★ Tier Lists: Characters | Weapons | Geniemons
★ Builds: Fina | Lynn | Psyche | Lady Nifle | Rebecca
★ Versions: Rainbow-Coloured Dream | Version 1.1
★ How to Get Characters | Mystic Maze | Redeem Codes
★ All Character Weapons | Siren's Kiss | Pyrothirst
★ On a Gentle Breeze | Dead or Alive | Judgment Day

Rhythm is a playable Electro character in Duet Night Abyss (DNA). See the best Rhythm build, Rhythm best teams, weapons, Demon Wedges, skill priority, kit details, voice actors, and how to get Rhythm here!
List of Contents
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Rhythm
|
||||||||
| Element |
Electro
|
|||||||
|---|---|---|---|---|---|---|---|---|
| Role | DPS / Skill DMG | |||||||
| Ranged Weapon |
Assault Rifle
|
|||||||
| Melee Weapon |
Katana
|
|||||||
| Active Character | Companion Partner |
|---|---|
|
|
|
| Lv. 1 | Lv. 80 | |
|---|---|---|
| ATK | 22 | 414.22 |
| HP | 94 | 1,179.91 |
| Shield | 94 | 1,179.91 |
| DEF | 276 | 276 |
| Max Sanity | 150 | 150 |
| Skill DMG | 100% | 100% |
| Skill Range | 100% | 130% |
| Skill Duration | 100% | 100% |
| Skill Efficiency | 100% | 0% |
| Morale | 0% | 0% |
| Malaise | 0% | 0% |
Stat calculations does not include the Stat Bonuses from upgrading Rhythm's Skills.
| Strengths | |||
|---|---|---|---|
|
• Excellent mobitlity with Volt Rush. • Electric Charges can deal explosive damage. • Very straightforward to play. |
|||
| Weaknesses | |||
| • Full potential locked behind Intron Levels 2 and 6. |
Rhythm is a strong and mobile DPS that converts Sanity into Electro Energy, which she can use to unleash Electric Charges.
| Best Melee Weapon | |
|---|---|
| Best Ranged Weapon | |
| Demon Wedge Character |
1: Ravaging Thunder (Gold)
Ravaging Thunder (Gold) Skill DMG+30%. When an Electro character uses skills, they gain 1 stack that increases Skill Damage by 5.4% for 16.0s, up to 8 stacks. 2: Prime • Morale (Gold)
Prime • Morale (Gold) ATK+84%, HP+84%, DEF+84%, Morale+18% 3: Thunder • Wildfire (Gold)
Thunder • Wildfire (Gold) Electro ATK+18%, Skill DMG+18%, Skill Range+18% 4: Blaze • Volition (Gold)
Blaze • Volition (Gold) ATK+48%, Skill DMG+24%. Once upgraded to +5, this Demon Wedge can be equipped in multiples. 5: Blaze • Volition (Gold)
Blaze • Volition (Gold) ATK+48%, Skill DMG+24%. Once upgraded to +5, this Demon Wedge can be equipped in multiples. 6: Wings • Inspo (Gold)
Wings • Inspo (Gold) Max Sanity+55%, Skill Efficiency+17%. 7: Inspo • Shards (Blue)
Inspo • Shards (Blue) Skill Efficiency+18%, Shield -24% 8: Inspo • Elapse (Blue)
Inspo • Elapse (Blue) Skill Efficiency+18%, HP-24% Core: Helido
Helido When performing a Helix Leap, deals Anemo Damage equal to 256.0% of ATK to nearby enemies. Increases the character's max Tolerance by 2.5 times the Demon Wedge's required Tolerance. |
Rhythm mostly uses her Skill to deal damage so all the Skill stats are important to build up. ATK is also important to increase Rhythm's overall damage.
| Slot 1 | Slot 3 | Core | Slot 4 | Slot 2 |
|---|---|---|---|---|
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| Slot 5 | Slot 7 | Slot 8 | Slot 6 | |
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| Tolerance: 109 / 100 | ||||
Helido +5 increases the max Tolerance to 117.
| Slot 1 | Slot 3 | Core | Slot 4 | Slot 2 |
|---|---|---|---|---|
|
|
|
✖︎ | ✖︎ |
|
| Slot 5 | Slot 7 | Slot 8 | Slot 6 | |
|
|
✖︎ | ✖︎ | ✖︎ | |
| Track-Shift Module Required: 4 | ||||
There is no need to adjust a slot if it has an ✖︎!
| # | Melee Weapon | Skill (Max) |
|---|---|---|
| 1 |
Wanewraith
|
Skill Damage +48% |
| 2 |
Blade Amberglow
|
Character ATK +120% |
| 3 |
Sacred Favour
|
Character ATK +100.0%. Charged Attacks with this weapon grant +150.0% CRIT Damage for 6.0s. Effect is removed when switching weapons. |
Wanewraith is the best weapon for Rhythm since its Skill DMG stat increases her Skills' damage output. Alternatively, Blade Amberglow provides also works by giving flat Character ATK.
Sacred Favor also gives Character ATK to increase Rhythm's damage output, though provides less than Blade Amberglow.
| # | Ranged Weapon | Skill (Max) |
|---|---|---|
| 1 |
Exiled Thunderwyrm
|
Trigger Probability +150.0%. Fires a Beam Attack that ricochets off the target and hits up to 4 enemies within range. When an Electro character triggers bonus effects with this weapon, the user gains +90% Skill Damage for 10.0s. |
| 2 |
Excresduo
|
Skill Damage +48% |
| 3 |
Rendhusk
|
Character ATK +120.0% |
As for ranged weapons, Exiled Thunderwyrm is Rhythm's best one for providing high Skill DMG and Trigger Probability. Excresduo is the next candidate for providing Skill DMG.
Alternatively, Rendhusk gives flat Character ATK, which Rhythm can use to boost her Skills' damage output.
| Rhythm General Team | ||
|---|---|---|
