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Fire Emblem Heroes (FEH)

Inherit Skill Tier List

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Best Skills Tier List FEH 2021t

This page lists the best skills in Fire Emblem Heroes (FEH) presented as a tier list. Read on to find out which skills from each skill type are best for your heroes!

Tier Lists
Hero Tier ListHero Tier List Reroll Tier List.pngReroll Tier List Skill Tier ListSkill Tier List
Best Source HeroesSource Heroes Weapon Refinery Tier ListWeapon Refinery Unlock Potential Tier ListUnlock Potential
Tier Lists by Color
Red Heroes Tier List
Red Heroes
Blue Heroes Tier List
Blue Heroes
Green Heroes Tier List
Green Heroes
Colorless Heroes Tier List
Colorless Heroes

Skills Tier List Updates

Date Changes
07/03/2025 Added Atk/Res Havoc and Spd/Res Havoc.
06/18/2025 Added Magic Light and Pulse Tempest F.
06/10/2025 Added Counter Fighter, Arcane Hex Bow, Armored Glacier, and A/R Briar N Save.
05/20/2025 Added Ice Wall, Potent Assault, and Potent Finish.
05/14/2025 Added Diluvial Boost, S/D Hold Guide, Preempt Screech, Assault Rush, and Tier 4 Fighter skills.
04/08/2025 Added Blue Skies 4, Trample, and Primordial Boost.
03/20/2025 Added Arcane Medusa, Time Pulse Helm and Pulse On:Blades.
02/12/2025 Added Haze Slice, Sly Sturdy Blow, and Lower Ground.
01/22/2025 Added Jehanna inheritable weapons, Higher Ground, Laguz Loyalty, and Time Pulse Edge.

Weapon Skill Tier List

Weapon Skills Banner.eng.png

Weapon Assist Special Passive A Passive B Passive C

Sword

Rank Skill Reason to Inherit
1st An Arcane weapon meant for speedy units; provides a Null Follow-Up effect, Special acceleration, and damage reduction.
2nd An Arcane weapon meant for slower units; provides a guaranteed follow-up attack, denies foe's follow-up attack, and slows down foe's Special charges.
3rd A sword meant for speedy units; grants Atk/Spd+5, a Null Follow-Up effect, and +5 bonus damage per attack during combat.

Lance

Rank Skill Reason to Inherit
1st This weapon has built-in Phantom Spd, grants Atk/Spd+6, 【Dodge】, and 【Null Debuffs】 to unit and nearby allies, and grants unit bonus stats, damage reduction and reflection in combat.
2nd An Arcane weapon for speedy units; grants a Null Follow-Up effect, bonus damage based on Spd, and neutralizes foe's visible stat bonuses.
3rd An Arcane weapon viable on anyone; grants a guaranteed follow-up attack, denies foe's follow-up attack, and grants Special cooldown charge +1 per attack.

Axe

Rank Skill Reason to Inherit
1st A generalist Arcane weapon well suited for any type of unit, this weapon neutralizes Panic and Atk/Def penalties, grants bonus stats, bonus true damage, damage reduction, and a Special skipping effect.
2nd An Arcane weapon for speedy units; grants a Null Follow-Up and a Tempo effect, inflicts stat penalties onto multiple foes, and creates a large stat swing during combat.
3rd An Arcane weapon for sturdy units; grants Special cooldown charges and heals 7 HP to unit per attack and denies foe's follow-up attack.

Staff

Rank Skill Reason to Inherit
1st This Arcane staff grants bonus stats, a guaranteed follow-up attack, bonus damage, and bonus Special cooldown charges per attack. It can also be refined with bonus stats, unlike other inheritable staves.
2nd Disable enemy counterattacks after combat, allowing the rest of your team to safely attack the target afterwards.
3rd This staff reduces the special cooldown of the ally with the highest Atk at the start of turn 1. If the team is set up properly, this can lead to devastating effects.

