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★ Latest Banner - Precious Siblings
☆ New Units - Young Leo, Young Camilla, Young Elise, Young Corrin (M)
☆ Free Units - Young Xander
This is a tier list of the best green units in Fire Emblem Heroes (FEH). Every hero listed on this page is a top tier hero for arena battles, so if you are curious about which green heroes to use, or who is the strongest green unit, please read on.
List of Contents
Tier Lists by Color | |||
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Tier Lists | ||
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Rank | Hero | Rating |
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1st |
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9.9/10 |
2nd |
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9.9/10 |
3rd |
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9.9/10 |
4th |
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9.9/10 |
5th |
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9.9/10 |
Runners-Up | 9.5/10 |
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Base Stats | |||||
Lv. 1 | HP 18 |
Atk 25 |
Spd 9 |
Def 7 |
Res 9 |
Lv. 40 | HP 40 (40) |
Atk 60 (46) |
Spd 48 (48) |
Def 29 (29) |
Res 31 (31) |
Default Skills | |||||
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Emblem Lyn Builds and Best IVs
Emblem Lyn is an offensive Green Bow Infantry unit that can snipe down units across the entire map.
The best effect on Emblem Lyn's kit is access to Astra Storm Style, from equipping her exclusive Special Astra Storm.
Astra Storm Style in particular allows Emblem Lyn to attack foes within 6 spaces of Lyn and 3 rows or 3 columns centered on Lyn regardless of Lyn's range once per turn.
This effect allows Emblem Lyn to function similar to ballista units from mainline Fire Emblem games, picking off enemy units from far distances before they can even reach the party.
Offensively, Emblem Lyn's exclusive weapon Lady's Bow grants Atk/Spd+6, 【Desperation】, and 【Preempt Pulse】 to Lyn and nearby allies at the start of each turn.
【Preempt Pulse】 is a Special skipping effect that reduces Special cooldown by 1 before the unit's first attack in combat, bypassing Guard effects and speeding up Special use.
In combat, Lady's Bow grants Emblem Lyn Atk/Spd bonuses equal to 6 plus 20% of her Spd at the start of combat, +7 bonus true damage per attack, and a 50% damage reduction piercing effect.
More importantly, Lady's Bow grants Emblem Lyn a Potent Follow-Up attack if she outspeeds her foe after modifying the follow-up check by -25. This effect allows Lyn to attack twice if she is outsped by her foe, or three times if she outspeeds her foe and is able to create a natural follow-up attack.
Lady's Bow provides unique support with 【Preempt Pulse】 and has great offensive power with its 【Potent Follow X%】 effect, which is boosted by Astra Storm making 【Potent Follow X%】 100% effective instead of its usual lower percentages.
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Base Stats | |||||
Lv. 1 | HP 18 |
Atk 27 |
Spd 9 |
Def 9 |
Res 8 |
Lv. 40 | HP 40 (40) |
Atk 62 (46) |
Spd 48 (48) |
Def 35 (35) |
Res 25 (25) |
Default Skills | |||||
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Young Camilla Builds and Best IVs
Young Camilla is an Axe Flier that can warp to nearby enemies, defeat them, and then use Canto to retreat up to 4 spaces away.
To summarize Young Camilla: she can warp to spaces next to her foes, attack up to three times consecutively with additional true damage, and then retreat up to 4 spaces away after attacking. Young Camilla is one of the best hit-and-run units in the game with all of her kit's effects active.
Young Camilla's exclusive B skill Tut-Tut! contains the bulk of her strength as a unit.
Tut-Tut! has built-in Pass and allows Camilla to warp to any space within 2 spaces of any ally within 2 spaces of her, and also warp to any space within 5 spaces where a Divine Vein effect is applied.
Tut-Tut! also applies 【Divine Vein (Haze)】 at the start of each turn to spaces occupied by the closest foes to Camilla and each space within 2 spaces of those foes. Combining this effect with the warping effect above greatly extends Camilla's range, and she can Canto out a maximum of 4 spaces to retreat after attacking.
Tut-Tut! also grants Camilla and nearby allies Atk/Spd+6 and a 50% damage reduction piercing effect at the start of each turn.
In combat, Tut-Tut! inflicts Spd/Def-5 to Camilla's foe and grants her bonus true damage equal to 20% of her Spd and a Null Follow-Up effect.
