This is a story walkthrough for Amala Temple in Shin Megami Tensei III HD Remaster (SMT Nocturne) for the Nintendo Switch, PS4, and Steam. Here you'll find a guide on how to complete this area, story section, boss strategies, general tips, and a list of items that can be found.
Previous | Next |
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Yoyogi Park 2 | Mifunashiro and Yurakucho |
List of Contents
1F |
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1F (Upper) | |
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1F (Lower) |
B1 | |
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1F | |
2F | |
Altar |
1F | |
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2F | |
Altar |
1F | |
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2F | |
Altar |
Objectives | |
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1 | After the cutscene with Hijiri in Asakusa, fast-travel to Ikebukuro and head to 64F Mantra Headquarters. Enter Gozu-Tennoh's chamber. A cutscene will play |
2 | After the cutscene, return to Asakusa and speak with Hijiri. After the cutscene, use the Terminal to go after Hijiri. |
3 | A cutscene with Isamu in the Amala Network will play. Your response to his question will not affect the ending of the game. |
Objectives | |
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4 | Starting at the Anomaly, go through the door in the room, and then head straight towards the light. Prepare for a boss battle against Specter before proceeding with this step. |
Boss Fight | Boss Battle: Specter |
6 | Afterwards, exit the area to go to the Overworld. |
7 | Starting from Roppongi, head North and go up the slope. Turn right and go up the slope and enter the Amala Temple. |
We highly recommend buying Light Balls or learning Lightoma for the Black Temple.
Objectives | |
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8 | Follow the length of the corridor by heading North until a short cutscene plays. Go through the door afterwards. An S-Terminal is located at the West door. |
Objectives | |
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9 | Turn left and head towards Black Temple. Go through the door upon entering Black Temple 1F. |
10 | Enter the first West room and examine the crack on the floor. |
11 | Exit the room and go through the blue beam to reach 2F. Upon reaching 2F, continue forward going South and step on the blue beam to reach 3F. |
12 | On 3F, go up the stairs and examine the Black Torch. Put out the flame. |
13 | Go back to 2F. From the starting point, enter the 2nd West room and jump off the hole. |
14 | Down at B1, turn left and follow the path then enter the North door to access the Altar. Climb up the platform to fight Aciel. Prepare for a boss fight against Alciel before proceeding. An S-Terminal is located at the South door. |
Boss Fight | Boss Battle: Aciel |
Objectives | |
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16 | After the fight, head over to the North Wing of the Amala Temple and enter the White Temple. An S-Terminal is located in the East Wing of White Temple 1F. |
17 | Pace forward, turn left, follow the path, and go through the left-side West door. You will be warped to another room. |
18 | Head straight going North and go through the door. Head straight again and head for the North door. You will be warped to another room. |
19 | Head straight and go through the door. You will be warped to another room. |
20 | Go through the North door, and then turn right and enter the South door. You will be warped to another room. |
21 | Head towards the yellow beam to get to 2F. Pace forward and get warped to another room. |
22 | Turn left and go through the West door, then turn right go through the North door. You will be warped to another room. |
23 | Pace forward and go through the North door, then turn left and enter the West door. You will be transported to another room. |
24 | Immediately turn right and enter the East door. You will be transported to another room. |
25 | Pace forward and go through the North door, and then turn left and enter the West door. |
26 | Head towards the yellow beam to get warped to the White Temple Altar. Come up the altar to trigger the boss fight. Prepare for a boss fight against Albion, Luvah, Urizen, Tharmas, and Urthrona before proceeding. |
Boss Fight | Boss Battle: Albion and Zoas |
28 | Obtain Adama Magatama after defeating Albion and the group of Zoas. Afterwards, head towards the white beam and examine it to exit the temple. |
We recommend getting a Float Ball or learning Liftoma for this area.
