This is a guide to Beelzebub, an optional boss in Shin Megami Tensei III HD Remaster (SMT Nocturne) for the Nintendo Switch, Steam, and PS4. Read on to know how to beat Beelzebub, Beelzebub's weaknesses, and best strategies against this boss!
|How to Beat Beelzebub||How to Fuse Beelzebub (Human)||How to Fuse Beelzebub (Fly)|
List of Contents
To fight Beelzebub, you must have played the Maniax or Chronicles Version of the game. They're DLC content that adds new characters, several optional bosses, and a new dungeon required for a certain ending!
Beelzebub can be found in the Hell's Hall area of the Fourth Kalpa. In order to access this area, players must enter the 12 Meters of Eternity corridor during a New Kagutsuchi.
The Beelzebub boss fight will begin immediately after players enter through the door in Hell's Hall. Make sure to recover all lost HP and MP before entering!
|Recommended Magatama||Satan or Anathema|
|Recommended Level||65 or higher.|
|None, but party buffs will go a long way.|
Beelzebub has no weaknesses. In fact, he is resistant to a lot of types of Magic as well as to Phys attacks. However, buffing your party will go a long way as he rarely negates them.
|Attacks||Almighty, Elec, Force, Phys|
|Reflect||Light and Dark|
|Support||Focus and Dekaja|
The only single target skill of Beelzebub is his Normal Phys Attack. Everything else, from Almighty to Magic damage will target the entire party. It is recommended to bring demons that can Absorb, Null, or Repel his attacks in order to cut short his turns. Almighty cannot be blocked so bringing along a healer would be more beneficial then investing in Magic Block spells or items.
Beelzebub, at some point during the fight, will always use a death spell called Death Flies. This spell will kill anyone (including the Demi-fiend) without immunity from either Light or Dark. Make sure that when building a team to fight Beelzebub, you take into account Light and Dark resistances.
Finally, it is only in the latter stages of the fight that Beelzebub will use his support skill, Dekaja, so make sure to buff your party as much as you can during the early stages to take advantage of this lapse.
|Best Demons to Use|
Players and their demons will need a lot of HP to mitigate Beelzebub's severe damage output from both his Almighty and Magic attacks. Both variations will always target the entire party, making healing inefficient. Make sure summon demons with at least 20 Vit.
Beelzebub is also highly resistant to Phys and Magic, ensuring that players will need at least 25 Mag or Str on their demons in order to deal sufficient damage throughout the fight.
Dealing damage to a resistant boss is only half the battle. Midway through the fight, Beelzebub will use an ability called Death Flies which will insta-kill any combatant without a resistance to Light or Dark.
For the Demi-fiend, equip the appropriate Magatama that has either Null Light or Dark (either will work). For demons, make sure to summon those that have either Repel or Null Light/Dark.
The Fiend, Red Rider, can block 3 attack types that Beelzebub uses (Elec, Force, and Dark). Since all of Beelzebub's spells target the entire party, having Red Rider is valuable for cutting off Beelzebub’s turns.
Mother Harlot can block 3 attack types that Beelzebub uses (Normal Attack Phys, Dark, and Elec). She is also highly valuable for cutting off Beelzebub’s turns.
Unlike other bosses that have Dekaja, Beelzebub will not use the skill until much later into the fight. This means that buffing will not be a waste of time.
Make sure you get comfortable with using buffs, especially in the very first few turns, in order to maximize your damage output until the end.
Rather than waste turns healing each member one by one, heal-alls will only use one Press Turn.
|Specter (2nd Encounter)||Girimekhala|
|Sakahagi||Specter (3rd Encounter)|
|Albion and Zoas||Gabriel, Raphael and Uriel|
|Thor (2nd Encounter)||Baal|
|White Rider||Red Rider|
|Black Rider||Pale Rider|
|Dante (2nd Encounter)||Mother Harlot|
|Koppa Tengu and Incubus||Naga|
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