★ Latest Banner - New Heroes: Rearmed Þjazi & Rearmed Lilina
☆ New Units - Elffin, Ogier, Rearmed Lilina, Þjazi, Bors
☆ Free Units - Zeiss
This is a tier list of the best green units in Fire Emblem Heroes (FEH). Every hero listed on this page is a top tier hero for arena battles, so if you are curious about which green heroes to use, or who is the strongest green unit, please read on.
List of Contents
Tier Lists by Color | |||
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Red Heroes |
Blue Heroes |
Green Heroes |
Colorless Heroes |
Tier Lists | ||
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Hero Tier List | Reroll Tier List | Skill Tier List |
Source Heroes | Weapon Refinery | Unlock Potential |
Rank | Hero | Rating |
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1st | Heiðrún | 9.9/10 |
2nd | Attuned Micaiah | 9.9/10 |
3rd | Valentine's Lyon | 9.9/10 |
4th | Ninja Diamant | 9.5/10 |
5th | Legendary Ninian | 9.5/10 |
Runners-Up | 9.5/10 |
Green | Green Beast | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 29 |
Spd 3 |
Def 12 |
Res 8 |
Lv. 40 | HP 40 (40) |
Atk 56 (45) |
Spd 16 (16) |
Def 52 (45) |
Res 54 (47) |
Default Skills | |||||
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Aegis
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Heiðrún is an incredibly bulky Anima Mythic hero who grants a major mobility buff to her allies.
Most of Heiðrún's strength comes from her exclusive C skill, Divine Nectar.
Allies with the 【Divine Nectar】 status are granted an additional action after using a Rally or movement Assist skill, easily setting up Rally traps in Aether Raids Defense teams and increase action economy in Summoner Duels.
This effect is similar to the Chrom variants that have similar Assist skills like To Change Fate! and A Fate Changed!. If the Chroms abused this effect to remain viable in the metagame for a very long time, we expect Heiðrún to do the same, especially when she can grant this effect to multiple allies passively.
Additionally, the 【Divine Nectar】 status restores 20 HP to the affected unit as combat begins, keeping their HP high. This healing effect takes place after pre-combat damage effects from skills like Flared Sparrow and Occultist's Strike, making it a counter to these skills which are very common in today's metagame.
Finally, as a defensive Green hero, she can act as a frontline to counter Winter Edelgard based teams, serving as a strong frontline unit requiring significant effort to bring down.
Green | Green Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 23 |
Atk 22 |
Spd 3 |
Def 8 |
Res 13 |
Lv. 40 | HP 40 (40) |
Atk 61 (47) |
Spd 16 (16) |
Def 30 (30) |
Res 46 (46) |
Default Skills | |||||
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Attuned Micaiah Builds and Best IVs
Attuned Micaiah is a support/nuke hybrid hero that can defeat enemies with ease while removing crucial penalties on herself and her allies.
Her exclusive tome Silver of Dawn deals effective damage against armored and cavalry foes, has a built-in Guidance 4 effect for all movement types, restores 10 HP and converts penalties of both herself and her nearby allies into bonuses during enemy phase, neutralizes two 【Penalty】 effects on herself and nearby allies, inflicts Atk/Res penalties onto her foe, and grants bonus damage to herself on all of her attacks.
This loaded weapon provides amazing support with the built-in mobility, healing, and 【Penalty】 neutralization effects, while also having high firepower with its effective damage, bonus true damage, and stat penalties inflicted onto her foes.
If that wasn't enough, Attuned Micaiah also has an exclusive B skill in Yune's Protection which inflicts 【Exposure】 and 【Discord】 on foes with the highest Atk, Spd, Def, and Res on the enemy team and also inflicts -7 on the corresponding stat of those foes and foes within 2 spaces of those foes at the start of each turn.
Yune's Protection also inflicts Atk/Res-5 onto Micaiah's foe during combat, an additional Atk/Res penalty equal to the highest total penalties among target foe and foes within 2 spaces of the target foe, and cuts her foe's non-Special percentage-based damage reduction effects in half.
These two exclusive skills allow Attuned Micaiah to easily nuke down most units in the game, including the sturdiest tanks. It would take significant investment on specific units to be able to withstand Micaiah's attacks.
Green | Green Tome | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 17 |
Atk 22 |
Spd 3 |
Def 4 |
Res 16 |
Lv. 40 | HP 39 (39) |
Atk 61 (47) |
Spd 16 (16) |
Def 26 (26) |
Res 46 (46) |
Default Skills | |||||
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Iceberg
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Valentine's Lyon Builds and Best IVs
Valentine's Lyon is a very powerful offensive unit that can forcibly end the actions of his enemies at will.
His weapon, Tender Vessel, grants 【Canto (1)】 and deals unmitigated pre-combat damage based on his foe's Atk stat and whether Lyon wins a Res check or has weapon-triangle advantage against his foe. The pre-combat damage cannot be reduced and is a fantastic way of wearing down his foes before his high Atk stat finishes them off.
Tender Vessel also grants Lyon Atk/Def/Res+5 and bonus Atk/Def/Res equal to 20% of his Res at start of combat, and also cuts the effectiveness of his foe's non-Special damage reduction skills in half.
Valentine's Lyon's main power comes from his exclusive A skill Gray Illusion. This skill grants Lyon Atk/Def/Res+9 during combat and prevents his foes from counterattacking him if he wins a Res check.
More importantly, if Lyon initiates combat, Gray Illusion inflicts a status effect on the foe with the highest Spd within 3 spaces which ends their next turn immediately at the start of the next turn. This skill is basically Fomortiis's Nightmare but on offense, and can be leveraged easily by attacking in way where the end turn effect is triggered on the most threatening enemy.
This is a very unique effect that can be incredibly oppressive if used correctly. Enemies cannot threaten your units if they can't act in the first place.
Green | Axe | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 20 |
Spd 12 |
Def 15 |
Res 3 |
Lv. 40 | HP 40 (40) |
Atk 59 (48) |
Spd 38 (38) |
Def 48 (48) |
Res 25 (25) |
Default Skills | |||||
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Boulder
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Ninja Diamant Builds and Best IVs
Ninja Diamant is a strong frontline unit with great offenses.
Ninja Diamant's Bold Kusarigama has a built-in Brave effect and grants him bonus Atk/Spd/Def/Res equal to 5 plus 15% of his Def, bonus true damage equal to 25% of his Def, true damage reduction equal to 25% of his Def, and a Null Follow-Up effect.
