This is a story walkthrough for Kabukicho in Shin Megami Tensei III HD Remaster (SMT Nocturne) for the Nintendo Switch, PS4, and Steam. Here you'll find a guide on how to complete this area, story section, boss strategies, general tips, and a list of items that can be found.
Previous | Next |
---|---|
Assembly of Nihilo | Asakusa and Obelisk |
List of Contents
1F | |
---|---|
2F | |
3F | |
4F | |
5F |
Station | |
---|---|
B2 (Ikebukuro Entrance) | |
B2 (Asakusa Entrance) | |
B3 | |
B4 | |
B5 |
Objectives | |
---|---|
1 | Go to Ginza and use the S-Terminal to fast-travel to Ikebukuro. |
2 | Head to Mantra Headquarters. |
3 | A cutscene with Chiaki will play. Your response will affect the ending of the game. "Yeah, I get it." (Yosuga Flag 1 / 2) "No, I don’t." (Shijima) "I need time to think." (Musubi) |
4 | After the cutscene, enter Mantra Headquarters. Head West of the Oni guard and go through the door. |
5 | Continue forward and use the elevator. Go to B1. |
6 | Take the East door. In the new room with a Nue guard, take the right-side door and a cutscene with Isamu will play. Your response to Isamu will NOT affect the ending. |
7 | Leave the room and return to the Elevator. Go to 3F. |
8 | Turn left and go to the North door. |
9 | Turn right to the path next to the Oni guard and cross the arena. |
10 | Turn right going West and enter the West door. |
11 | Walk towards the elevator and go to 60F. |
12 | Make your way up to 64F, and then enter Gozu-Tennoh's Chamber and speak with Gozu-Tennoh. A cutscene will play. |
13 | Leave the area. A cutscene with Thor will play. |
14 | Afterwards, head back down to the Great Gate and leave Mantra Headquarters altogether. We recommend you save the game at this point. |
Objectives | |
---|---|
15 | Scale the highway and keep following the road. Prepare for an upcoming boss fight. |
Boss Fight | Boss Battle: Hell Biker You will obtain the Menorah of Dignity after this battle. |
17 | After the battle, just follow the road and then exit to Gokokuji as the highway comes to a halt. |
18 | Navigate the Overworld to get to Kabukicho. Start West going to Waseda, then bank South to Ichigaya, go down the hill. |
19 | Keep heading West to Toyama, and then go South to Okubo, go down the slope. |
20 | You now have reached Kabukicho. Enter the building to go to Kabukicho Prison. |
Objectives | |
---|---|
21 | At 1F, continue forward and then turn right at the end of the hallway. A cutscene will play. There is an S-Terminal located at the first East door. |
22 | Examine the Mysterious Wall (you won't be able to access it as of yet). Return to the main entrance and a dialgoue will appear. Prepare for an upcoming Boss Fight before proceeding to the next step. |
23 | Go back to where the Mysterious Wall and the Naga guard was. A cutscene will play. |
Boss Fight | Boss Battle: Naga You will obtain the Umugi Stone after this battle. |
25 | Use the Umugi Stone on the Mysterious Wall. |
26 | You will now have entered another dimension. |
27 | Take the right in the hallway, then go straight to where the main entrance once was. |
28 | Turn right and then descend the West ladder. |
29 | Follow the path until you reach a two-split pathway. Turn right and descend the South ladder. |
30 | Go straight to the end of the hall, and then turn left Going West, and then turn left again to use the South ladder. |
31 | Walk straight ahead and talk to the Manikin behind the prison cell. He will ask you to get a spoon from the Collector Manikin. |
Objectives | |
---|---|
32 | Turn left going West, and then turn right going North. Examine the Mysterious Wall. Use the Umugi Stone. |
33 | As you get transported to the normal dimension, turn around and head South, and then turn left going East. At the end of the hall, turn right and jump off the South hole. |
34 | Turn right and switch on the panel. Afterwards, go back and descend the South ladder. |
35 | Switch on the panel to open the gate. Turn right going East, then left going North, and then go left going West, and then turn right going North, and turn right again going East. Open the east door with the exit sign. |
36 | Go up the stairs and enter through the door. Take a left going South and then switch on the panel. |
37 | Take the left-side hallway, and then turn right and descend the South ladder. An S-Terminal can be located at the West door. |
38 | Head straight to the Mysterious Wall and use the Umugi Stone. |
39 | After going back to the other dimension, turn around head for the South ladder and descend it. |
40 | Continue forward and take the farthest West hallway. Reach the end of the hallway past Jack Frost, and then turn left going South. |
41 | Turn left going East, and then turn right and climb the South ladder. |
42 | Turn left and speak to the Collector Manikin. You will then obtain the spoon. |
