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This is a ranking page for the hero Yuri - Ashen Valiant from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Yuri.
Heroes With the Same Name | |
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Yuri
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List of Contents
Hero Fest - 5th Anniversary Hero Fest Featured Heroes | |||
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Plumeria [9.0/10] |
Legendary Dimitri [9.0/10] |
Bridal Catria [9.5/10] |
Yuri [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Exclusive skill allows him to swap spaces with any ally 3 spaces away ・Weapon grants him a lot of mobility |
Might: 14 Range: 2 Enables 【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat. Effect: 【Dagger 7】 |
Range: 3 Unit and target ally swap places. |
Cooldown Count = 2 Boosts damage dealt by 50%. |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★☆☆☆ | |
Atk (11) | ★★★★★ | |
Spd (13) | ★★★★★ | |
Def (4) | ★★☆☆☆ | |
Res (5) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Yuri are +Spd and -Def.
He has a superboon in Spd and will effectively have 45 Spd at max lvl, making him a hard-hitting speedy unit.
Yuri's Def isn't very high, so it's safe to take it as his bane.
The same reasons apply above if you want to merge Yuri to +10.
At 10 merges, he has an insane 50 Spd, which will allow him to double most units in the game.
HOT | |
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-
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-
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This build abuses Foul Play to deactivate traps in Aether Raids, and then using Canto to retreat to safety. Lethality allows nuking power to dent or even take down Far Save armored units. Atk/Spd Ideal 4 is always active due to the movement buff given by Honorable Blade.
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Glimmer
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-
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Fury 4
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Fury 3
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-
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This build maximizes Atk and Spd to deal as much damage as possible. The recoil from Fury skills brings Yuri into Desperation range quickly. Fury 4 can be replaced by Atk/Spd Push 4, or Fury 3 if on a budget.
HOT | |
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-
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:
-
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This build can trigger Lethality in one round of combat with the help of Flash Sparrow and Time's Pulse. Triggering Lethality should be enough to defeat most enemies.
Neutral Stats at Lv. 40 (5★) | ||
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177 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
39 |
Rank: 458/1171 |
Spd |
43 |
Rank: 182/1171 |
Def |
26 |
Rank: 700/1171 |
Res |
29 |
Rank: 446/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 50 | 60 | 50 | 32 | 35 | 227 | Lv.40 +10 | 45 | 44 | 48 | 30 | 33 | 200 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 43 | 47 | 30 | 33 | 200 |
+Atk Lv.40 +10 | 44 | 46 | 47 | 30 | 33 | 200 |
+Spd Lv.40 +10 | 44 | 43 | 51 | 30 | 33 | 201 |
+Def Lv.40 +10 | 44 | 43 | 47 | 33 | 33 | 200 |
+Res Lv.40 +10 | 44 | 43 | 47 | 30 | 36 | 200 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 45 | 55 | 45 | 28 | 31 | 204 |
5★ Lv.40 | 40 | 39 | 43 | 26 | 29 | 177 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 23 | 27 | 15 | 6 | 7 | 78 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 47 | 47 | 32 | 27 | 194 | |
38 | 44 | 47 | 26 | 33 | 188 | |
43 | 43 | 47 | 30 | 25 | 188 | |
41 | 42 | 47 | 27 | 30 | 187 | |
40 | 43 | 44 | 31 | 25 | 183 | |
41 | 44 | 47 | 24 | 26 | 182 | |
Yuri
|
40 | 39 | 43 | 26 | 29 | 177 |
40 | 41 | 43 | 28 | 25 | 177 | |
39 | 37 | 42 | 34 | 25 | 177 | |
41 | 39 | 43 | 29 | 25 | 177 | |
41 | 36 | 43 | 27 | 30 | 177 | |
40 | 38 | 38 | 33 | 18 | 167 | |
40 | 36 | 41 | 23 | 26 | 166 | |
38 | 33 | 38 | 22 | 20 | 151 | |
39 | 36 | 33 | 22 | 21 | 151 | |
41 | 26 | 33 | 25 | 22 | 147 |
Note: Stats bonuses from skills are not taken into account.
Yuri is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Yuri's insane range and his Foul Play assist is shown here when he targets Anna to swap with.
Yuri's Assist skill allows him to swap spaces with any ally on the map 3 spaces away.
This is an insane skill that has opportunity for a lot of plays because Yuri can either retreat to safety, pull an ally back to safety, or swap in front of a dancer, allowing him another action.
Yuri's dagger not only accelerates his Special trigger, but also gives him the ability to move an extra space at the start of the turn.
This means that Yuri has the movement of a cavalry unit and can quickly cross the map.
The weapon also gives him【Canto (2)】, which means that he can move to safety after attacking, making him perfect for hit and run tactics.
Yuri does not have any Close Counter in his kit and his Def is lower than his Res, which means that all it takes is a melee physical damage unit to walk up to him and say hello.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Yuri - Ashen Valiant only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Yuri - Ashen Valiant if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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3 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
5 | 2 | After combat, inflicts Def/Res -3 on foe through its next action. | 5★ | |
7 | 2 | After combat, inflicts Def/Res -5 on foe through its next action. | 5★ | |
14 | 2 | Enables 【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat. Effect: 【Dagger 7】 |
5★ |
Skill Name | Range | Effect | Learned At |
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1 | Swap places with an adjacent ally. | 5★ | |
3 | Unit and target ally swap places. | 5★ |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
Skill Name | Effect | Learned At |
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Grants HP +3. If unit is 5 star and level 40 and unit’s stats total less than 160, treats unit’s stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 5★ | |
Grants HP +4. If unit is 5 star and level 40 and unit’s stats total less than 165, treats unit’s stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 5★ | |
Grants HP +5. If unit is 5 star and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills. ) | 5★ | |
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary or a Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 5★ | |
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ | |
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 5★ |
Value of Skills | ★★★★★ |
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Yuri can be used to inherit C Duel Infantry 4 and Time's Pulse 3.
As he is the first unit to have C Duel Infantry 4, it's not possible to get all modes of this skill and Time's Pulse 3 off of one copy.
You can, however, get C Duel Infantry 1-3 from Loki, then inherit the rest off Yuri.
Yuri is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Alejandro Saab |
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Illustrator | Saori Toyota |
Appears In |
Heroes from Hero Fest - 5th Anniversary Hero Fest | |||
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Plumeria [9.0/10] |
Legendary Dimitri [9.0/10] |
Bridal Catria [9.5/10] |
Yuri [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Yes, you can move first and then use Foul Play to swap, for a total of up to 6 spaces, and then Canto for 2 more. The wording we placed is for Foul Play itself, as the skill only allows swapping 3 spaces away.
Yuri Builds and Best IVs
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"This build abuses Foul Play to deactivate traps in Aether Raids, and then using Canto to retreat to safety." I don't see how this is possible. If he uses foul play, he swaps with a teammate, meaning the teammates would already be on the trap. Maybe it means he deactivate traps with his movement, then uses foul play+ canto to retreat? Otherwise,,i can't make, sense of it.