Young Camilla's exclusive Axe of Dusk has built-in 【Canto (Dist. +1; Max 4)】 and inflicts Spd/Def-7, 【Discord】, and Deep Wounds on foes that are within 2 spaces of another foe at the start of both player and enemy phase.
In combat, Axe of Dusk grants Camilla up to Atk/Spd/Def/Res+14, bonus true damage based on the total number of non-stat Bonuses and Penalties active on the target foe and nearby foes, and grants Camilla Special cooldown charge +1 per attack.
More importantly, Axe of Dusk grants Camilla 【Potent Follow X%】, giving her a second or third attack in combat. This Potent Follow-Up attack works well with the built-in Desperation effect of her native A skill Trample, allowing Camilla to burst down her foes before they can retaliate.
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Base Stats | |||||
Lv. 1 | HP 23 |
Atk 22 |
Spd 3 |
Def 8 |
Res 13 |
Lv. 40 | HP 40 (40) |
Atk 61 (47) |
Spd 16 (16) |
Def 30 (30) |
Res 46 (46) |
Default Skills | |||||
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Attuned Micaiah Builds and Best IVs
Attuned Micaiah is a support/nuke hybrid hero that can defeat enemies with ease while removing crucial penalties on herself and her allies.
Her exclusive tome Silver of Dawn deals effective damage against armored and cavalry foes, has a built-in Guidance 4 effect for all movement types, restores 10 HP and converts penalties of both herself and her nearby allies into bonuses during enemy phase, neutralizes two 【Penalty】 effects on herself and nearby allies, inflicts Atk/Res penalties onto her foe, and grants bonus damage to herself on all of her attacks.
This loaded weapon provides amazing support with the built-in mobility, healing, and 【Penalty】 neutralization effects, while also having high firepower with its effective damage, bonus true damage, and stat penalties inflicted onto her foes.
If that wasn't enough, Attuned Micaiah also has an exclusive B skill in Yune's Protection which inflicts 【Exposure】 and 【Discord】 on foes with the highest Atk, Spd, Def, and Res on the enemy team and also inflicts -7 on the corresponding stat of those foes and foes within 2 spaces of those foes at the start of each turn.
Yune's Protection also inflicts Atk/Res-5 onto Micaiah's foe during combat, an additional Atk/Res penalty equal to the highest total penalties among target foe and foes within 2 spaces of the target foe, and cuts her foe's non-Special percentage-based damage reduction effects in half.
These two exclusive skills allow Attuned Micaiah to easily nuke down most units in the game, including the sturdiest tanks. It would take significant investment on specific units to be able to withstand Micaiah's attacks.
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Base Stats | |||||
Lv. 1 | HP 18 |
Atk 29 |
Spd 3 |
Def 12 |
Res 8 |
Lv. 40 | HP 40 (40) |
Atk 56 (45) |
Spd 16 (16) |
Def 52 (45) |
Res 54 (47) |
Default Skills | |||||
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Heiðrún is an incredibly bulky Anima Mythic hero who grants a major mobility buff to her allies.
Most of Heiðrún's strength comes from her exclusive C skill, Divine Nectar.
Allies with the 【Divine Nectar】 status are granted an additional action after using a Rally or movement Assist skill, easily setting up Rally traps in Aether Raids Defense teams and increase action economy in Summoner Duels.
This effect is similar to the Chrom variants that have similar Assist skills like To Change Fate! and A Fate Changed!. If the Chroms abused this effect to remain viable in the metagame for a very long time, we expect Heiðrún to do the same, especially when she can grant this effect to multiple allies passively.
Additionally, the 【Divine Nectar】 status restores 20 HP to the affected unit as combat begins, keeping their HP high. This healing effect takes place after pre-combat damage effects from skills like Flared Sparrow and Occultist's Strike, making it a counter to these skills which are very common in today's metagame.
Finally, as a defensive Green hero, she can act as a frontline to counter offense-based teams, serving as a strong frontline unit requiring significant effort to bring down.
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Base Stats | |||||
Lv. 1 | HP 20 |
Atk 27 |
Spd 4 |
Def 14 |
Res 12 |
Lv. 40 | HP 46 (46) |
Atk 66 (50) |
Spd 17 (17) |
Def 49 (49) |
Res 45 (45) |
Default Skills | |||||
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Valentine's Edelgard Builds and Best IVs
Valentine's Edelgard is a highly offensive Axe Armored unit that gets multiple extra actions and deals significant true damage per hit.
Valentine's Edelgard's Eagle's Heart has built-in 【Canto (Rem. +1; Min 2)】 and grants Edelgard an extra action (once per turn) and Canto after her first combat.
