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This is a ranking page for the hero Seiðr - Time's Goddesses from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for New Year Seiðr.
Heroes With the Same Name | |
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New Year Seiðr
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List of Contents
Special Heroes - Ring In the Year Featured Heroes | |||
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New Year Kana (M) [8.5/10] |
New Year Seiðr [9.5/10] |
New Year Kvasir [9.0/10] |
New Year Nerþuz [9.0/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants Atk/Res bonuses and an effect that denies foe's follow-up attacks to unit and nearby allies, grants bonus stats, and the following effects based on turn count: Canto, bonus true damage based on highest total bonuses among unit and nearby allies, and a brave effect. ・Exclusive C skill ends action of closest foe in cardinal directions and inflicts 【Time's Grip】 on that foe, grants bonus stats, a guaranteed follow-up attack, and damage reduction on foe's first attack. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). On turn 2 onward, enables Canto (1). At start of turn, if unit's HP ≥ 25%, grants Atk/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and the following effects to unit during combat: Atk/Spd/Def/Res+X (X = turn number × 2, max 8); on turn 3 onward, unit deals +Y damage (Y = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials); on turn 4 onward, if unit initiates combat and unit's Res ≥ foe's Res+5, unit attacks twice (if 【Time's Gate】 is active on unit or if 【Time's Grip】 is active on target or on foes within 2 spaces of target, turn number is treated as a minimum of 4). 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). 【Time's Grip】 Inflicts Atk/Spd/Def/Res-4 during combat. Neutralizes unit's skills during allies' combat through unit's next action. |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Res. |
If unit initiates combat, grants Atk+7 and Res+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. |
At start of turn, if any foe's Res is less than unit's Res and that foe is adjacent to another foe, inflicts Spd/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Spd/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). |
After foes' start-of-turn skills trigger, for the closest foes in cardinal directions of unit, if unit's Res ≥ foe's Res+X (X = distance from unit to foe × 3, - 5), and if【Time's Grip】is not active on foe, that foe's action ends immediately and inflicts【Time's Grip】 on foe. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 30% during combat. 【Time's Grip】 Inflicts Atk/Spd/Def/Res-4 during combat. Neutralizes unit's skills during allies' combat through unit's next action. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (8) | ★★★★★ | |
Spd (7) | ★★★☆☆ | |
Def (4) | ★☆☆☆☆ | |
Res (13) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for New Year Seiðr are +Res and -Def. Boosting her Res improves her ability to shut down an enemy completely with Future-Sighted by winning the Res check. This effect is more important than any of her other stats and should be invested into whenever possible.
Additionally, boosting Res allows New Year Seiðr to fulfill a magic tank role as her Res stat is among the highest in the game.
New Year Seiðr's Def is abysmal at only base 17 and should be the bane of choice as she will fall to any physical attack.
We recommend +Res when merging New Yes Seiðr up to +10 for similar reasons above. Winning the Res check is vital and should be the main priority at all times.
HOT | |
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Iceberg
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New Year Seiðr already comes with a great kit that enables her to fulfill the role of an offensive mage, capable of defeating enemies, especially those handicapped with Future-Sighted.
HOT | |
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Iceberg
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This build focuses on triggering Future-Sighted by increasing New Year Seiðr's visible Res. We opted for Still Water 3 over Phantom Res 3 on her Sacred Seal slot to increase her offenses and allow New Year Seiðr to still be able to defeat enemies with her attacks.
Neutral Stats at Lv. 40 (5★) | ||
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179 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
47 |
Rank: 11/1171 |
Spd |
29 |
Rank: 845/1171 |
Def |
17 |
Rank: 1050/1171 |
Res |
46 |
Rank: 11/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 66 | 33 | 21 | 51 | 216 | Lv.40 +10 | 45 | 52 | 33 | 21 | 51 | 202 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 51 | 33 | 21 | 50 | 202 |
+Atk Lv.40 +10 | 44 | 55 | 33 | 21 | 50 | 203 |
+Spd Lv.40 +10 | 44 | 51 | 36 | 21 | 50 | 202 |
+Def Lv.40 +10 | 44 | 51 | 33 | 24 | 50 | 202 |
+Res Lv.40 +10 | 44 | 51 | 33 | 21 | 53 | 202 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 61 | 29 | 17 | 46 | 193 |
5★ Lv.40 | 40 | 47 | 29 | 17 | 46 | 179 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 22 | 7 | 4 | 13 | 64 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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New Year Seiðr
|
40 | 47 | 29 | 17 | 46 | 179 |
40 | 45 | 47 | 27 | 19 | 178 | |
41 | 47 | 34 | 26 | 30 | 178 | |
37 | 38 | 23 | 27 | 42 | 167 | |
40 | 43 | 16 | 30 | 38 | 167 | |
39 | 37 | 43 | 16 | 28 | 163 | |
38 | 36 | 38 | 22 | 26 | 160 | |
39 | 38 | 35 | 17 | 26 | 155 | |
37 | 35 | 34 | 17 | 32 | 155 | |
39 | 33 | 36 | 23 | 19 | 150 | |
37 | 34 | 30 | 16 | 33 | 150 | |
37 | 34 | 37 | 20 | 21 | 149 | |
34 | 31 | 34 | 22 | 26 | 147 |
Note: Stats bonuses from skills are not taken into account.