Red Tome

Rank Skill Reason to Inherit
1st An Arcane weapon; grants bonus stats, bonus true damage, true damage reduction, offensive Tempo, and a Special skipping effect.
2nd An Arcane weapon; grants accelerated Special cooldown and Special cooldown count -1 at the start of turn 1, bonus stats, a guaranteed follow-up attack, and neutralizes unit's penalties to Atk.
3rd This tome provides both a debuff to the foe's Atk/Res and 4 HP healing after combat.

Blue Tome

Rank Skill Reason to Inherit
1st An Arcane weapon any unit; grants 【Anathema】, bonus stats, true damage, true damage reduction, and a Preempt Pulse effect.
2nd An Arcane weapon for speedy units; grants a Null Follow-Up effect and Special cooldown charge +1 to unit per attack and neutralizes foe's bonuses to Spd/Res.
3rd An Arcane weapon for slower units; grants a guaranteed follow-up attack, bonus damage equal to 15% of unit's Atk, and 30% damage reduction on foe's first attack.

Green Tome

Rank Skill Reason to Inherit
1st An Arcane weapon for general use; it grants Atk+6, a warping effect, Special skipping effects, bonus stats, bonus true damage and damage reduction.
2nd An Arcane weapon for slower units; grants a guaranteed follow-up attack, Special cooldown charge +1 per attack, and neutralizes foe's bonuses to Atk/Res.
3rd This tome grants Atk/Spd/Def/Res+4 to unit and inflicts stat penalties onto foe equal to twice their stat bonuses, essentially reversing them.

Bow

Rank Skill Reason to Inherit
1st An Arcane weapon that inflicts seeking 【Discord】, applies a Guard effect, and grants both true damage and true damage reduction.
2nd An Arcane weapon for speedy units, this bow neutralizes unit's penalties and effects that prevent unit's follow-up attacks and grants a Desperation effect to unit.
3rd An Arcane weapon for slower units; grants a guaranteed follow-up attack, 30% damage reduction on foe's first attack, and bonus Atk to unit during combat based on foe's maximum Special cooldown value.

Breath

Rank Skill Reason to Inherit
1st An Arcane weapon viable on speedy units; grants bonus stats, damage reduction, Special cooldown charges per attack, and a Null Follow-Up effect.
2nd An Arcane weapon viable on anyone; grants a guaranteed follow-up attack, bonus damage based on 15% of unit's Atk, and 7 HP post-combat healing.
3rd This breath weapon grants bonus stats, damage reduction on foe's first attack, and a Null Follow-Up effect.

Dagger

Rank Skill Reason to Inherit
1st An Arcane weapon with modern-day effects, including bonus stats, bonus true damage on both attacks and area-of-effect Specials and a Preempt Pulse effect.
2nd This weapon has built-in Phantom Spd, grants Atk/Spd+6, 【Dodge】, and 【Null Debuffs】 to unit and nearby allies, and grants unit bonus stats, damage reduction and reflection in combat.
3rd An Arcane weapon viable on speedy units; has a built-in Time's Pulse effect, grants bonus stats, damage reduction, and a Null Follow-Up effect based on a Spd check.

List of all Weapon Skills

Tips for Inheriting Weapon Skills

Weapons that can gain unique effects in the Weapon Refinery are extremely useful!

Many of the weapon skills that placed highly on our rankings get stronger when upgraded via the Weapon Refinery.

These weapons can boost a unit's Atk/Spd/Def/Res depending on what you choose, so choose wisely to best maximize your unit's stats and their role in your party!

Some builds are very high investment! Think carefully before foddering heroes.

To inherit a powerful weapon with a + attached to its name, you will need to give up a 5 star hero. Since they do not exactly come easy, you had best think carefully about how useful a weapon skill will be before letting another unit inherit it.

You cannot inherit another unit's exclusive weapon!

Weapons like Twin-Crest Power, Skinfaxi, or Gradivus that are exclusive to only one or two heroes cannot be inherited by another unit.

