
Lv. 40 | HP 36 (36) |
Atk 57 (41) |
Spd 45 (45) |
Def 26 (26) |
Res 45 (45) |
Default Skills | |||||
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Iceberg
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Fallen Lumera Builds and Best IVs
Fallen Lumera is a deceptively bulky hero with some support capabilities in her kit.
The bulk of Fallen Lumera's power comes from her exclusive C skill, Corrupted Dragon. This skill creates 【Divine Vein (Stone)】 terrain to spaces within 5 rows or 5 columns centered on Lumera after she acts.
Corrupted Dragon grants Fallen Lumera Atk/Spd/Def/Res+4 and neutralizes effects that slow down her Special cooldown charges in combat. Additionally, if her Special triggers, Corrupted Dragon also neutralizes her foe's non-Special damage reduction effects.
Corrupted Dragon also aids Fallen Lumera's allies within 5 rows and 5 columns centered on her by granting them Atk/Spd/Def/Res+4 and neutralizing effects that slow down their Special cooldown charges. This is a wide area to provide support, allowing Fallen Lumera to be quite far from danger while her allies receive these bonuses in battle.
Red | Red Breath | Armored | |||
Base Stats | |||||
Lv. 1 | HP 23 |
Atk 29 |
Spd 4 |
Def 12 |
Res 9 |
Lv. 40 | HP 49 (49) |
Atk 64 (48) |
Spd 17 (17) |
Def 45 (45) |
Res 48 (48) |
Default Skills | |||||
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Halloween Nagi Builds and Best IVs
Halloween Nagi is an elite defensive Armored Manakete capable of withstanding multiple attacks.
Halloween Nagi's Opposing Stones is a loaded weapon that single-handedly turns her into one of the best tanks in the game.
It has the following effects built-in, with no conditions:
Opposing Stones also has multiple effects in-combat that help Nagi sustain herself:
Opposing Stones also grants the following effects to allies within 3 spaces:
Halloween Nagi can run her default base kit to have decent retaliation against her foes, or she can specialize into a full tank by running the Shield Fighter build. Shield Fighter armored units tend to be weak to area-of-effect Specials, but Halloween Nagi protects herself against this with Opposing Stones.
Red | Red Bow | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 28 |
Spd 5 |
Def 10 |
Res 4 |
Lv. 40 | HP 40 (40) |
Atk 58 (44) |
Spd 27 (27) |
Def 40 (40) |
Res 26 (26) |
Default Skills | |||||
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Deadeye
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Valentine's Chrom Builds and Best IVs
Valentine's Chrom still holds a score of 9.5/10 despite his age due to his mix of powerful offenses and amazing support.
Chrom's unique weapon Destiny's Bow has armor and flying effectiveness similar to his Legendary counterpart's Randgríðr. It also accelerates his Special cooldown, grants Atk/Spd/Def/Res+5 during combat and grants Chrom a guaranteed follow-up attack.
What makes Destiny's Bow truly amazing is that whenever Valentine's Chrom or a target/targeting ally uses a movement assist skill on each other, Destiny's Bow reduces their Special cooldown counts by -1. This is a unique effect not found anywhere else in the game (as of February 2022) and allows Chrom to manipulate the Special cooldown counts of his allies while repositioning them.
As the perfect cherry on top, Valentine's Chrom also carries To Change Fate!, which can activate Destiny's Bow's Special cooldown count reduction and grant Chrom an extra action.
Red | Red Dagger | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 20 |
Spd 8 |
Def 10 |
Res 5 |
Lv. 40 | HP 41 (41) |
Atk 55 (47) |
Spd 47 (47) |
Def 32 (32) |
Res 27 (27) |
Default Skills | |||||
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Legendary Shez (M) Builds and Best IVs
Legendary Shez (M) is a speedy dagger infantry unit that has multiple sources of warping and great offensive prowess capable of deleting foes quickly.
Legendary Shez (M) comes with his exclusive Dual Sword which attacks twice, grants up to Atk/Spd/Def/Res+14, grants 30% damage reduction on foe's first attack, and grants a Tempo effect during combat.
Dual Sword also passively inflicts an Atk/Spd/Def/Res penalty for all foes within 3 rows or 3 columns centered on unit equal to 4 plus 4x the number of combat instances on the current turn, up to a maximum of Atk/Spd/Def/Res-12. This penalty is applied even if Legendary Shez (M) himself isn't involved in combat, allowing him to aid his allies during their combat by debuffing their foes passively.
Legendary Shez (M) also comes with his own exclusive B skill, Shadow Slide. This skill allows Shez to warp to any space within 2 spaces of allies within 2 spaces and allies that have already entered combat during the current turn regardless of distance. Additionally, if an ally has already entered combat during the current turn, Shadow Slide grants Shez a Pass effect.
On a properly built team, Shadow Slide allows Legendary Shez (M) to immediately go on the offensive, warping directly to his enemies immediately after the initiator unit on his team enters combat. With Dual Sword's brave effect, Legendary Shez (M) can launch a surprise attack against unsuspecting foes and defeat them foe in combat.
Shadow Slide also inflicts Atk/Spd/Def-5 on Legendary Shez (M)'s foe during combat and grants him bonus true damage equal to 20% of his Spd, 50% damage reduction piercing on his foe's non-Special percentage-based damage reduction effects, and 7 true damage reduction on his foe's first attack. These effects soften up his foes during combat while also improving his survivability.
