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This is a ranking page for the hero Caeda - Marth's Faithful from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Attuned Caeda.
Heroes With the Same Name | |
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Attuned Caeda
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List of Contents
New Heroes - New Heroes (Attuned Caeda & Ascended Merric) Featured Heroes | |||
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Attuned Caeda [9.5/10] |
Ascended Merric [9.5/10] |
Yuliya [8.5/10] |
Arlen [9.0/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus Atk/Spd and Warp to unit and nearby allies at the start of each turn, grants unit bonus stats, 50% damage reduction piercing, 30% damage reduction from attacks, and healing per attack. ・Exclusive B skill has a Phantom Spd effect, a Unity effect, Spd-based damage reduction, flat damage reduction against armored and cavalry foes, and damage reduction on her foe's first attack against infantry and flying foes. ・Attuned Skill grants Guard and damage reduction. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces." If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies within 3 spaces of unit x 3, + 5 (max 14), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from attacks by 30% (excluding area-of-effect Specials), and also, if unit deals damage to foe during combat, restores X HP to unit (if foe is armored or cavalry, X = 14; otherwise, X = 7; triggers even if 0 damage is dealt). |
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. Inflicts Atk/Spd/Def-5 on foe during combat and grants bonus to unit's Atk/Spd/Def/Res during combat = current penalty on each of unit's stats x 2 (example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7; calculates each stat bonus independently), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 5 (max 50%). If foe is armored or cavalry, reduces damage dealt to unit by X (X = highest total bonuses among unit and allies within 2 spaces of unit; including from area-of-effect Specials), and if foe is not armored or cavalry, reduces damage from foe's first attack by 40% of X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit is within 2 spaces of an ally, grants Def/Res+3 to unit during combat. |
At start of combat, if unit's HP ≥ 25%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe initiates combat, reduces damage from foe's first attack by 20% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (12) | ★★★★☆ | |
Spd (8) | ★★★★★ | |
Def (8) | ★★★☆☆ | |
Res (10) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Attuned Caeda are +Spd and -HP. Spd is a superboon and boosts her Spd from base 47 to base 51, placing Caeda at the top of the Spd tiers as of the time of her release. This allows Caeda to outspeed a vast majority of the metagame with sufficient investment.
HP is our bane of choice as it is the easiest stat to patch up through Summoner Support and/or seasonal blessings. Caeda's Def and Res are above average and she is expected to enter multiple combats, thus, the defensive stats are more important.
We recommend +Spd when merging Attuned Caeda up to +10 to retain her edge as the fastest unit in the metagame.
HOT | |
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This build aims to have Attuned Caeda perform as an Omnitank against the modern metagame; notably - against Valentine's Lyon. Panic Smoke 4 provides debuffs, Panic, and Foe Penalty Doubler to lower Lyon's Res enough so Caeda wins the Res check for Gray Illusion. External support will be needed to provide Def/Res bonuses with the loss of Def/Res Pledge.
HOT | |
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:
Luna
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-
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Attuned Caeda's base kit already excels at having her counter armored/cavalry units while holding her own against infantry/flying units. We recommend Bonus Doubler 3 for her Sacred Seal as it stacks with her A skill.
Neutral Stats at Lv. 40 (5★) | ||
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193 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
42 |
Rank: 279/1171 |
Spd |
47 |
Rank: 7/1171 |
Def |
30 |
Rank: 501/1171 |
Res |
34 |
Rank: 239/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 63 | 51 | 34 | 39 | 232 | Lv.40 +10 | 45 | 47 | 51 | 34 | 39 | 216 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 46 | 51 | 34 | 38 | 216 |
+Atk Lv.40 +10 | 44 | 50 | 51 | 34 | 38 | 217 |
+Spd Lv.40 +10 | 44 | 46 | 55 | 34 | 38 | 217 |
+Def Lv.40 +10 | 44 | 46 | 51 | 37 | 38 | 216 |
+Res Lv.40 +10 | 44 | 46 | 51 | 34 | 41 | 216 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 58 | 47 | 30 | 34 | 209 |
5★ Lv.40 | 40 | 42 | 47 | 30 | 34 | 193 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 28 | 8 | 8 | 10 | 72 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 34 | 47 | 47 | 31 | 199 | |
40 | 44 | 46 | 41 | 27 | 198 | |
41 | 42 | 46 | 30 | 34 | 193 | |
40 | 44 | 46 | 47 | 16 | 193 | |
42 | 46 | 44 | 34 | 27 | 193 | |
Attuned Caeda
|
40 | 42 | 47 | 30 | 34 | 193 |
37 | 41 | 45 | 45 | 25 | 193 | |
37 | 41 | 46 | 46 | 23 | 193 | |
39 | 38 | 44 | 34 | 32 | 187 | |
41 | 40 | 42 | 31 | 28 | 182 | |
41 | 40 | 38 | 35 | 28 | 182 | |
40 | 41 | 41 | 37 | 18 | 177 | |
40 | 42 | 40 | 38 | 17 | 177 | |
44 | 38 | 38 | 35 | 21 | 176 | |
42 | 37 | 39 | 31 | 27 | 176 | |
41 | 39 | 42 | 31 | 23 | 176 | |
41 | 40 | 36 | 40 | 19 | 176 | |
40 | 41 | 40 | 28 | 27 | 176 | |
46 | 38 | 35 | 32 | 21 | 172 | |
40 | 37 | 40 | 30 | 25 | 172 | |
38 | 35 | 40 | 28 | 31 | 172 | |
39 | 30 | 31 | 30 | 34 | 164 | |
43 | 32 | 32 | 29 | 22 | 158 | |
35 | 32 | 34 | 28 | 29 | 158 | |
46 | 36 | 32 | 24 | 19 | 157 | |
41 | 34 | 36 | 27 | 19 | 157 |
Note: Stats bonuses from skills are not taken into account.
