★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

This is a tier list of the best green units in Fire Emblem Heroes (FEH). Every hero listed on this page is a top tier hero for arena battles, so if you are curious about which green heroes to use, or who is the strongest green unit, please read on.
List of Contents
| Tier Lists by Color | |||
|---|---|---|---|
Red Heroes |
Blue Heroes |
Green Heroes |
Colorless Heroes |
| Tier Lists | ||
|---|---|---|
Hero Tier List |
Reroll Tier List |
Skill Tier List |
Source Heroes |
Weapon Refinery |
Unlock Potential |
| Rank | Hero | Rating |
|---|---|---|
| 1st |
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9.9/10 |
| 2nd |
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9.9/10 |
| 3rd |
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9.9/10 |
| 4th |
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9.5/10 |
| 5th |
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9.5/10 |
| Runners-Up | 9.5/10 |
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| Base Stats | |||||
| Lv. 1 | HP 18 |
Atk 27 |
Spd 9 |
Def 9 |
Res 8 |
| Lv. 40 | HP 40 (40) |
Atk 62 (46) |
Spd 48 (48) |
Def 35 (35) |
Res 25 (25) |
| Default Skills | |||||
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Young Camilla Builds and Best IVs
Young Camilla is an Axe Flier that can warp to nearby enemies, defeat them, and then use Canto to retreat up to 4 spaces away. As of this date, Young Camilla is the premiere melee nuke unit in the game, capable of defeating almost any enemy, especially when equipped with the Emblem Eirika Ring.
To summarize Young Camilla: she can warp to spaces next to her foes while ignoring anti-warp effects, attack up to three or even five times consecutively with additional true damage, and then retreat up to 4 spaces away after attacking. Young Camilla is the best hit-and-run unit in the game with all of her kit's effects active.
Young Camilla's exclusive B skill Tut-Tut! contains the bulk of her strength as a unit.
Tut-Tut! has built-in Pass and allows Camilla to warp to any space within 2 spaces of any ally within 2 spaces of her, and also warp to any space within 5 spaces where a Divine Vein effect is applied.
Tut-Tut! also applies 【Divine Vein (Haze)】 at the start of each turn to spaces occupied by the closest foes to Camilla and each space within 2 spaces of those foes. Combining this effect with the warping effect above greatly extends Camilla's range, and she can Canto out a maximum of 4 spaces to retreat after attacking.
Tut-Tut! also grants Camilla and nearby allies Atk/Spd+6 and a 50% damage reduction piercing effect at the start of each turn.
In combat, Tut-Tut! inflicts Spd/Def-5 to Camilla's foe and grants her bonus true damage equal to 20% of her Spd and a Null Follow-Up effect.
Young Camilla's exclusive Axe of Dusk has built-in 【Canto (Dist. +1; Max 4)】 and inflicts Spd/Def-7, 【Discord】, and 【Deep Wounds】 on foes that are within 2 spaces of another foe at the start of both player and enemy phase.
In combat, Axe of Dusk grants Camilla up to Atk/Spd/Def/Res+14, bonus true damage based on the total number of non-stat Bonuses and Penalties active on the target foe and nearby foes, and grants Camilla Special cooldown charge +1 per attack.
More importantly, Axe of Dusk grants Camilla 【Potent Follow X%】, giving her a second or third attack in combat. This Potent Follow-Up attack works well with the built-in Desperation effect of her native A skill Trample, allowing Camilla to burst down her foes before they can retaliate.
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| Base Stats | |||||
| Lv. 1 | HP 18 |
Atk 25 |
Spd 9 |
Def 7 |
Res 9 |
| Lv. 40 | HP 40 (40) |
Atk 60 (46) |
Spd 48 (48) |
Def 29 (29) |
Res 31 (31) |
| Default Skills | |||||
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Emblem Lyn Builds and Best IVs
Emblem Lyn is an offensive Green Bow Infantry unit that can snipe down units across the entire map.
The best effect on Emblem Lyn's kit is access to Astra Storm Style, from equipping her exclusive Special Astra Storm.
Astra Storm Style in particular allows Emblem Lyn to attack foes within 6 spaces of Lyn and 3 rows or 3 columns centered on Lyn regardless of Lyn's range once per turn.
This effect allows Emblem Lyn to function similar to ballista units from mainline Fire Emblem games, picking off enemy units from far distances before they can even reach the party.
Offensively, Emblem Lyn's exclusive weapon Lady's Bow grants Atk/Spd+6, 【Desperation】, and 【Preempt Pulse】 to Lyn and nearby allies at the start of each turn.
【Preempt Pulse】 is a Special skipping effect that reduces Special cooldown by 1 before the unit's first attack in combat, bypassing Guard effects and speeding up Special use.
In combat, Lady's Bow grants Emblem Lyn Atk/Spd bonuses equal to 6 plus 20% of her Spd at the start of combat, +7 bonus true damage per attack, and a 50% damage reduction piercing effect.
More importantly, Lady's Bow grants Emblem Lyn a Potent Follow-Up attack if she outspeeds her foe after modifying the follow-up check by -25. This effect allows Lyn to attack twice if she is outsped by her foe, or three times if she outspeeds her foe and is able to create a natural follow-up attack.
Lady's Bow provides unique support with 【Preempt Pulse】 and has great offensive power with its 【Potent Follow X%】 effect, which is boosted by Astra Storm making 【Potent Follow X%】 100% effective instead of its usual lower percentages.