In combat, Eagle's Heart inflicts an Atk/Def penalty on Edelgard's foe equal to 6 + 20% of her Def, grants Edelgard up to +25 bonus true damage based on the number of Bonus effects on Edelgard and Penalty effects on her foe, up to +15 true damage reduction based on similar conditions, and another similar true damage reduction effect when her foe triggers an offensive Special.
Eagle's Heart also grants Edelgard a Preempt Pulse effect before her first attack and 7 HP post-combat healing.
Combined with the true damage effects of Pure Storm and Sly Sturdy Blow, Valentine's Edelgard can attack for 40 true damage per hit and act up to three times in one turn with the extra actions of Eagle's Heart and Pure Storm.
Valentine's Edelgard also comes with an exclusive B skill in Pure Storm. This skill inflicts Atk/Def-7, 【Exposure】, and 【Sabotage】 on closest foes to Edelgard and foes near those foes at the start of turn and after each of Edelgard's actions.
Pure Storm also inflicts Atk/Def-5 onto Edelgard's foe in combat and grants Edelgard bonus true damage equal to 20% of her Def, a 50% damage reduction piercing effect, and an extra action (once per turn) after her combat.
The most important effect of Pure Storm is that it disables foe's Special skills if Edelgard has already entered combat aside from the current combat on the current turn. This means during Edelgard's second and successive combats, her foes cannot trigger their Specials.
This effect is a huge counter to Shield Fighter armors which currently run the metagame and may cause a shift back to traditional Slick Fighter 4 or Wily Fighter 4 armors if Valentine's Edelgard becomes a staple presence in the metagame.
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Base Stats | |||||
Lv. 1 | HP 16 |
Atk 28 |
Spd 10 |
Def 3 |
Res 6 |
Lv. 40 | HP 43 (38) |
Atk 61 (45) |
Spd 49 (46) |
Def 18 (18) |
Res 28 (28) |
Default Skills | |||||
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Attuned Azura Builds and Best IVs
Attuned Azura is an Axe Cavalry refresher unit with great mobility to keep herself safe.
Attuned Azura's Tri-Path Splitter grants 【Canto (Dist. +1; Max 4)】, allowing her great mobility after combat based on distance travelled. This effect allows her to remain at a distance and away from enemy units to ensure her survival throughout the battle.
Tri-Path Splitter also provides good team support by granting Atk/Spd+6, 【Null Follow-Up】, and 【Null Panic】 to Attuned Azura and all allies within 2 spaces.
Attuned Azura's exclusive refresher assist Changing Waters grants another action to target ally and +1 movement to that ally (except for ranged cavalry), similar to other Azura exclusive refresher assists. It differentiates itself from other Azura exclusive refresher assists by also granting 【Incited】 to the target ally and all allies within 2 spaces of the target ally, improving their combat capabiities even further.
Attuned Azura also comes with Mercy-Wing Echo which is a functionally identical version of Wings of Mercy 3, only this time it's tied to the Attuned skill slot.
This opens up Azura's B skill slot for other useful effects such as Rockslide Dance 3 or Firestorm Dance 3.
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Base Stats | |||||
Lv. 1 | HP 18 |
Atk 27 |
Spd 8 |
Def 11 |
Res 8 |
Lv. 40 | HP 40 (40) |
Atk 60 (44) |
Spd 47 (47) |
Def 35 (35) |
Res 27 (27) |
Default Skills | |||||
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Attuned Eirika Builds and Best IVs
Attuned Eirika is a speedy Axe Infantry unit with multiple effects that differentiate herself from similar units of the same archetype.
Attuned Eirika's exclusive weapon Sisterly Axe has a built-in Phantom Spd effect and grants Atk/Spd+6 and 【Dodge】 to herself and nearby allies at the start of each turn.
In combat, Sisterly Axe grants Attuned Eirika bonus Atk/Spd/Def/Res equal to 5 plus 3x the number of foes within 3 rows or 3 columns, damage reduction equal to 20% of Eirika's Spd, a damage reduction piercing effect, and 7 HP healing for each of Eirika's attacks.
Attuned Eirika also has an exclusive B skill, Moonlit Bangle Q, which grants a Vantage effect if Eirika wins a Spd check.
