This is a story walkthrough for Diet Building in Shin Megami Tensei III HD Remaster (SMT Nocturne) for the Nintendo Switch, PS4, and Steam. Here you'll find a guide on how to complete this area, story section, boss strategies, general tips, and a list of items that can be found.
Previous | Next |
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Amala Temple Walkthrough | - |
List of Contents
1F | |
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2F | |
6F |
Objectives | |
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1 | As you enter Diet Building, walk forward and a dialogue will play. An S-Terminal is located up ahead at the 2F North door. |
2 | Turn left heading to the West wing of the building. A short monologue will play before you can get to the door. Prepare for a fight against Surt before proceeding with this step. |
Boss Fight | Boss Battle: Surt |
4 | Enter the West door after defeating Surt. Continue forward to the other end of the hall and enter the West door. |
5 | Climb up the flight of stairs and enter the door. Turn left going North and enter the door. |
6 | Take the first left turn and enter the farthest North door. |
7 | Continue forward to the other end of the hall and enter the farthest East door. |
8 | Turn left and go through the North door. Turn right going East, then turn right and enter the nearby East door. |
9 | Turn left, turn right, and turn right again and enter the South door. |
10 | Go to the other end of the hall and enter the West door. Continue forward, turn left and enter the South door at the end of the hall. Prepare for a fight against Mada before proceeding. |
Boss Fight | Boss Battle: Mada |
12 | Go through the East door ahead after the battle. Turn left, follow the path, then enter the East door. A short cutscene will play. |
13 | Move forward and get teleported to East Wing 1F. Pace forward. A very short monologue will appear. Turn right and enter the East door at the end of the hall. |
14 | Continue forward and take the second left turn and enter the North door. |
15 | Continue forward and turn left at the farthest West corridor. Continue forward and enter the West door up ahead. Enter the first left-side South door. Continue forward, a short monologue will appear, and then turn right going West and enter the door. Pace forward, take the first left turn and enter the South door. |
16 | Turn left and enter the South door. Prepare for a fight against Mot before proceeding. A door leading to the Central Tower is located at the West corridor. You can save the game using the S-Terminal located at Central Tower. |
17 | To locate Mot, find the statue with the reflection only showing the podium and no figure. |
Boss Fight | Boss Battle: Mot |
19 | Continue forward and enter the East door. Continue forward again and enter the door. Climb up the stairs to get to 2F. |
20 | Turn right and enter the first West door. Proceed along the Conference Hall until a cutscene plays. Prepare for a fight against Mithra before proceeding. Your response to Mithra's questions will not affect the ending of the game. |
Boss Fight | Boss Battle: Mithra |
22 | Climb up the platform and stairs and enter the door. Turn left going South and follow the corridor. Enter the West door. |
23 | Turn left, follow the corridor, and then use the elevator to go to 6F. |
24 | Enter the door ahead. A cutscene will play. Your response to Hikawa will affect the ending of the game and determine if you will face Samael. Choosing to stop Hikawa will trigger the boss fight. "Fine by me." (Shijima Flag 2 /2) "Can’t do that." (Freedom Flag 3 / 3) + Fight Samael |
Boss Fight | Boss Battle: Samael |
26 | Fast travel to Amala Temple to proceed with the story. |
Your response to Hikawa during the cutscene in Diet Building 6F will affect the ending of the game.
Response | Effect |
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Fine by me. | Shijima Flag 2 /2 |
Can’t do that. | Freedom Flag 3 / 3 |
Surt is the first boss fight in this area. It will happen immediately in Central Tower.
Weaknesses | ||
---|---|---|
None, but Magic attacks can go a long way |
Surt does not have any elemental weakness, however, using Magic attacks is useful for dealing damage.
Attacks | Fire, Phys |
---|---|
Absorb | Fire |
Void | Light, Dark, Ailments |
Resist | Phys |
Support/Passive | Dekunda, Retaliate, Beast Eye |
Surt utilizes both single-target and multi-target Fire and Phys attacks. We highly recommend bringing along demons that can block these types of attacks.
Surt absorbs Fire and voids Light, Dark, and Ailment skills, so never use these types of attacks as you'll only be wasting your turn. Likewise, it resists Phys but is not highly resistant to this type of attack, however, we do not recommend using Phys as Surt has Retaliate.
Surt also has two Support skills including Dekunda and Beast Eye which grants it two extra turns.
After going through the tricks and mazes in the hallways spells more trouble as you face Mada next.
Weaknesses | ||
---|---|---|
None, but Magic attacks can go a long way |
Mada does not have any elemental weakness, however, using Magic attacks is useful for dealing damage.
Attacks | Fire, Phys, Mind |
---|---|
Absorb | Phys |
Void | Light, Dark, Ailments |
Support | Dekunda, Debilitate, Gathering, Beast Eye |
Mada utilizes a single-target Fire attack, and multi-target Phys and Mind attacks. We recommend summoning demons that can block these types of attacks.