There are a lot of great weapon skills that cannot be inherited in this way, and a unit's exclusive skills play a large part in determining how good they are.

Assist Skill Tier List

Assist Skills Banner.eng.png

Weapon Assist Special Passive A Passive B Passive C

Healing Assists

Rank Skill Reason to Inherit
1st A healing assists that grants Def/Res+6 to target ally, sets up 【Divine Vein (Ice)】 tiles afterwards, and grants the user an extra action on turn 2 onwards.
2nd A healing assist that grants Atk/Res+6 and Dull Penalties to target ally and grants the user an extra action on turn 2 onwards.
3rd Reposition and a heal tied up in one skill.

Movement Assists

Rank Skill Reason to Inherit
1st A powercrept Reposition that also grants 【Canto (1)】.
2nd One of the best movement skills that can be used offensively to reach further enemies or defensively to move allies out of danger.
3rd A movement assist which pushes an ally two spaces away, perfect for sending an ally to initiate on enemy teams.

Other Assists

Rank Skill Reason to Inherit
1st Rally Up skills apply buffs to multiple allies.
2nd Dual Rally skills apply buffs to two stats at once.
3rd This assist converts stat penalties into bonuses and negates all other penalties applied to the target.

List of all Assist Skills

Tips for Inheriting Assist Skills

Movement Assists depend on the type of unit you are using

The ranking for assist skills is mostly centered around movement assists like Reposition and powerful buff skills.

With movement assists you can pull heroes out of the danger zone and increase the mobility of armored units, making them extremely useful. Consider what type of unit will be inheriting a skill and how well it will work with their abilities.

Skills that grant an extra turn cannot be inherited

Refresher skills like Sing and Dance grant an extra action to a unit, but since they are exclusive, they cannot be inherited.

Since these skills are extremely useful in battles, try to raise a unit who already has the skill like Azura, Olivia, or Ninian.

Special Skill Tier List

Special Skills Banner.eng.png

Weapon Assist Special Passive A Passive B Passive C
Rank Skill Reason to Inherit
1st These Specials provide damage reduction as well as bonus damage at the same time.
2nd These Specials neutralize foe's non-Special damage reduction effects while dealing bonus damage at the same time.
3rd Quick 2 charge Specials that score high in Arena.
4th These healer-exclusive Specials provide bonus damage as well as other effects; Staff units normally cannot learn common damaging Special skills.
5th A 5 charge special that allows the wielder to act again in a turn.

List of all Special Skills

Tips for Inheriting Special Skills

Specials with low cooldown are of high demand

Within the Special Skills Ranking, low cooldown skills such as Ruptured Sky and Moonbow, as well as skills that deal more damage when a unit has a high Def or Res like Iceberg and Bonfire placed high due to their low cooldown and the power they give to a unit.

500 SP skills raise your score!

In order to raise your score in Arena Battles, we recommend using skills with high SP costs.

If quick cooldown Specials like Ruptured Sky or Blue Flame are unavailable, you can opt for skills such as Galeforce or Aether.

Scoring skills are assessed on how high or low their SP cost is, so using these types of skills is one way to increase your score.

Passive A Skill Tier List

Type A Passive Skills Banner.eng.png

Weapon Assist Special Passive A Passive B Passive C
Rank Skill Reason to Inherit
1st These are skills that grant bonus true damage on top of bonus stats and other useful effects.
2nd Flared skills apply 【Divine Vein (Flame)】 terrain and deal pre-combat damage, perfect for wearing down bulky units before nuking them down.
3rd Dragon-exclusive Scowl skills provide bonus stats and de-pulse foe's Special charges, preventing them from immediately triggering their Special skills..
4th Boost 3 skills buff HP and two stats while also providing alternative effects.
5th Finish skills provide bonus stats, bonus 5 damage, and post-combat healing.

List of all Type A Skills

Tips for Inheriting Passive A Skills

The top Passive A Skills are in close competition!

Passive A Skills are generally always active and will grant buffs to its owner.

