Fire Emblem Heroes (FEH)

New Year Seiðr Builds and Best IVs

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This is a ranking page for the hero Seiðr - Time's Goddesses from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for New Year Seiðr.

Heroes With the Same Name
Seiðr - Time New Year Seiðr

New Year Seiðr Rating and Basic Information

FEH New Year Seiðr Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Seiðr - Time's Goddesses: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants Atk/Res bonuses and an effect that denies foe's follow-up attacks to unit and nearby allies, grants bonus stats, and the following effects based on turn count: Canto, bonus true damage based on highest total bonuses among unit and nearby allies, and a brave effect.
・Exclusive C skill ends action of closest foe in cardinal directions and inflicts 【Time's Grip】 on that foe, grants bonus stats, a guaranteed follow-up attack, and damage reduction on foe's first attack.

New Year Seiðr Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1). On turn 2 onward, enables Canto (1). At start of turn, if unit's HP ≥ 25%, grants Atk/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and the following effects to unit during combat: Atk/Spd/Def/Res+X (X = turn number × 2, max 8); on turn 3 onward, unit deals +Y damage (Y = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials); on turn 4 onward, if unit initiates combat and unit's Res ≥ foe's Res+5, unit attacks twice (if 【Time's Gate】 is active on unit or if 【Time's Grip】 is active on target or on foes within 2 spaces of target, turn number is treated as a minimum of 4).
【Time's Gate】
Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only).
【Time's Grip】
Inflicts Atk/Spd/Def/Res-4 during combat. Neutralizes unit's skills during allies' combat through unit's next action.

Cooldown Count = 3
Boosts damage dealt by 50% of unit’s Res.

If unit initiates combat, grants Atk+7 and Res+10 to unit during combat and reduces damage from foe's first attack during combat by 30%.

At start of turn, if any foe's Res is less than unit's Res and that foe is adjacent to another foe, inflicts Spd/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Spd/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently).

After foes' start-of-turn skills trigger, for the closest foes in cardinal directions of unit, if unit's Res ≥ foe's Res+X (X = distance from unit to foe × 3, - 5), and if【Time's Grip】is not active on foe, that foe's action ends immediately and inflicts【Time's Grip】 on foe. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 30% during combat.
【Time's Grip】
Inflicts Atk/Spd/Def/Res-4 during combat. Neutralizes unit's skills during allies' combat through unit's next action.

New Year Seiðr Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (8) Attack Boon ★★★★★
Spd (7) Spd Bane ★★★☆☆
Def (4) Def Bane ★☆☆☆☆
Res (13) Res Bane ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Res / -Def

The best IVs for New Year Seiðr are +Res and -Def. Boosting her Res improves her ability to shut down an enemy completely with Future-Sighted by winning the Res check. This effect is more important than any of her other stats and should be invested into whenever possible.

Additionally, boosting Res allows New Year Seiðr to fulfill a magic tank role as her Res stat is among the highest in the game.

New Year Seiðr's Def is abysmal at only base 17 and should be the bane of choice as she will fall to any physical attack.

+Res for a +10 merge

We recommend +Res when merging New Yes Seiðr up to +10 for similar reasons above. Winning the Res check is vital and should be the main priority at all times.

New Year Seiðr Best Builds

General Use New Year Seiðr

HOT
Special Skill IconIceberg
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

New Year Seiðr already comes with a great kit that enables her to fulfill the role of an offensive mage, capable of defeating enemies, especially those handicapped with Future-Sighted.

Future-Sighted New Year Seiðr

HOT
Special Skill IconIceberg
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build focuses on triggering Future-Sighted by increasing New Year Seiðr's visible Res. We opted for Still Water 3 over Phantom Res 3 on her Sacred Seal slot to increase her offenses and allow New Year Seiðr to still be able to defeat enemies with her attacks.

Source Heroes for All Skills

New Year Seiðr Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
179
HP
HP 40 40
Rank: 439/1089
Atk
Atk 47 47
Rank: 1/1089
Spd
Spd 29 29
Rank: 747/1089
Def
Def 17 17
Rank: 931/1089
Res
Res 46 46
Rank: 4/1089

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 66 33 21 51 216
Lv.40 +10 45 52 33 21 51 202

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 51 33 21 50 202
+Atk
Lv.40 +10
44 55 33 21 50 203
+Spd
Lv.40 +10
44 51 36 21 50 202
+Def
Lv.40 +10
44 51 33 24 50 202
+Res
Lv.40 +10
44 51 33 21 53 202

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 61 29 17 46 193
5★ Lv.40 40 47 29 17 46 179

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 22 7 4 13 64

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
New Year Seiðr Icon New Year Seiðr
40 47 29 17 46 179
40 45 47 27 19 178
41 47 34 26 30 178
40 43 16 30 38 167
37 38 23 27 42 167
39 37 43 16 28 163
38 36 38 22 26 160
37 35 34 17 32 155
39 38 35 17 26 155
39 33 36 23 19 150
37 34 30 16 33 150
37 34 37 20 21 149
34 31 34 22 26 147

Note: Stats bonuses from skills are not taken into account.

