What happens if you jump from the Mantra HQ in Shin Megami Tensei III HD Remaster (SMT Nocturne) for the Switch, PS4, and Steam? Read on to learn what happens if you jump, will you die, and the consequences of jumping from the Mantra HQ.
List of Contents
Players who choose to jump will be taken back to the HQ entrance. This can be used as a quick way down the building after first speaking to Gozu-Tennoh.
The damage taken will vary based on the difficulty of the game. On Hard, you are immediately depleted to 1 HP no matter how much HP you had before jumping.
Caution: Your entire party will take damage, not just the Demi-fiend. Prepare for a weakened party upon landing.
Regardless of difficulty or HP before jumping, players will always survive with at least 1 HP.
This also applies to your party. Allied demons will always survive with at least 1 HP.
Since Ikebukuro has no safe zone like the Great Underpass of Ginza, players will still be in danger upon landing.
Make sure to replenish HP before moving from your landing spot to avoid death!
Stat Guides | |
---|---|
Stat Guide: All Stats Explained | What Does Strength Do |
What Does Magic Do | What Does Agility Do |
What Does Vitality Do | What Does Luck Do |
Faqs | |
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Where to Find Bill | Should You Release Pixie |
Jumping from Mantra Headquarters | Demi-Fiend Canon Name |
How to Open the Door in Ikebukuro | Four Oni Locations |
Jumping from Mantra Headquarters
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