Fire Emblem Heroes (FEH)

Jehanna Ike Builds and Best IVs

★ Latest Banner - Dust Storm Mercs
☆ New Units - Jehanna Ike, Jehanna Malice, Jehanna Tethys, Jehanna Marisa
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This is a ranking page for the hero Ike - Desert Mercenary from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Jehanna Ike.

Heroes With the Same Name
Ike - Desert Mercenary Icon Jehanna Ike

Special Heroes - Dust Storm Mercs Featured Heroes
Jehanna Malice IconJehanna Malice
[9.0/10]
Jehanna Ike IconJehanna Ike
[9.5/10]
Jehanna Marisa IconJehanna Marisa
[9.5/10]
Jehanna Tethys IconJehanna Tethys
[8.5/10]

Jehanna Ike Rating and Basic Information

FEH Jehanna Ike Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Ike - Desert Mercenary: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Swirling Lance grants Ike and nearby allies Spd/Def+6, 【Null Panic】, and "increases Spd follow-up check by +10", and grants Ike bonus stats, bonus true damage and true damage reduction, and 50% damage reduction piercing during combat.
・Aether's Path has built-in Null Guard and Null C-Disrupt, reduces 【Deep Wounds】 by 50%, and damage reduction based on current Special cooldown count value.

Jehanna Ike Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Spd/Def+6, "increases Spd difference necessary for foe to make a follow-up attack by 10 during combat," and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn.
If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

Cooldown Count = 4
When Special triggers, boosts damage by 75% of the greater of foe's Spd or Def and restores 50% of unit's maximum HP.
Neutralizes effects that inflict "Special cooldown charge -X" on unit, reduces the effect of 【Deep Wounds】 by 50%, neutralizes effects that prevent unit's counterattacks, and reduces damage from attacks by X% during combat (X = 50 - current Special cooldown count value × 10, but if unit's Special triggered during this combat, X = 50).

Unit can counterattack regardless of foe's range.
Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).

Inflicts Atk/Spd-4 on foe during combat.
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat, and also, if foe initiates combat, decreases Spd difference necessary for unit to make a follow-up attack by 10 and unit deals +7 damage during combat (excluding area-of-effect Specials).

At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.
Grants bonus to unit's Atk/Spd during combat = unit's maximum Special cooldown count value + 2, and also, if unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit.

Jehanna Ike Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (12) No Attack IV ★★★★★
Spd (8) Spd Boon ★★★★★
Def (12) No Def IV ★★☆☆☆
Res (6) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Jehanna Ike are +Spd and -Res. Ike's Spd is elite at base 47, raised to base 51 with a superboon. Boosting it ensures that his foes cannot land follow-up attacks on him while also creating his own follow-up attacks against slower foes.

Ike's Res is his least important stat at only base 28 and can be safely taken as a bane.

+Spd for a +10 merge

We recommend a +Spd IV when merging Jehanna Ike up to +10 to ensure he wins the Spd check against his foes.

Jehanna Ike Best Builds

Omnitank / Budget Jehanna Ike

HOT
Attuned Skill Icon: -
Updated on 01/17/2025

How to Use, Explanation

Jehanna Ike's base kit is already good enough to function as a fast Omnitank unit.

Source Heroes for All Skills

Jehanna Ike Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
199
HP
HP 41 41
Rank: 353/1200
Atk
Atk 47 47
Rank: 18/1200
Spd
Spd 47 47
Rank: 16/1200
Def
Def 36 36
Rank: 218/1200
Res
Res 28 28
Rank: 495/1200

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 68 51 41 32 238
Lv.40 +10 46 52 51 41 32 222

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 51 51 40 32 222
+Atk
Lv.40 +10
45 54 51 40 32 222
+Spd
Lv.40 +10
45 51 55 40 32 223
+Def
Lv.40 +10
45 51 51 43 32 222
+Res
Lv.40 +10
45 51 51 40 35 222

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 63 47 36 28 215
5★ Lv.40 41 47 47 36 28 199

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 28 8 12 6 73

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Jehanna Ike Icon Jehanna Ike
41 47 47 36 28 199
40 34 47 47 31 199
40 44 46 41 27 198
41 42 46 30 34 193
40 44 46 47 16 193
42 46 44 34 27 193
40 42 47 30 34 193
37 41 45 45 25 193
37 41 46 46 23 193
39 38 44 34 32 187
41 40 42 31 28 182
41 40 38 35 28 182
40 41 41 37 18 177
40 42 40 38 17 177
44 38 38 35 21 176
42 37 39 31 27 176
41 39 42 31 23 176
41 40 36 40 19 176
40 41 40 28 27 176
46 38 35 32 21 172
40 37 40 30 25 172
38 35 40 28 31 172
39 30 31 30 34 164
43 32 32 29 22 158
35 32 34 28 29 158
46 36 32 24 19 157
41 34 36 27 19 157

Note: Stats bonuses from skills are not taken into account.