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| Base Stats | |||||
| Lv. 1 | HP 26 |
Atk 20 |
Spd 3 |
Def 10 |
Res 10 |
| Lv. 40 | HP 56 (51) |
Atk 59 (48) |
Spd 18 (18) |
Def 45 (45) |
Res 49 (49) |
| Default Skills | |||||
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Fallen Alear (F) Builds and Best IVs
Fallen Alear (F) is a Green Breath Armored unit that doubles as tank and support.
Fallen Alear (F)'s exclusive weapon Fell Child's Arts attacks twice in combat and inflicts Atk/Def/Res penalties onto Alear's foe equal to 9 + 3x the number of distinct game titles among allies within 3 spaces of Alear (capped at Atk/Def/Res-15).
Fell Child's Arts also grants Alear 50% damage reduction piercing, bonus true damage, true damage reduction, and extra true damage reduction on foe's Special trigger, all equal to 20% of her Res stat.
Fell Child's Arts is a complete weapon, inflicting stat penalties and having built-in true damage and true damage reduction effects. The built-in Brave effect allows Alear to dish out damage quickly as well, making her offensive power significant in battle.
Fallen Alear (F)'s exclusive Special Fell Blast has built-in Distant Counter and grants 【Fell Spirit】 to Alear and nearby allies at the start of each phase.
【Fell Spirit】 is a new status effect that inflicts Atk/Spd/Def/Res penalties onto the foe in combat and grants the unit a Null C-Disrupt effect and a Twin effect, allowing one-time damage reduction effects on Specials to trigger twice.
Fell Blast also grants Alear 40% damage reduction on her foe's attack if her foe initates combat and either her or her foe's Special is ready or already triggered. With the Twin effect from 【Fell Spirit】, this damage reduction effect can trigger twice per combat, greatly aiding Alear's overall bulk and survivability.
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| Base Stats | |||||
| Lv. 1 | HP 20 |
Atk 27 |
Spd 4 |
Def 14 |
Res 12 |
| Lv. 40 | HP 46 (46) |
Atk 66 (50) |
Spd 17 (17) |
Def 49 (49) |
Res 45 (45) |
| Default Skills | |||||
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Valentine's Edelgard Builds and Best IVs
Valentine's Edelgard is a highly offensive Axe Armored unit that gets multiple extra actions and deals significant true damage per hit.
Valentine's Edelgard's Eagle's Heart has built-in 【Canto (Rem. +1; Min 2)】 and grants Edelgard an extra action (once per turn) and Canto after her first combat.
In combat, Eagle's Heart inflicts an Atk/Def penalty on Edelgard's foe equal to 6 + 20% of her Def, grants Edelgard up to +25 bonus true damage based on the number of Bonus effects on Edelgard and Penalty effects on her foe, up to +15 true damage reduction based on similar conditions, and another similar true damage reduction effect when her foe triggers an offensive Special.
Eagle's Heart also grants Edelgard a Preempt Pulse effect before her first attack and 7 HP post-combat healing.
Combined with the true damage effects of Pure Storm and Sly Sturdy Blow, Valentine's Edelgard can attack for 40 true damage per hit and act up to three times in one turn with the extra actions of Eagle's Heart and Pure Storm.
Valentine's Edelgard also comes with an exclusive B skill in Pure Storm. This skill inflicts Atk/Def-7, 【Exposure】, and 【Sabotage】 on closest foes to Edelgard and foes near those foes at the start of turn and after each of Edelgard's actions.
Pure Storm also inflicts Atk/Def-5 onto Edelgard's foe in combat and grants Edelgard bonus true damage equal to 20% of her Def, a 50% damage reduction piercing effect, and an extra action (once per turn) after her combat.
The most important effect of Pure Storm is that it disables foe's Special skills if Edelgard has already entered combat aside from the current combat on the current turn. This means during Edelgard's second and successive combats, her foes cannot trigger their Specials.
This effect is a huge counter to Shield Fighter armors which currently run the metagame and may cause a shift back to traditional Slick Fighter 4 or Wily Fighter 4 armors if Valentine's Edelgard becomes a staple presence in the metagame.
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| Base Stats | |||||
| Lv. 1 | HP 23 |
Atk 22 |
Spd 3 |
Def 8 |
Res 13 |
| Lv. 40 | HP 40 (40) |
Atk 61 (47) |
Spd 16 (16) |
Def 30 (30) |
Res 46 (46) |
| Default Skills | |||||
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Attuned Micaiah Builds and Best IVs
Attuned Micaiah is a support/nuke hybrid hero that can defeat enemies with ease while removing crucial penalties on herself and her allies.
Her exclusive tome Silver of Dawn deals effective damage against armored and cavalry foes, has a built-in Guidance 4 effect for all movement types, restores 10 HP and converts penalties of both herself and her nearby allies into bonuses during enemy phase, neutralizes two 【Penalty】 effects on herself and nearby allies, inflicts Atk/Res penalties onto her foe, and grants bonus damage to herself on all of her attacks.
This loaded weapon provides amazing support with the built-in mobility, healing, and 【Penalty】 neutralization effects, while also having high firepower with its effective damage, bonus true damage, and stat penalties inflicted onto her foes.
If that wasn't enough, Attuned Micaiah also has an exclusive B skill in Yune's Protection which inflicts 【Exposure】 and 【Discord】 on foes with the highest Atk, Spd, Def, and Res on the enemy team and also inflicts -7 on the corresponding stat of those foes and foes within 2 spaces of those foes at the start of each turn.
Yune's Protection also inflicts Atk/Res-5 onto Micaiah's foe during combat, an additional Atk/Res penalty equal to the highest total penalties among target foe and foes within 2 spaces of the target foe, and cuts her foe's non-Special percentage-based damage reduction effects in half.