Bold Kusarigama also neutralizes non-Special percentage-based damage reduction effects for both Ninja Diamant and his foe, and increases the Spd threshold for follow-up attacks by 20, now requiring Spd ≥ 25 to make a follow-up attack in combat.
These effects make Ninja Diamant a formidable frontline unit, walling off enemies and making it difficult for them to bring him down.
Bold Kusarigama also grants Ninja Diamant Special cooldown count -1 before his first attack if he initiates combat, providing that small boost to help him trigger his Special faster.
Green | Green Breath | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 16 |
Atk 26 |
Spd 8 |
Def 5 |
Res 7 |
Lv. 40 | HP 44 (44) |
Atk 56 (37) |
Spd 41 (41) |
Def 22 (22) |
Res 24 (24) |
Default Skills | |||||
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Legendary Ninian Builds and Best IVs
Legendary Ninian is another Cavalry refresher hero introduced into the game. She has good offensive capabilities on top of her exclusive refreshs kill.
Her Faithful Breath grants Atk/Spd bonuses, debuffs enemies' Def/Res upon using a refresh assist, and allows her to safely attack her foes by preventing their counterattacks.
What sets her apart from other refresher units is her Dragon's Dance. Like Dragon Dance in Pokémon games, this exclusive assist grants Atk/Spd bonuses to Legendary Ninian. The main use, however, is refreshing Legendary Ninian's own turn at the same time whenever she uses this skill.
However, the Atk/Spd bonuses and self-refresh are only triggered once every three turns, and this status cannot be cleansed off by skills like Restore+ or simply ending turn. This puts a reasonable cap onto Legendary Ninian's potential, and must be used at the right time to maximize benefits.
With careful planning, Legendary Ninian can cover up to 7 spaces in one turn, through her cavalry movement, refreshed turn, and Near Trace skill.
Green | Axe | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 16 |
Atk 28 |
Spd 10 |
Def 3 |
Res 6 |
Lv. 40 | HP 43 (38) |
Atk 61 (45) |
Spd 49 (46) |
Def 18 (18) |
Res 28 (28) |
Default Skills | |||||
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Attuned Azura Builds and Best IVs
Attuned Azura is an Axe Cavalry refresher unit with great mobility to keep herself safe.
Attuned Azura's Tri-Path Splitter grants 【Canto (Dist. +1; Max 4)】, allowing her great mobility after combat based on distance travelled. This effect allows her to remain at a distance and away from enemy units to ensure her survival throughout the battle.
Tri-Path Splitter also provides good team support by granting Atk/Spd+6, 【Null Follow-Up】, and 【Null Panic】 to Attuned Azura and all allies within 2 spaces.
Attuned Azura's exclusive refresher assist Changing Waters grants another action to target ally and +1 movement to that ally (except for ranged cavalry), similar to other Azura exclusive refresher assists. It differentiates itself from other Azura exclusive refresher assists by also granting 【Incited】 to the target ally and all allies within 2 spaces of the target ally, improving their combat capabiities even further.
Attuned Azura also comes with Mercy-Wing Echo which is a functionally identical version of Wings of Mercy 3, only this time it's tied to the Attuned skill slot.
This opens up Azura's B skill slot for other useful effects such as Rockslide Dance 3 or Firestorm Dance 3.
Green | Axe | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 27 |
Spd 8 |
Def 11 |
Res 8 |
Lv. 40 | HP 40 (40) |
Atk 60 (44) |
Spd 47 (47) |
Def 35 (35) |
Res 27 (27) |
Default Skills | |||||
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Gust
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Attuned Eirika Builds and Best IVs
Attuned Eirika is a speedy Axe Infantry unit with multiple effects that differentiate herself from similar units of the same archetype.
Attuned Eirika's exclusive weapon Sisterly Axe has a built-in Phantom Spd effect and grants Atk/Spd+6 and 【Dodge】 to herself and nearby allies at the start of each turn.
In combat, Sisterly Axe grants Attuned Eirika bonus Atk/Spd/Def/Res equal to 5 plus 3x the number of foes within 3 rows or 3 columns, damage reduction equal to 20% of Eirika's Spd, a damage reduction piercing effect, and 7 HP healing for each of Eirika's attacks.
Attuned Eirika also has an exclusive B skill, Moonlit Bangle Q, which grants a Vantage effect if Eirika wins a Spd check.
Moonlit Bangle Q also inflicts Atk/Spd/Def on Attuned Eirika's foe during combat, neutralizes effects that slow down Eirika's Special cooldown charges, and grants Eirika bonus damage equal to 25% of her foe's Def, Special cooldown count -1 before Eirika's first attack and another Special cooldown count -1 before Eirika's first follow-up attack.
All of these effects are powerful and when combined, allow Attuned Eirika to attack pre-emptively against her foe and trigger her Special skill against them before they can even touch her.
Green | Axe | Flying | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 26 |
Spd 10 |
Def 3 |
Res 5 |
Lv. 40 | HP 40 (40) |
Atk 56 (40) |
Spd 45 (45) |
Def 25 (25) |
Res 29 (29) |
Default Skills | |||||
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Attuned Peony Builds and Best IVs
Attuned Peony is a fantastic support hero with map-wide support and granting multiple bonuses to her allies.
Attuned Peony's exclusive weapon Flower of Caring grants Atk/Spd+5 and 5 HP post-combat healing to all allies in cardinal directions of Peony, while her exclusive refresher assist Tender Dream refreshes an ally's action and grants Atk/Spd/Def/Res+4, the Orders buff, and 【Canto (1)】 to the target ally and all allies in cardinal directions of both Attuned Peony and the target ally.
These effects can be applied to multiple allies at once if used properly, making Attuned Peony an amazing support wherever her position on the map is.
Should Attuned Peony be required to enter combat, she can hold her own with an offensive-based statline as well as Flower of Caring granting her bonus stats, damage reduction, and post-combat healing.
Green | Axe | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 23 |
Spd 3 |
Def 14 |
Res 10 |
Lv. 40 | HP 41 (41) |
Atk 57 (46) |
Spd 16 (16) |
Def 54 (47) |
Res 47 (40) |
Default Skills | |||||
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Brave Alfonse Builds and Best IVs
Brave Alfonse is a tanky Axe Cavalry unit capable of soaking up damage and scaling both himself and his allies every turn with bonus stats.
