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This is a guide to opening the locked doors in the Kalpa Dungeons of Shin Megami Tensei III HD Remaster (SMT Nocturne). Read on to learn how to open the all the locked Kalpa doors in each level of the Amala Labyrinth!
List of Contents
This is the first locked door players will encounter. Behind it are three Cache Cubes holding the following items: Black Visor x1, Deathstone x1, and Attack Mirror x1.
The Moon Key can be retrieved from Kalpa 2. Player will have to retrieve the Menorahs of Daisoujou and Hell Biker (if they have not already), in order to open this dungeon.
The Moon Key can be found down a ladder behind an invisible wall, in the B3 level of Kalpa 2.
This door can be accessed by going through the northern doorway of the B3 Room with Invisible Walls.
This door is a shortcut in the B1 level of the Kalpa, allowing players to easily return to the floor above without having to navigate the maze.
This door can be accessed by going through the northern doorway of the B3 Room with Invisible Walls.
This door only opens if you have a base Mag stat of 15 or higher. If your Mag is below 15, it simply won't open.
This door only opens if you have a base Mag stat of 20 or higher. If your Mag is below 20, the door will teleport you to the front of the first Magic door.
This door only opens if you have a base Mag stat of 25 or higher. If your Mag is below 25, the door will teleport you to the top right corner of the Magic area.
This door only opens with a high enough base Str stat. A minimum of 15 Strength is required to open this door.
This door only opens with a high enough base Str stat. A minimum of 20 Strength is required to open this door.
This door only opens with a high enough base Str stat. A minimum of 25 Strength is required to open this door.
This door only opens if you have a base Luc stat of 10 or higher. If your Luc is below 10, it simply won't open.
This door only opens if you have a base Luc stat of 14 or higher. If your Luc is below 14, the door will teleport you to the center of the Magic area.
This door only opens if you have a base Luc stat of 16 or higher. If your Luc is below 16, the door will teleport you to the top left part of the Strength area.
This door only opens if you have a base Luc stat of 18 or higher. If your Luc is below 18, the door will teleport you to the top of the Luck area.
Below are doors that can only be opened depending on the number of Magatamas you have maxed out. To know which alignment a magatama belongs to, simply check their icon on the magatama menu. Their color represents the ff:
Light | Neutral | Dark |
---|---|---|
This door only opens if your Magatama alignment is neutral. This means having maxed out more neutral Magatama than either light or dark.
Inside, there is a Deathstone in a Cache Cube and a Shady Broker that sells a unique Arahabaki with high-level skills for 70000 Macca.
This door only opens if your Magatama alignment is on the dark side. This means having maxed out more dark Magatama than either neutral or light.
Inside, there is a Deathstone in a Cache Cube and a Shady Broker that sells a unique Preta with high-level skills for 150000 Macca.
This door only opens if your Magatama alignment is on the neutral side. This means having maxed out more neutral Magatamas than either light or dark.
Inside, there is a Shady Broker that sells unlimited Deathstones for 100000 Macca.
This door can only be opened using the Star Key. Players will need to have beaten Beelzebub in the Fourth Kalpa dungeon in order to acquire the key.
Behind this door is a path that leads down to the Fourth Kalpa. It will open into a room that has the switch that opens the Fifth Kalpa.
This door can only be accessed upon using a special path in the Third Kalpa dungeon. It can only be opened using the Star Key.
Players will need to have beaten Beelzebub in order to acquire the key and access the door. The gold door leads to a switch that unlocks the Fifth Kalpa dungeon.
This door will always let the player through. However, for cache cubes and mystical chests to appear in the eastern square room, the Demi-fiend will need to have the heart of a demon.
This entails speaking to Lucifer in the bottom of the Labyrinth of Amala, and following the True Demon route.
Warning: Offering demons with stats below what is indicated, or demons that the door did not ask for, will result in the demon's death. A failed attempt will also teleport players back to the start of the B4 level.
Players will need to offer a demon with 25 Str stat points or more, in order to open this door.
Players will need to offer a demon with 25 Mag stat points or more, in order to open this door.
Players will need to offer a demon with 25 Vit stat points or more, in order to open this door.
Players will need to offer a demon with 25 Agi stat points or more, in order to open this door.
Players will need to offer a demon with at least 20 Lck in order to open this door.
Players will need to offer a Black Frost demon in order to open this door. Behind it will be 2 Mystical Chests.
This door will only open if you offer a demon that has been with you the longest. Usually, this is Pixie from the beginning of the game.
Inside, the offered demon will transform into a level 80 Pixie with amazing skills.
Players will need to offer a fused Metatron in order to open this door. In order to fuse him, players must first beat him in the B5 level of this Kalpa.
Behind the door will be a drop-down that leads to the alternate B5 area of the Fifth Kalpa, with a Shady Broker and Burial Chamber in the level.
Players will need to offer an evolved Beelzebub (Fly Form) in order to open this door. Behind it will be 2 Mystical Chests.
Stat Guides | |
---|---|
Stat Guide: All Stats Explained | What Does Strength Do |
What Does Magic Do | What Does Agility Do |
What Does Vitality Do | What Does Luck Do |
Faqs | |
---|---|
Where to Find Bill | Should You Release Pixie |
Jumping from Mantra Headquarters | Demi-Fiend Canon Name |
How to Open the Door in Ikebukuro | Four Oni Locations |
How to Open All Kalpa Doors
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Dark blue magatamas are dark alignment not neutral...