For the most part, they raise a hero's stats or give them some sort of effect in combat. Distant Counter is extremely popular because it makes many melee units extremely flexible in their roles and can negate ranged threats. The same holds true for ranged units with Close Counter and Close Reversal.

Build according to role!

While counterattacking from any range sounds like a fantastic skill to have on most units, you have to keep in mind what role you want your unit to play in the party.

Barring units that already have Distant Counter effects on their weapon, you may want to inherit skills like Atk/Spd Solo 4 for more offense-based units to one-shot enemies.

Passive B Skill Tier List

Type B Passive Skills Banner.eng.png

Weapon Assist Special Passive A Passive B Passive C
Rank Skill Reason to Inherit
1st These skills are the cream of the crop for survivability and are essential in creating tank units that can withstand multiple attacks.
2nd Tier 4 Fighter skills grant bonus true damage and true damage reduction, a guaranteed follow-up attack, and other supplemental effects.
3rd This skill grants its wielder a guaranteed follow-up attack, bonus damage based on distance travelled, and a Special jumping effect based on distance travelled (max: -2).
4th These skills grants a Potent Follow-Up attack, allowing for a third attack (for fast units) or a second attack (for slow units).
5th Havoc skills inflict stat debuffs, 【Sabotage】, and 【Schism】 onto multiple foes at the start of both player phase and enemy phase, grant the equipped unit 【Canto (1)】and bonus damage based on Res.

List of all Type B Skills

Tips for Inheriting Passive B Skills

Passive B Skills typically have effects that become active through battle

Passive B Skills are usually supportive effects for your unit that help them during battle.

Equip skills based on your unit's focused archetype to improve their performance!

Breaker skills are extremely useful with certain units!

Skills like Swordbreaker and Lancebreaker, which effect a wielder of a certain weapon type, can help further balance your team.

A good example of this is Reinhardt, as he can quad attack lance units.

Inherit a breaker skill for whatever type of weapon is difficult to take down and increase your team's efficiency!

Passive C Skill Tier List

Type C Passive Skills Banner.eng.png

Weapon Assist Special Passive A Passive B Passive C
Rank Skill Reason to Inherit
1st These mobility-based skills provide versatility in battle, allowing allies to reach areas they otherwise couldn't.
2nd This skill vastly improves the survivability of your team by healing damage before the first attack in combat is thrown. Notably, this heals damage after pre-combat damage effects from skills like Flared Sparrow are dealt.
3rd Pulse skills grant Special cooldown reduction on-demand and have alternate effects as well.
4th Tier 4 Savior skills provide the benefits of Tier 3 Savior skills while having additional effects built into them.
5th Dual Ploy skills inflict stat penalties, 【Ploy】, and 【Exposure】 onto multiple foes at long distances.

List of all Type C Skills

Tips for Inheriting Passive C Skills

C Passives affect nearby units

For the most part, Passive C Skills give a bonus to nearby allies (Hone, Goad, Fortify, or Drive skills), or they inflict a penalty on nearby foes (Threaten, Smoke, and Ploy skills).

In general, Threaten-type debuff skills work well with units who fight in the front lines while Drive/Fortify/Hone skills work well with units who support or attack from the rear.

Related Links - Skills

Skills by Type

Weapon Skill IconWeapon Skills Assist Skill IconAssist Skills Special Skill IconSpecial Skills
Passive A Skill IconPassive A Skills Passive B Skill IconPassive B Skills Passive C Skill IconPassive C Skills
Sacred Seal IconSacred Seals Attuned Skill IconAttuned Skills Emblem IconEmblems

Other Information on Skills

Related Fire Hero Emblem Heroes Articles

FEH Guide Wiki Top Page

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Comment

9 Anonymous Anonymous 5 months

Why is there no section for inheritable beast type weapons on this tier list? You know, for skills like arcane crest.

8 Anonymous Anonymous almost 2 years

Great update, it would be even better if the inheritance skill tier list has different section for each movement limit

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