Objectives | |
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29 | After the fight, head over to the East Wing of the Amala Temple and enter the Red Temple. |
30 | Head towards the North door in 1F, then turn left and go through the West door. |
31 | Turn left and enter the South door, and then turn left again and enter the East door. |
32 | Pace forward and go through the East door. |
33 | Head for the North door again and enter the first East door. |
34 | Take the 2nd left-side path and get warped to a cursed dimension. |
35 | Pace forward and head towards the North door. |
36 | Continue forward and turn left going West, and turn left again going South. Go through the South door. |
37 | Turn right and enter the West door, go through the beam, and enter the West door. |
38 | Go through the North door, and then turn left and enter the West door. |
39 | Take the second right-side path and go through the North door. Continue forward and enter the East door. Move along the corridor and enter the fourth South door. |
40 | Move forward, turn right, and hop on the red beam to get to 2F. |
41 | On 2F, move forward and go through the South door. |
42 | Turn right and enter the West door. Turn right again and enter the North door. Paced forward ang get warped to a cursed dimension. |
43 | Go through the North door, turn right and enter the East door, and turn right again and enter the South door. Go through the beam and go through the South door. |
44 | Enter the left-side South door and get warped. Turn right, pace forward, and enter the North door. |
45 | Turn left and enter the West door, move forward and enter the North door, move forward again and enter the North door. |
46 | Turn right and enter the East door, move forward and enter the East door, and then turn right and enter the South door. |
47 | Turn right and enter the West door, go through the beam, and then turn right and enter the North door. |
48 | Turn right and enter the East door, turn right and enter the South door, move forward and enter the Southeast door, then enter the Southwest door, and go through the middle West door. Then hop on the red beam to get to the Red Temple Altar. |
49 | Climb up the stairs to trigger the boss fight. Prepare for a boss fight against Skadi. |
Boss Fight | Boss Battle: Skadi |
51 | A cutscene will play after the battle. Afterwards, examine the white beam to exit the temple. |
52 | Head over to the center of the Amala Temple then examine and enter the upside-down pyramid. |
53 | A cutscene will play. If you triggered Musubi Flag 1 / 2, your response to Isamu's following question will affect the ending of the game. Otherwise, your response to his question will have no effect. Will you do it, for the sake of Musubi? "All right." (Musubi Flag 2 / 2) "No way." (Reject) |
54 | Pace forward and a cutscene with Yosuga-aligned demons will play. |
55 | Fast-travel to Mifunashiro to proceed with the story. |
Obtain Adama Magatama after defeating Albion and the group of Zoas in the White Temple.
If you triggered Musubi Flag 1 / 2, your response to Isamu's following question will affect the ending of the game. Otherwise, your response to his question will have no effect.
Response | Effect |
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All right. | Musubi Flag 2 / 2 |
No way. | Reject |
Endings Guide: How to Get All Endings
Specter returns for a third round. This is the toughest he's ever been, so don't underestimate him.
How to Beat Specter (3rd Encounter)
Weaknesses | ||
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None, but Phys Attacks can go a long way. |
Specter does not have any elemental weakness, however, using Phys attacks is useful for dealing damage.
Attacks | Almighty |
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Reflect | Magic |
Void | Light, Dark, Nerve, Mind, Last Resort |
Support | Gathering, Dekaja |
Specter utilizes Last Resort, a heavy Almighty attack that cannot be blocked or dodged. Specter reflects all Magic attacks, as well as, void Light, Dark, Nerve, Mind skills, and Last Resort, so never use these types of attacks as you'll only be wasting your turn.
In that sense, we highly recommend summoning your demons that have the highest Str and Vit stats, to survive Last Resort and to deal the most damage you can with Phys attacks.
Specter also has two support skills including Gathering which it uses to replicate 5 more Specters only at the start of battle and 1 more Specter as the battle progresses, and Dekaja which cancels out all debuffs in one turn.
Aciel has come from the depths of hell, seeking Magatsuhi. Beware his Tempest attacks.
Weaknesses | ||
---|---|---|
None, but Phys and Magic attacks can go a long way |
Aciel does not have any elemental weakness, however, using both but Phys and Magic attacks is useful for dealing damage.
Attacks | Almighty, Phys |
---|---|
Reflect | Dark |
Absorb | Light, Ailments |
Support | Dekaja, Dekunda, Dragon Eye |
Aciel utilizes Almighty attacks including Mana Drain and Sol Niger, a multi-target attack that reduces foes' HP to 1. Likewise, it also uses Phys attacks, so we highly recommend to always use an Attack Mirror or Tetrakarn to avoid situations where all it takes for Aciel to kill you is by attacking after it drops your HP to 1.
Aciel can reflect Dark and absorb Light and Ailment skills, so never use these types of attacks as you'll only be wasting your turn. It also has three Support skills including Dekaja, Dekunda, and Dragon Eye which grants Aciel four extra turns.
Albion can only think of devouring. Beware his army of Zoas.
Weaknesses | ||
---|---|---|
None, but Phys Attacks can go a long way. |
Albion does not have any elemental weakness, however, using Phys attacks is useful for dealing damage.
Attacks | Phys |
---|---|
Void | Light, Dark, Ailments |
Support | Call Zoa |
Albion utilizes both single-target and multi-target Phys attacks, so we highly recommend bringing along demons that can block this type of attack. Albion can void Light, Dark, and Ailments so never use these types of attacks as you'll only be wasting your turn.
Albion uses Call Zoa that summons four Zoas at the beginning of the battle and which Albion uses to revive a Zoa that has been finished off.
Weaknesses | ||
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Elec |
Attacks | Force |
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Reflect | Force |
Void | Light, Dark, Ailments |
Support | Samarecarm |
Luvah utilizes both single-target and multi-target Force attacks, so don't bring along demons that are weak towards Force.
