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☆ Free Units - Winter Eikþyrnir
This is a ranking page for the hero Eikþyrnir - Blessed Strength from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Winter Eikþyrnir.
Heroes With the Same Name | |
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Winter Eikþyrnir
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List of Contents
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
- (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Delivering Antler grants bonus Atk/Def and Bonus Doubler to Eikþyrnir and nearby allies, increases visible bonus Atk/Def of Eikþyrnir and nearby allies, inflicts Atk/Def penalties on foe, neutralizes foe's Atk/Def bonuses and Eikþyrnir's Atk/Def penalties, and grants Eikþyrnir bonus true damage and a guaranteed follow-up attack. |
Might: 14 Range: 1 Grants Def+3. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 and 【Bonus Doubler】 to unit and allies within 2 spaces of unit for 1 turn. If unit is within 2 spaces of an ally, and if unit and allies within 2 spaces of unit have bonuses to Atk/Spd/Def/Res after start-of-turn skills trigger, grants an additional +3 to each corresponding stat for unit and those allies for 1 turn (max 10; calculates each stat bonus independently). If unit initiates combat or if unit is within 2 spaces of an ally, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, neutralizes foe's bonuses to Atk/Def, neutralizes unit's penalties to Atk/Def, unit makes a guaranteed follow-up attack, and unit deals +X damage during combat (X = highest total bonuses among unit and allies within 3 spaces of unit; excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, inflicts penalty Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. |
Range: 1 Push adjacent ally 2 spaces farther away. |
Grants Atk/Def+5. Inflicts Res-5. |
If unit initiates combat, restores 7 HP to adjacent allies after combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (20) | ★★★★☆ | |
Atk (13) | ★★★★★ | |
Spd (5) | ★☆☆☆☆ | |
Def (9) | ★★★★★ | |
Res (6) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Tempest Trials, Winter Eikþyrnir will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Winter Eikþyrnir are +Def and -Spd. Def is a superboon and boosts Eikþyrnir's Def from base 48 to base 52, raised to base 55 after equipping Delivering Antler. Boosting Def also improves Delivering Antler's Atk/Def penalty effect
With this high of a Def stat, Eikþyrnir can easily function as a physical tank.
Winter Eikþyrnir's Spd is a clear dump stat and can be safely taken as a bane.
We recommend +Def when merging Winter Eikþyrnir up to +10 as it improves his bulk both directly and indirectly through Delivering Antler.
HOT | |
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Ignis
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-
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Updated on 12/13/2024 |
This build maximizes Eikþyrnir's Atk and Def stats to land heavy damage with Ignis pre-charged through Momentum. Sturdy Beast can be used to provide extra bulk at the cost of some damage.
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Ignis
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-
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-
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Updated on 12/13/2024 |
This is a budget build aimed at using Eikþyrnir as a bruiser unit. A/D Near Trace 3 was obtainable as limited time ephemera from a Ninja Cherche combat manual. Feel free to replace this if you do not have access to it.
Neutral Stats at Lv. 40 (5★) | ||
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190 | ||
HP |
46 |
Rank: 77/1184 |
Atk |
48 |
Rank: 4/1184 |
Spd |
20 |
Rank: 1072/1184 |
Def |
48 |
Rank: 5/1184 |
Res |
28 |
Rank: 488/1184 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 51 | 67 | 24 | 56 | 32 | 230 | Lv.40 +10 | 51 | 53 | 24 | 53 | 32 | 213 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 53 | 52 | 24 | 52 | 32 | 213 |
+Atk Lv.40 +10 | 50 | 55 | 24 | 52 | 32 | 213 |
+Spd Lv.40 +10 | 50 | 52 | 27 | 52 | 32 | 213 |
+Def Lv.40 +10 | 50 | 52 | 24 | 56 | 32 | 214 |
+Res Lv.40 +10 | 50 | 52 | 24 | 52 | 35 | 213 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 46 | 62 | 20 | 51 | 28 | 207 |
5★ Lv.40 | 46 | 48 | 20 | 48 | 28 | 190 |
4★ Lv.40 | 43 | 46 | 18 | 46 | 25 | 178 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 20 | 27 | 5 | 12 | 6 | 70 |
4★ Lv.1 | 19 | 22 | 4 | 9 | 5 | 59 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
Winter Eikþyrnir
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46 | 48 | 20 | 48 | 28 | 190 |
40 | 44 | 47 | 35 | 24 | 190 | |
40 | 47 | 45 | 36 | 21 | 189 | |
45 | 47 | 16 | 47 | 30 | 185 | |
40 | 46 | 47 | 33 | 19 | 185 | |
40 | 45 | 47 | 32 | 21 | 185 | |
40 | 44 | 46 | 34 | 21 | 185 | |
41 | 46 | 16 | 41 | 35 | 179 | |
40 | 44 | 46 | 33 | 16 | 179 | |
40 | 42 | 47 | 30 | 20 | 179 | |
40 | 43 | 40 | 35 | 21 | 179 | |
40 | 41 | 44 | 32 | 21 | 178 | |
40 | 37 | 42 | 27 | 28 | 174 | |
41 | 38 | 16 | 38 | 35 | 168 | |
41 | 35 | 39 | 25 | 28 | 168 | |
40 | 38 | 44 | 24 | 22 | 168 | |
40 | 39 | 43 | 25 | 20 | 167 | |
41 | 35 | 41 | 27 | 18 | 162 | |
35 | 31 | 39 | 16 | 40 | 161 | |
41 | 29 | 34 | 30 | 23 | 157 | |
40 | 35 | 33 | 32 | 17 | 157 | |
40 | 30 | 37 | 33 | 17 | 157 | |
41 | 33 | 38 | 26 | 19 | 157 | |
35 | 29 | 38 | 19 | 35 | 156 | |
38 | 32 | 36 | 25 | 25 | 156 |
Note: Stats bonuses from skills are not taken into account.
