This is a guide to Kagutsuchi, a boss in Shin Megami Tensei III HD Remaster (SMT Nocturne) for the Nintendo Switch, Steam, and PS4. Read on to know how to beat Kagutsuchi, Kagutsuchi's weaknesses, and best strategies against this boss!
List of Contents
|Recommended Magatama||Masakados, Kailash, Vimana, Djed|
|Recommended Level||88 or higher|
Ideally, you should equip a Magatama that boosts Vit and Str or Mag. However, if you are following the True Demon Ending route, you'll be facing Lucifer immediately after defeating Kagutsuchi, and so we recommend wearing either Masakados, Djed, or Vimana to protect yourself from Curse and Nerve attacks.
|None, but using Phys and Magic attacks go a long way|
Kagutsuchi does not have any elemental weakness, however, using boosted Phys or Magic attacks is effective in dealing sufficient amounts of damage.
|Attacks||Vast Light, Fire, Ice, Elec, Force, Almighty, Normal Almighty Attack|
|Void||Light, Dark, Ailments|
|Support||Dekunda, Dekaja, Phase Shift|
In its first form, Kagutsuchi utilizes an undodgeable Almighty skill called Vast Light which is activated only during a Full Moon. This attack costs Kagutsuchi 2 turns.
Likewise, it uses multi-target Fire, Ice, Elec, Force, and Almighty attacks. Furthermore, its normal attack is of an Almighty element instead of the usual Phys.
Kagtuschi's Defense rate is influenced by the moon cycle. Kagutsuchi uses Phase Shift to shift the moon cycle forward by 2 phases.
The table below illustrates the moon phase, the damage modifier, and the amount of damage Kagutsuchi receives during specific moon phases.
|Moon Phase||Amount of Damage Kagutsuchi Receives|
|New Moon||200% of total damage|
|2/8||150% of total damage|
|Half||100% of total damage|
|6/8||75% of total damage|
|Full Moon||50% of total damage|
During the second phase of the battle, Kagutsuchi takes on its second form; and the moon phase is fixed at a Full Moon, however, the damage Kagutsuchi receives remains at 100% of total damage.
|None, but Phys and Magic attacks go a long way|
Kagutsuchi does not have any elemental weakness, however, using boosted Phys and Magic attacks is effective in dealing sufficient amounts of damage.
|Attacks||Infinite Light, Fire, Ice, Elec, Force, Almighty, Normal Almighty Attack|
|Void||Light, Dark, Ailments|
|Support||Dekunda, Dragon Eye|
Kagutsuchi's second form utilizes an undodgeable, massive Almighty skill called Infinite Light. This attack costs Kagutsuchi 2 turns.
Likewise, it uses multi-target Fire, Ice, Elec, Force, and Almighty attacks. Its normal attack is of an Almighty element instead of the usual Phys, and now becomes a multi-target attack.
Kagutsuchi voids Light, Dark, and Ailments. It also has two Support skills in its second form, which includes Dekunda and Dragon Eye which grants Kagutsuchi four extra turns.
|Best Demons to Use|
We highly recommend learning the skill Endure to survive Kagutsuchi's Vast Light and Infinite Light in both phases of the battle.
If, however, you (or your demons) cannot learn Endure, we recommend boosting Vit to have the HP reflect between 860HP~999HP as RNG can sometimes pull at least 855+ damage from Infinite Light.
Topping up your HP to full is crucial before Kagutsuchi casts Vast Light / Infinite Light. In the event Endure fails to work, you may still be able to survive if you have a maxed health of at least 860+HP.
Kagutsuchi can only activate Vast Light during a Full Moon phase, so make sure to heal up by moon phase 6/8 before the enemy shifts the moon phase to full.
During the second phase where the moon is permanently fixed at Full Moon, you’ll get a round of breather after Kagutsuchi casts Infinite Light. Make sure to top up your health during this 'breather' round.
Ideally, you'd want to cast buffs until the skill has reached its limit. Do this before the moon phase reaches Full Moon in the first phase, as Kagutsuchi will take only 50% damage.
Having attacks boosted to the max is also ideal in the second phase, as Kagutsuchi has around 40,000HP. Moreover, you need not worry about Dekaja during the second phase.
Debilitate is the ideal debuff to have during this battle as it can lower all foes' Attack/Defense/Evasion/Hit Rate in a single turn. Cast this spell until it has reached its limit to maximize the effect it has on the enemy, especially during the Full Moon phase in Phase 1 of battle.
Alternatively, you can use Tarunda or War Cry to lower its Phys/Magic Attacks. Use Rakunda to lower its defense, or you can use Fog Breath or Sukunda as these debuffs decrease its chances of dodging your attacks.
Summon a demon that has Prayer, Mediarahan, or Mediarama, so your party can restore HP as you move along the battle. This is ideal in situations where you do not have available recovery items on hand.
|Specter (2nd Encounter)||Girimekhala|
|Sakahagi||Specter (3rd Encounter)|
|Albion and Zoas||Gabriel, Raphael and Uriel|
|Thor (2nd Encounter)||Baal|
|White Rider||Red Rider|
|Black Rider||Pale Rider|
|Dante (2nd Encounter)||Mother Harlot|
|Koppa Tengu and Incubus||Naga|
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