★ Tier Lists: Characters | Weapons | Demon Wedges
★ Builds: Kezhou | Fushu | Fina | Lynn | Psyche
★ Version 1.2 Summary | Characters: Zhiliu | Yuming
┗ Mechanics: Mount | Gifting | Reputation | Accessory Customization
★ How to Get Characters | Mystic Maze | Redeem Codes

Our Duet Night Abyss (DNA) Character Tier List rates all of the best characters based on how effective they are at combat and in performing their designated role. See our best characters tier list, the best characters at I6, our ranking criteria, and explanations on why each character is ranked in their tier.
| Character Guides | ||
|---|---|---|
| All Characters | Tier List | Best Builds |
List of Contents
| Character | Tier Updates |
|---|---|
Rhythm
|
(Promoted, Active)• Rhythm has been bumped up to SS-tier due to her unparalleled ability to deal with mobs, great mobility for map traversal, and ability to benefit from new and powerful Electro Demon Wedges, as well as Yuming's buffs. |
Yuming
|
(New, Active) (New, Combat Partner)• Yuming debuts at S-tier for the Active tier list, and SS-tier for the Combat Partner tier list due to his strength as a DPS and a Sub-DPS with strong Electro support abilities. • He was initially ranked at just S-tier for the Combat Partner tier list due to being only great alongside an Electro DPS, but was bumped up as he outperforms the vast majority of other characters when used under the right circumstances. |
Zhiliu
|
(New, Active) (New, Combat Partner)• Zhiliu debuts at the top of the Active Character tier list thanks to her strength and versatility as an Electro DPS unit. |
Lynn
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(Demoted, Active) • Moved down from the SS-tier since she is a little bit less effective against bosses when compared to the remaining characters in the top tier. |
Truffle and Filbert
|
(Demoted, Combat Partner) • Moved down from the SS-tier to solidify Fina and Fushu's spots as the best companions in the game. |
Tabethe
|
(Demoted, Combat Partner) • Moved down from the SS-tier to solidify Fina and Fushu's spots as the best companions in the game. |
Hellfire
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(Demoted, Combat Partner) • Moved down from the S-tier due to her tanking ability not being necessary in most cases. |
Daphne
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(Demoted, Combat Partner) • Moved down from the S-tier due to her supportive kit being quite niche and underpowered compared to the characters in the higher tiers. |
Lady Nifle
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(Demoted, Combat Partner) • Moved down from the S-tier as she is a solid Sub-DPS companion but is not a must-have like the top-tier supports. |
Rebecca
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(Demoted, Combat Partner) • Moved down from the S-tier due to her being optimal only as an AFK farming Sub-DPS. |
Phoxhunter
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(Demoted, Combat Partner) • Moved down from the S-tier as they are less versatile, only being a good Support for Weapon DMG-oriented characters. |
Phoxhunter
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(Demoted, Active) • Moved down from the A-tier due to their combat ability as an active character being a little bit worse than their peers in the A-tier. |
Randy
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(Demoted, Combat Partner) • Moved down from the S-tier since his kit is too niche and underpowered compared to the more impactful characters. |
Lisbell
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(Demoted, Combat Partner) • Moved down from the B-tier since she is outperformed as a companion by even the sub-optimal Sub-DPS characters in the B-tier. |
Berenica
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(Demoted, Combat Partner) • Moved down from the A-tier since she is outperformed as a companion by even the sub-optimal Sub-DPS characters in the B-tier. |
Outsider
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(Demoted, Combat Partner) • Moved down from the A-tier since he is outperformed as a companion by even the sub-optimal Sub-DPS characters in the B-tier. |
Note: Characters are unordered within each tier.
| Exceptional characters that stand out as the most impactful in the game. These characters have skills that provide the highest values of damage, utility, defense, or a combination of the three SS-tier characters thrive as either solo characters or party members. | |
| