Diet Building Walkthrough, Boss Battles, and Item Locations | Shin Megami Tensei 3: Nocturne (SMT Nocturne)

Diet Building Walkthrough

This is a story walkthrough for Diet Building in Shin Megami Tensei III HD Remaster (SMT Nocturne) for the Nintendo Switch, PS4, and Steam. Here you'll find a guide on how to complete this area, story section, boss strategies, general tips, and a list of items that can be found.

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Amala Temple Walkthrough -

Diet Building Maps

1F
2F
6F

Diet Building Story Walkthrough

Diet Building

Objectives
1 As you enter Diet Building, walk forward and a dialogue will play.
An S-Terminal is located up ahead at the 2F North door.
2 Turn left heading to the West wing of the building. A short monologue will play before you can get to the door. Prepare for a fight against Surt before proceeding with this step.
Boss Fight
surt.jpg
Boss Battle: Surt
4 Enter the West door after defeating Surt. Continue forward to the other end of the hall and enter the West door.
5 Climb up the flight of stairs and enter the door. Turn left going North and enter the door.
6 Take the first left turn and enter the farthest North door.
7 Continue forward to the other end of the hall and enter the farthest East door.
8 Turn left and go through the North door. Turn right going East, then turn right and enter the nearby East door.
9 Turn left, turn right, and turn right again and enter the South door.
10 Go to the other end of the hall and enter the West door. Continue forward, turn left and enter the South door at the end of the hall. Prepare for a fight against Mada before proceeding.
Boss Fight
mada.jpg
Boss Battle: Mada
12 Go through the East door ahead after the battle. Turn left, follow the path, then enter the East door. A short cutscene will play.
13 Move forward and get teleported to East Wing 1F. Pace forward. A very short monologue will appear. Turn right and enter the East door at the end of the hall.
14 Continue forward and take the second left turn and enter the North door.
15 Continue forward and turn left at the farthest West corridor. Continue forward and enter the West door up ahead. Enter the first left-side South door. Continue forward, a short monologue will appear, and then turn right going West and enter the door. Pace forward, take the first left turn and enter the South door.
16 Turn left and enter the South door. Prepare for a fight against Mot before proceeding.
A door leading to the Central Tower is located at the West corridor. You can save the game using the S-Terminal located at Central Tower.
17 To locate Mot, find the statue with the reflection only showing the podium and no figure.
Boss Fight
Mot.jpg
Boss Battle: Mot
19 Continue forward and enter the East door. Continue forward again and enter the door. Climb up the stairs to get to 2F.
20 Turn right and enter the first West door. Proceed along the Conference Hall until a cutscene plays. Prepare for a fight against Mithra before proceeding.
Your response to Mithra's questions will not affect the ending of the game.
Boss Fight
mithra.jpg
Boss Battle: Mithra
22 Climb up the platform and stairs and enter the door. Turn left going South and follow the corridor. Enter the West door.
23 Turn left, follow the corridor, and then use the elevator to go to 6F.
24 Enter the door ahead. A cutscene will play. Your response to Hikawa will affect the ending of the game and determine if you will face Samael. Choosing to stop Hikawa will trigger the boss fight.
"Fine by me." (Shijima Flag 2 /2)
"Can’t do that." (Freedom Flag 3 / 3) + Fight Samael
Boss Fight
Samael.jpg
Boss Battle: Samael
26 Fast travel to Amala Temple to proceed with the story.

Your Response to Hikawa Will Affect the Ending of the Game

Your response to Hikawa during the cutscene in Diet Building 6F will affect the ending of the game.

Response Effect
Fine by me. Shijima Flag 2 /2
Can’t do that. Freedom Flag 3 / 3

SMT3: Nocturne Endings Guide

Diet Building Boss Fights

Surt

surt.jpg

Surt is the first boss fight in this area. It will happen immediately in Central Tower.

How to Beat Surt

Weaknesses

Weaknesses
None, but Magic attacks can go a long way

Surt does not have any elemental weakness, however, using Magic attacks is useful for dealing damage.

Strengths

Attacks Fire, Phys
Absorb Fire
Void Light, Dark, Ailments
Resist Phys
Support/Passive Dekunda, Retaliate, Beast Eye

Surt utilizes both single-target and multi-target Fire and Phys attacks. We highly recommend bringing along demons that can block these types of attacks.

Surt absorbs Fire and voids Light, Dark, and Ailment skills, so never use these types of attacks as you'll only be wasting your turn. Likewise, it resists Phys but is not highly resistant to this type of attack, however, we do not recommend using Phys as Surt has Retaliate.

Surt also has two Support skills including Dekunda and Beast Eye which grants it two extra turns.

Mada

mada.jpg

After going through the tricks and mazes in the hallways spells more trouble as you face Mada next.

How to Beat Mada

Mada Weaknesses

Weaknesses
None, but Magic attacks can go a long way

Mada does not have any elemental weakness, however, using Magic attacks is useful for dealing damage.

Mada Strengths

Attacks Fire, Phys, Mind
Absorb Phys
Void Light, Dark, Ailments
Support Dekunda, Debilitate, Gathering, Beast Eye

Mada utilizes a single-target Fire attack, and multi-target Phys and Mind attacks. We recommend summoning demons that can block these types of attacks.

Mada absorbs Phys and voids Light, Dark, and Ailment skills, so never use these types of attacks as you'll only be wasting your turn. We suggest switching out to Magic attacks and Almighty attacks.

The enemy has four Support skills including Dekunda, Debilitate, Gathering which it uses to summon a Pazuzu, and Beast Eye which grants the enemy two extra turns.