Majestic Glitnir has built-in 【Canto (Dist. +1; Max 4)】 and Time's Pulse 4 and grants Def/Res+6 and movement+1 at the start of each turn, granting Alfonse great mobility and Special acceleration.
In combat, Majestic Glitnir grants Alfonse bonus Def/Res, true damage, and true damage reduction, damage reduction piercing upon triggering his Special, and also inflicts Def/Res penalties onto his foe.
Brave Alfonse's exclusive Special Makings of a King is what separates him from other Axe Cavalry units.
At the start of each turn, Makings of a King grants Brave Alfonse Atk/Def/Res 【Great Talent】 +2 and all allies within 3 rows or 3 columns Atk/Def/Res 【Great Talent】 +1.
After combat, if Makings of a King triggered, it grants Brave Alfonse Atk/Def/Res 【Great Talent】 +4 and all allies within 3 rows or 3 columns Atk/Def/Res 【Great Talent】 +2.
【Great Talent】 stats are additional stats that cannot be stolen or affected by 【Panic】. These stats essentially act as permanent stat boosts that last for the entire battle.
Makings of a King allows Brave Alfonse and his allies to scale every turn, improving their performance over time.
Green | Axe | Armored | |||
Base Stats | |||||
Lv. 1 | HP 20 |
Atk 28 |
Spd 3 |
Def 13 |
Res 9 |
Lv. 40 | HP 46 (46) |
Atk 61 (45) |
Spd 16 (16) |
Def 43 (43) |
Res 35 (35) |
Default Skills | |||||
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Noontime
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Brave Edelgard Builds and Best IVs
Brave Edelgard ranks high in our green units tier list. Even though she is an armored unit, her weapon grants her so much mobility that she does not feel like one. Her exclusive skill grants her guaranteed follow-up attacks and damage reduction against enemies. Black Eagle Rule and refined Flower Hauteclere make Edelgard one of the sturdiest Savior units in the game, whether it's Near or Far Save.
Green | Axe | Flying | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 26 |
Spd 11 |
Def 6 |
Res 6 |
Lv. 40 | HP 40 (40) |
Atk 56 (40) |
Spd 41 (41) |
Def 28 (28) |
Res 23 (23) |
Default Skills | |||||
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Moonbow
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Bridal Catria Builds and Best IVs
Bridal Catria is an offensive axe flier who doubles as an amazing support unit by providing both the Flier Formation and Triangle Attack buffs to nearby allies. With her support, allied units can attack twice consecutively, punching through even the toughest of tanks with ease.
Aether Raids defense teams are being built around this very powerful effect with the emergence of raiding parties based around Savior skills like A/D Near Save 3 and A/R Far Save 3.
Even multiple support units clumped up around a heavily invested Near Save unit are no match for an entire team with Triangle Attack buffs provided by Bridal Catria's Wedding-Bell Axe!
Green | Axe | Flying | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 30 |
Spd 11 |
Def 9 |
Res 5 |
Lv. 40 | HP 40 (40) |
Atk 60 (44) |
Spd 50 (47) |
Def 31 (31) |
Res 27 (27) |
Default Skills | |||||
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Miracle
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Gambit 4
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Halloween Anna Builds and Best IVs
Halloween Anna is a speedy Axe flier that can excel on both phases and take advantage of her loaded weapon to leverage combat in her favor.
Most of Anna's power is packed into her exclusive weapon, Payday Pouch. This powerful axe grants Anna 【Canto (2)】, 【Null Follow-Up】, and 【Hexblade】, and in combat, grants Anna bonus stats and cuts the effectiveness of her foe's non-Special damage reduction skills in half.
With multiple useful effects tied to Anna's weapon, the rest of her skillset can be tailored to fit your team's needs.
Green | Axe | Flying | |||
Base Stats | |||||
Lv. 1 | HP 16 |
Atk 30 |
Spd 22 |
Def 10 |
Res 12 |
Lv. 40 | HP 38 (38) |
Atk 63 (42) |
Spd 52 (47) |
Def 32 (27) |
Res 40 (35) |
Default Skills | |||||
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Luna
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Hoshidan Summer Mia Builds and Best IVs
Hoshidan Summer Mia is a mixed phase Axe Flier that can take full advantage of 【Bonus】 effects to dominate combat.
Her Summertime Axe grants Canto, bonus stats, an Iote's Shield effect, Null Guard, damage reduction piercing, true damage, and true damage reduction.
The bonus damage added by and true damage reduction reduced by Summertime Axe is dependent on the number of 【Bonus】 effects active on Mia. At full power, Summertime Axe increases Mia's damage output by 30 per attack and reduces up to 18 damage per foe's attack, and an additional 18 more if her foe triggers their Special skill.
When properly set up, Hoshidan Summer Mia can completely shrug off enemy attacks and retaliate with heavy attacks of her own to quickly dispose of her enemies.
Green | Axe | Armored | |||
Base Stats | |||||
Lv. 1 | HP 21 |
Atk 32 |
Spd 3 |
Def 14 |
Res 10 |
Lv. 40 | HP 49 (49) |
Atk 62 (46) |
Spd 20 (20) |
Def 53 (50) |
Res 40 (40) |
Default Skills | |||||
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Ignis
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Marni is a bulky Axe armored unit capable of looping a Miracle effect to constantly survive multiple combats and tank hits for her team.
Marni's exclusive Praise-Piner Axe has built-in flier effectiveness and adaptive damage, allowing Marni to contribute offensively despite her role as a tank unit.
Praise-Piner Axe grants Marni and nearby allies Def/Res+6 and neutralizes foe's bonuses during combat
at the start of each turn, providing bulk to both herself and her allies at the same time.
In combat, if Marni's foe initiates or has HP ≥ 75%, Praise-Piner Axe inflicts stat penalties onto Marni's foe, grants Marni damage reduction equal to 15% of her Def, and has a built-in Miracle effect, ensuring that Marni can withstand at least one attack every combat.
Praise-Piner Axe also grants Marni 7 HP post-combat healing, allowing her to recycle the Miracle effect over and over again if her foe cannot attack her twice in combat.