43 | After the dialogue, turn around then head to the East hole and jump off. |
44 | Turn left going North, and then turn left going West, reach the end of the path and then turn left going South, turn left going East, and finally turn left and jump off the North hole. |
45 | Take the left-side hallway and then speak with the Digging Manikin. Give him the spoon and then return to the Mysterious Wall and activate it with the Umugi Stone. You will find the Mysterious Wall marked as ! on the map. |
46 | Turn around, turn left going East, and open open the North door. You will find the hole the Manikin jumped into. Jump in. |
47 | Continue forward and go left and enter the door with the exit sign. Climb the stairs. |
48 | Walk straight, and then turn right going South. Continue South until you find the ladder. Climb up. An S-Terminal is located in the orange-marked door |
49 | A dialogue will appear. Go back to 4F. |
50 | Switch on the panel past the purple door. Go through the gate, continue forward, and then turn right at the end of the hall and enter the Mysterious Wall and enter the other dimension. |
51 | Turn left, and then keep going straight to the end of the hall, and then turn right, and then turn left at the end of the hall. Use the East ladder. |
52 | Continue forward, then turn right and each the other end of the prison. A cutscene will play. Prepare for an upcoming Boss Fight. |
53 | Go through the North door to trigger the boss fight. |
Boss Fight | Boss Battle: Mizuchi |
55 | You will obtain Miasma Magatama after the battle. |
56 | Go through the North door. A cutscene will play. |
57 | Open the East door to your right. A cutscene with Isamu will play. Your response will influence your Reason. Talk back. (Yosuga) Apologize. (No effect) Leave the room. (Musubi). |
58 | After Isamu disappears to the Amala Network, exit the room. |
59 | Make your way to the S-Terminal. A cutscene with Futomimi will play, he says there is a man waiting for you at Ginza. Use the terminal and fast-travel to Ginza. |
60 | A cutscene with Hijiri will play. None of your response will affect the ending. |
It is dark in the tunnels and you won't be able to see. We advise you to buy Light Balls from shops or learn/bring a demon that has Lightoma to make weaving through the dungeon easier.
Objectives | |
---|---|
1 | After the cutscene with Hijiri, fast-travel to Ikebukuro. |
2 | Enter Mantra Headquarters, make your way to the East exit (Great Gate) and leave the area. |
3 | On the Overworld, circle around the highway and then head South to Higashi-Ikebukuro Station. |
4 | Turn to the left hallway and then go through the ticketing barrier gates. Pace forward and descend the stairs to Platform B2. |
5 | Pace forward until you reach the stairs leading down to the train tracks. Go to the left-side tracks and continue heading forward West. There will be an Oni stationed on the tracks. You're in the right spot. |
6 | Go through the first hole and take a right going West and continue forward until until you reach a door. There is an S-Terminal located at the South door. |
7 | Go through the door and descend the ladder to B3. |
8 | Go through another door. Take a left going North, then turn left again going West. Keep moving forward and go through the West door. |
9 | Continue forward and go through the door. Descend the ladder in the room. Go through the door at B4. |
10 | Pace forward and turn right to the North path. There is an S-Terminal located in the South path. |
11 | Keep moving forward going West and follow the path. Take the left going South and continue forward, you will vortexed down to B5. |
12 | From the spot you were dropped, turn around and head to the Southernmost door. Climb the ladder, and go through the door located above in B4. |
13 | Turn right going East and follow the path with lava. An S-Terminal will be located on the East door. |
14 | Turn left going North and keep moving forward until you reach the farthest left-side path. Pace a little forward and enter the North door and climb the ladder. If you see a manikin in the new B3 room, you're in the right spot. |
15 | Exit the room and follow the path. Pace a little forward and enter the 1st North door. |
16 | Cross the lava floor and climb the ladder. |
17 | Go through the door. Turn right and enter the West door (Stone Cave). Circle around the area and go through the West path around the Stone Cave main entrance. An S-Terminal is located at the South door near the Stone Cave entrance. |
18 | Pace forward and climb up to the platform. Continue forward and climb up the flight of stairs to Kuramae Station. |
19 | Go through the ticketing barrier gate and then turn right. |
20 | Turn right and climb up the South stairs to exit the area and proceed with the story. |
During the cutscene with Chiaki in Mantra Headquarters, answering with these responses will affect the ending you get.
Response | Effect |
---|---|
"Yeah, I get it." | Yosuga Flag 1 / 2 |
"No, I don’t." | Shijima |
"I need time to think." | Musubi |
Endings Guide: How to Get All Endings
You will obtain the Menorah of Dignity needed to access the dungeons in the Labyrinth of Amala, after defeating Hell Biker.
Menorah Boss List and Locations
You will obtain Miasma Magatama, a Magatama that imparts Ice magic, after defeating Mizuchi.
During the cutscene with Isamu in Kabukicho Prison, answering with these responses will affect your Reason Alignment.
Response | Effect |
---|---|
Talk back. | Yosuga |
Apologize | No effect |
Leave the room. | Musubi |
Endings Guide: How to Get All Endings
It is dark in the tunnels and you won't be able to see. We advise you to buy Light Balls from shops or learn/bring a demon that has Lightoma to make weaving through the dungeon easier.
Hell Biker charges at you full force to take your Menorah. Stay away from Force attacks.
Weaknesses | ||
---|---|---|
None, but Physical Attacks can go a long way. |
Hell Biker does not have any Elemental weakness, however, using Phys Attacks is good for dealing damage.
Attacks | Phys, Fire, Force |
---|---|
Absorb | Force |
Void | Fire, Light, Dark, Ailments |
Support | Hell Exhaust, Hell Throttle, Dekunda |
Hell Biker will mainly use Phys, Fire, and Force Attacks, so we recommend bringing along demons that can block these types of attacks. Likewise, Hell Biker can Absorb Force, so never use this attack as the damage you'll be dealing will just turn into HP for Hell Biker.
Hell Biker can also Void Fire, Light, Dark, and Ailment skills, so don't use these as well as you will only be wasting your turn.
Hell Biker has three Support skills including Hell Exhaust a Force attack that can cancel out your party's buffs in a single turn, Hell Throttle which grants Hell Biker three extra turns, and Dekunda which negates your Debuffs on it.
Naga protects Kabukicho Prison, a paradise for ex-Mantra demons. Focus your Fire on him.
Weaknesses | ||
---|---|---|
Fire |
Naga is weak towards Fire attacks. Exploit its weakness as much as you can to deal more damage and secure more turns for your party.
Attacks | Elec, Phys |
---|---|
Absorb | Elec |
Support | Tarukaja |
Naga relies on Elec and Phys, we suggest not summoning demons who are weak towards these types of attacks. Naga also has Tarukaja which boosts its Phys damage output.
You can't leave Kabukicho Prison till Mizuchi is defeated. Prepare your Agi skills to take him on.
Weaknesses | ||
---|---|---|
Fire |
Mizuchi is weak towards Fire attacks. Exploit its weakness as much as you can to deal more damage and secure more turns for your party.