These two exclusive skills allow Attuned Micaiah to easily nuke down most units in the game, including the sturdiest tanks. It would take significant investment on specific units to be able to withstand Micaiah's attacks.
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| Base Stats | |||||
| Lv. 1 | HP 16 |
Atk 28 |
Spd 10 |
Def 3 |
Res 6 |
| Lv. 40 | HP 43 (38) |
Atk 61 (45) |
Spd 49 (46) |
Def 18 (18) |
Res 28 (28) |
| Default Skills | |||||
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Attuned Azura Builds and Best IVs
Attuned Azura is an Axe Cavalry refresher unit with great mobility to keep herself safe.
Attuned Azura's Tri-Path Splitter grants 【Canto (Dist. +1; Max 4)】, allowing her great mobility after combat based on distance travelled. This effect allows her to remain at a distance and away from enemy units to ensure her survival throughout the battle.
Tri-Path Splitter also provides good team support by granting Atk/Spd+6, 【Null Follow-Up】, and 【Null Panic】 to Attuned Azura and all allies within 2 spaces.
Attuned Azura's exclusive refresher assist Changing Waters grants another action to target ally and +1 movement to that ally (except for ranged cavalry), similar to other Azura exclusive refresher assists. It differentiates itself from other Azura exclusive refresher assists by also granting 【Incited】 to the target ally and all allies within 2 spaces of the target ally, improving their combat capabiities even further.
Attuned Azura also comes with Mercy-Wing Echo which is a functionally identical version of Wings of Mercy 3, only this time it's tied to the Attuned skill slot.
This opens up Azura's B skill slot for other useful effects such as Rockslide Dance 3 or Firestorm Dance 3.
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| Base Stats | |||||
| Lv. 1 | HP 18 |
Atk 27 |
Spd 8 |
Def 11 |
Res 8 |
| Lv. 40 | HP 40 (40) |
Atk 60 (44) |
Spd 47 (47) |
Def 35 (35) |
Res 27 (27) |
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Attuned Eirika Builds and Best IVs
Attuned Eirika is a speedy Axe Infantry unit with multiple effects that differentiate herself from similar units of the same archetype.
Attuned Eirika's exclusive weapon Sisterly Axe has a built-in Phantom Spd effect and grants Atk/Spd+6 and 【Dodge】 to herself and nearby allies at the start of each turn.
In combat, Sisterly Axe grants Attuned Eirika bonus Atk/Spd/Def/Res equal to 5 plus 3x the number of foes within 3 rows or 3 columns, damage reduction equal to 20% of Eirika's Spd, a damage reduction piercing effect, and 7 HP healing for each of Eirika's attacks.
Attuned Eirika also has an exclusive B skill, Moonlit Bangle Q, which grants a Vantage effect if Eirika wins a Spd check.
Moonlit Bangle Q also inflicts Atk/Spd/Def on Attuned Eirika's foe during combat, neutralizes effects that slow down Eirika's Special cooldown charges, and grants Eirika bonus damage equal to 25% of her foe's Def, Special cooldown count -1 before Eirika's first attack and another Special cooldown count -1 before Eirika's first follow-up attack.
All of these effects are powerful and when combined, allow Attuned Eirika to attack pre-emptively against her foe and trigger her Special skill against them before they can even touch her.
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| Base Stats | |||||
| Lv. 1 | HP 18 |
Atk 26 |
Spd 11 |
Def 6 |
Res 6 |
| Lv. 40 | HP 40 (40) |
Atk 56 (40) |
Spd 41 (41) |
Def 28 (28) |
Res 23 (23) |
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Bridal Catria Builds and Best IVs
Bridal Catria is an offensive axe flier who doubles as an amazing support unit by providing both the Flier Formation and Triangle Attack buffs to nearby allies. With her support, allied units can attack twice consecutively, punching through even the toughest of tanks with ease.
Aether Raids Offense ballista teams are being built around this very powerful effect with the emergence of raiding parties based around Savior skills.
Even multiple support units clumped up around a heavily invested Savior unit are no match for an entire team with Triangle Attack buffs provided by Bridal Catria's Wedding-Bell Axe!
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| Base Stats | |||||
| Lv. 1 | HP 19 |
Atk 25 |
Spd 10 |
Def 11 |
Res 4 |
| Lv. 40 | HP 41 (41) |
Atk 64 (48) |
Spd 47 (47) |
Def 37 (37) |
Res 17 (17) |
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Groom Seliph Builds and Best IVs
Groom Seliph is an Axe Cavalry unit with incredible offensive prowess, mobility and survivability.
Groom Seliph's exclusive weapon Legacy Axe grants Atk/Spd+5 to allies within 3 rows and 3 columns and neutralizes their penalties during their combat.
In combat, Legacy Axe neutralizes stat penalties on Seliph, grants Seliph up to Atk/Spd/Def/Res+14, up to +25 bonus true damage based on the number of non-stat 【Bonus】 effects active on unit + number of non-stat 【Penalty】 effects active on foe, Special cooldown reduction before Seliph's first attack and first follow-up attack equal to half of the distance travelled of whoever initiated combat, and grants Seliph a Miracle effect.
Groom Seliph's exclusive C skill The Heir to Light grants him 【Canto (Dist. +1; Max 4)】 and the ability to use 【Reposition】 during Canto.
At the start of each turn, The Heir to Light grants Seliph and nearby allies Atk/Spd+6, 【Null Follow-Up】, and 【Incited】, and grants Seliph and nearby sword, lance, axe, infantry, and flying allies +1 movement.