Attuned Caeda is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Attuned Caeda's Pure-Wing Spear grants Atk/Spd+6 and a Warping status effect to herself and nearby allies at the start of each turn. This effect is similar to Atk/Spd Oath 4, except it is granted to multiple units instead of just one unit. Having this effect built into the weapon makes Attuned Caeda one of the best support units in the game, freeing up C slots for heroes that otherwise would've equipped Atk/Spd Oath 4 for the self-bonus and Warp effects.
In combat, Pure-Wing Spear deals effective damage against armored and cavalry foes, grants bonus Atk/Spd/Def/Res to Caeda based on the number of nearby allies, grants a 50% damage reduction piercing effect, grants 30% damage reduction to Caeda, and heals 7-14 HP to Caeda for each of her attacks depending on the movement type of the foe.
Attuned Caeda's exclusive B skill Believe in Love? has a Phantom Spd effect which treats her Spd as if it was 7 higher, allowing her to win Spd checks easily. It also has a Unity effect which grants Caeda a lot of bonus stats depending on the stat penalties applied to her, essentially reversing her stat penalties.
In combat, Believe in Love? inflicts Atk/Spd/Def-5 onto Caeda's foe and grants Caeda Spd-based damage reduction (up to 50%) on attacks and Specials.
More importantly, Believe in Love? reduces damage dealt to Attuned Caeda based on the amount of total bonuses among Caeda and nearby allies if against an armored or cavalry foe, and grants her damage reduction equal to 40% of that amount on her foe's first attack if against an infantry or flying foe. This effect in particular makes her a hard counter against armored and cavalry foes, protecting Caeda by granting her flat damage reduction. Assuming all of her base kit's bonuses are applied, this reduces the damage she takes by at least 24 for every attack she takes, making her an incredibly tanky unit.
Attuned Caeda comes with Guard Echo, an Attuned Skill that slows down her foe's Special cooldown charges in combat and grants her 20% damage reduction on her foe's first attack if they initiate combat.
This Attuned Skill is very good and a lot of units can make use of this skill.
While this isn't exactly a weakness, Attuned Caeda stands out when facing armored and cavalry foes with her ability to reduce damage from all sources against those foes.
When fighting Infantry or Flying foes, Attuned Caeda operates just like any other built omnitank unit.
This makes her somewhat redundant against specific team compositions, while excelling and going above and beyond against others.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Caeda - Marth's Faithful only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Caeda - Marth's Faithful if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces for 1 turn: "unit can move to a space adjacent to any ally within 2 spaces." If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies within 3 spaces of unit x 3, + 5 (max 14), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from attacks by 30% (excluding area-of-effect Specials), and also, if unit deals damage to foe during combat, restores X HP to unit (if foe is armored or cavalry, X = 14; otherwise, X = 7; triggers even if 0 damage is dealt). |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ |
Skill Name | Effect | Learned At |
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Enables unit to counterattack regardless of distance to attacker. | 5★ | |
Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). |
5★ | |
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. Inflicts Atk/Spd/Def-5 on foe during combat and grants bonus to unit's Atk/Spd/Def/Res during combat = current penalty on each of unit's stats x 2 (example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7; calculates each stat bonus independently), and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats x 5 (max 50%). If foe is armored or cavalry, reduces damage dealt to unit by X (X = highest total bonuses among unit and allies within 2 spaces of unit; including from area-of-effect Specials), and if foe is not armored or cavalry, reduces damage from foe's first attack by 40% of X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
5★ | |
At start of turn, if unit is adjacent to an ally, grants Def/Res+3 for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Def/Res+4 for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Def/Res+5 for 1 turn. | 5★ | |
At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit is within 2 spaces of an ally, grants Def/Res+3 to unit during combat. |
5★ | |
At start of combat, if unit's HP ≥ 25%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe initiates combat, reduces damage from foe's first attack by 20% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 5★ |
Value of Skills | ★★★★★ |
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Attuned Caeda comes with D Bonus Doubler, Def/Res Pledge, and Guard Echo as inheritance options.
All of these skills are new as of the time of Caeda's release. Guard Echo should be the priority skill to inherit.
Additionally, as an Attuned Hero, Attuned Caeda will not disappear from your barracks upon using her as inheritance fodder once.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Attuned Caeda is a limited time Attuned Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Cherami Leigh |
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Illustrator | Mai Okuma |
Appears In |
Heroes from Emblem Heroes - Celica: Of Echoes | |||
---|---|---|---|
Legendary Veronica [9.5/10] |
Embla [9.5/10] |
Legendary Hinoka [9.5/10] |
Ivy [9.5/10] |
Attuned Caeda [9.5/10] |
Emblem Celica [9.5/10] |
Legendary Xander [9.0/10] |
Rosado [9.0/10] |
Ascended Merric [9.5/10] |
Medeus [9.5/10] |
Fomortiis [9.0/10] |
Gotoh [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Attuned Caeda Builds and Best IVs
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