Jehanna Ike Roles, Strengths, and Weaknesses

Jehanna Ike Roles

Ike - Desert Mercenary Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Jehanna Ike is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Jehanna Ike Strengths

Swirling Lance is a great Omnitank weapon

Jehanna Ike Attack Fire Emblem Heroes FEH

Jehanna Ike's exclusive weapon Swirling Lance has multiple effects that provide value both for himself and his allies.

At the start of each phase, Swirling Lance grants Ike and his allies Spd/Def+6, 【Null Panic】, and a status that modifies the Spd check for follow-up attacks by requiring foes to have +15 Spd difference in order to generate a follow-up attack.

In combat, Swirling Lance grants Ike bonus stats up to Atk/Spd/Def/Res+14, true damage and true damage reduction equal to 20% of his Spd, and 50% damage reduction piercing.

While the in-combat effects are quite standard for modern weapons, the bonuses granted at each phase are valuable enough to be worth using above other Lance Infantry units.

Aether's Path has great sustain and has built-in effects

Jehanna Ike's exclusive Special Aether's Path differs from other Aether variants by boosting damage by 75% of either the foe's Spd of Def (whichever is greater) and restoring 50% of Ike's maximum HP instead of restoring HP based on damage dealt. This difference makes it more reliable than the other Aether variants by setting a clear value for the healing effect.

Aether's Path also has built-in Null Guard and Null C-Disrupt, reduces the effect of 【Deep Wounds】 by 50%, and reduces incoming damage by up to 50% based on current Special cooldown value.

Jehanna Ike Weaknesses

Saturation

Jehanna Ike joins a group of fast Omnitank units such as Attuned Timerra, Attuned Caeda, and Attuned Eirika, and finding a spot for him on your teams is quite difficult due to the similar roles these heroes have with him.

The heroes mentioned here are also Attuned heroes, which makes them more valuable as they won't disappear from the player's barracks upon using them as inheritance fodder. They fulfill roles both in teambuilding and in battle.

Jehanna Ike does have effects that make him stand out compared to these heroes, and he is still a strong unit even right out of the box.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Ike - Desert Mercenary Only Appears as a 5 Star Hero!

Ike - Desert Mercenary only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ike - Desert Mercenary if a 4 Star version is released!

Unlock Potential Tier List

Jehanna Ike - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Spd/Def+6, "increases Spd difference necessary for foe to make a follow-up attack by 10 during combat," and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn.
If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Restores HP = 30% of damage dealt. 5★
(Cooldown Count = 3) Restores HP = 50% of damage dealt. 5★
(Cooldown Count = 4) When Special triggers, boosts damage by 75% of the greater of foe's Spd or Def and restores 50% of unit's maximum HP.
Neutralizes effects that inflict "Special cooldown charge -X" on unit, reduces the effect of 【Deep Wounds】 by 50%, neutralizes effects that prevent unit's counterattacks, and reduces damage from attacks by X% during combat (X = 50 - current Special cooldown count value × 10, but if unit's Special triggered during this combat, X = 50).
5★

Passives

Skill Name Effect Learned At
Enables unit to counterattack regardless of distance to attacker. 5★
Unit can counterattack regardless of foe's range.
Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).
5★
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 5% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 5% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 5% of the greater of unit's Def or Res (boost resets at end of combat). 5★
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 10% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 10% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 10% of the greater of unit's Def or Res (boost resets at end of combat). 5★
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 15% of the greater of unit's Def or Res (boost resets at end of combat). 5★
Inflicts Atk/Spd-4 on foe during combat.
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat, and also, if foe initiates combat, decreases Spd difference necessary for unit to make a follow-up attack by 10 and unit deals +7 damage during combat (excluding area-of-effect Specials).
5★
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.
Grants bonus to unit's Atk/Spd during combat = unit's maximum Special cooldown count value + 2, and also, if unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit.
5★

Jehanna Ike as a Source Hero

Jehanna Ike Avatar

Value of Skills ★★★★★

Jehanna Ike has D Bonus Doubler, Laguz Loyalty, and Time Pulse Edge as inheritable options.

We recommend acquiring Laguz Loyalty together with either D Bonus Doubler or Time Pulse Edge by inheriting Distant Counter or Time's Pulse 3 first from other sources.

List of Source Heroes The Best Fodder Units

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Top tier hero. Must summon. 5
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How to Get Jehanna Ike / Illustrations / Voice Actor / Quotes

How to Get Jehanna Ike

Obtained through a Special Summoning Event!

Jehanna Ike is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Event Name Focus
Dust Storm Mercs Banner
Dust Storm Mercs
Special Heroes Summon
Ike - Desert Mercenary Icon Jehanna Ike

Starts:01/16/2025
Ends:02/16/2025

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Greg Chun
Illustrator argon
Appears In

Illustration

FEH: Related Guides

Special Heroes: Dust Storm Mercs

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Heroes from Special Heroes - Dust Storm Mercs
Jehanna Malice IconJehanna Malice
[9.0/10]
Jehanna Ike IconJehanna Ike
[9.5/10]
Jehanna Marisa IconJehanna Marisa
[9.5/10]
Jehanna Tethys IconJehanna Tethys
[8.5/10]

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