Eikþyrnir - Blessed Strength Roles | |||
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Close-Physical | Ranged-Physical | Close-Magic | Ranged-Magic |
Physical Wall | Magic Wall | Effective Weapon | Movement Assist |
Exclusive Skill | All-Range Counter | Recovery | Refresher |
Legendary | Mythic | Duo / Harmonized |
Resplendent |
Winter Eikþyrnir is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Winter Eikþyrnir's Delivering Antler grants Atk/Def+6 and 【Bonus Doubler】 to Eikþyrnir and all allies within 2 spaces of Eikþyrnir at the start of each turn.
After start-of-turn skills trigger, if Winter Eikþyrnir is within 2 spaces of an ally and either him or his nearby allies have visible bonuses to Atk/Spd/Def/Res, Delivering Antler increases those bonuses by +3 (capped at +10 total per stat).
In combat, if Winter Eikþyrnir initiates combat or is within 2 spaces of an ally, Delivering Antler inflicts Atk/Def penalties on his foe equal to 6 + 20% of Eikþyrnir's Def, neutralizes his foe's bonuses to Atk/Def, neutralizes penalties to Eikþyrnir's Atk/Def, and grants Eikþyrnir a guaranteed follow-up attack and bonus damage equal to the highest total bonuses among Eikþyrnir and allies within 3 spaces of Eikþyrnir.
Delivering Antler also has the upgraded Beast Cavalry transformation effects which include Atk+2, Atk/Def penalties on foe based on distance travelled, and 30% damage reduction on foe's first attack.
Delivering Antler is a great support/offense hybrid weapon, providing mass visible stat bonuses to Winter Eikþyrnir and his allies while also creating a huge swing in Atk/Def between him and his foe in combat.
Winter Eikþyrnir takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Winter Eikþyrnir takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? |
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We can say with confidence that you should use Unlock Potential to bring Eikþyrnir - Blessed Strength from 4 Stars to 5 Stars. Eikþyrnir - Blessed Strength is a very useful bulky beast cavalier, so we recommend you Unlock Potential for Eikþyrnir - Blessed Strength if your team lacks a strong bulky beast cavalier.
Skill Name | Might | Range | Effect | Learned At |
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4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 3★ | |
6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 3★ | |
9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 3★ | |
14 | 1 | Grants Def+3. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 and 【Bonus Doubler】 to unit and allies within 2 spaces of unit for 1 turn. If unit is within 2 spaces of an ally, and if unit and allies within 2 spaces of unit have bonuses to Atk/Spd/Def/Res after start-of-turn skills trigger, grants an additional +3 to each corresponding stat for unit and those allies for 1 turn (max 10; calculates each stat bonus independently). If unit initiates combat or if unit is within 2 spaces of an ally, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, neutralizes foe's bonuses to Atk/Def, neutralizes unit's penalties to Atk/Def, unit makes a guaranteed follow-up attack, and unit deals +X damage during combat (X = highest total bonuses among unit and allies within 3 spaces of unit; excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, inflicts penalty Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. |
5★ |
Skill Name | Range | Effect | Learned At |
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1 | Push adjacent ally 2 spaces farther away. | 3★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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Grants Atk/Def+3. Inflicts Res-3. | 3★ | |
Grants Atk/Def+4. Inflicts Res-4. | 4★ | |
Grants Atk/Def+5. Inflicts Res-5. | 5★ | |
If unit initiates combat, restores 3 HP to adjacent allies after combat. | 3★ | |
If unit initiates combat, restores 5 HP to adjacent allies after combat. | 3★ | |
If unit initiates combat, restores 7 HP to adjacent allies after combat. | 4★ |
Value of Skills | ★★☆☆☆ |
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Winter Eikþyrnir comes with Solid Ground 3 and Breath of Life 3 as inheritable options.
We recommend merging Winter Eikþyrnir instead, as he is a powerful unit while these skills are lackluster.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Winter Eikþyrnir is a limited time Hero who can be obtained as a reward for your score in the Tempest Trials. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
TBD |
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Illustrator | P-POCO |
Appears In |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
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Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Winter Eikþyrnir Builds and Best IVs
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Nice job, IS. I got an extra mythic version of eikthynir recently,,so hopefully i can put special, A & C on this hero, & het him to +10. Not sure it's worth trying to get an extra Sigurd just for his B skill for me, but if i happen to get kne when he returns, i may. 🤔 Too bad i have no Attuned or rearmed beast units, so i have to decide if i want to wait until i get one, so i can filter the skills through that. I can't +10 him for 2 months anyways, so i may as well wait & watch until then.