Shin Megami Tensei 3: Nocturne (SMT Nocturne)

How to Open All Kalpa Doors

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This is a guide to opening the locked doors in the Kalpa Dungeons of Shin Megami Tensei III HD Remaster (SMT Nocturne). Read on to learn how to open the all the locked Kalpa doors in each level of the Amala Labyrinth!

How to Open Kalpa 1 Locked Doors

Open Locked Door using the Moon Key

This is the first locked door players will encounter. Behind it are three Cache Cubes holding the following items: Black Visor x1, Deathstone x1, and Attack Mirror x1.

Obtain Moon Key in Kalpa 2

The Moon Key can be retrieved from Kalpa 2. Player will have to retrieve the Menorahs of Daisoujou and Hell Biker (if they have not already), in order to open this dungeon.

The Moon Key can be found down a ladder behind an invisible wall, in the B3 level of Kalpa 2.

How to Open Kalpa Dungeon 2 Locked Doors

Door with Deathstone

This door can be accessed by going through the northern doorway of the B3 Room with Invisible Walls.

Door with B1 Shortcut

This door is a shortcut in the B1 level of the Kalpa, allowing players to easily return to the floor above without having to navigate the maze.

Door with Burial Chamber

This door can be accessed by going through the northern doorway of the B3 Room with Invisible Walls.

How to Open Kalpa Dungeon 3 Locked Doors

1F Magic Doors

Magic Door 1

This door only opens if you have a base Mag stat of 15 or higher. If your Mag is below 15, it simply won't open.

What Does Magic Do

Magic Door 2

This door only opens if you have a base Mag stat of 20 or higher. If your Mag is below 20, the door will teleport you to the front of the first Magic door.

Magic Door 3

This door only opens if you have a base Mag stat of 25 or higher. If your Mag is below 25, the door will teleport you to the top right corner of the Magic area.

1F Strength Doors

Strength Door 1

This door only opens with a high enough base Str stat. A minimum of 15 Strength is required to open this door.

Strength Door 2

This door only opens with a high enough base Str stat. A minimum of 20 Strength is required to open this door.

Strength Door 3

This door only opens with a high enough base Str stat. A minimum of 25 Strength is required to open this door.

1F Luck Doors

Luck Door 1

This door only opens if you have a base Luc stat of 10 or higher. If your Luc is below 10, it simply won't open.

Luck Door 2

This door only opens if you have a base Luc stat of 14 or higher. If your Luc is below 14, the door will teleport you to the center of the Magic area.

Luck Door 3

This door only opens if you have a base Luc stat of 16 or higher. If your Luc is below 16, the door will teleport you to the top left part of the Strength area.

Luck Door 4

This door only opens if you have a base Luc stat of 18 or higher. If your Luc is below 18, the door will teleport you to the top of the Luck area.

B1 Alignment Doors

Below are doors that can only be opened depending on the number of Magatamas you have maxed out. To know which alignment a magatama belongs to, simply check their icon on the magatama menu. Their color represents the ff:

Light Neutral Dark
light magatama png.png neutral_magatama_png.png dark magatama png.png

B1: Light Door

This door only opens if your Magatama alignment is neutral. This means having maxed out more neutral Magatama than either light or dark.

Inside, there is a Deathstone in a Cache Cube and a Shady Broker that sells a unique Arahabaki with high-level skills for 70000 Macca.

B1: Dark Door

This door only opens if your Magatama alignment is on the dark side. This means having maxed out more dark Magatama than either neutral or light.

Inside, there is a Deathstone in a Cache Cube and a Shady Broker that sells a unique Preta with high-level skills for 150000 Macca.

B1: Neutral Door

This door only opens if your Magatama alignment is on the neutral side. This means having maxed out more neutral Magatamas than either light or dark.

Inside, there is a Shady Broker that sells unlimited Deathstones for 100000 Macca.