Green | Axe | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 20 |
Atk 19 |
Spd 3 |
Def 12 |
Res 13 |
Lv. 40 | HP 42 (42) |
Atk 58 (47) |
Spd 16 (16) |
Def 42 (42) |
Res 46 (46) |
Default Skills | |||||
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Nabata Altina Builds and Best IVs
Nabata Altina is a great mixed phase Axe Infantry unit capable of deleting foes quickly.
Like her other counterparts, she retains an exclusive brave weapon in Arcadian Axes. This exclusive axe attacks twice, has built-in Distant Counter, inflicts an Atk/Def/Res-X penalty on her foe during combat based on 20% of her Res, +5, and inflicts Special cooldown count+1 on her foe before her foe's first attack if her foe has an offensive Special equipped.
Nabata Altina also comes with an exclusive Special skill in Arms of the Three. This Special boosts her damage by 40% of her Res and neutralizes her foe's non-Special damage reduction effects.
Additionally, if Arms of the Three is ready and Nabata Altina wins a Res check, this Special grants Altina damage reduction (up to 30%) based on the difference between their Res stats.
With only 1 cooldown due to Arcadian Axes having an accelerated trigger, this Special can be repeatedly activated, helping Nabata Altina out both offensively and defensively throughout multiple engagements.
Green | Axe | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 29 |
Spd 8 |
Def 7 |
Res 6 |
Lv. 40 | HP 40 (40) |
Atk 59 (43) |
Spd 47 (47) |
Def 31 (31) |
Res 23 (23) |
Default Skills | |||||
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Rearmed Lucina Builds and Best IVs
Rearmed Lucina is a mobile Axe cavalry unit that creates large stat swings to excel in combat.
Her exclusive assist skill Future Sight grants Atk/Spd+6, 【Treachery】, and 40% damage reduction on foe's first attack upon initiation to both herself and her target ally while also swapping their positions on the battlefield and granting Lucina an extra action afterwards.
Rearmed Lucina comes with a rare inheritable arcane weapon, Arcane Þrima, which inflicts a visible Atk/Def-6 penalty onto the closest foes and all foes near that foe at the start of each turn.
In combat, Arcane Þrima grants Atk/Spd/Def/Res+5 to Rearmed Lucina and inflicts an Atk/Spd/Def/Res penalty onto her foe equal to the highest penalty on each stat between her current foe and all foes within 2 spaces of that foe. This effect creates a large stat swing that favors Lucina, heavily skewing combat in her favor.
Additionally, Arcane Þrima grants Rearmed Lucina both a Tempo effect and a Null Follow-Up effect. These effects, together with the stat swings above, turn Lucina into a powerful statball-type unit that can overwhelm her foes with sheer stats.
Green | Axe | Armored | |||
Base Stats | |||||
Lv. 1 | HP 28 |
Atk 27 |
Spd 3 |
Def 12 |
Res 12 |
Lv. 40 | HP 54 (49) |
Atk 66 (50) |
Spd 18 (18) |
Def 47 (47) |
Res 42 (42) |
Default Skills | |||||
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Þjazi is an Axe Armored unit with built-in 【Pathfinder】, giving her a niche that no other unit in the game (as of the time of her release) has.
Þjazi's inheritable Arcane Giant Axe cleanses off both 【Panic】 and any Atk or Def debuffs applied to her at the start of each phase, ensuring that her Atk and Def stats remain unaffected by negative effects.
In combat, Arcane Giant Axe grants Þjazi up to Atk/Spd/Def/Res+14 based on her foe's Atk, true damage equal to 15% of Þjazi's Atk (including AoE Specials), damage reduction equal to 15% of Þjazi's Atk (including non-Røkkr AoE Specials), and Special cooldown count -1 before Þjazi's first attack.
As an armored unit, the true damage reduction effect ensures that Þjazi survives combat, and the true damage effect combines with Þjazi's sky high Atk stat to either heavily dent her foes or just outright defeat them in one blow.
Þjazi's exclusive B skill Brutal Ferocity has built-in 【Pathfinder】, giving her allies better mobility based on positioning.
At start of turn and after Þjazi's actions, Brutal Ferocity inflicts Atk/Def-7 and 【Gravity】 on all foes in cardinal directions of Þjazi with HP less than her maximum HP value.
In combat, Brutal Ferocity inflicts an Atk/Def penalty onto Þjazi's foe equal to 5 plus the difference between Þjazi's maximum HP value and her foe's current HP value (capped at Atk/Def-18), grants Þjazi a follow-up attack, offensive Tempo, and 50% damage reduction piercing.
Brutal Ferocity is a versatile skill granting mobility to allies, inflicting various debuffs onto foes, and improving Þjazi's combat all at the same time.
Green | Axe | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 24 |
Spd 13 |
Def 8 |
Res 4 |
Lv. 40 | HP 41 (41) |
Atk 63 (47) |
Spd 46 (46) |
Def 32 (32) |
Res 19 (19) |
Default Skills | |||||
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Winter Dimitri Builds and Best IVs
Winter Dimitri is a heavily offensive Axe cavalry capable of nuking down his foes with ease.
With the help of Blue Yule Axe, Winter Dimitri can always trigger his special, No Quarter, with the only condition of taking the (maximum) movement space before starting combat. This also applies to enemies who initiate combat, allowing Winter Dimitri to get the Special cooldown reduction even on enemy phase turns.
Winter Dimitri also comes with the exclusive B skill Barbarity. In addition to the stat penalties and damage reduction it provides, Barbarity allows him to use Vantage and 【Dodge】, making him a versatile unit capable of surviving any phase he finds himself in.
Furthermore, he can also counter regardless of the foe's range with Atk/Spd Prime 4. This makes him even tougher to beat, especially when he triggers Vantage, which allows him to attack first during enemy turns.
Green | Axe | Armored | |||
Base Stats | |||||
Lv. 1 | HP 21 |
Atk 26 |
Spd 3 |
Def 14 |
Res 11 |
Lv. 40 | HP 47 (47) |
Atk 61 (45) |
Spd 16 (16) |
Def 47 (47) |
Res 41 (41) |
Default Skills | |||||
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Young Hector Builds and Best IVs
Young Hector is a powerful tank that can dish out strong counterattacks while being able to survive enemy-phase combats with his high defenses.
Along with his incredibly high defensive stats, Valiant War Axe has amazing effects that allow him to be much more effective as a tank unit on his team. It grants him 30% damage reduction to each attack he takes, while also inflicting hard penalties on foe's Atk. Additionally, the weapon allows him inflict 【Guard】on foes, making it a lot harder for them to hit him Specials.