In combat, The Heir to Light grants Seliph up to Atk/Spd+9 (based on distance travelled), 7 true damage reduction on foe's first attack, and 7 HP post-combat healing.
The Heir to Light provides all sorts of combat boosts, support, and mobility, making it a complete skill and worth equipping at all times.
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| Base Stats | |||||
| Lv. 1 | HP 19 |
Atk 31 |
Spd 9 |
Def 6 |
Res 4 |
| Lv. 40 | HP 45 (45) |
Atk 61 (45) |
Spd 48 (48) |
Def 28 (28) |
Res 23 (23) |
| Default Skills | |||||
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Jehanna Marisa Builds and Best IVs
Jehanna Marisa is an Axe Cavalry unit that can fulfill an offensive role while also providing amazing support.
Jehanna Marisa's exclusive weapon Laconic Axe has built-in 【Canto (2)】 and grants Atk/Spd/Def/Res+4 to allies within 3 rows or 3 columns centered on Marisa during their combat.
More importantly, Laconic Axe grants a target ally a Brave effect during combat (assuming they didn't trigger 【Savior】) as long as Jehanna Marisa is within 3 rows or 3 columns from the target ally. The target ally is either her support partner, or the ally (or allies) with the highest maximum HP on the team.
This effect is very powerful and allows units to attack multiple times in combat, potentially up to four times if the ally can generate a follow-up attack. This effect can also be abused by matching the HP stats of the entire team to have Laconic Axe grant the Brave effect to all of them.
In combat, if Jehanna Marisa initiated combat or an ally is within 3 rows or 3 columns, Laconic Axe grants Marisa up to Atk/Spd/Def/Res+14, true damage equal to 20% of her Spd, true damage reduction on her foe's first attack equal to 20% of her Spd, a Null Guard effect, and 7 HP post-combat healing.
Laconic Axe is a capable weapon in-combat and provides useful effects outside of combat, making Jehanna Marisa one of the best support units in the entire game.
Jehanna Marisa also has a Harmonized Skill that can be used at the start of every third turn from its first use, and grants +1 movement to Marisa, 【Resonance: Blades】 and a terrainwalk status to herself and allies from similar titles.
This Harmonized Skill's ability to be used multiple times makes it useful in Summoner Duels as a way to burn through turns, while its effects are useful both in and out of combat.
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| Base Stats | |||||
| Lv. 1 | HP 18 |
Atk 27 |
Spd 7 |
Def 16 |
Res 6 |
| Lv. 40 | HP 40 (40) |
Atk 66 (50) |
Spd 37 (37) |
Def 49 (49) |
Res 28 (28) |
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Legendary Diamant Builds and Best IVs
Legendary Diamant is a physical Omnitank hero that can hold his own in battle using his Brave effect and multiple Frozen effects to withstand enemy attacks.
Legendary Diamant's exclusive weapon Fortified Axe grants 【Bulwark】, neutralizes unit's penalties during combat,
and increases Spd difference necessary for foe to make a follow-up attack by 10 during combat
to Diamant and allies within 2 spaces of him at the start of player and enemy phases.
In combat, Fortified Axe grants Legendary Diamant up to Atk/Spd/Def/Res+14 (based on number of allies within 3 rows or 3 columns), up to +25 bonus true damage, up to +15 bonus true damage reduction, and up to +15 bonus true damage reduction on foe's Specials (all based on number of 【Bonus】 effects on Diamant and his foe), Special cooldown charge +1 per attack, and 7 HP recovery every time Diamant deals damage to his foe.
Legendary Diamant's exclusive B skill Fair Fight grants him a Brave Attack if his foe has a 【Bonus】 effect or if he wins a Def check. With Diamant's high Def and the abundance of 【Bonus】 effects in the metagame, this condition is very easy to meet and will be reliable in combat.
Fair Fight also inflicts Atk/Spd/Def-5 on Diamant's foe and grants Diamant bonus true damage, true damage reduction (including from area-of-effect Specials), true damage reduction on the second hit of his foe's Brave Attacks, all equal to 25% of his Def.
For both Diamant and his foe, Fair Fight also neutralizes non-Special percentage-based damage reduction effects, neutralizes effects that guarantee follow-up attacks, and increasing the Spd difference necessary for follow-up attacks by 20. This is where the skills' name is based from, but its other effects skew combat in Diamant's favor more often than not.
Finally, if Diamant initiates combat, Fair Fight grants him Special cooldown count -2 before his first attack, pre-charging his Special by a significant amount.
Utilizing these exclusive skills, Legendary Diamant can easily quad most foes even with his middling Spd stat while also retaining superior bulk compared to other Infantry units.
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| Base Stats | |||||
| Lv. 1 | HP 21 |
Atk 32 |
Spd 3 |
Def 14 |
Res 10 |
| Lv. 40 | HP 49 (49) |
Atk 62 (46) |
Spd 20 (20) |
Def 53 (50) |
Res 40 (40) |
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Marni is a bulky Axe armored unit capable of looping a Miracle effect to constantly survive multiple combats and tank hits for her team.
Marni's exclusive Praise-Piner Axe has built-in flier effectiveness and adaptive damage, allowing Marni to contribute offensively despite her role as a tank unit.
Praise-Piner Axe grants Marni and nearby allies Def/Res+6 and neutralizes foe's bonuses during combat
at the start of each turn, providing bulk to both herself and her allies at the same time.
In combat, if Marni's foe initiates or has HP ≥ 75%, Praise-Piner Axe inflicts stat penalties onto Marni's foe, grants Marni damage reduction equal to 15% of her Def, and has a built-in Miracle effect, ensuring that Marni can withstand at least one attack every combat.