Moonlit Bangle Q also inflicts Atk/Spd/Def on Attuned Eirika's foe during combat, neutralizes effects that slow down Eirika's Special cooldown charges, and grants Eirika bonus damage equal to 25% of her foe's Def, Special cooldown count -1 before Eirika's first attack and another Special cooldown count -1 before Eirika's first follow-up attack.
All of these effects are powerful and when combined, allow Attuned Eirika to attack pre-emptively against her foe and trigger her Special skill against them before they can even touch her.
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Base Stats | |||||
Lv. 1 | HP 18 |
Atk 26 |
Spd 11 |
Def 6 |
Res 6 |
Lv. 40 | HP 40 (40) |
Atk 56 (40) |
Spd 41 (41) |
Def 28 (28) |
Res 23 (23) |
Default Skills | |||||
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Bridal Catria Builds and Best IVs
Bridal Catria is an offensive axe flier who doubles as an amazing support unit by providing both the Flier Formation and Triangle Attack buffs to nearby allies. With her support, allied units can attack twice consecutively, punching through even the toughest of tanks with ease.
Aether Raids defense teams are being built around this very powerful effect with the emergence of raiding parties based around Savior skills like A/D Near Save 3 and A/R Far Save 3.
Even multiple support units clumped up around a heavily invested Near Save unit are no match for an entire team with Triangle Attack buffs provided by Bridal Catria's Wedding-Bell Axe!
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Base Stats | |||||
Lv. 1 | HP 19 |
Atk 31 |
Spd 9 |
Def 6 |
Res 4 |
Lv. 40 | HP 45 (45) |
Atk 61 (45) |
Spd 48 (48) |
Def 28 (28) |
Res 23 (23) |
Default Skills | |||||
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Jehanna Marisa Builds and Best IVs
Jehanna Marisa is an Axe Cavalry unit that can fulfill an offensive role while also providing amazing support.
Jehanna Marisa's exclusive weapon Laconic Axe has built-in 【Canto (2)】 and grants Atk/Spd/Def/Res+4 to allies within 3 rows or 3 columns centered on Marisa during their combat.
More importantly, Laconic Axe grants a target ally a Brave effect during combat (assuming they didn't trigger 【Savior】) as long as Jehanna Marisa is within 3 rows or 3 columns from the target ally. The target ally is either her support partner, or the ally (or allies) with the highest maximum HP on the team.
This effect is very powerful and allows units to attack multiple times in combat, potentially up to four times if the ally can generate a follow-up attack. This effect can also be abused by matching the HP stats of the entire team to have Laconic Axe grant the Brave effect to all of them.
In combat, if Jehanna Marisa initiated combat or an ally is within 3 rows or 3 columns, Laconic Axe grants Marisa up to Atk/Spd/Def/Res+14, true damage equal to 20% of her Spd, true damage reduction on her foe's first attack equal to 20% of her Spd, a Null Guard effect, and 7 HP post-combat healing.
Laconic Axe is a capable weapon in-combat and provides useful effects outside of combat, making Jehanna Marisa one of the best support units in the entire game.
Jehanna Marisa also has a Harmonized Skill that can be used at the start of every third turn from its first use, and grants +1 movement to Marisa, 【Resonance: Blades】 and a terrainwalk status to herself and allies from similar titles.
This Harmonized Skill's ability to be used multiple times makes it useful in Summoner Duels as a way to burn through turns, while its effects are useful both in and out of combat.
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Base Stats | |||||
Lv. 1 | HP 21 |
Atk 32 |
Spd 3 |
Def 14 |
Res 10 |
Lv. 40 | HP 49 (49) |
Atk 62 (46) |
Spd 20 (20) |
Def 53 (50) |
Res 40 (40) |
Default Skills | |||||
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Marni is a bulky Axe armored unit capable of looping a Miracle effect to constantly survive multiple combats and tank hits for her team.
Marni's exclusive Praise-Piner Axe has built-in flier effectiveness and adaptive damage, allowing Marni to contribute offensively despite her role as a tank unit.
Praise-Piner Axe grants Marni and nearby allies Def/Res+6 and neutralizes foe's bonuses during combat
at the start of each turn, providing bulk to both herself and her allies at the same time.
In combat, if Marni's foe initiates or has HP ≥ 75%, Praise-Piner Axe inflicts stat penalties onto Marni's foe, grants Marni damage reduction equal to 15% of her Def, and has a built-in Miracle effect, ensuring that Marni can withstand at least one attack every combat.
Praise-Piner Axe also grants Marni 7 HP post-combat healing, allowing her to recycle the Miracle effect over and over again if her foe cannot attack her twice in combat.