Young Hector is also perfectly designed to work as Far Save unit, especially with his new skill Ostia's Heart. This is another Distant Counter variant exclusive to him that comes with two additional effects that effectively boost his tanking capabilities. It inflicts Atk/Def-8 on foes, while also healing 7 HP for each attack he makes. With this and along with D/R Far Save 3, he becomes an extremely reliable tank that can easily take down foes during enemy-phase combats.
Finally, he also comes with Armored Beacon, the first inheritable Special exclusive to Armored units which can effectively give him an additional 40% damage reduction on trigger against ranged foes while getting a 40% boost in damage based on his Def.
Green | Green Breath | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 26 |
Spd 5 |
Def 11 |
Res 11 |
Lv. 40 | HP 40 (40) |
Atk 59 (43) |
Spd 27 (27) |
Def 37 (37) |
Res 41 (41) |
Default Skills | |||||
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Glimmer
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Brave Tiki (Adult) Builds and Best IVs
Brave Tiki (Adult) is a naturally bulky unit that brings multiple things that make her stand out among other tank units.
Her Remote Breath grants her Special cooldown reduction and inflicts Special cooldown deceleration to her foe at the start combat. This effect bypasses traditional 【Guard】 effects, ensuring that her Special is sped up and all of her foe's pre-charged Specials are prevented. Metagame threats like pre-charged Lethality and Deadeye are not a threat to Brave Tiki at all, unless her foe can attack her twice in one combat.
Her exclusive B skill New Divinity is a powercrept version of Dragon Wall 3 that grants Res-based damage reduction, inflicts an Atk/Res-5 penalty on her foe and denies her foe's follow-up attack.
With this follow-up negation and the Special deceleration of Remote Breath, enemies will need a 【Null Follow-Up】 effect to even have a chance of triggering their Special against Brave Tiki!
Green | Green Breath | Armored | |||
Base Stats | |||||
Lv. 1 | HP 20 |
Atk 30 |
Spd 8 |
Def 10 |
Res 6 |
Lv. 40 | HP 53 (53) |
Atk 63 (47) |
Spd 23 (18) |
Def 49 (49) |
Res 45 (45) |
Default Skills | |||||
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Halloween Nah Builds and Best IVs
Halloween Nah is an Armored Green Breath unit that can speed up the entire team's Special cooldowns.
Halloween Nah's Stone of Delights has a built-in Time's Pulse 4 effect and grants Special cooldown count -1 to any ally with less maximum HP than Nah, hastening their Specials and giving them an edge in battle.
In combat, Stone of Delights inflicts up to Atk/Def/Res-14 onto Halloween Nah's foe based on the number of nearby allies or if Nah triggered Savior, grants Nah bonus true damage and true damage reduction based on the difference between HP stats of Nah and her foe, and applies a Scowl effect onto her foe.
Stone of Delights is a great dual defensive/support weapon, aiding allies with their Specials and improving Halloween Nah's overall bulk and damage output.
Green | Green Breath | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 16 |
Atk 22 |
Spd 12 |
Def 5 |
Res 4 |
Lv. 40 | HP 40 (40) |
Atk 52 (41) |
Spd 47 (47) |
Def 33 (33) |
Res 37 (37) |
Default Skills | |||||
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Legendary Alear (F) Builds and Best IVs
Legendary Alear (F) is a mixed phase Green Breath infantry unit capable of quickly rushing her foes down with Dragon's Fist's brave effect and Dragon Blast's damage reduction piercing effect upon triggering, while withstanding enemy attacks through her multiple damage reduction effects.
In addition to her personal combat potential mentioned above, Dragon Blast also grants the damage reduction piercing effect to Alear's support partner whenever they trigger their Special skill. This extra utility is what makes Alear high tier, as this effect is unique and powerful in the current metagame.
Green | Green Breath | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 23 |
Spd 7 |
Def 5 |
Res 11 |
Lv. 40 | HP 40 (40) |
Atk 56 (40) |
Spd 46 (46) |
Def 27 (27) |
Res 46 (46) |
Default Skills | |||||
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Legendary Corrin (M) Builds and Best IVs
Legendary Corrin (M) is a Green Breath infantry Omnitank that can withstand multiple attacks and cripple his foes afterwards.
Legendary Corrin (M)'s exclusive dragonstone Hoshido's Breath has built-in Distant Counter, Time's Pulse 4, a Scowl effect upon winning a Res check, and adaptive damage against ranged foes.
In combat, Hoshido's Breath grants Corrin a flat 7 damage reduction on his foe's first attack and bonus Atk/Spd/Def/Res equal to 5 plus 3x the number of allies within 3 spaces, capped at Atk/Spd/Def/Res+14.
Dragon Fang Shot is a quick-charge Special that is always pre-charged, has built-in damage reduction during combat, reduces his foe's non-Special percentage-based damage reduction effects by half, and applies【Divine Vein (Water)】 terrain onto his target foe's occupied tile and all tiles within 2 spaces.
【Divine Vein (Water)】 acts as difficult terrain for ranged foes, forcing them to expend +1 movement for each tile they attempt to move onto, inflicts Spd-5 onto foes during combat, and reduces foe's non-Special percentage-based damage reduction effects by half.
These effects make Legendary Corrin (M) a sturdy unit that provides post-combat utility for the team as well.
Green | Green Dagger | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 16 |
Atk 28 |
Spd 8 |
Def 4 |
Res 11 |
Lv. 40 | HP 38 (38) |
Atk 58 (44) |
Spd 47 (47) |
Def 26 (26) |
Res 33 (33) |
Default Skills | |||||
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Göndul
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Attuned Nino Builds and Best IVs
Attuned Nino is an incredibly mobile hero with great combat potential through Göndul's stat bonuses allowing her to overwhelm her foes with sheer stats.
Attuned Nino's exclusive dagger Göndul grants Atk/Spd+6 visible bonuses to Nino and all her nearby allies at the start of each turn.
In combat, Göndul grants Attuned Nino Atk/Spd/Def/Res+5, bonus Atk equal to the highest total bonuses among herself and all allies within 3 spaces, and grants bonus Spd/Def/Res equal to half that number. These effects stack and turn Nino into a huge statball unit capable of overwhelming her foes through sheer stat differences.
