★ Tier Lists: Characters | Weapons | Geniemons
★ Builds: Fina | Lynn | Psyche | Lady Nifle | Rebecca
★ Version 1.1: Release Date and Details | Livestream
┗ Fushu | Kezhou | Zhiliu | Yuming | Su Yi | Camilla
★ How to Get Characters | Mystic Maze | Redeem Codes
★ All Character Weapons | Siren's Kiss | Pyrothirst

Our Duet Night Abyss (DNA) Character Tier List rates all of the game's best characters based on how effective they are at combat and in performing their designated role. Read on for a best characters tier list, our ranking criteria, and explanations on why each character is ranked in their tier.
| Character Guides | ||
|---|---|---|
| All Characters | Tier List | Best Builds |
List of Contents
| Character | Tier Updates |
|---|---|
Phantasio
|
(Active, Demoted) • Phantasio is great at taking down bosses and clearing mobs, but he needs a little more time to do so when compared to the SS-tier picks. He moves down to the S-tier due to this. |
Daphne
|
(Companion, Demoted) • Daphne is just outclassed by the other SS-tier picks in most situations, and she is not as meta-defining as initially thought. Still, Daphne's heals and crit DMG could be valuable in certain situations, especially when struggling to stay alive. |
Phoxhunter
|
(Companion, Demoted) • Like Daphne, Phoxhunter is still a great unit but does not hold as much value as the other SS-tier picks. |
Berenica
|
(Active, Demoted) • While Berenica is still great at taking down mobs, her struggles against bosses have resulted in her being pushed down one tier. |
Hellfire
|
(Active, Demoted) • Hellfire can be quite great at taking down mobs, but her kit matches up quite bad against bosses. |
Randy
|
(Active, Demoted) • Although Randy's huge Shield damage can be good against tough mobs, he does not bring much to the table during boss fights. |
Truffle and Filbert
|
(Active, Demoted) • Truffle and Filbert's combat ability as an active character is alright, but it is not on par with the other characters on the A-tier. |
Sibylle
|
(Active, Demoted) • Sibylle's damage output is just too underwhelming for her to be considered as an A-tier pick. |
Yale and Oliver
|
(Companion, Demoted) • AI does not play Yale and Oliver optimally, so players are better off fielding other companions instead. |
Tabethe
|
(Active, Demoted) • Tabethe is almost exclusively a Support given how her entire kit is meant to help out her allies instead of dealing damage. |
Fina
|
(New) • Fina debuts right at the top of the Companion Tier List on release for her potent offensive support abilities. |
Note: Characters are unordered within each tier.
| Exceptional characters that stand out as the most impactful in the game. These characters have skills that provide the highest values of damage, utility, defense, or a combination of the three SS-tier characters thrive as either solo characters or party members. | |
| Characters here clear most content with ease, and are key members of whatever party they are in. These are all the best characters in their respective elements but are not quite as overpowered as the characters in SS-Tier. | |
| Characters who can only become strong with good investments (Demon Wedges, weapons, optimal team comps, upgrades) to achieve similar performance as the other characters in the upper tiers. While these may have a skill or passive that is not very useful, these characters can still be classified among the best characters, but only when you have built them optimally. | |
| Characters with solid performance in their respective roles. They do well in specific team compositions, but not so much on their own. These may have an ability or two that are lackluster or are difficult to use. They might also be situational picks that are not always optimal to play. | |
| These characters have limited viability and are best used only if you lack better options. Unless they serve a specific niche in your team, it's recommended to replace them with higher-tier units as soon as possible. What holds them back is usually a lack of damage or utility from skills, or their skills being situational or difficult to use. |
Who do you think is the best character in the game? Vote for your favorite character with the poll above or discuss it with other players in our Discussion Board.
