★ S6 New Guns: DTIR 30-06 | Kastov LSW
☆ S5 Reloaded Dark Aether Keys and Locations
★ Mr. Peeks | Drum | Locked Diary | Giraffe Toy
☆ Final MWZ Story Mission: Ascension Walkthrough
★ Zombies Map | Dark Aether Interactive Map
☆ Rarity vs Pack-a-Punch Damage Chart
The JAK Ferocity Carbine Kit is an Aftermarket Parts Conversion Kit for the Renetti in Call of Duty Modern Warfare 3 (MW3). Check out our guide to learn how to unlock the JAK Ferocity Carbine Kit, its detailed stats breakdown, and its converted weapon.
List of Contents
Players can unlock the JAK Ferocity Carbine Kit by raising the Renetti to its max level of 21 and completing its related attachment challenge.
This step will be required either way as Aftermarket Part Conversion Kits can only be equipped once you have mastered its compatible weapon.
Upon reaching the related gun's max level, you will need to get 30 Renetti Kills while all 5 Attachment Slots are filled (no specific attachments needed). On completion, the attachment will become available for you to equip via the Gunsmith.
The JAK Ferocity Carbine Kit is a full conversion kit for the Renetti. When equipped, the Renetti turns into a full-auto machine pistol with Tactical Stance capability enabled. Despite the low bullet count per mag, this converted gun is still a great secondary for players using low rate-of-fire guns as their primary weapon.
Renetti Best Loadout and Build
Pros | Cons |
---|---|
Full-Auto Fire
Allows for Tactical Stance
Bullet Velocity and Range
Aiming Idle Sway
|
Aim Down Sight Speed
Sprint to Fire Speed
Sprint Speed
Movement Speed
|
Chevron count determines the effectivesness of the stat change while polygonal arrows indicate a new function being added.
Positive stat changes are marked in Bold while negative stat changes are marked in Red.
Damage | |
---|---|
Headshot Damage | 36 (-21.7%) |
Upper Torso Damage | 28 (-22.2%) |
Lower Torso Damage | 26 (-21.2%) |
Target Flinch | 1 N |
Range | |
Effective Damage Range | 17.5 m (+50%) |
Minimum Damage Range | 46.5 m (+50%) |
Bullet Velocity | 487.5 m/s (+30%) |
Fire Rate | |
Rate of Fire | 206.9 rpm |
Recoil Control | |
Recoil Gun Kick | 1 degree/s |
Horizontal Recoil | 1 degree/s |
Vertical Recoil | 1 degree/s |
Accuracy | |
Hipfire Spread Min | 2 degrees/s |
Hipfire Spread Max | 4 degrees/s |
Flinch Resistance | 0.2 N |
Tactical Stance Spread | 2.2 degrees/s (+320%) |
Mobility | |
Movement Speed | 5 m/s (-3.9%) |
Crouch Movement Speed | 2.4 m/s |
Sprint Speed | 5.7 m/s (-3.5%) |
Tactical Sprint Speed | 7 m/s (-2.8%) |
ADS Movement Speed | 3.6 m/s (-5.4%) |
Handling | |
ADS Speed | 200 ms (+33.3%) |
Reload Quickness | 2.7 s (+28.1%) |
Sprint to Fire Speed | 100 ms (+150%) |
Swap Speed | 1333 ms (+21.2%) |
Attachments By Type | |||
---|---|---|---|
Barrel | Stock | Ammunition | Muzzle |
Rear Grip | Optic | Underbarrel | Magazine |
Receiver | Laser | Comb | Trigger Action |
Guard | Bolt | Arm | Rail |
Carry Handle | Lever | Loader | Wire |
Conversion Kit |
All 5 attachments and max level and I've killed well over 30 every game so...🤷🏽♂️
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You need to get 30 operator kills. I did mine in team D€@th match.