Luvah can reflect Force, and void Light, Dark, and Ailment skills, so never use these types of attacks as you'll only be wasting your turn. Likewise, it has Samarecarm which is mainly used to revive Albion.
Weaknesses | ||
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Ice |
Attacks | Fire |
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Reflect | Fire |
Void | Light, Dark, Ailments |
Support | Samarecarm |
Urizen utilizes both single-target and multi-target Fire attacks, so don't bring along demons that are weak towards Fire.
Urizen can reflect Fire, and void Light, Dark, and Ailment skills, so never use these types of attacks as you'll only be wasting your turn. Likewise, it has Samarecarm which is mainly used to revive Albion.
Weaknesses | ||
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Fire |
Attacks | Ice |
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Reflect | Ice |
Void | Light, Dark, Ailments |
Support | Samarecarm |
Tharmas utilizes both single-target and multi-target Ice attacks, so don't bring along demons that are weak towards Ice.
Tharmas can reflect Ice, and void Light, Dark, and Ailment skills, so never use these types of attacks as you'll only be wasting your turn. Likewise, it has Samarecarm which is mainly used to revive Albion.
Weaknesses | ||
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Force |
Attacks | Elec |
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Reflect | Elec |
Void | Light, Dark, Ailments |
Support | Samarecarm |
Urthona utilizes both single-target and multi-target Elec attacks, so don't bring along demons that are weak towards Elec.
Urthona can reflect Elec, and void Light, Dark, and Ailment skills, so never use these types of attacks as you'll only be wasting your turn. Likewise, it has Samarecarm which is mainly used to revive Albion.
Skadi is tired of Magatsuhi and thirsts for your blood. Physical attacks don't work on her, so plan your moves wisely.
Weaknesses | ||
---|---|---|
None, but Magic attacks can go a long way |
Skadi does not have any elemental weakness, however, using but Magic attacks is useful for dealing damage.
Attacks | Phys, Light, Force, Curse |
---|---|
Absorb | Phys |
Void | Light, Dark, Ailments |
Support | Tarukaja, Rakukaja, Dekaja, Dekunda, Dragon Eye |
Skadi utilizes Phys, Light, Force, and Curse attacks so we highly recommend summoning demons that can block these types of attacks to cut off Skadi's turns.
Skadi absorbs Phys, so never use Phys attacks as the damage you'll deal will only turn into HP for Skadi. Likewise, she can void Light, Dark, and Ailment skills, don't use these types of attacks as you'll only be wasting your turn.
She has five Support skills including Tarukaja, Rakukaja, Dekaja, Dekunda, and Dragon Eye which grants Skadi four extra turns.
Adama can be acquired after defeating Albion!
Obtained from | Items | |
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1 | Azabu South of Amala Temple |
5000 Macca |
Obtained from | Items | |
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1 | Cache Cube | Megido Rock x 1 |
2 | Cache Cube | Light Ball x 1 |
3 | Mystical Chest | Luck Incense x 1 |
Obtained from | Items | |
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1 | Cache Cube | Bead x 1 |
2 | Mystical Chest | Soma x 1 |
Obtained from | Items | |
---|---|---|
1 | Cache Cube | Bead x 1 |
2 | Mystical Chest | Agility Incense x 1 |
Obtained from | Items | |
---|---|---|
1 | Cache Cube | Life Stone x 3 |
Obtained from | Items | |
---|---|---|
1 | Cache Cube | Life Stone x 2 |
2 | Mystical Chest | Soma x 1 |
3 | Cache Cube | It's a trap! Ambushed by 3 Legion. |
4 | Cache Cube | Revival Bead x 1 |
5 | Cache Cube To access this Cache Cube, enter the door marked "a" |
Medicine x 1 |
6 | Cache Cube To access this Cache Cube, enter the door marked "a" |
Bead x 1 |
Obtained from | Items | |
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1 | Cache Cube Enter the door marked "a" from the room above to teleport to this Cache Cube |
Blessed Fan x 1 |
2 | Mystical Chest Enter the door marked "b" to teleport to this Mystical Chest |
Chakra Pot x 1 |
We highly recommend to level up to at least lvl.70 for this area so you can keep up with all the bosses in the Amala Temple.
We recommend buying Light Balls or learning Lightoma for the Black Temple as the dungeon will be shrouded in darkness.
We recommend getting a Float Ball or learning Liftoma for Red Temple as the dungeon is made up of cursed rooms and hallways.
Endings Guide: How to Get All Endings
First Kalpa Area Recommended level: 20 |
Second Kalpa Area Recommended level: 35 |
Third Kalpa Area Recommended level: 50 |
Fourth Kalpa Area Recommended level: 65 |
Fifth Kalpa Area Recommended level: 75 |
Where the Demi-Fiend was Born | Center of the Conception |
Amala Temple Walkthrough, Boss Battles, and Item Locations
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White Temple 2F Mystical Chest is a Life Stone not a Chakra Pot