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Here you can see how to get Paranoia, a Passive C skill in Fire Emblem Heroes (FEH). Check out Paranoia, Paranoia's effects, units with Paranoia, as well as Inherit Skill Information!
List of Contents
Skill |
Paranoia
|
||
---|---|---|---|
Type | |||
Effect | At start of turn, grants 【Null Follow-Up】 to unit and grants 【Paranoia】 to unit and allies within 2 spaces of unit for 1 turn, and deals 1 damage to unit and those allies. At start of turn, if unit is within 5 spaces of a foe, inflicts 【Penalty】 effects active on unit on closest foes and any foe within 2 spaces of those foes, and neutralizes any 【Penalty】 effects active on unit (excluding penalties inflicted at the start of the same turn). At start of combat, if unit's HP ≤ 99%, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Paranoia】 At start of combat, if unit's HP ≤ 99%, grants Atk+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. At start of combat, if unit's HP ≤ 99%, if foe initiates combat, and if either that foe's Range = unit's Range or number of 【Penalty】 effects active on foe excluding stat penalties ≥ 3, unit can counterattack before foe's fist attack (excluding when unit's Savior effect triggers). |
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Required SP | 300 | ||
Sacred Seal | None |
Paranoia |
Rating | 9.5/10.0 | Ranking |
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Inheritable? | Move Type that can Inherit this Skill |
---|---|
No | - |
Weapon Type that can Inherit this Skill |
-
|
Hero Name | Learns At |
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Brave Bernadetta | 5★ |
This skill is present in builds for the heroes listed below. Check out their pages to find out how to use this skill with these heroes!
Paranoia is an Exclusive Skill, so it cannot be learned through Inherit Skill.
Weapon Skills | Assist Skills | Special Skills |
Passive A Skills | Passive B Skills | Passive C Skills |
Sacred Seals | Attuned Skills | Emblems |
▶︎Return to the FEH Guide Wiki Top Page
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All FEH Heroes | Skills and Sacred Seals | Weapon Refinery |
Paranoia: Best Fodder, Best Units to Inherit
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