| Jump to a Section | ||
|---|---|---|
| Best Active | Best Support | |
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier Active Characters | S Tier Active Characters | ||||||||||
| A Tier Active Characters | B Tier Active Characters | C Tier Active Characters | |||||||||
| Character | Tier Placement Reasoning |
|---|---|
Lynn
|
• Lynn relies a lot on her Ultimate and Consonance Weapon, which deals a lot of damage at the cost of losing all mobility. • Has self-buffs that give her a stacking ATK SPD boost, which is great for extended battles. • Damage dramatically improves at Intron 6, making her one of the strongest units in the game. |
Psyche
|
• High mobility character and can fly in her Ultimate state. • Deals a lot of damage with her Consonance Weapon, Icarus. • Has self-buffing abilities that can stack multiple times. • Earns plenty of key abilities tied to Intron levels. Underwhelming at Intron Lv. 0, but will still be of great use in the current version of the Immersive Theater. |
Lady Nifle
|
• Lumino character that can utilize both Umbro and Element with her skills. • Extremely high damage output at I6 due to her ranged weapon triggering her active skill. • Struggles with Sanity issues earlier on, especially at I0. |
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier Active Characters | S Tier Active Characters | ||||||||||
| A Tier Active Characters | B Tier Active Characters | C Tier Active Characters | |||||||||
| Character | Tier Placement Reasoning |
|---|---|
Rhythm
|
• Excellent mobility with decent damage even at Intron 0. • Can just use her Volt Rush ability to retreat and recover when things get dangerous. • Her damage picks up at Intron Lv. 2, since her application of Electric Charge becomes a lot more potent by transferring to other enemies in the area. • Scales to become one of the strongest AoE units against mobs at Intron Lv. 6. |
Phantasio
|
• Great DPS when he enters his Bestial Fury state, thanks to his fast and hard-hitting attacks. • Great at dealing AoE damage against mobs when in his Bestial Fury state. • Able to handle boss fights, but takes a little longer beating them compared to the fastest boss clearers. • Can be quite prone to taking plenty of damage, so make sure to team him up with a healer like Truffle for best results. • High DPS even in an I0 setting. • Does well in the current iteration of the Immersive Theater. |
Rebecca
|
• Her summons repeatedly deal AoE Hydro damage in a huge area for a duration, allowing her to easily defend objectives or clear mobs. • Fighting enemies within her summons' range allows for huge damage potential. • Extremely useful in most content in the early to mid-game, making farming for materials a lot faster. • Gets a bit outscaled by more powerful DPS units even with her Intron levels. |
Lisbell
|
• Can deal big AoE damage when in her ultimate state, while also stunlocking enemies with repeated strikes. • Deals huge burst damage when performing charged heavy attacks with Samael at max combo level. • Can stack combo points easier at Intron Lv. 6, which allows for faster intervals between maxed-out charged attacks with Samael. • Thrives in both an I0 and I6 setting. |
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier Active Characters | S Tier Active Characters | ||||||||||
| A Tier Active Characters | B Tier Active Characters | C Tier Active Characters | |||||||||
| Character | Tier Placement Reasoning |
|---|---|
Phoxhunter
|
• Straight-forward skills that have guaranteed Lumino application, but are quite weak in damage. • Provides team-wide buffs that increase Weapon DMG, as well as gives Ultra Shields for more sustain. • Becomes a stronger damage threat with each Intron Level, but you get full access to all their supportive abilities at I0. |
Outsider
|
• Stealth and Ultra Shield gives him excellent survivability, while his attack speed buffs allow for good weapon damage. • Reliant on having the right weapons with heavy investments and strong Demon Wedges in them, given how his skills do not deal much damage. • While he does gain some valuable buffs at Intron 6, Outsider suffers from the same issues his Intron 0 version struggles with. • Does well in the current iteration of the Immersive Theater. |
Yale and Oliver
|
• Uses bombs for combat that he can stack up, which deals quite strong damage but requires some proper deployment. • Can drop bombs on enemies while hovering in the sky, allowing for a very safe playstyle away from melee attackers. • A bit more challenging to use since he mainly focuses on burst damage that has a delay. Does not do very well as a companion as the AI struggles with this unique playstyle. • Becomes great at dealing with bosses at I6. |
Berenica
|
• Has good mobility with her E that serves as a means to deal damage and dodge attacks. • Her passive gives her a chance to restore a large chunk of her sanity, enabling her to spam her abilities. • Safe playstyle that comes at the cost of sacrificing damage output. Berenica deals less damage compared to the other SS and S-tier characters. • Great against mobs but may struggle against bosses. • Suffers from the same set of strengths (safety and mobility) and weaknesses (low damage output) at Intron Lv. 0 and 6. • Does well in the current iteration of the Immersive Theater. |
Fina
|
• A viable DPS character at Intron 6, but not at low Intron Levels. • Grants allies strong DMG buffs, mainly for elemental Weapon DMG. • High damage for a Support. |
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier Active Characters | S Tier Active Characters | ||||||||||
| A Tier Active Characters | B Tier Active Characters | C Tier Active Characters | |||||||||
| Character | Tier Placement Reasoning |
|---|---|
Randy
|