Göndul also grants Attuned Nino 30% damage reduction on her foe's first attack during combat and heals Nino for 7 HP after combat, improving her sustainability throughout multiple engagements.
Additionally, Attuned Nino's exclusive C skill Fanged Ties grants her +1 movement, 【Canto (1)】, and Special cooldown reduction at the start of each turn, allowing her to reach her enemies quicker and trigger her Special easier.
Green | Green Dagger | Flying | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 28 |
Spd 8 |
Def 7 |
Res 4 |
Lv. 40 | HP 42 (42) |
Atk 58 (44) |
Spd 47 (47) |
Def 24 (24) |
Res 26 (26) |
Default Skills | |||||
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Wind Tribe Claude Builds and Best IVs
Wind Tribe Claude is a powerful offensive hero capable of deleting his foes with quick Special triggers.
Claude's exclusive weapon Playful Pinwheel grants him 【Null Follow-Up】 and 【Null Panic】 at the start of turn.
In combat, Playful Pinwheel grants Claude Atk/Spd/Def/Res+5 and an Atk/Spd bonus equal to double the number of non-stat bonuses applied to himself and non-stat penalties applied to his foe.
More importantly, Playful Pinwheel grants Special cooldown charges before his initial attack and before his follow-up attack, allowing him to charge up Lethality or any other offensive Special he has and trigger it on his attacks. This effect bypasses traditional Guard effects as the Special charges are granted directly before Claude's attacks!
Wind Tribe Claude also has Deep Star which grants him 【Canto (1)】, damage reduction on his foe's first attack (melee 80%, ranged 30%), and inflicts a Spd/Def-5 penalty on his foe during combat.
After combat, if Claude attacked, Deep Star grants Claude the 【Deep Star】 status and inflicts 【Gravity】 onto his foe and all adjacent foes. The 【Deep Star】 status protects Claude by granting him 80% damage reduction on the first attack he receives during enemy phase.
Green | Green Bow | Flying | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 25 |
Spd 12 |
Def 5 |
Res 3 |
Lv. 40 | HP 40 (40) |
Atk 55 (41) |
Spd 42 (42) |
Def 27 (27) |
Res 22 (22) |
Default Skills | |||||
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Luna
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New Year Dagr Builds and Best IVs
New Year Dagr is a Green Bow Flying unit introduced in January 2022. She comes with Jötnar Bow which applies Atk/Spd/Def/Res-5 to the foe plus a penalty to the foe's Atk/Spd/Def equal to the bonuses on those stats x2,. To top it all off, her weapon also grants her the Pathfinder effect, which increases her mobility significantly.
Another big part of why New Year Dagr made it to this list is her Duo Skill. Granting Atk/Spd/Def/Res+6 to her allies as well as the Pathfinder effect, one can quickly blitz an entire enemy team down with all the extra movement Dagr provides to her entire team!
Finally, similar to New Year Dagr's regular variant, she carries Sun-Twin Wing which applies a Spd/Def-5 debuff onto the foe during combat and gives Dagr a Null Follow-Up effect. Null Follow-Up normally cannot be given to flying units; Dagr having a similar effect sets her apart from every other flier.
Green | Green Tome | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 19 |
Atk 27 |
Spd 7 |
Def 4 |
Res 5 |
Lv. 40 | HP 41 (41) |
Atk 57 (43) |
Spd 46 (46) |
Def 23 (23) |
Res 20 (20) |
Default Skills | |||||
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Ascended Merric Builds and Best IVs
Ascended Merric is an offensive Green Tome Cavalry unit that can nuke down his foes while providing support at the same time.
His Tender Excalibur deals effective damage against flying foes and grants Ascended Merric Atk/Spd/Def/Res+5, bonus Atk/Spd based on the number of wounded allies nearby, a Null Follow-Up effect, and 30% damage reduction on his foe's first attack.
More importantly, if Ascended Merric is equipped with a Special skill that can trigger during his attacks, Tender Excalibur grants Ascended Merric Special cooldown count -1 before his first attack and another Special cooldown count -1 before his first follow-up attack during combat.
With Tender Excalibur's accelerated Special trigger and Sacred Wind's low 2 cooldown, this combo means all of Ascended Merric's attacks will trigger Sacred Wind!
Speaking of Sacred Wind, it's a great Special with a quick cooldown and pierces through non-Special damage reduction.
After combat, if Ascended Merric triggered Sacred Wind, the entire team heals 20 HP (no matter where they are) and he is granted 【Canto (1)】 for one turn. This allows Merric to nuke an enemy down while healing his entire team and also getting himself to safety afterwards!
Green | Green Tome | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 29 |
Spd 4 |
Def 3 |
Res 12 |
Lv. 40 | HP 40 (40) |
Atk 59 (45) |
Spd 34 (34) |
Def 16 (16) |
Res 47 (47) |
Default Skills | |||||
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Flare
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Brave Soren Builds and Best IVs
Brave Soren is a magic tank unit capable of creating Savior units with his unique tome's effect.
Brave Soren's Arch-Sage Tome grants Atk/Spd/Def/Res+6 and the 【Assign Decoy】 status to either his support partner or to the ally with the highest Def at the start of turn, as long as those units are within 2 spaces of Soren.
The 【Assign Decoy】 status turns the affected unit into a Savior unit that protects their nearby allies from attacks based on that unit's Range. If a melee unit is affected with 【Assign Decoy】, they have a Near Save effect, and if a ranged unit is affected, they have a Far Save effect.
Arch-Sage Tome also grants Brave Soren an Atk/Spd/Def/Res bonus equal to the highest bonus on each stat between allies within 3 spaces of Soren, and it also grants him damage reduction based on a Res-check - up to 40%.
Brave Soren also has an exclusive A skill in Rare Talent which grants him Atk/Spd/Def/Res+7 during combat, disables his foe's adaptive damage effects, and can neutralize effects that slow down his Special charges and attack twice upon winning a Res check.
Green | Green Tome | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 29 |
Spd 3 |
Def 6 |
Res 10 |
Lv. 40 | HP 40 (40) |
Atk 59 (45) |
Spd 16 (16) |
Def 39 (39) |
Res 43 (43) |
Default Skills | |||||
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Glacies
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Fallen Nergal Builds and Best IVs
Fallen Nergal is a unique hero that can steal enemy bonuses and grant them to his entire team.