Mada absorbs Phys and voids Light, Dark, and Ailment skills, so never use these types of attacks as you'll only be wasting your turn. We suggest switching out to Magic attacks and Almighty attacks.
The enemy has four Support skills including Dekunda, Debilitate, Gathering which it uses to summon a Pazuzu, and Beast Eye which grants the enemy two extra turns.
A tricky boss to reach and locate. Find the statue with the reflection only showing the podium and no figure to find Mot.
Weaknesses | ||
---|---|---|
Elec |
Mot is weak towards Elec. We recommend using Elec attacks as much as you can to deal damage and secure more turns for your party.
Attacks | Almighty, Force, Phys |
---|---|
Reflect | Force |
Absorb | Ice |
Void | Fire, Light, Dark, Ailments |
Resist | Phys |
Support/Passive | Makakaja, Dekunda, Diarama, Avenge, Beast Eye |
Mot utilizes multi-target Almighty, Force, Phys attacks. We recommend summoning demons that can block Force or Phys, and always raise your party's defense/evasion rate against Almighty.
Mot reflects Force, absorbs Ice, and voids Fire, Light, Dark, and Ailments, so never use these types of attacks as you'll only be wasting your turn. Likewise, it has five Support skills including Makakaja, Dekunda, Diarama, Avenge, Beast Eye which grants Mot two extra turns.
The last of the bosses in the area to attempt stopping you from getting to Hikawa. Mithra uses both Light and Dark instakill attacks.
Weaknesses | ||
---|---|---|
None, but Phys and Magic attacks can go a long way |
Mithra does not have any elemental weakness, however, using Phys and Magic attacks is useful for dealing damage.
Attacks | Dark, Light, Almighty |
---|---|
Void | Light, Dark, Ailments |
Support | Debilitate, Dragon Eye |
Mithra utilizes both single-target and multi-target Light and Dark skills, and a multi-target Almighty attack. We recommend summoning demons that can block Light and Dark, and using Tetraja,Tetraja Rocks, or Makarakarn.
Mithra voids Light, Dark, and Ailments, so never use these types of attacks as you'll only be wasting your turn. It also has two Support skills including Debilitate, and Dragon Eye which grants Mithra four extra turns.
Samael is Hikawa's most faithful servant. This story boss fight can be triggered by rejecting Hikawa in Diet Building 6F.
Weaknesses | ||
---|---|---|
None, but Magic attacks can go a long way |
Samael does not have any elemental weakness, however, using Magic attacks is useful for dealing damage.
Attacks | Almighty, Ailments, Fire |
---|---|
Void | Light, Dark, Ailments |
Support | Dekunda, Dekaja, Rakukaja, Beast Eye |
Passive | Retaliate |
Samael utilizes multi-target Almighty, Ailments, and Fire attacks. It will usually alternate between Almighty and Ailments most of the time, so we recommend summoning demons that can block Ailments, as well as raising your defense/evasion rate against Almighty.
Samael voids Light, Dark, and Ailments, so never use these types of attacks as you'll only be wasting your turn. Likewise, it has Retaliate, so we recommend avoiding using Phys attacks as Samael can execute a counterattack.
The enemy has four Support skills including Dekunda, Dekaja, Rakukaja, and Beast Eye which grants Samael two extra turns.
Note: Items 3 and 4 can only be accessed after defeating Mot.
Obtained from | Items | |
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1 | Cache Cube | Smoke Ball x 1 |
2 | Cache Cube | Megido Rock x 1 |
3 | Mystical Chest | Balm of Rising x 1 |
4 | Mystical Chest | Bead Chain x 1 |
5 | Cache Cube | Bead x 1 |
Obtained from | Items | |
---|---|---|
1 | Cache Cube | It's empty. |
2 | Cache Cube | 3000 Macca |
3 | Cache Cube | It's a trap! Your party gets inflicted with Mute. |
4 | Cache Cube | Life Stone x 3 |
5 | Mystical Chest | Magic Incense x 1 |
6 | Cache Cube | Soma Droplet x 1 |
Apart from looking like an oil painting, painted walls in this dungeon will also have the following descriptions:
Dim, almost non-luminous, lightbulbs |
Oval light casted in the middle of the corridor |
General area appears to be dimmer |
Less spaces in between wall columns |
Appears distorted if you play with the camera angles |
Real doors in this dungeon will have a deep door frame. Angle the camera to inspect if a door has a deep door frame to figure out if it's real or an illusion.
Real Door | Painted Door |
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Endings Guide: How to Get All Endings
First Kalpa Area Recommended level: 20 |
Second Kalpa Area Recommended level: 35 |
Third Kalpa Area Recommended level: 50 |
Fourth Kalpa Area Recommended level: 65 |
Fifth Kalpa Area Recommended level: 75 |
Where the Demi-Fiend was Born | Center of the Conception |
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