Praise-Piner Axe also grants Marni 7 HP post-combat healing, allowing her to recycle the Miracle effect over and over again if her foe cannot attack her twice in combat.
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| Base Stats | |||||
| Lv. 1 | HP 18 |
Atk 27 |
Spd 9 |
Def 11 |
Res 4 |
| Lv. 40 | HP 40 (40) |
Atk 62 (46) |
Spd 48 (48) |
Def 35 (35) |
Res 21 (21) |
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Tea Ingrid Builds and Best IVs
Tea Ingrid is a fast Axe Cavalry unit that provides great support for her allies while retaining excellent offenses.
Tea Ingrid's exclusive weapon Silver Spoon grants her an extra action whenever she uses a Rally or movement Assist, and grants 【Reflex】, 【Dodge】, and 【Null Follow-Up】 to herself, her ally, and all allies within 2 spaces of herself and the target ally whenever she uses or is the target of a Rally or movement Assist.
If Tea Ingrid initiates combat or is within 2 spaces of an ally, Silver Spoon grants her up to Atk/Spd/Def/Res+14 (based on number of foes within 3 rows or 3 columns) and grants Tea Ingrid up to +25 bonus true damage and +15 bonus true damage reduction (based on Bonuses on her and Penalties on her foe), a Preempt Pulse effect, and 7 HP post-combat healing.
Bonus stats, true damage, and true damage reduction are now staple effects for modern metagame units, and Tea Ingrid has all of them on top of all her other effects, making her competitive against most foes.
More importantly, the bonuses that Silver Spoon provides all help the party both offensively and defensively. 【Reflex】 is one of the best status effects in the game, as proven by Legendary Black Knight, and providing 【Reflex】 on-demand is a strong effect to have.
Tea Ingrid's exclusive A skill Lady Knight grants her 【Canto (Dist. +1; Max 4)】 and improves the strength of Potent Follow X% effects by boosting them to the full 100%.
Lady Knight also deals 7 pre-combat damage to Ingrid's foe and applies 【Divine Vein (Flame)】, stacking up pre-combat damage effects which cannot be mitigated.
In combat, Lady Knight grants Ingrid up to Atk/Spd/Def/Res+11, up to +12 bonus true damage and +12 bonus true damage reduction, and an additional similar true damage reduction effect whenever her foe triggers an offensive Special. These effects are based on the distance traveled by whoever initiated combat, and with Ingrid's mobility, can easily be set at the max value.
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| Base Stats | |||||
| Lv. 1 | HP 18 |
Atk 29 |
Spd 3 |
Def 12 |
Res 8 |
| Lv. 40 | HP 40 (40) |
Atk 56 (45) |
Spd 16 (16) |
Def 52 (45) |
Res 54 (47) |
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Heiðrún is an incredibly bulky Anima Mythic hero who grants a major mobility buff to her allies.
Most of Heiðrún's strength comes from her exclusive C skill, Divine Nectar.
Allies with the 【Divine Nectar】 status are granted an additional action after using a Rally or movement Assist skill, easily setting up Rally traps in Aether Raids Defense teams and increase action economy in Summoner Duels.
This effect is similar to the Chrom variants that have similar Assist skills like To Change Fate! and A Fate Changed!. If the Chroms abused this effect to remain viable in the metagame for a very long time, we expect Heiðrún to do the same, especially when she can grant this effect to multiple allies passively.
Additionally, the 【Divine Nectar】 status restores 20 HP to the affected unit as combat begins, keeping their HP high. This healing effect takes place after pre-combat damage effects from skills like Flared Sparrow and Occultist's Strike, making it a counter to these skills which are very common in today's metagame.
Finally, as a defensive Green hero, she can act as a frontline to counter offense-based teams, serving as a strong frontline unit requiring significant effort to bring down.
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| Base Stats | |||||
| Lv. 1 | HP 21 |
Atk 24 |
Spd 3 |
Def 14 |
Res 13 |
| Lv. 40 | HP 47 (47) |
Atk 63 (49) |
Spd 18 (18) |
Def 49 (49) |
Res 43 (43) |
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Melíai is an armored Green Beast tank with excellent mobility and support.
Melíai's exclusive weapon Wandering Horn allows Melíai to warp to any space within 2 spaces of an ally within 2 spaces, and allows allies within 2 spaces to warp to any space within 2 spaces of Melíai. This effect essentially removes the generic armored unit mobility weakness, allowing Melíai to move freely around the map.
At the start of each turn and enemy phase, Wandering Horn grants Atk/Def+6, 【Resonance: Blades】, and 【Resonance: Shields】 to Melíai and allies within 2 spaces, and also grants Special cooldown count -1 to Melíai and those allies if their Special cooldown count is at its maximum value.
For allies within 2 spaces of Melíai, after combat, grants Special cooldown count -1 to those allies if their Special cooldown count is at its maximum value.
In combat, Wandering Horn inflicts Atk/Def penalties on Melíai's foe equal to 6 + 20% of her Def, grants Melíai bonus true damage and true damage reduction equal to 20% of her Def (including area-of-effect Specials), and if Melíai's special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to Melíai after combat.
Wandering Horn also has the standard Armored Beast transformation effects, granting Atk+2 and a Distant Counter effect.
Wandering Horn is a complete weapon, granting mobility, offense, defense, and support all simultaneously.
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| Base Stats | |||||
| Lv. 1 | HP 19 |
Atk 25 |
Spd 9 |
Def 10 |
Res 6 |
| Lv. 40 | HP 41 (41) |
Atk 60 (46) |
Spd 48 (48) |
Def 36 (36) |
Res 23 (23) |
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New Year Hræsvelgr Builds and Best IVs
New Year Hræsvelgr is an offensive Green Beast Flying unit that can also function as a wallbreaker.