|
DPS (Active Unit) |
Support |
Support |
| Geniemon |
•
Alternatives •
•
|
|
Rhythm can work with Truffle and Tabethe. Truffle can provide healing and ATK buffs, while Tabethe can increase Rhythm's Skill DMG.
| Skill | Priority | Explanation |
|---|---|---|
| Volt Rush | ★★★★☆ | Upgrading Volt Rush simply increases the damage, which is important for a DPS. |
| Electro Vortex | ★★★★★ | Most of Rhythm's damage comes from Electro Vortex, so prioritize maxing this skill. |
| Tactical Preservation | ★★★★★ | Upgrading Tactical Preservation increases the Sanity to Electric Energy consumption. |
| Skill Effects |
|---|
|
Volt Rush
Rhythm leaps forward, dealing Electro Damage to enemies along the path. When the Electic Energy point is no less than 30, consumes 30 points to increase the leap speed and Volt Rush's damage, and grants an effect that increases the damage dealt by Rhythm. |
| Skill Effects |
|---|
|
Electro Vortex
Deals Electro Damage to enemies within range and enters Electro Surge state, during which it continuously consumes Sanity. Electro Surge state ends when Sanity drops to 0 or when the skill is used again. |
|
Electo Surge: Increases Movement Speed for self and allies. Every second, deals Electro Damage to 1 random enemy in range, alternating between [Positive Charge] and [Negative Charge]. Prioritizes enemies with no [Electric Charge]. |
|
Electric Charge: Target with [Positive Charge] selects 1 random target with [Negative Charge] within range every 3s, both being pulled towards the midpoint between their positions and taking Electro Damage. If no [Negative Charge] targets are around, selects 1 random target to take Electro Damage together. When a target with [Electric Charge] is inflicted with the same charge type again, the duration of the [Electric Charge] on them is refreshed, and they cannot be applied with the opposite [Electric Charge] type. |
| Skill Effects |
|---|
|
Tactical Preservation
When consuming Sanity, converts a percentage of consumed Sanity into Electric Energy. The upper limit of Electric Energy is equal to the max Sanity. |
|
Poweroff Anxiety
When consuming Electric Energy, converts 50% of the consumed Electric Energy into Sanity. |
|
Thundering Nightbreaker
[Available only when deployed as a Combat Partner] Increases ATK for self and Electro allies. |
| Why We Recommend It | |
|---|---|
| I1 | ★★★☆☆ - Good Electric Charge can now deal AoE DMG, making Rhythm viable against mobs. |
| I2 | ★★★★★ - Amazing! When an enemy with Electric Charge is defeated, the Electric Charge can be transfered to other enemies within range. |
| I4 | ★★★★☆ - Great Rhythm automatically gains Electric Energy at the start of combat depending on her sanity. |
| I6 | ★★★★★ - Amazing! Electro Surge can deal an additional hit to enemies, increasing Rhythm's overall damage and AoE. |
Intron 3 and 5 are just stat boosts. So, they are not included in the table above!
| Intron Effect | |
|---|---|
| I1 | Electric Charge - deals AOE Damage within a 3-metre radius. |
| I2 | When an enemy with Electric Charge is defeated, their Electric Charge is transferred to another random target within a 20-metre radius. The transferred Electric Charge retains its remaining duration, allowing the effect to continue on the new target. |
| I3 | Volt Rush Level +2,Tactical Preservation Level +1. |
| I4 | At the start of battle, Rhythm gains Electric Energy equal to 50.0% of her Max Sanity. |
| I5 | Electro Vortex Level +2, Tactical Preservation Level +1. |
| I6 | The number of enemies Electro Surge deals damage to per second is increased to 2. |
Volt Rush can be used to cover long distances while dealing Electro damage to enemies near Rhythm. Use this as either an escape tool when surrounded or for exploring the world!
Do note that you can cancel the skill mid-animation by jumping or dodging.
Rhythm's Ultimate lets her do two things. First, she deals big Electro DMG instantaneously with Electro Vortex. Then, she enters the Electro Surge state that lets her become faster and deal periodic Electro DMG with Electro Surge, which also affects objects such as ores.
When Electro Surge is active, she randomly applies Positive and Negative Charges on to enemies, which then merge to explode and deal damage. Note that she can still move and deal damage on her own, so use your weapons while zapping enemies in the field!
Rhythm's passives, Tactical Preservation, and Poweroff Anxiety, work hand-in-hand, since it helps her alternate between using Sanity and Electric Energy as a resource.
When she consumes Sanity, she gets Electric Energy. Meanwhile, when she uses Electric Energy, she recovers some Sanity. Make sure to upgrade her passive skills to utilize this effect and have her skills be available more often.