• Generally more of a tank that can deploy barriers that block projectiles and generate Ultra Shields for the entire team. • Breaks shields efficiently with his Ultimate and can immobilize enemies. • He deals periodic DMG that scales off DEF via his Barrier. • Is alright against mobs but struggles against bosses. • His damage is notably weak at Intron 0, but exponentially grows when you reach his Intron Lv. 6. |
Hellfire
|
• A tank that is able to constantly heal at the expense of not being able to use shields. Hellfire provides value by taunting enemies and dealing AoE damage towards her attackers. • Her damage isn't that strong compared to other DPS units, but is still good with her periodic AoE Pyro DMG. • Significantly enhances damage dealt to enemies she taunts with her Ultimate. • Excellent against multiple attackers but struggles against bosses. • Decent as a tank support at I0, but becomes great at taunting and tanking at I6. |
Sibylle
|
• Electro DPS unit that deals damage onto multiple enemies with her chain lightning interactions. • Her damage scales off her HP and Skill DMG, so she can be quite tanky on top of dealing AoE damage. • Damage increases with her Introns 2 and 6, turning her into an AoE damage specialist. Lackluster at Intron Lv. 0, and deals mediocre damage at high Intron settings. |
Margie
|
• Her E is one of the least useful abilities in the game, as it barely deals damage while also affecting only a few enemies at a time. • Her ultimate can be somewhat useful, but she needs to pick up items to stack Jackpot, which isn't always something players can do. • Margie is not as terrible at Intron Lv. 6, but she still is not an ideal character to have, given her reliance on Jackpot stacks. • Margie is an excellent character for the current iteration of the Immersive Theater. |
Truffle and Filbert
|
• Their main source of damage is from Filbert charging into enemies and knocking them over. • High mobility with their abilities on top of having sustain with their healing. • Damage scales off Skill DMG and HP, so making them tankier also increases their damage. • Has some self-buffing capabilities with her passive, but it is not sufficient to compete against top-tier DPS characters. • Excellent all-around support across all Intron levels. |
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier Active Characters | S Tier Active Characters | ||||||||||
| A Tier Active Characters | B Tier Active Characters | C Tier Active Characters | |||||||||
| Character | Tier Placement Reasoning |
|---|---|
Daphne
|
• Daphne is a healer barely deals damage, so she is not particularly good as an active character. • Has self-buffs to Anemo DMG but is negligible since she doesn't get to use it with her kit alone. • Great supportive capabilities even at I0. |
Tabethe
|
• Uses multiple summons in the field. Her Tentacles can grab and immobilize enemies. • Her skills and summons don't deal that much damage even with higher Introns. • She is better built as a character that deals damage from her weapons, with her skills acting as supplementary damage. • Has self-buffing in her kit, but damage is still out-classed by other characters. • Provides solid value at Intron Lv. 0, but becomes even better as you invest in her. |
| Jump to a Section | ||
|---|---|---|
| Best Active | Best Support | |
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier Support Characters | S Tier Support Characters | ||||||||||
| A Tier Support Characters | B Tier Support Characters | C Tier Support Characters | |||||||||
| Character | Tier Placement Reasoning |
|---|---|
Lynn
|
• Can act as a sub-DPS unit that has multiple self-buffs, not that reliant on other units to maximize her potential. • Applies stacks called Laceration on to enemies that can be triggered. This damage is based on the number of stacks she applies and is quite strong. • Quite immobile with her Ultimate skill, but deals a ton of damage in the proximity. • Damage dramatically improves at Intron 6, making her one of the strongest units in the game. Underwhelming at Intron Lv. 0, but will still be of great use in the current version of the Immersive Theater. |
Psyche
|
• Consonance Weapon-focused unit that excels more at being the active character. • Her main damage output is via her Ultimate skill that lets her fly and deal empowered attacks. • Has self-buffs via her passive and Ultimate. |
Lady Nifle
|
• Despite being a strong DPS unit, she isn't too greedy in resources can be in a more supportive sub-DPS role. • Her regular skill can either reduce enemy Movement Speed or reduce ATK depending on which element she applies. • Uses both Lumino and Umbro elements to apply effects, but is considered a Lumino unit. • Has some crowd-control in her kit by pulling enemies into the center with her Ultimate. • Reliant on having the I6 passive to be considered top-tier. Otherwise struggles with Sanity issues earlier on, especially at I0. |
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier Support Characters | S Tier Support Characters | ||||||||||
| A Tier Support Characters | B Tier Support Characters | C Tier Support Characters | |||||||||
| Character | Tier Placement Reasoning |
|---|---|
Rhythm
|
• Good sub-DPS unit that applies Electric Charges onto enemies, periodically dealing Electro DMG and pulling enemies together. • She provides extra Movement speed to the entire team with her Ultimate. • Scales to become one of the strongest AoE units at Intron Lv. 6. |
Phantasio
|
• Can work as a sub-DPS but is better as an active character due to his AI not using his skills optimally. • Does not bring much to the table other than damage. • A bit more high investment as a DPS than other units. |
Rebecca
|