New Year Seiðr Roles, Strengths, and Weaknesses

New Year Seiðr Roles

Seiðr - Time's Goddesses Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

New Year Seiðr is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

New Year Seiðr Strengths

Goddess Temari has multiple effects that impact combat

New Year Seiðr Attack Fire Emblem Heroes FEH

New Year Seiðr comes with an exclusive weapon in Goddess Temari. This blue tome grants Atk/Res+6 and a status effect preventing foe's follow-up attacks to Seiðr and all nearby allies at the start of each turn.

In combat, Goddess Temari grants bonus stats and has multiple effects that trigger based on the turn count:

  • Grants New Year Seiðr Atk/Spd/Def/Res+X (X = turn number × 2, max 8)
  • On turn 3 onward, grants bonus damage equal to the highest total bonuses among unit and allies within 2 spaces of unit.
  • On turn 4 onward, New Year Seiðr attacks twice.

Additionally, if 【Time's Gate】 is active on New Year Seiðr or if 【Time's Grip】 is active on target or on foes within 2 spaces of target, all of the effects above will trigger.

Future-Sighted ends foe's actions and grants in-combat effects

New Year Seiðr's exclusive C skill Future-Sighted ends the action of the nearest foe in cardinal directions that aren't inflicted by 【Time's Grip】 upon winning a Res check after foe's start-of-turn skills trigger.

Upon ending the action of those foe(s), Future-Sighted inflicts 【Time's Grip】 on those foes as well.

In combat, Future-Sighted grants New Year Seiðr Atk/Spd/Def/Res+4, a guaranteed follow-up attack, and 30% damage reduction on her foe's first attack during combat.

New Year Seiðr Weaknesses

Weak to Bows

As a flying unit, New Year Seiðr takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Seiðr - Time's Goddesses Only Appears as a 5 Star Hero!

Seiðr - Time's Goddesses only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Seiðr - Time's Goddesses if a 4 Star version is released!

Unlock Potential Tier List

New Year Seiðr - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Accelerates Special trigger (cooldown count-1). On turn 2 onward, enables Canto (1). At start of turn, if unit's HP ≥ 25%, grants Atk/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and the following effects to unit during combat: Atk/Spd/Def/Res+X (X = turn number × 2, max 8); on turn 3 onward, unit deals +Y damage (Y = highest total bonuses among unit and allies within 2 spaces of unit; excluding area-of-effect Specials); on turn 4 onward, if unit initiates combat and unit's Res ≥ foe's Res+5, unit attacks twice (if 【Time's Gate】 is active on unit or if 【Time's Grip】 is active on target or on foes within 2 spaces of target, turn number is treated as a minimum of 4).
【Time's Gate】
Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only).
【Time's Grip】
Inflicts Atk/Spd/Def/Res-4 during combat. Neutralizes unit's skills during allies' combat through unit's next action.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. 5★

Passives

Skill Name Effect Learned At
Grants Res +2 during combat when unit initiates combat. 5★
Grants Atk/Res +2 during combat if unit initiates combat. 5★
Grants Atk/Res +4 during combat if unit initiates combat. 5★
If unit initiates combat, grants Atk+7 and Res+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. 5★
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. 5★
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. 5★
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. 5★
At start of turn, if any foe's Res is less than unit's Res and that foe is adjacent to another foe, inflicts Spd/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Spd/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). 5★
After foes' start-of-turn skills trigger, for the closest foes in cardinal directions of unit, if unit's Res ≥ foe's Res+X (X = distance from unit to foe × 3, - 5), and if【Time's Grip】is not active on foe, that foe's action ends immediately and inflicts【Time's Grip】 on foe. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, unit makes a guaranteed follow-up attack, and reduces damage from foe's first attack by 30% during combat.
【Time's Grip】
Inflicts Atk/Spd/Def/Res-4 during combat. Neutralizes unit's skills during allies' combat through unit's next action.
5★

New Year Seiðr as a Source Hero

New Year Seiðr Avatar

Value of Skills ★★★★☆

New Year Seiðr has Remote Mirror and Sabotage S/R 3 as inheritable options.

We recommend inheriting the pre-requisite skills first in order to acquire both of these skills using only one copy of New Year Seiðr.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate New Year Seiðr?

Top tier hero. Must summon. 25
Votes
Summon if you need his/her hero archetype. 3
Votes
Summon if you like this hero. 4
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 3
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get New Year Seiðr / Illustrations / Voice Actor / Quotes

How to Get New Year Seiðr

Obtained through a Special Summoning Event!

New Year Seiðr is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Valeria Rodriguez with Alice Himora
Illustrator cuboon
Appears In

Illustration

FEH: Related Guides

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Ring In the Year Banner

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New Year Kana (M) IconNew Year Kana (M)
[8.5/10]
New Year Seiðr IconNew Year Seiðr
[9.5/10]
New Year Kvasir IconNew Year Kvasir
[9.0/10]
New Year Nerþuz IconNew Year Nerþuz
[9.0/10]

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