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This is a ranking page for the hero Tina - Playful Scamp from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Tina.
List of Contents
New Heroes - New Heroes & Rearmed Reinhardt Featured Heroes | |||
---|---|---|---|
Lara [8.5/10] |
Rearmed Reinhardt [9.0/10] |
Tina [9.5/10] |
Safy [9.0/10] |
Overall Rating | 9.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill steals foe's 【Bonus】 effects from foe with most bonuses, and in combat, inflicts stat penalties on foe, grants bonus stats to unit, and deals extra damage based on total 【Bonus】 effects on unit. |
Might: 14 Range: 2 Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). At start of turn, grants the 【Bonus】 effects active on the foe with the most 【Bonus】 effects active (excluding stat bonuses) to unit and allies within 2 spaces for 1 turn, and neutralizes 【Bonus】 effects active on that foe (excluding bonuses granted at the start of the same turn). Inflicts Atk/Spd/Def/Res-4 on foes within 3 columns or 3 rows centered on unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and deals damage = number of 【Bonus】 effects active on unit, excluding stat bonuses, x 5 (max 20; excluding area-of-effect Specials). |
Range: 1 Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
Cooldown Count = 3 If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts 【Gravity】 on target and adjacent foes after combat. |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. |
Calculates damage from staff like other weapons. Inflicts Spd/Res-4 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
At start of turn, if unit's Special cooldown is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.) |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (20) | ★★★★★ | |
Atk (10) | ★★★★☆ | |
Spd (7) | ★★★★★ | |
Def (6) | ★☆☆☆☆ | |
Res (9) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Tina are +Spd and -Def. Spd is a superboon and brings up Tina's Spd to base 50, allowing her to keep up with all the fast metagame units.
Her Def is below average at only base 19 and is a safe bane to take as it won't impact any of her matchups.
We recommend +Spd when merging Tina up to +10 to ensure she remains at a competitive Spd tier.
HOT | |
---|---|
:
Thief
:
Nudge+
:
-
|
:
-
|
Tina's base kit is already good enough to function as both Infantry Pulse support and an offensive attacker. Squad Ace BS 3 is a great Sacred Seal that helps her with both of her roles.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
183 | ||
HP |
44 |
Rank: 165/1171 |
Atk |
43 |
Rank: 207/1171 |
Spd |
46 |
Rank: 62/1171 |
Def |
19 |
Rank: 989/1171 |
Res |
31 |
Rank: 337/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 49 | 62 | 51 | 23 | 35 | 220 | Lv.40 +10 | 49 | 48 | 51 | 23 | 35 | 206 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 51 | 47 | 50 | 23 | 35 | 206 |
+Atk Lv.40 +10 | 48 | 50 | 50 | 23 | 35 | 206 |
+Spd Lv.40 +10 | 48 | 47 | 54 | 23 | 35 | 207 |
+Def Lv.40 +10 | 48 | 47 | 50 | 26 | 35 | 206 |
+Res Lv.40 +10 | 48 | 47 | 50 | 23 | 38 | 206 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 44 | 57 | 46 | 19 | 31 | 197 |
5★ Lv.40 | 44 | 43 | 46 | 19 | 31 | 183 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 20 | 24 | 7 | 6 | 9 | 66 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
Tina
|
44 | 43 | 46 | 19 | 31 | 183 |
37 | 44 | 45 | 16 | 35 | 177 | |
35 | 40 | 37 | 16 | 37 | 165 | |
39 | 33 | 23 | 35 | 31 | 161 | |
42 | 33 | 35 | 16 | 25 | 151 | |
38 | 35 | 32 | 20 | 26 | 151 |
Note: Stats bonuses from skills are not taken into account.
Tina is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Tina's exclusive weapon Thief takes all the 【Bonus】 effects of the foe with the most non-stat 【Bonus】 effects active away from them and grants them all to Tina at the start of each turn, while also neutralizing 【Bonus】 effects active on that foe, essentially stealing the 【Bonus】 effects away.
Certain heroes and team compositions rely on multiple 【Bonus】 effects to function, and Tina can just strip it all away from one hero from anywhere on the map. This makes Tina a great unit against these team compositions, but only average against teams that do not rely on visible 【Bonus】 effects.
Thief also inflicts Atk/Spd/Def/Res-4 on all foes within 3 columns or 3 rows centered on Tina, and grants Atk/Spd+6 and bonus damage equal to the number of 【Bonus】 effects active on Tina x 5 (capped at +20).
Tina's Def stat sits at only base 19, making her vulnerable to physical attacks.
Keep her away from physical attackers to ensure her survival!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Tina - Playful Scamp only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Tina - Playful Scamp if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
10 | 2 | Restricted to units that use a Staff. | 5★ | |
14 | 2 | Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). At start of turn, grants the 【Bonus】 effects active on the foe with the most 【Bonus】 effects active (excluding stat bonuses) to unit and allies within 2 spaces for 1 turn, and neutralizes 【Bonus】 effects active on that foe (excluding bonuses granted at the start of the same turn). Inflicts Atk/Spd/Def/Res-4 on foes within 3 columns or 3 rows centered on unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and deals damage = number of 【Bonus】 effects active on unit, excluding stat bonuses, x 5 (max 20; excluding area-of-effect Specials). | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Restores 5 HP. | 5★ | |
1 | Restores 7 HP each to target and this unit. | 5★ | |
1 | Restores 8 HP to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
5★ | |
1 | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
5★ |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. | 5★ | |
(Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. | 5★ | |
(Cooldown Count = 3) If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts 【Gravity】 on target and adjacent foes after combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+3 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+4 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 5★ | |
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. | 5★ | |
If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons. | 5★ | |
If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons. | 5★ | |
Damage from unit’s staff will be calculated the same as other weapons. | 5★ | |
Calculates damage from staff like other weapons. Inflicts Spd/Res-4 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-5. (Stacks with similar skills.) | 5★ | |
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-3. (Stacks with similar skills.) | 5★ | |
At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit's HP. (Stacks with similar skills.) | 5★ | |
At start of turn, if unit's Special cooldown is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.) | 5★ |
Value of Skills | ★★★★★ |
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Tina has Nudge+, Holy Pressure, Atk/Spd Ideal 4, Wrathful Tempo, and Infantry Pulse 4 as inheritable options.
You can acquire multiple skills with one copy of Tina by inheriting the prerequisite skills first.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Tina is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Jill Harris |
---|---|
Illustrator | Mayo |
Appears In |
Heroes from Emblem Heroes - Ike: Of Radiance | |||
---|---|---|---|
Embla [9.5/10] |
Legendary Elincia [9.0/10] |
Emblem Ike [9.9/10] |
Legendary Byleth (F) [9.0/10] |
Mycen [9.0/10] |
Isadora [9.0/10] |
Seiðr [9.5/10] |
Attuned Nino [9.5/10] |
Legendary Camilla [9.5/10] |
Arval [9.0/10] |
Tina [9.5/10] |
Safy [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Tina Builds and Best IVs
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