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Base Stats | |||||
Lv. 1 | HP 20 |
Atk 19 |
Spd 3 |
Def 12 |
Res 13 |
Lv. 40 | HP 42 (42) |
Atk 58 (47) |
Spd 16 (16) |
Def 42 (42) |
Res 46 (46) |
Default Skills | |||||
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Nabata Altina Builds and Best IVs
Nabata Altina is a great mixed phase Axe Infantry unit capable of deleting foes quickly.
Like her other counterparts, she retains an exclusive brave weapon in Arcadian Axes. This exclusive axe attacks twice, has built-in Distant Counter, inflicts an Atk/Def/Res-X penalty on her foe during combat based on 20% of her Res, +5, and inflicts Special cooldown count+1 on her foe before her foe's first attack if her foe has an offensive Special equipped.
Nabata Altina also comes with an exclusive Special skill in Arms of the Three. This Special boosts her damage by 40% of her Res and neutralizes her foe's non-Special damage reduction effects.
Additionally, if Arms of the Three is ready and Nabata Altina wins a Res check, this Special grants Altina damage reduction (up to 30%) based on the difference between their Res stats.
With only 1 cooldown due to Arcadian Axes having an accelerated trigger, this Special can be repeatedly activated, helping Nabata Altina out both offensively and defensively throughout multiple engagements.
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Base Stats | |||||
Lv. 1 | HP 18 |
Atk 20 |
Spd 12 |
Def 15 |
Res 3 |
Lv. 40 | HP 40 (40) |
Atk 59 (48) |
Spd 38 (38) |
Def 48 (48) |
Res 25 (25) |
Default Skills | |||||
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Ninja Diamant Builds and Best IVs
Ninja Diamant is a strong frontline unit with great offenses.
Ninja Diamant's Bold Kusarigama has a built-in Brave effect and grants him bonus Atk/Spd/Def/Res equal to 5 plus 15% of his Def, bonus true damage equal to 25% of his Def, true damage reduction equal to 25% of his Def, and a Null Follow-Up effect.
Bold Kusarigama also neutralizes non-Special percentage-based damage reduction effects for both Ninja Diamant and his foe, and increases the Spd threshold for follow-up attacks by 20, now requiring Spd ≥ 25 to make a follow-up attack in combat.
These effects make Ninja Diamant a formidable frontline unit, walling off enemies and making it difficult for them to bring him down.
Bold Kusarigama also grants Ninja Diamant Special cooldown count -1 before his first attack if he initiates combat, providing that small boost to help him trigger his Special faster.
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Base Stats | |||||
Lv. 1 | HP 28 |
Atk 27 |
Spd 3 |
Def 12 |
Res 12 |
Lv. 40 | HP 54 (49) |
Atk 66 (50) |
Spd 18 (18) |
Def 47 (47) |
Res 42 (42) |
Default Skills | |||||
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Þjazi is an Axe Armored unit with built-in 【Pathfinder】, giving her a niche that no other unit in the game (as of the time of her release) has.
Þjazi's inheritable Arcane Giant Axe cleanses off both 【Panic】 and any Atk or Def debuffs applied to her at the start of each phase, ensuring that her Atk and Def stats remain unaffected by negative effects.
In combat, Arcane Giant Axe grants Þjazi up to Atk/Spd/Def/Res+14 based on her foe's Atk, true damage equal to 15% of Þjazi's Atk (including AoE Specials), damage reduction equal to 15% of Þjazi's Atk (including non-Røkkr AoE Specials), and Special cooldown count -1 before Þjazi's first attack.
As an armored unit, the true damage reduction effect ensures that Þjazi survives combat, and the true damage effect combines with Þjazi's sky high Atk stat to either heavily dent her foes or just outright defeat them in one blow.
Þjazi's exclusive B skill Brutal Ferocity has built-in 【Pathfinder】, giving her allies better mobility based on positioning.
At start of turn and after Þjazi's actions, Brutal Ferocity inflicts Atk/Def-7 and 【Gravity】 on all foes in cardinal directions of Þjazi with HP less than her maximum HP value.
In combat, Brutal Ferocity inflicts an Atk/Def penalty onto Þjazi's foe equal to 5 plus the difference between Þjazi's maximum HP value and her foe's current HP value (capped at Atk/Def-18), grants Þjazi a follow-up attack, offensive Tempo, and 50% damage reduction piercing.