New Year Hræsvelgr's exclusive weapon New Year Talon inflicts Spd/Def-7, 【Exposure】, and 【Sabotage】 on foes that are within 2 spaces of another foe at the start of each phase. This effect has no stat checks and relies solely on enemy positioning, making it a reliable effect to support the team.
In combat, New Year Talon grants New Year Hræsvelgr bonus Atk/Spd/Def/Res equal to 15% of her Spd, bonus damage equal to 3x the number of non-stat Bonus and Penalty effects active on her foe, 7 true damage reduction on her foe's first attack, and Special cooldown count -1 before her first attack.
New Year Hræsvelgr gets stronger as more Bonus and Penalty effects are applied to her foe, and without a set cap to this effect, stacking as many of these effects as possible improves Hræsvelgr's combat even further.
New Year Hræsvelgr also comes with her exclusive C skill Divine Talon just like her base alt. It neutralizes any 【Penalty】 effects on Hræsvelgr or allies within 2 spaces of Hræsvelgr (excluding penalties inflicted at the start of the same turn) at the start of each turn, and then deals 1 damage to Hræsvelgr and allies within 2 spaces of Hræsvelgr.
The 【Penalty】 cleansing effect helps remove all sorts of penalties that cripple your team, and then the chip damage effect can be utilized properly by equipping skills that care about units not being at full health such as Escape Route 4.
In combat, Divine Talon grants New Year Hræsvelgr Atk/Spd/Def/Res+5, a Null Follow-Up effect, an offensive Tempo effect, damage reduction equal to 4x the spaces travelled by the initiating unit, and another similar damage reduction effect if the foe triggers an offensive Special.
Divine Talon has a good mix of both support and offensive effects, allowing Hræsvelgr to fulfill multiple roles for the team.
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| Base Stats | |||||
| Lv. 1 | HP 14 |
Atk 7 |
Spd 9 |
Def 9 |
Res 10 |
| Lv. 40 | HP 36 (36) |
Atk 47 (31) |
Spd 48 (48) |
Def 48 (48) |
Res 40 (40) |
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Ancient Tiki (Young) Builds and Best IVs
Ancient Tiki (Young) is a bulky Green Infantry Dragon that can withstand multiple attacks and accelerate her Special with ease.
Ancient Tiki (Young) comes with her exclusive weapon Ancient Voice. This weapon grants Spd/Def+6, 【Bulwark】, and neutralizes stat penalties
to Tiki and her nearby allies at the start of each turn.
More importantly, whenever Tiki's Special triggers, Ancient Voice changes the damage formula by using 150% of Tiki's Def instead of her Atk when computing attack damage. This effect is critical due to Tiki's very low Atk stat, and should be built around using Pulse effects to ensure that Tiki always has her Special ready.
In combat, Ancient Voice grants up to Atk/Spd/Def/Res+14 based on the number of nearby allies, grants Tiki damage reduction on her foe's first attack equal to 20% of her Def, and grants Tiki a Hardy Bearing effect.
Ancient Tiki (Young)'s exclusive C skill Love for All! is very important in her kit, providing both support and utility.
For allies within 3 spaces of Tiki, Love for All! grants them Atk/Spd/Def/Res+5 and grants them Special cooldown count-1 before their foe's first attack in combat. These effects provide support from a distance and can swing combat in her ally's favor.
In combat, Love for All! grants Tiki Atk/Spd/Def/Res+5, up to +14 damage reduction on her foe's first attack, and up to Special cooldown count -3 before her foe's first attack.
When Tiki's Special triggers, Love for All! also neutralizes her foe's non-Special percentage-based damage reduction effects.
Both the damage reduction and the Special cooldown reduction effects are based on the number of allies within 3 spaces of Tiki, so ensure that Tiki has multiple allies nearby to maximize Love for All!.
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| Base Stats | |||||
| Lv. 1 | HP 16 |
Atk 26 |
Spd 8 |
Def 5 |
Res 7 |
| Lv. 40 | HP 44 (44) |
Atk 56 (37) |
Spd 41 (41) |
Def 22 (22) |
Res 24 (24) |
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Legendary Ninian Builds and Best IVs
Legendary Ninian is another Cavalry refresher hero introduced into the game. She has good offensive capabilities on top of her exclusive refreshs kill.
Her Faithful Breath grants Atk/Spd bonuses, debuffs enemies' Def/Res upon using a refresh assist, and allows her to safely attack her foes by preventing their counterattacks.
What sets her apart from other refresher units is her Dragon's Dance. Like Dragon Dance in Pokémon games, this exclusive assist grants Atk/Spd bonuses to Legendary Ninian. The main use, however, is refreshing Legendary Ninian's own turn at the same time whenever she uses this skill.
However, the Atk/Spd bonuses and self-refresh are only triggered once every three turns, and this status cannot be cleansed off by skills like Restore+ or simply ending turn. This puts a reasonable cap onto Legendary Ninian's potential, and must be used at the right time to maximize benefits.
With careful planning, Legendary Ninian can cover up to 7 spaces in one turn, through her cavalry movement, refreshed turn, and Near Trace skill.
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| Base Stats | |||||
| Lv. 1 | HP 18 |
Atk 27 |
Spd 9 |
Def 8 |
Res 6 |
| Lv. 40 | HP 40 (40) |
Atk 60 (46) |
Spd 48 (48) |
Def 34 (34) |
Res 25 (25) |
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Brigid is a Green Bow Infantry unit that has great offensive power while being difficult to kill with her built-in Miracle and post-combat healing effects.