Mot

Mot.jpg

A tricky boss to reach and locate. Find the statue with the reflection only showing the podium and no figure to find Mot.

How to Beat Mot

Weaknesses

Weaknesses
Elec

Mot is weak towards Elec. We recommend using Elec attacks as much as you can to deal damage and secure more turns for your party.

Strengths

Attacks Almighty, Force, Phys
Reflect Force
Absorb Ice
Void Fire, Light, Dark, Ailments
Resist Phys
Support/Passive Makakaja, Dekunda, Diarama, Avenge, Beast Eye

Mot utilizes multi-target Almighty, Force, Phys attacks. We recommend summoning demons that can block Force or Phys, and always raise your party's defense/evasion rate against Almighty.

Mot reflects Force, absorbs Ice, and voids Fire, Light, Dark, and Ailments, so never use these types of attacks as you'll only be wasting your turn. Likewise, it has five Support skills including Makakaja, Dekunda, Diarama, Avenge, Beast Eye which grants Mot two extra turns.

Mithra

mithra.jpg

The last of the bosses in the area to attempt stopping you from getting to Hikawa. Mithra uses both Light and Dark instakill attacks.

How to Beat Mithra

Weaknesses

Weaknesses
None, but Phys and Magic attacks can go a long way

Mithra does not have any elemental weakness, however, using Phys and Magic attacks is useful for dealing damage.

Strengths

Attacks Dark, Light, Almighty
Void Light, Dark, Ailments
Support Debilitate, Dragon Eye

Mithra utilizes both single-target and multi-target Light and Dark skills, and a multi-target Almighty attack. We recommend summoning demons that can block Light and Dark, and using Tetraja,Tetraja Rocks, or Makarakarn.

Mithra voids Light, Dark, and Ailments, so never use these types of attacks as you'll only be wasting your turn. It also has two Support skills including Debilitate, and Dragon Eye which grants Mithra four extra turns.

Samael

Samael.jpg

Samael is Hikawa's most faithful servant. This story boss fight can be triggered by rejecting Hikawa in Diet Building 6F.

How to Beat Samael

Weaknesses

Weaknesses
None, but Magic attacks can go a long way

Samael does not have any elemental weakness, however, using Magic attacks is useful for dealing damage.

Strengths

Attacks Almighty, Ailments, Fire
Void Light, Dark, Ailments
Support Dekunda, Dekaja, Rakukaja, Beast Eye
Passive Retaliate

Samael utilizes multi-target Almighty, Ailments, and Fire attacks. It will usually alternate between Almighty and Ailments most of the time, so we recommend summoning demons that can block Ailments, as well as raising your defense/evasion rate against Almighty.

Samael voids Light, Dark, and Ailments, so never use these types of attacks as you'll only be wasting your turn. Likewise, it has Retaliate, so we recommend avoiding using Phys attacks as Samael can execute a counterattack.

The enemy has four Support skills including Dekunda, Dekaja, Rakukaja, and Beast Eye which grants Samael two extra turns.

Diet Building Obtainable Items

1F

Note: Items 3 and 4 can only be accessed after defeating Mot.

Obtained from Items
1 Cache Cube Smoke Ball x 1
2 Cache Cube Megido Rock x 1
3 Mystical Chest Balm of Rising x 1
4 Mystical Chest Bead Chain x 1
5 Cache Cube Bead x 1

2F

Obtained from Items
1 Cache Cube It's empty.
2 Cache Cube 3000 Macca
3 Cache Cube It's a trap! Your party gets inflicted with Mute.
4 Cache Cube Life Stone x 3
5 Mystical Chest Magic Incense x 1
6 Cache Cube Soma Droplet x 1

Diet Building General Tips

Painted Walls Look Like An Oil Painting

Apart from looking like an oil painting, painted walls in this dungeon will also have the following descriptions:

Dim, almost non-luminous, lightbulbs
Oval light casted in the middle of the corridor
General area appears to be dimmer
Less spaces in between wall columns
Appears distorted if you play with the camera angles

Look for a Deep Door Frame to Tell Real Doors and Painted Ones Apart

Real doors in this dungeon will have a deep door frame. Angle the camera to inspect if a door has a deep door frame to figure out if it's real or an illusion.

Real Door Painted Door

Shin Megami Tensei 3: Nocturne Related Links

Story Walkthrough

Story Walkthrough

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Ikebukuro WalkthroughIkebukuro Walkthrough Assembly of Nihilo WalkthroughAssembly of Nihilo Walkthrough
Kabukicho WalkthroughKabukicho Walkthrough Asakusa and Obelisk WalkthroughAsakusa and Obelisk Walkthrough
Amala Network 2 WalkthroughAmala Network 2 Walkthrough Yoyogi Park 2 WalkthroughYoyogi Park 2 Walkthrough
Amala Temple WalkthroughAmala Temple Walkthrough Mifunashiro and Yurakucho WalkthroughMifunashiro and Yurakucho Walkthrough
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Endings Guide: How to Get All Endings

Labyrinth of Amala Guides

First Kalpa GuideFirst Kalpa Area
Recommended level: 20
Second Kalpa GuideSecond Kalpa Area
Recommended level: 35
Third Kalpa GuideThird Kalpa Area
Recommended level: 50
Fourth Kalpa Walkthrough Fourth Kalpa Area
Recommended level: 65
Fifth Kalpa GuideFifth Kalpa Area
Recommended level: 75

DLC Dungeon Guides

Where the Demi-Fiend was Born GuideWhere the Demi-Fiend was Born Center of the Conception GuideCenter of the Conception

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