Brutal Ferocity is a versatile skill granting mobility to allies, inflicting various debuffs onto foes, and improving Þjazi's combat all at the same time.
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Base Stats | |||||
Lv. 1 | HP 19 |
Atk 25 |
Spd 9 |
Def 10 |
Res 6 |
Lv. 40 | HP 41 (41) |
Atk 60 (46) |
Spd 48 (48) |
Def 36 (36) |
Res 23 (23) |
Default Skills | |||||
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New Year Hræsvelgr Builds and Best IVs
New Year Hræsvelgr is an offensive Green Beast Flying unit that can also function as a wallbreaker.
New Year Hræsvelgr's exclusive weapon New Year Talon inflicts Spd/Def-7, 【Exposure】, and 【Sabotage】 on foes that are within 2 spaces of another foe at the start of each phase. This effect has no stat checks and relies solely on enemy positioning, making it a reliable effect to support the team.
In combat, New Year Talon grants New Year Hræsvelgr bonus Atk/Spd/Def/Res equal to 15% of her Spd, bonus damage equal to 3x the number of non-stat Bonus and Penalty effects active on her foe, 7 true damage reduction on her foe's first attack, and Special cooldown count -1 before her first attack.
New Year Hræsvelgr gets stronger as more Bonus and Penalty effects are applied to her foe, and without a set cap to this effect, stacking as many of these effects as possible improves Hræsvelgr's combat even further.
New Year Hræsvelgr also comes with her exclusive C skill Divine Talon just like her base alt. It neutralizes any 【Penalty】 effects on Hræsvelgr or allies within 2 spaces of Hræsvelgr (excluding penalties inflicted at the start of the same turn) at the start of each turn, and then deals 1 damage to Hræsvelgr and allies within 2 spaces of Hræsvelgr.
The 【Penalty】 cleansing effect helps remove all sorts of penalties that cripple your team, and then the chip damage effect can be utilized properly by equipping skills that care about units not being at full health such as Escape Route 4.
In combat, Divine Talon grants New Year Hræsvelgr Atk/Spd/Def/Res+5, a Null Follow-Up effect, an offensive Tempo effect, damage reduction equal to 4x the spaces travelled by the initiating unit, and another similar damage reduction effect if the foe triggers an offensive Special.
Divine Talon has a good mix of both support and offensive effects, allowing Hræsvelgr to fulfill multiple roles for the team.
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Base Stats | |||||
Lv. 1 | HP 16 |
Atk 26 |
Spd 8 |
Def 5 |
Res 7 |
Lv. 40 | HP 44 (44) |
Atk 56 (37) |
Spd 41 (41) |
Def 22 (22) |
Res 24 (24) |
Default Skills | |||||
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Legendary Ninian Builds and Best IVs
Legendary Ninian is another Cavalry refresher hero introduced into the game. She has good offensive capabilities on top of her exclusive refreshs kill.
Her Faithful Breath grants Atk/Spd bonuses, debuffs enemies' Def/Res upon using a refresh assist, and allows her to safely attack her foes by preventing their counterattacks.
What sets her apart from other refresher units is her Dragon's Dance. Like Dragon Dance in Pokémon games, this exclusive assist grants Atk/Spd bonuses to Legendary Ninian. The main use, however, is refreshing Legendary Ninian's own turn at the same time whenever she uses this skill.
However, the Atk/Spd bonuses and self-refresh are only triggered once every three turns, and this status cannot be cleansed off by skills like Restore+ or simply ending turn. This puts a reasonable cap onto Legendary Ninian's potential, and must be used at the right time to maximize benefits.
With careful planning, Legendary Ninian can cover up to 7 spaces in one turn, through her cavalry movement, refreshed turn, and Near Trace skill.
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Base Stats | |||||
Lv. 1 | HP 18 |
Atk 27 |
Spd 9 |
Def 8 |
Res 6 |
Lv. 40 | HP 40 (40) |
Atk 60 (46) |
Spd 48 (48) |
Def 34 (34) |
Res 25 (25) |
Default Skills | |||||
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Brigid is a Green Bow Infantry unit that has great offensive power while being difficult to kill with her built-in Miracle and post-combat healing effects.
Brigid's exclusive weapon Divine Yewfelle grants her Atk/Spd+6, 【Incited】, and a warping effect status at the start of each turn, granting both offensive power and mobility.