Brigid's exclusive weapon Divine Yewfelle grants her Atk/Spd+6, 【Incited】, and a warping effect status at the start of each turn, granting both offensive power and mobility.
In combat, Divine Yewfelle grants Brigid bonus Atk/Spd equal to 6 + 20% of her Spd, up to +25 bonus true damage based on the number of non-stat 【Bonus】 effects active on Brigid and non-stat 【Penalty】 effects active on her foe and Special cooldown count -2 before her first follow-up attack.
More importantly, Divine Yewfelle grants Brigid a Feud effect during combat, disabling all skills of all foes excluding her foe in combat. This effect is arguably the most important effect of Divine Yewfelle as it disables all sorts of support effects from other foes and ensures that Brigid's foe is completely isolated while in combat.
The current metagame revolves around supports providing various effects to the team's bulky units, and Divine Yewfelle ensures that combat is significantly easier for Brigid.
Brigid's exclusive B skill I Remember... inflicts Spd/Def-7, 【Panic】, and 【Sabotage】 on closest foes and foes within 2 spaces of those foes at the start of player and enemy phase, providing valuable support throughout the entire battle.
In combat, I Remember... inflicts Spd/Def-5 onto Brigid's foe, grants Brigid true damage equal to 20% of her Spd and grants her a Miracle effect and 7 HP post-combat healing.
The combination of the Miracle effect and 7 HP post-combat healing ensures that Brigid consistently survives combat, requiring foes to either attack her twice in combat or apply anti-heal or anti-Miracle from skills like Fatal Smoke 4 to successfully defeat her.
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| Base Stats | |||||
| Lv. 1 | HP 19 |
Atk 23 |
Spd 9 |
Def 8 |
Res 5 |
| Lv. 40 | HP 41 (41) |
Atk 58 (44) |
Spd 48 (48) |
Def 25 (25) |
Res 27 (27) |
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Summer Yuri Builds and Best IVs
Summer Yuri is an offensive Green Dagger cavalry unit with great mobility.
Summer Yuri's exclusive weapon Tangy Sundae inflicts Spd/Def-7, 【Sabotage】, and 【Panic】 on the closest foes to Yuri and foes within 2 spaces of those foes both at the start of each turn and after Yuri's actions.
Reapplying these penalties after each of Yuri's actions allows him to have these penalties stick through his foe's start-of-turn cleansing effects, such as Freyr's Dream Deliverer.
In combat, Tangy Sundae grants Yuri up to Atk/Spd/Def/Res+14 based on the number of foes within 3 rows and 3 columns, grants Yuri up to +25 bonus true damage and +15 bonus true damage reduction on his foe's first attack, both based on the number of 【Bonus】 effects on Yuri and 【Penalty】 effects on his foe, and grants Yuri +7 HP post-combat healing.
Additionally, if Yuri initiates combat and his foe has an offensive Special, Tangy Sundae inflicts Special cooldown count +1 onto his foe before his foe's first attack.
Tangy Sundae is a complete weapon with everything Yuri needs to excel both in and out of combat, granting offensive, defensive, and supportive effects all at once.
Summer Yuri's exclusive C skill The True Dromi grants 【Canto (2)】 and allows Yuri to use 【Foul Play】 during Canto, granting exceptional post-combat mobility.
The True Dromi also inflicts Spd/Def-5 and cuts foes' non-Special damage reduction effects in half foe all foes within 3 rows or 3 columns centered on Yuri. This effect applies even when Yuri himself isn't in combat, allowing his allies to take advantage of these effects too.
At the start of each turn, The True Dromi grants Yuri +1 movement and 【Dodge】. Additionally, if 【Stall】 is active on Yuri, the +1 movement effect is neutralized, returning his movement to 2 instead of having 【Stall】 reduce his movement to 1.
In combat, The True Dromi grants Yuri +7 bonus true damage and +7 bonus true damage reduction on his foe's first attack.
The True Dromi has great mobility effects and even adds a tinge of support and combat effects to further enhance Yuri's effectiveness both in and out of combat.
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| Base Stats | |||||
| Lv. 1 | HP 18 |
Atk 24 |
Spd 9 |
Def 8 |
Res 5 |
| Lv. 40 | HP 40 (40) |
Atk 59 (45) |
Spd 48 (48) |
Def 30 (30) |
Res 22 (22) |
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Winter Shez (F) Builds and Best IVs
Winter Shez (F) is a hyper offensive Green Dagger cavalry unit capable of defeating foes quickly with effective damage.
Her Red-Fist Blades attacks twice, grants Atk/Spd+6, 【Incited】, and Special charges per attack to Shez and nearby allies, and grants Shez bonus stats, bonus true damage, and true damage reduction on foe's first attack, making it a great weapon offensively with its multiple effects.
Swift Ice is what sets Winter Shez (F) apart from other ranged cavalry units dealing physical damage. It grants Shez bonus stats, damage reduction on foe's first attack, a Null Follow-Up effect, 50% damage reduction piercing, and effective damage against all foes dependent on a Spd check.
Combining Red-Fist Blades's brave effect with Swift Ice's effective damage allows Winter Shez (F) to dish out tons of damage, heavily denting tank units and outright defeating anything that isn't bulky.
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| Base Stats | |||||
| Lv. 1 | HP 13 |
Atk 25 |
Spd 8 |
Def 3 |
Res 16 |
| Lv. 40 | HP 35 (35) |
Atk 67 (44) |
Spd 56 (47) |
Def 25 (16) |
Res 51 (42) |
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Attuned Tharja Builds and Best IVs
Attuned Tharja is a Green Tome Flying unit that provides great support while retaining offensive power at the same time.