New Year Seiðr is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
New Year Seiðr comes with an exclusive weapon in Goddess Temari. This blue tome grants Atk/Res+6 and a status effect preventing foe's follow-up attacks to Seiðr and all nearby allies at the start of each turn.
In combat, Goddess Temari grants bonus stats and has multiple effects that trigger based on the turn count:
Additionally, if 【Time's Gate】 is active on New Year Seiðr or if 【Time's Grip】 is active on target or on foes within 2 spaces of target, all of the effects above will trigger.
New Year Seiðr's exclusive C skill Future-Sighted ends the action of the nearest foe in cardinal directions that aren't inflicted by 【Time's Grip】 upon winning a Res check after foe's start-of-turn skills trigger.
Upon ending the action of those foe(s), Future-Sighted inflicts 【Time's Grip】 on those foes as well.
In combat, Future-Sighted grants New Year Seiðr Atk/Spd/Def/Res+4, a guaranteed follow-up attack, and 30% damage reduction on her foe's first attack during combat.
As a flying unit, New Year Seiðr takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Seiðr - Time's Goddesses only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Seiðr - Time's Goddesses if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). On turn 2 onward, enables Canto (1). At start of turn, if unit's HP ≥ 25%, grants Atk/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and the following effects to unit during combat: Atk/Spd/Def/Res+X (X = turn number × 2, max 8); on turn 3 onward, unit deals +Y damage (Y = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials); on turn 4 onward, if unit initiates combat and unit's Res ≥ foe's Res+5, unit attacks twice (if 【Time's Gate】 is active on unit or if 【Time's Grip】 is active on target or on foes within 2 spaces of target, turn number is treated as a minimum of 4). 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only). 【Time's Grip】 Inflicts Atk/Spd/Def/Res-4 during combat. Neutralizes unit's skills during allies' combat through unit's next action. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ |
Skill Name | Effect | Learned At |
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Grants Res +2 during combat when unit initiates combat. | 5★ | |
Grants Atk/Res +2 during combat if unit initiates combat. | 5★ | |
Grants Atk/Res +4 during combat if unit initiates combat. | 5★ | |
If unit initiates combat, grants Atk+7 and Res+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | 5★ | |
At start of turn, if any foe's Res is less than unit's Res and that foe is adjacent to another foe, inflicts Spd/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Spd/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). | 5★ | |
After foes' start-of-turn skills trigger, for the closest foes in cardinal directions of unit, if unit's Res ≥ foe's Res+X (X = distance from unit to foe × 3, - 5), and if【Time's Grip】is not active on foe, that foe's action ends immediately and inflicts【Time's Grip】 on foe. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 30% during combat. 【Time's Grip】 Inflicts Atk/Spd/Def/Res-4 during combat. Neutralizes unit's skills during allies' combat through unit's next action. |
5★ |
Value of Skills | ★★★★☆ |
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New Year Seiðr has Remote Mirror and Sabotage S/R 3 as inheritable options.
We recommend inheriting the pre-requisite skills first in order to acquire both of these skills using only one copy of New Year Seiðr.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
New Year Seiðr is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Valeria Rodriguez with Alice Himora |
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Illustrator | cuboon |
Appears In |
Heroes from Special Heroes - Ring In the Year | |||
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New Year Kana (M) [8.5/10] |
New Year Seiðr [9.5/10] |
New Year Kvasir [9.0/10] |
New Year Nerþuz [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
New Year Seiðr Builds and Best IVs
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