In combat, Divine Yewfelle grants Brigid bonus Atk/Spd equal to 6 + 20% of her Spd, up to +25 bonus true damage based on the number of non-stat 【Bonus】 effects active on Brigid and non-stat 【Penalty】 effects active on her foe and Special cooldown count -2 before her first follow-up attack.
More importantly, Divine Yewfelle grants Brigid a Feud effect during combat, disabling all skills of all foes excluding her foe in combat. This effect is arguably the most important effect of Divine Yewfelle as it disables all sorts of support effects from other foes and ensures that Brigid's foe is completely isolated while in combat.
The current metagame revolves around supports providing various effects to the team's bulky units, and Divine Yewfelle ensures that combat is significantly easier for Brigid.
Brigid's exclusive B skill I Remember... inflicts Spd/Def-7, 【Panic】, and 【Sabotage】 on closest foes and foes within 2 spaces of those foes at the start of player and enemy phase, providing valuable support throughout the entire battle.
In combat, I Remember... inflicts Spd/Def-5 onto Brigid's foe, grants Brigid true damage equal to 20% of her Spd and grants her a Miracle effect and 7 HP post-combat healing.
The combination of the Miracle effect and 7 HP post-combat healing ensures that Brigid consistently survives combat, requiring foes to either attack her twice in combat or apply anti-heal or anti-Miracle from skills like Fatal Smoke 4 to successfully defeat her.
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Base Stats | |||||
Lv. 1 | HP 18 |
Atk 24 |
Spd 9 |
Def 8 |
Res 5 |
Lv. 40 | HP 40 (40) |
Atk 59 (45) |
Spd 48 (48) |
Def 30 (30) |
Res 22 (22) |
Default Skills | |||||
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Winter Shez (F) Builds and Best IVs
Winter Shez (F) is a hyper offensive Green Dagger cavalry unit capable of defeating foes quickly with effective damage.
Her Red-Fist Blades attacks twice, grants Atk/Spd+6, 【Incited】, and Special charges per attack to Shez and nearby allies, and grants Shez bonus stats, bonus true damage, and true damage reduction on foe's first attack, making it a great weapon offensively with its multiple effects.
Swift Ice is what sets Winter Shez (F) apart from other ranged cavalry units dealing physical damage. It grants Shez bonus stats, damage reduction on foe's first attack, a Null Follow-Up effect, 50% damage reduction piercing, and effective damage against all foes dependent on a Spd check.
Combining Red-Fist Blades's brave effect with Swift Ice's effective damage allows Winter Shez (F) to dish out tons of damage, heavily denting tank units and outright defeating anything that isn't bulky.
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Base Stats | |||||
Lv. 1 | HP 18 |
Atk 29 |
Spd 3 |
Def 6 |
Res 10 |
Lv. 40 | HP 40 (40) |
Atk 59 (45) |
Spd 16 (16) |
Def 39 (39) |
Res 43 (43) |
Default Skills | |||||
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Fallen Nergal Builds and Best IVs
Fallen Nergal is a unique hero that can steal enemy bonuses and grant them to his entire team.
Fallen Nergal's exclusive tome Ereshkigal grants Atk+6 and 【Essence Drain】 to Nergal and allies within 2 spaces at the start of each turn.
【Essence Drain】 is a unique status effect. It takes the bonus effects of the affected unit's foe and applies them to all allies with the 【Essence Drain】 status effect, while neutralizing those bonuses on the target foe and nearby foes, essentially stealing those bonuses. Additionally, if the foe in combat is defeated, all allies with the 【Essence Drain】 status effect are healed for 10 HP.
Ereshkigal also helps Fallen Nergal in combat. It inflicts Atk/Res-6 onto his foe, inflicts an additional Atk/Res penalty onto the foe based on 20% of Nergal's Res, grants bonus damage based on the number of non-stat 【Bonus】 effects active on Nergal × 5 (max 25), and grants flat damage reduction equal to non-stat【Bonus】 effects active on Nergal × 3 (max 15).
Ereshkigal also grants Special cooldown count -X to Nergal before his first attack during combat, where X is the number of non-stat 【Bonus】 effects active on Nergal (max 3). This effect allows Nergal to quickly charge up his Special skill and burst down his foe with ease.