Attuned Tharja's exclusive A skill Already Dead carries the bulk of her strength as a unit.
Already Dead grants Tharja a flat Atk/Spd/Def/Res+9 visible stat bonus, grants 【Anathema】 and 【Charge】 to herself and allies within 3 spaces at the start of each phase, and grants Special cooldown jumping, damage reduction, and true damage reduction based on the number of allies with 【Anathema】.
More importantly, if there are 2 or more allies on the map with 【Anathema】, Already Dead disables her foe's Specials in combat. This isn't limited to defensive Specials - it disables all Specials.
Modern day Specials have multiple effects built-in, the most important of which is true damage reduction. Already Dead disabling Specials prevents those effects from triggering while also crippling her foes' effectiveness in combat.
Additionally, Attuned Tharja's exclusive weapon Kindred Tome grants allies within 3 spaces and allies with the 【Anathema】 status Atk/Spd+5, +7 bonus true damage per attack, and neutralizes their Atk/Spd penalties. This effect works mapwide with the 【Anathema】 status, allowing Tharja to provide support from far distances.
Offensively, Kindred Tome grants Tharja up to Atk/Spd/Def/Res+14, up to +25 bonus true damage and +15 bonus true damage reduction based on non-stat 【Bonus】 effects on Tharja and non-stat 【Penalty】 effects on her foe, 50% damage reduction piercing, 7 HP post-combat healing, and neutralizes her foe's guaranteed follow-up attacks.
Kindred Tome is a complete weapon, providing long distance support on top of great in-combat effects that allow Attuned Tharja to hold her own in battle.
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| Base Stats | |||||
| Lv. 1 | HP 18 |
Atk 25 |
Spd 10 |
Def 6 |
Res 5 |
| Lv. 40 | HP 40 (40) |
Atk 60 (46) |
Spd 49 (49) |
Def 28 (28) |
Res 22 (22) |
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Brave Sharena Builds and Best IVs
Brave Sharena is a fast Green Tome Cavalry unit that can generate extra actions for herself and her allies.
Brave Sharena's exclusive tome Glaðsbók grants her an Atk/Spd bonus equal to 6 + 20% of her Spd, up to +25 bonus true damage (based on Bonuses and Penalties), a Null Follow-Up effect, 7 HP post-combat healing, and a Potent Follow-Up effect.
More importantly, once per turn, if an ally initiates combat within 3 spaces of Brave Sharena, Glaðsbók grants that ally an extra action automatically. This effect triggers whether Sharena herself has an action available or not, allowing allies to go in without fear and use this extra action to retreat to safety or defeat more foes!
Brave Sharena's exclusive C skill Just like Mother grants her 【Canto (Dist.; Max 3)】 and grants herself and allies within 3 spaces 【Creation Pulse】 and 【Empathy】 at the start of player and enemy phase.
In combat, Just like Mother grants Brave Sharena Atk/Spd+5, +7 bonus true damage, and a Miracle effect.
More importantly, if an ally within 3 spaces initiates combat, Just like Mother grants Brave Sharena an extra action. In tandem with Glaðsbók, Brave Sharena and her allies can help each other generate extra actions and sweep a group of enemies before they can even move!
Similar to Glaðsbók, Just like Mother has a good amount of the power budget of the skill on the extra actions effect, but the rest of the skill is still good enough to use. Extra actions can be one of the best effects in the game depending on the unit, and Brave Sharena qualifies as a good unit to make great use of extra actions.
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| Base Stats | |||||
| Lv. 1 | HP 17 |
Atk 22 |
Spd 3 |
Def 4 |
Res 16 |
| Lv. 40 | HP 39 (39) |
Atk 61 (47) |
Spd 16 (16) |
Def 26 (26) |
Res 46 (46) |
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Valentine's Lyon Builds and Best IVs
Valentine's Lyon is a very powerful offensive unit that can forcibly end the actions of his enemies at will.
His weapon, Tender Vessel, grants 【Canto (1)】 and deals unmitigated pre-combat damage based on his foe's Atk stat and whether Lyon wins a Res check or has weapon-triangle advantage against his foe. The pre-combat damage cannot be reduced and is a fantastic way of wearing down his foes before his high Atk stat finishes them off.
Tender Vessel also grants Lyon Atk/Def/Res+5 and bonus Atk/Def/Res equal to 20% of his Res at start of combat, and also cuts the effectiveness of his foe's non-Special damage reduction skills in half.
Valentine's Lyon's main power comes from his exclusive A skill Gray Illusion. This skill grants Lyon Atk/Def/Res+9 during combat and prevents his foes from counterattacking him if he wins a Res check.
More importantly, if Lyon initiates combat, Gray Illusion inflicts a status effect on the foe with the highest Spd within 3 spaces which ends their next turn immediately at the start of the next turn. This skill is basically Fomortiis's Nightmare but on offense, and can be leveraged easily by attacking in way where the end turn effect is triggered on the most threatening enemy.
This is a very unique effect that can be incredibly oppressive if used correctly. Enemies cannot threaten your units if they can't act in the first place.

▶︎Fire Emblem Heroes Tier List
Red Heroes |
Blue Heroes | |
Green Heroes |
Colorless Heroes |
Ninja Diamant 4th and L!Ninian 5th is crazy. No lyn here or brigid
Best Green Units Tier List



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NY!Hræsvelgr and Brigid better than N!Diamant