Fallen Nergal's exclusive tome Ereshkigal grants Atk+6 and 【Essence Drain】 to Nergal and allies within 2 spaces at the start of each turn.
【Essence Drain】 is a unique status effect. It takes the bonus effects of the affected unit's foe and applies them to all allies with the 【Essence Drain】 status effect, while neutralizing those bonuses on the target foe and nearby foes, essentially stealing those bonuses. Additionally, if the foe in combat is defeated, all allies with the 【Essence Drain】 status effect are healed for 10 HP.
Ereshkigal also helps Fallen Nergal in combat. It inflicts Atk/Res-6 onto his foe, inflicts an additional Atk/Res penalty onto the foe based on 20% of Nergal's Res, grants bonus damage based on the number of non-stat 【Bonus】 effects active on Nergal × 5 (max 25), and grants flat damage reduction equal to non-stat【Bonus】 effects active on Nergal × 3 (max 15).
Ereshkigal also grants Special cooldown count -X to Nergal before his first attack during combat, where X is the number of non-stat 【Bonus】 effects active on Nergal (max 3). This effect allows Nergal to quickly charge up his Special skill and burst down his foe with ease.
Green | Green Tome | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 15 |
Atk 28 |
Spd 13 |
Def 7 |
Res 8 |
Lv. 40 | HP 37 (37) |
Atk 58 (37) |
Spd 43 (39) |
Def 20 (16) |
Res 27 (23) |
Default Skills | |||||
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Fury 4
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Hatari Azura Builds and Best IVs
Hatari Azura is a new addition to the Green Heroes Tier List. Her immense mobility as a cavalry unit together with her semi-unique refresh-assist Gray Waves gives her team great reach and catching power.
Not only that, she also has a Harmonized Skill which allows another action to an ally! This means she can refresh the turn of two allies in one turn.With this, she and her allies can easily swarm the battlefield and clear the map without the enemy ever taking an action!
Finally, she also has the stats to be an offensive threat, especially with Dancing Flames boosting her Atk. While you would generally want lower Atk on a refresher unit, proper positioning can keep the AI functioning properly.
Green | Green Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 29 |
Spd 11 |
Def 3 |
Res 3 |
Lv. 40 | HP 40 (40) |
Atk 59 (45) |
Spd 46 (46) |
Def 22 (22) |
Res 25 (25) |
Default Skills | |||||
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Legendary Camilla Builds and Best IVs
Legendary Camilla is an incredibly potent offensive unit capable of defeating most foes through unconventional means.
Her exclusive weapon Bewitching Tome deals non-lethal pre-combat damage equal to 40% of her foe's Atk (if she outspeeds her foe or has weapon-triangle advantage over them; otherwise, only 20%) before her first attack. This pre-combat damage effect is not affected by her foe's damage reduction skills, allowing her to wear down her foes with ease and potentially knocking them out with her impressive offenses.
Bewitching Tome also grants Atk/Spd/Def/Res+5 to Legendary Camilla if she initiates combat or is against a ranged foe, an additional Atk/Spd bonus equal to 20% of her Spd, 30% damage reduction on her foe's first attack, and 7 HP post-combat healing.
Bewitching Tome deals significant damage to her foes before combat begins, and then Spoil Rotten's damage reduction piercing effect prevents her foes from reducing incoming damage, allowing Legendary Camilla to completely deplete their HP with her high Atk stat.
Spoil Rotten also inflicts Spd/Res-7 and 【Sabotage】 onto the closest foe and all enemies near that foe at the start of each turn, further softening up her enemies before she swoops in for the kill.
Green | Green Tome | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 29 |
Spd 6 |
Def 5 |
Res 7 |
Lv. 40 | HP 40 (40) |
Atk 59 (45) |
Spd 30 (30) |
Def 31 (31) |
Res 31 (31) |
Default Skills | |||||
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Ignis
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Legendary Robin (M) Builds and Best IVs
Legendary Robin (M) is a well-rounded Green mage who excels in both offense and support.
His exclusive tome Master's Tactics grants the 【Grand Strategy】 status to Robin and his nearby allies at the start of each turn. 【Grand Strategy】 is a Unity effect for Atk/Spd/Def/Res that persists through turns until the 【Grand Strategy】 status is neutralized. In simple terms, this status reverses all stat penalties by applying twice as much bonuses to each stat.
Master's Tactics also inflicts Atk/Spd/Def/Res-4 to Legendary Robin and inflicts a -6 stat penalty to each nearby ally's two highest stats. These penalties are then reversed by 【Grand Strategy】, turning them into bonuses during combat.
Additionally, Master's Tactics also inflicts Atk/Spd/Def/Res-3 onto the closest foes to Robin and all foes within 3 spaces of those foes, and inflicts Atk/Spd/Res-5 and follow-up denial onto Robin's foe during combat.
Robin also comes with an exclusive A skill in Part of the Plan, which grants a guaranteed follow-up attack and another Unity effect to Robin and inflicts Atk/Spd/Res-8 onto his foe.
The Unity effect from this skill stacks with the Unity effect from 【Grand Strategy】, doubling down on in-combat stat bonuses based on current stat penalties applied to Robin.
Green | Green Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 16 |
Atk 20 |
Spd 13 |
Def 3 |
Res 4 |
Lv. 40 | HP 40 (40) |
Atk 48 (34) |
Spd 43 (40) |
Def 16 (16) |
Res 23 (23) |
Default Skills | |||||
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New Year Peony Builds and Best IVs
New Year Peony is one of the best refresher units in the game, possessing flying movement and having an enhanced refresher skill Gentle Dream. Gentle Dream refreshes the target's turn and provides Atk/Spd/Def/Res+3 buffs to not just the target unit, but also all units in cardinal directions of both the target and Peony herself! Furthermore, the affected allies also receive an Orders buff which combines the effects of Ground Orders and Air Orders and enables movement adjacent to any ally within 2 spaces. This area-of-effect buff can lead to various movement effects previously unavailable to the team and enable certain strategies that were once impossible!
New Year Peony's weapon Bond of the Álfar provides an Atk+6 in-combat buff to all allies in a cardinal direction to her. This allows Peony to provide passive assistance no matter how far she is from her allies.
Additionally, as a flying unit, New Year Peony can equip various movement-based skills on her B, C and seal slots such as Aerobatics, Flier Formation, and Guidance.