Red | Red Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 24 |
Spd 8 |
Def 6 |
Res 7 |
Lv. 40 | HP 45 (45) |
Atk 59 (45) |
Spd 47 (47) |
Def 21 (21) |
Res 20 (20) |
Default Skills | |||||
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Moonbow
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Hoshidan Summer Nephenee Builds and Best IVs
Hoshidan Summer Nephenee is an offensive Red Tome Flier that provides great support at the same time.
Hoshidan Summer Nephenee's exclusive weapon Fluttering Fan creates a Special skipping effect before her first attack and before her first follow-up attack, allowing her to bypass her foe's Scowl effects and trigger her Special skills easily during combat.
Fluttering Fan also grants +10 damage if Nephenee triggers her Special with less than full HP, providing that little bit of extra firepower to put a heavy dent into enemy tanks and bring down her foes with ease.
More importantly, Fluttering Fan grants a similar Special skipping effect to allies within 3 rows and 3 columns before their first attack and also granting the +10 damage upon Special trigger to those allies, turning Hoshidan Summer Nephenee into one of the best support units in the game. Within 3 rows and 3 columns is a wide area and can be easily met if the team is set up properly, and bypassing Scowl effects completely is a big deal and heavily impacts combat.
Hoshidan Summer Nephenee also has a Harmonized Skill which grants Atk/Spd+6, 【Resonance: Blades】, +1 movement, and Penalty neutralization to Nephenee and allies from similar titles. This Harmonized Skill can extend the reach of multiple heroes which can be relevant in Summoner Duels where positioning is key in winning engagements.
Red | Red Tome | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 16 |
Spd 12 |
Def 5 |
Res 6 |
Lv. 40 | HP 45 (45) |
Atk 55 (46) |
Spd 47 (47) |
Def 20 (20) |
Res 21 (21) |
Default Skills | |||||
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Luna
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Ninja Tharja Builds and Best IVs
Ninja Tharja is a mobile glass cannon unit that either kills her foes or dies trying.
Ninja Tharja's exclusive tome Scroll of Curses enables 【Canto (Dist.; Max 3)】, giving her impressive post-combat mobility to reposition herself after attacking.
At the start of each turn, Scroll of Curses grants Atk/Spd+6, 【Anathema】, and a Special cooldown charge +1 per attack
status to Ninja Tharja and nearby allies.
【Anathema】 is a new status that is essentially a Spd/Def/Res Hold effect. However, since it is a status effect, it can apply multiple times if allies with 【Anathema】 are near a foe.
Scroll of Curses also has a Brave effect and a Desperation effect if Ninja Tharja initiates combat, and grants her Atk/Spd bonuses if she either initiates combat or her foe has HP ≥ 75%.
A good situation for the 【Anathema】 status is on an Aether Raids Defense team. With multiple heroes with the 【Anathema】 status effect grouped up, players will find it difficult to engage a Defense team using a player phase strategy.
Red | Red Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 15 |
Atk 25 |
Spd 7 |
Def 3 |
Res 15 |
Lv. 40 | HP 37 (37) |
Atk 60 (46) |
Spd 40 (40) |
Def 16 (16) |
Res 45 (45) |
Default Skills | |||||
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Rearmed Marianne Builds and Best IVs
Rearmed Marianne is a Red Tome Flying unit that can refresh ally's turns post-combat.
The bulk of Rearmed Marianne's power comes from her exclusive Special, Requiem Prayer.
Requiem Prayer grants Rearmed Marianne a damage reduction piercing effect on Special trigger, up to 40% damage reduction based on current Special cooldown count value, and 【Canto (2)】 if Requiem Prayer triggers.
More importantly, whenever Rearmed Marianne is utilizing a 【Canto】 effect, she gains a 【Sing/Dance】 effect, allowing her to refresh an ally's turn during her 【Canto】 effect.
Additionally, Requiem Prayer is not treated as a refresher skill, allowing players to field both Rearmed Marianne and a refresher unit on game modes that restrict players to only one refresher unit.
Red | Red Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 24 |
Spd 8 |
Def 5 |
Res 9 |
Lv. 40 | HP 40 (40) |
Atk 57 (43) |
Spd 47 (47) |
Def 22 (22) |
Res 26 (26) |
Default Skills | |||||
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Spring Chloé Builds and Best IVs
Spring Chloé is an offensive hero with built-in support on her kit.
Spring Chloé's exclusive weapon Sky-Hopper Egg grants a visible Atk/Spd+6 bonus, 【Charge】, and a 40% damage reduction on foe's first attack
effect to Chloé, allies within 2 spaces, and allies in a support-partner pair at the start of each turn.
When built properly, the entire team can have access to these effects, making Spring Chloé a valuable ally to bring into battle.
In combat, Sky-Hopper Egg grants a lot of bonus stats, mostly loaded into Atk/Spd, bonus damage based on her Spd, and 50% damage reduction piercing. These effects allow Chloé to hold her own in battle.
Spring Chloé also has a Harmonized Skill which grants Special cooldown count -2, 【Resonance: Blades】, and 【Incited】 to herself and allies from Engage and Awakening once activated.
These effects can swing combat in the team's favor upon activation, giving bonus Atk/Spd and pre-charging Specials to quickly burst down enemies.
▶︎Fire Emblem Heroes Tier List
Red Heroes | Blue Heroes | |
Green Heroes | Colorless Heroes |
I think brave alm should be in the top 5 fasho, maybe the best pure offensive unit in the game, functions well with so many teammates and doesn’t really require much support at all tbh
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We actually are considering promoting him to top 5! We will have an update soon.