Attacks | Phys, Ice |
---|---|
Absorb | Elec |
Void | Ice, Dark |
Support | Makarakarn, Fog Breath |
Mizuchi relies on Phys and Ice attacks, so we recommend not summon demons that are weak towards these types of attacks. Mizuchi can also Absorb Elec, and Void Ice and Dark skills, so don't use these types of attacks as you'll only be wasting your turn.
Likewise, Mizuchi has Makarakarn which repels non-Almighty Magic Attacks, and the spell lasts one turn or until it has blocked one attack. It also has Fog Breath which greatly lowers all foes' Evasion/Hit Rate.
Miasma is rewarded to you after defeating Mizuchi!
Murakumo is rewarded to you after defeating the Four Oni!
Satan is rewarded to you after a secret boss battle!
Obtained from | Items | |
---|---|---|
1 | Otsuka East of Ikebukuro |
Float Ball x 1 |
1 | Toyama On the way to Kabukicho |
Soma Droplet x 1 |
Obtained from | Items | |
---|---|---|
1 | Mystical Chest | Pearl x 1 |
2 | Mystical Chest | Jade x 1 |
3 | Mystical Chest | Sapphire x 1 |
4 | Mystical Chest | Vitality Incense x 1 |
5 | Black Frost Boss Fight Only accessible after talking to an NPC in Mantra HQ after Chiaki's cutscene with Gozu-Tennoh. |
Satan Magatama x 1 |
Obtained from | Items | |
---|---|---|
1 | Mystical Chest | Chakra Pot x 1 |
Obtained from | Items | |
---|---|---|
1 | Cache Cube | Muscle Drink x 1 |
2 | Cache Cube | Murakumo Magatama x 1 |
3 | Cache Cube | Bead x 1 |
Obtained from | Items | |
---|---|---|
1 | Cache Cube | Dekaja Rock x 1 |
2 | Cache Cube | Attack Mirror x 1 |
Obtained from | Items | |
---|---|---|
1 | Mystical Chest | Agility Incense x 1 |
Obtained from | Items | |
---|---|---|
1 | Cache Cube | Light Ball x 1 |
2 | Cache Cube | Enemy ambush x 3 Trolls |
3 | Cache Cube | Soma Droplet x 1 |
4 | Cache Cube | Medicine x 1 |
5 | Cache Cube | Life Stone x 3 |
6 | Soul | Light Ball x 1 Select “Yes” when talking to the Soul |
It is dark in the tunnels and you won't be able to see. We advise you to buy Light Balls from shops or learn/bring a demon that has Lightoma to make weaving through the dungeon easier.
There are numerous vortex traps in this area on the way out. We recommend pulling up the map from time to time to not get lost and easily trackback your steps.
Endings Guide: How to Get All Endings
First Kalpa Area Recommended level: 20 |
Second Kalpa Area Recommended level: 35 |
Third Kalpa Area Recommended level: 50 |
Fourth Kalpa Area Recommended level: 65 |
Fifth Kalpa Area Recommended level: 75 |
Where the Demi-Fiend was Born | Center of the Conception |
Why does it say this is a complete guide? It’s missing half the game just got to asakusa and need the rest of the guide
Kabukicho Walkthrough, Boss Battles, and Item Locations
Genshin Impact Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Call of Duty Black Ops 6 (BO6) Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Dragon Age: The Veilguard Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Monster Hunter Rise: Sunbreak Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Pokemon Legends: Arceus Walkthrough & Guides Wiki
New Pokemon Snap Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Hyrule Warriors: Age of Calamity Walkthrough & Guides Wiki
The Legend of Zelda: Breath of the Wild Walkthrough & Guides Wiki
FF7 Remake Walkthrough & Guides Wiki
©ATLUS. ©SEGA. All rights reserved. ATLUS is registered in the U.S. Patent and Trademark Office. ATLUS, the ATLUS logo, SHIN MEGAMI TENSEI, SHIN MEGAMI TENSEI NOCTURNE and SMT are either registered trademarks or trademarks of ATLUS Co., Ltd. or its affiliates.
©CAPCOM CO., LTD. All rights reserved.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.
Sweet guide got me out of the prison fast. Cheers!