Finally, New Year Peony also has a duo skill that she can use once per battle. Her duo skill allows her to refresh an adjacent ally with the highest HP. This allows New Year Peony to refresh her allies up to twice in one turn!
Green | Green Tome | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 16 |
Atk 20 |
Spd 14 |
Def 0 |
Res 1 |
Lv. 40 | HP 38 (38) |
Atk 50 (41) |
Spd 44 (40) |
Def 19 (23) |
Res 16 (20) |
Default Skills | |||||
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Ninja Corrin (F) Builds and Best IVs
Ninja Corrin (F) is a formidable offensive unit capable of deleting most enemies in one round. Her unique weapon Ninjutsu Scrolls attacks twice when initiating combat and also applies true damage based on the difference in Spd stats between her and her foes. This can be easily boosted with Spd based skills such as her native Atk/Spd Push 4 and S/R Far Trace 3.
Ninja Corrin (F) also possesses a Duo Skill similar to Ninja Lyn where she grants herself another action. This allows her to either continue her assault on the enemy team, or simply retreat to safety after taking down one enemy.
Ninja Corrin (F) has many similarities to Ninja Lyn in terms of usage, but there are key differences that set them apart. Ninja Corrin (F) is a cavalry unit and applies magic damage, while Ninja Lyn is a flying unit and applies physical damage.
One big difference between the two is Ninja Lyn's ability to use Disarm Trap 3, a skill Ninja Corrin (F) cannot equip, forcing her to play around traps in Aether Raids. This does not drop her below 9.9 in our rankings though; she is still a powerhouse meta-definining unit.
Green | Green Tome | Infantry | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 23 |
Spd 9 |
Def 4 |
Res 13 |
Lv. 40 | HP 40 (40) |
Atk 62 (48) |
Spd 35 (35) |
Def 17 (17) |
Res 48 (48) |
Default Skills | |||||
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Rearmed Lilina Builds and Best IVs
Rearmed Lilina is an offensive nuker with a powerful area-of-effect Special.
Rearmed Lilina's exclusive Special Gift of Magic has only 2 cooldown (1 if equipped with Arcane Truthfire) and has built-in Hardy Bearing. This effect counters the common way of fighting against area-of-effect Specials which is using a Vantage effect to attack immediately.
If Gift of Magic triggered before combat, Rearmed Lilina's attacks during combat pierce through 50% of her foe's non-Special percentage-based damage reduction skills.
If Rearmed Lilina's or her foe's Special are either ready or triggered before or during combat, Gift of Magic grants Rearmed Lilina 40% damage reduction on her foe's next attack.
Rearmed Lilina also comes with the inheritable Arcane Truthfire which grants her Atk+6 and a warping effect at the start of each turn.
In combat, Arcane Truthfire grants Rearmed Lilina up to Atk/Spd/Def/Res+14, bonus true damage equal to 15% of her Atk (including for area-of-effect Specials), and 7 damage reduction on her foe's first attack.
More importantly, Arcane Truthfire grants Rearmed Lilina Special cooldown count -1:
This effect allows her to pre-charge Gift of Magic before combat, ensuring that she can trigger it every time.
Green | Green Tome | Cavalry | |||
Base Stats | |||||
Lv. 1 | HP 17 |
Atk 34 |
Spd 6 |
Def -1 |
Res 14 |
Lv. 40 | HP 39 (39) |
Atk 64 (43) |
Spd 30 (30) |
Def 12 (17) |
Res 47 (40) |
Default Skills | |||||
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Seiðr
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Iceberg
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Seiðr is the book 7 FEH OC given out for free, and she has unique properties that make her stand out.
Her tome with the same name, Seiðr, grants a status effect to Seiðr and nearby allies wherein foe's follow-up attacks are prevented. This effect can turn allied tank units into formidable damage soakers capable of surviving multiple attacks from their foes.
In addition to this effect, Seiðr (the tome) also grants Seiðr Atk/Spd/Def/Res+5, a guaranteed follow-up attack, and true damage equal to 20% of her Res stat.
This tome allows Seiðr to function both as a support and a damage dealer at the same time.
Seiðr also has an exclusive C skill in Future-Focused. It ends the action of the closest foes in cardinal directions of herself upon winning a Res check on odd-numbered turns. If multiple foes are at equal distance to her cardinal directions, they will be subject to the Res check at the same time.
Start of turn effects will still trigger, but otherwise, affected units will be unable to act unless refreshed.
This effect is unique and new to the game, and is incredibly powerful when utilized correctly. She is an effective unit on offense, especially on a Galeforce or Vantage team, by being able to end a foe's action, removing the need to pin down one enemy in order to safely collect Aether pots.
Green | Green Tome | Flying | |||
Base Stats | |||||
Lv. 1 | HP 18 |
Atk 26 |
Spd 11 |
Def 4 |
Res 3 |
Lv. 40 | HP 40 (40) |
Atk 56 (42) |
Spd 41 (41) |
Def 23 (23) |
Res 20 (20) |
Default Skills | |||||
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Luna
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Spring Sonya Builds and Best IVs
Spring Sonya functions both as an offensive unit and a support unit at the same time with her Magic Rabbits and her Harmonized Skill.
Magic Rabbits grants Spring Sonya immense mobility, being able to warp to any space within 2 spaces of any ally within 2 spaces. This warp ability can allow Spring Sonya to move up to four spaces away when positioned correctly.
It also accelerates her Special cooldown count and reduces her Special's cooldown by 2 at the start of turn one, allowing her to pre-charge a 3 cooldown Special like Iceberg or Luna right away.
What makes Spring Sonya stand out is her Harmonized Skill, which grants Atk+6, 【Resonance: Blades】, and Special cooldown count -2 to herself and all her allies from Fire Emblem Echoes and Fire Emblem Awakening.
This effect is incredibly powerful, allowing entire teams to pre-charge their Specials and obtain an easy Atk+10 and Spd+4 boost on-demand. It also helps that these game titles have quite a handful of powerful units like Brave Alm, Ascended Celica, Valentine's Chrom, and Brave Chrom.
Summoner Duels teams are being built with this effect in mind, which is more than enough for her to be ranked high on our tier list.
▶︎Fire Emblem Heroes Tier List
Red Heroes | Blue Heroes | |
Green Heroes | Colorless Heroes |
Best Green Units Tier List
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