Rhythm's Combat Partner effect allows her to increase the ATK of Electro allies and herself. You need her as a Combat Partner to get this buff.

Most of the characters in Duet Night Abyss can be obtained through the Secret Letter system. Using 10 Secret Letter Clues, you can buy the Secret Letter of Rhythm, which can be opened after completing a Covert Commission stage.
After opening a Secret Letter, it has a chance to drop a Thought. You then need 30 pieces of a Thought to unlock Rhythm. Do note that Secret Letters are not guaranteed to drop a Thought!

If you go to the Shop via the pause menu, you can buy a character's Thought for 150 Phoxene Plumule, which is the game's premium currency and can be bought using real money.
| Lv.20 ➔ 30 |
|
|---|---|
| Lv.30 ➔ 40 |
|
| Lv.40 ➔ 50 |
|
| Lv.50 ➔ 60 |
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| Lv.60 ➔ 70 |
|
| Lv.70 ➔ 80 |
|
Ascension Guide: How to Ascend
| Coin |
|
|---|---|
| Drop Materials |
|
| Capture Materials |
|
| Defence Materials |
|
| Boss Material | |
| Twilight Tread |
| How to Get | Outfit |
|---|---|
|
・Cosmetics (Shop)
|
![]() (Equippable by Everyone) |
| Accessory | Type | How to Get |
|---|---|---|
Silent Sentinel
|
Backpiece |
・Unlock Rhythm
|
| Birthplace | Hyperborean Empire |
|---|---|
| Birthday | August 19th |
| Affiliation | The 6th Legion |
| Voice Actors | Sophie Colquhoun (EN) 瀬戸麻沙美 (JP) 橙璃 (CN) 김예림 (KR) |
| Traits | Adventurer Impression: Morality Rapt Attention |
List of EN and JP Voice Actors

All Best Builds |
Character Tier List |
All Free Characters |
All Voice Actors |
All Support Characters |
All Healers |
| Characters By Gender | |
|---|---|
Female |
Male |
| Characters By Element | ||
|---|---|---|
Hydro |
Pyro |
Anemo |
Electro |
Lumino |
Umbro |
| Characters By Birthplace | ||
|---|---|---|
Hyperborean Empire |
The Elysian Church |
Republic of Luca |
Huaxu |
||
| Playable Characters | ||
|---|---|---|
Randy
|
Rhythm
|
Daphne
|
Outsider
|
Yale and Oliver
|
Hellfire
|
Margie
|
Phantasio
|
Berenica
|
Tabethe
|
Sibylle
|
Lynn
|
Rebecca
|
Truffle and Filbert
|
Psyche
|
Lisbell
|
Lady Nifle
|
Fina
|
Phoxhunter
|
||
| Upcoming Characters | ||
|---|---|---|
Kezhou
|
Zhiliu
|
Hilda
|
Fushu
|
Yuming
|
|
Rhythm is somewhat undervalued because she’s currently obtainable only by clearing bosses. Once Rhythm reaches L2, she becomes the best farming character, surpassing Rebecca. (However, the player must control her manually and activate her ultimate from the right position.)
Rhythm Best Build and Demon Wedges

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Her best rifle stacks WEAPON damage not SKILL damage