B1 Gold Door

This door can only be opened using the Star Key. Players will need to have beaten Beelzebub in the Fourth Kalpa dungeon in order to acquire the key.

Behind this door is a path that leads down to the Fourth Kalpa. It will open into a room that has the switch that opens the Fifth Kalpa.

How to Open Kalpa Dungeon 4 Locked Doors

B2

This door can only be accessed upon using a special path in the Third Kalpa dungeon. It can only be opened using the Star Key.

Players will need to have beaten Beelzebub in order to acquire the key and access the door. The gold door leads to a switch that unlocks the Fifth Kalpa dungeon.

How to Open Kalpa Dungeon 5 Locked Doors

B2

Demon's Heart Door

This door will always let the player through. However, for cache cubes and mystical chests to appear in the eastern square room, the Demi-fiend will need to have the heart of a demon.

This entails speaking to Lucifer in the bottom of the Labyrinth of Amala, and following the True Demon route.

B4 Demon Stat Doors

Warning: Offering demons with stats below what is indicated, or demons that the door did not ask for, will result in the demon's death. A failed attempt will also teleport players back to the start of the B4 level.

Demon Strength Stat Door

Players will need to offer a demon with 25 Str stat points or more, in order to open this door.

Demon Magic Stat Door

Players will need to offer a demon with 25 Mag stat points or more, in order to open this door.

Demon Vitality Stat Door

Players will need to offer a demon with 25 Vit stat points or more, in order to open this door.

Demon Agility Stat Door

Players will need to offer a demon with 25 Agi stat points or more, in order to open this door.

Demon Luck Stat Door

Players will need to offer a demon with at least 20 Lck in order to open this door.

Black Frost Door

Players will need to offer a Black Frost demon in order to open this door. Behind it will be 2 Mystical Chests.

How to Get Black Frost

Longest Companion Door

This door will only open if you offer a demon that has been with you the longest. Usually, this is Pixie from the beginning of the game.

Inside, the offered demon will transform into a level 80 Pixie with amazing skills.

How to Get Pixie

Metatron Door

Players will need to offer a fused Metatron in order to open this door. In order to fuse him, players must first beat him in the B5 level of this Kalpa.

Behind the door will be a drop-down that leads to the alternate B5 area of the Fifth Kalpa, with a Shady Broker and Burial Chamber in the level.

Beelzebub (Fly) Door

Players will need to offer an evolved Beelzebub (Fly Form) in order to open this door. Behind it will be 2 Mystical Chests.

Shin Megami Tensei III: Nocturne Related Guides

Tips and Tricks

Tips and Tricks

All Tips and Tricks

Tips and Tricks
How to Get Raidou How to Get Dante
How to Heal and Revive Demons How to Recruit Demons
Fusion Calculator Guide How to Farm Lucky Tickets
Rag's Jewelry Shop Build Guide: Best Demi-fiend Stat Builds
How to Fuse Demons Mystical Chests Guide: List of Mystical Chests
What is the Kagutsuchi List of Evolving Demons
Best Leveling Areas How to Unlock the Compendium
Joining the Mantra: Gozu's Question List of Trophies and Achievements
How to Get Deathstones How to Return to the Amala Labyrinth
Fiend Bosses List and Locations How to Open All Kalpa Doors
Burial Chamber Guide List of Shady Brokers
Junk Shop List New Game Plus Features : How to Unlock NG+
Beginner Guides
Press Turn Battle System Guide Differences Between Difficulty Settings
How to Swap Demons How to Talk to Demons
How to Change Voice language How to Save Game
How to Remove Curses How to Farm Macca
Stat Guides
Stat Guide: All Stats Explained What Does Strength Do
What Does Magic Do What Does Agility Do
What Does Vitality Do What Does Luck Do
Faqs
Where to Find Bill Should You Release Pixie
Jumping from Mantra Headquarters Demi-Fiend Canon Name
How to Open the Door in Ikebukuro Four Oni Locations

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