• Great sub-DPS unit that can generate multiple summons to deal extra damage on-field. She can deploy 3, raised to 5 with higher Introns and can cover a large area in this manner. • Applies Hydro DMG DoT effects on top of her own damage. • Can singlehandedly carry the offense during commissions as a companion. • Provides solid value in all Intron settings. |
Lisbell
|
• Strong DPS unit that is much better placed as the active character. • She has high DMG output and self-buffs to her kit, but is a bit higher investment due to her Consonance Weapon usage. • Requires reaching Combo levels to maximize her damage. |
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier Support Characters | S Tier Support Characters | ||||||||||
| A Tier Support Characters | B Tier Support Characters | C Tier Support Characters | |||||||||
| Character | Tier Placement Reasoning |
|---|---|
Phoxhunter
|
• Provides team-wide buffs that increase Weapon DMG, as well as gives Ultra Shields for more sustain. • Straight-forward skills that have guaranteed Lumino application, but are quite weak in damage. • Becomes a stronger damage threat with each Intron Level, but you get full access to all their supportive abilities at I0. |
Outsider
|
• Able to work in Anemo teams by providing extra ATK to all units of this element. • He mainly relies on Weapon DMG to deal with enemies. • Provides similar value across all Intron levels. • Decent for the current iteration of the Immersive Theater. |
Yale and Oliver
|
• He can become a sub-DPS unit that deploys extra damage with his bombs. • Has delayed damage which can be dealt multiple times. • Good synergy with other Pyro DPS units. • AI is likely to have trouble executing Yale and Oliver's unique playstyle effectively. • Strong damage throughout all Intron settings. |
Berenica
|
• She does not offer any supportive capabilities aside from her Combat Partner effect, but can still work alongside other DPS units to deal more overall team damage. • Straightforward kit allows the AI to control her properly. • Not too greedy in terms of resources compared to other DPS units. • Provides similar value across all Intron levels. |
Fina
|
• Excellent Support alongside Weapon and Consonance Weapon users. • Grants allies strong DMG buffs, mainly for elemental Weapon DMG. • High damage for a Support. • Decent at I0, but receives huge Supportive power spikes at Introns 1 and 2. |
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier Support Characters | S Tier Support Characters | ||||||||||
| A Tier Support Characters | B Tier Support Characters | C Tier Support Characters | |||||||||
| Character | Tier Placement Reasoning |
|---|---|
Randy
|
• Generally more of a tank that can deploy barriers that block projectiles and generate Ultra Shields for the entire team. • Breaks shields efficiently with his Ultimate and can immobilize enemies. • He deals periodic DMG that scales off DEF via his Barrier. • Is alright against mobs but struggles against bosses • His damage is notably weak at Intron 0, but exponentially grows when you reach his Intron Lv. 6. |
Hellfire
|
• She can work alongside other DPS units by being the tank. • Deals relatively low Pyro DMG to enemies around her. • Her Ultimate taunts enemies in the area to attack her instead and has a damage boost to all taunted enemies. • Decent as a tank support at I0, but becomes great at taunting and tanking at I6. |
Sibylle
|
• Generates a Chaotic Thunderorb enemy summon that deals periodic Electro DMG. • This orb links to enemies and will transfer incoming damage onto them. • Lacks significant damage at Intron Lv. 0, but scales well, particularly at Intron Levels 2 and 6. |
Margie
|
• Sub-par combat partner that does not offer much damage-wise. • Her passive, Margie's Pep Song gives an ATK increase to other allies in the party. • Gives more extra ATK with her Combat Partner passive to all allies. • Terrible at Intron Lv. 0, but benefits from strong Intron abilities that somewhat improve her overall value. |
Truffle and Filbert
|
• They provide a DMG Boost to herself and allies while regular skill is active. • Gives extra sustain with their healing. • Has a chance to generate Ammo Supply Chests. • Provides extra Resolve when two units in the team have the same element. • Excellent for the current iteration of the Immersive Theater. |
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier Support Characters | S Tier Support Characters | ||||||||||
| A Tier Support Characters | B Tier Support Characters | C Tier Support Characters | |||||||||
| There are no characters in this tier. |

Our Duet Night Abyss (DNA) Weapon Tier List ranks all melee and ranged weapons based on how effective they are at combat.

Our Duet Night Abyss (DNA) Geniemon Tier List ranks every Geniemon of every element based on how impactful their skills are at combat.

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Tier lists don’t mean much in this game. Because of the game’s systems, it’s important to level up your account by raising every character and every weapon. You’ll end up pulling and building all the characters here anyway, so don’t get hung up on tiers. ※ In this game, account level also affects item drop rates. Focus on raising your account level.
Character Tier List

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I think the Tier List is a good tooI think the Tier List should be based on the Immersive Theatre, which is the "true" endgame right now. The 400% damage increased vs 50% damage decrease is a huge difference. Just wanted to point out that the focus should be more on the Immersive Theatre, as farming can be done with any characters. SS should be for Immersive Theatres, and the tiers below should be ranked by clear speed, efficiency, and boss damage.