★ S6 New Guns: DTIR 30-06 | Kastov LSW
☆ S5 Reloaded Dark Aether Keys and Locations
★ Mr. Peeks | Drum | Locked Diary | Giraffe Toy
☆ Final MWZ Story Mission: Ascension Walkthrough
★ Zombies Map | Dark Aether Interactive Map
☆ Rarity vs Pack-a-Punch Damage Chart
The MCW 6.8 Full-Auto Conversion Kit is an Aftermarket Parts Conversion Kit for the MCW 6.8 in Call of Duty Modern Warfare 3 (MW3). Check out our guide to learn how to unlock the MCW 6.8 Full-Auto Conversion Kit, its detailed stats breakdown, and its converted weapon.
List of Contents
The MCW 6.8 Full-Auto Conversion Kit can be unlocked once you reach Account Level 25 and gain access to the game's Armory Unlocks feature.
Once you have this game feature available, simply navigate to the Aftermarket Parts tab of the challenge menu and activate the challenge for the MCW 6.8 Full-Auto Conversion Kit.
After activating the armory unlock challenge for the MCW 6.8 Full-Auto Conversion Kit, play Multiplayer or Zombies and complete 3 Daily or Bonus Challenges to get this Conversion Kit.
Note: As with all Conversion Kits in MW3, you will only be able to equip the MCW 6.8 Full-Auto Conversion Kit if you've mastered the MCW 6.8. This means you will need to raise it to its max level of 24 before you can use the attachment.
How to Get More Daily Challenges
The MCW 6.8 Full-Auto Conversion Kit is a full conversion kit for the MCW 6.8. When equipped, it transforms this semi-auto marksman rifle into a full-auto AR with an increased magazine size. Naturally, due to the high damage output of the default gun, the kit has to trade-off a bit of damage to keep it balanced.
MCW 6.8 Best Loadout and Build
Pros | Cons |
---|---|
Full-Auto Fire
Magazine Ammo Capacity
Movement
|
Damage
|
Chevron count determines the effectivesness of the stat change while polygonal arrows indicate a new function being added.
Positive stat changes are marked in Bold while negative stat changes are marked in Red.
Damage | |
---|---|
Headshot Damage | 58 (-52.1%) |
Upper Torso Damage | 53 (-19.7%) |
Lower Torso Damage | 49 (-10.9%) |
Target Flinch | 1.2 N |
Range | |
Effective Damage Range | 47.8 m |
Minimum Damage Range | 65.7 m |
Bullet Velocity | 1016.4 m/s |
Fire Rate | |
Rate of Fire | 400 rpm (+26.7%) |
Recoil Control | |
Recoil Gun Kick | 0.96 degrees/s |
Horizontal Recoil | 0.93 degrees/s |
Vertical Recoil | 0.93 degrees/s |
Accuracy | |
Hipfire Spread Min | 5 degrees/s |
Hipfire Spread Max | 12.1 degrees/s |
Flinch Resistance | 0.1 N |
Tactical Stance Spread | 4 degrees/s |
Mobility | |
Movement Speed | 4.4 m/s |
Crouch Movement Speed | 2 m/s |
Sprint Speed | 5.6 m/s (+1.1%) |
Tactical Sprint Speed | 7 m/s (+2.4%) |
ADS Movement Speed | 2.2 m/s (+2.4%) |
Handling | |
ADS Speed | 271 ms |
Reload Quickness | 2.5 s |
Sprint to Fire Speed | 217 ms |
Swap Speed | 1500 ms |
Attachments By Type | |||
---|---|---|---|
Barrel | Stock | Ammunition | Muzzle |
Rear Grip | Optic | Underbarrel | Magazine |
Receiver | Laser | Comb | Trigger Action |
Guard | Bolt | Arm | Rail |
Carry Handle | Lever | Loader | Wire |
Conversion Kit |
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