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Base Stats | |||||
Lv. 1 | HP 16 |
Atk 20 |
Spd 13 |
Def 3 |
Res 4 |
Lv. 40 | HP 40 (40) |
Atk 48 (34) |
Spd 43 (40) |
Def 16 (16) |
Res 23 (23) |
Default Skills | |||||
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New Year Peony Builds and Best IVs
New Year Peony is one of the best refresher units in the game, possessing flying movement and having an enhanced refresher skill Gentle Dream. Gentle Dream refreshes the target's turn and provides Atk/Spd/Def/Res+3 buffs to not just the target unit, but also all units in cardinal directions of both the target and Peony herself! Furthermore, the affected allies also receive an Orders buff which combines the effects of Ground Orders and Air Orders and enables movement adjacent to any ally within 2 spaces. This area-of-effect buff can lead to various movement effects previously unavailable to the team and enable certain strategies that were once impossible!
New Year Peony's weapon Bond of the Álfar provides an Atk+6 in-combat buff to all allies in a cardinal direction to her. This allows Peony to provide passive assistance no matter how far she is from her allies.
Additionally, as a flying unit, New Year Peony can equip various movement-based skills on her B, C and seal slots such as Aerobatics, Flier Formation, and Guidance.
Finally, New Year Peony also has a duo skill that she can use once per battle. Her duo skill allows her to refresh an adjacent ally with the highest HP. This allows New Year Peony to refresh her allies up to twice in one turn!
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Base Stats | |||||
Lv. 1 | HP 17 |
Atk 34 |
Spd 6 |
Def -1 |
Res 14 |
Lv. 40 | HP 39 (39) |
Atk 64 (43) |
Spd 30 (30) |
Def 12 (17) |
Res 47 (40) |
Default Skills | |||||
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Seiðr is the book 7 FEH OC given out for free, and she has unique properties that make her stand out.
Her tome with the same name, Seiðr, grants a status effect to Seiðr and nearby allies wherein foe's follow-up attacks are prevented. This effect can turn allied tank units into formidable damage soakers capable of surviving multiple attacks from their foes.
In addition to this effect, Seiðr (the tome) also grants Seiðr Atk/Spd/Def/Res+5, a guaranteed follow-up attack, and true damage equal to 20% of her Res stat.
This tome allows Seiðr to function both as a support and a damage dealer at the same time.
Seiðr also has an exclusive C skill in Future-Focused. It ends the action of the closest foes in cardinal directions of herself upon winning a Res check on odd-numbered turns. If multiple foes are at equal distance to her cardinal directions, they will be subject to the Res check at the same time.
Start of turn effects will still trigger, but otherwise, affected units will be unable to act unless refreshed.
This effect is unique and new to the game, and is incredibly powerful when utilized correctly. She is an effective unit on offense, especially on a Galeforce or Vantage team, by being able to end a foe's action, removing the need to pin down one enemy in order to safely collect Aether pots.
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Base Stats | |||||
Lv. 1 | HP 17 |
Atk 22 |
Spd 3 |
Def 4 |
Res 16 |
Lv. 40 | HP 39 (39) |
Atk 61 (47) |
Spd 16 (16) |
Def 26 (26) |
Res 46 (46) |
Default Skills | |||||
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Valentine's Lyon Builds and Best IVs
Valentine's Lyon is a very powerful offensive unit that can forcibly end the actions of his enemies at will.
His weapon, Tender Vessel, grants 【Canto (1)】 and deals unmitigated pre-combat damage based on his foe's Atk stat and whether Lyon wins a Res check or has weapon-triangle advantage against his foe. The pre-combat damage cannot be reduced and is a fantastic way of wearing down his foes before his high Atk stat finishes them off.
Tender Vessel also grants Lyon Atk/Def/Res+5 and bonus Atk/Def/Res equal to 20% of his Res at start of combat, and also cuts the effectiveness of his foe's non-Special damage reduction skills in half.
Valentine's Lyon's main power comes from his exclusive A skill Gray Illusion. This skill grants Lyon Atk/Def/Res+9 during combat and prevents his foes from counterattacking him if he wins a Res check.
More importantly, if Lyon initiates combat, Gray Illusion inflicts a status effect on the foe with the highest Spd within 3 spaces which ends their next turn immediately at the start of the next turn. This skill is basically Fomortiis's Nightmare but on offense, and can be leveraged easily by attacking in way where the end turn effect is triggered on the most threatening enemy.
This is a very unique effect that can be incredibly oppressive if used correctly. Enemies cannot threaten your units if they can't act in the first place.
▶︎Fire Emblem Heroes Tier List
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Ninja Diamant 4th and L!Ninian 5th is crazy. No lyn here or brigid
Best Green Units Tier List
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NY!Hræsvelgr and Brigid better than N!Diamant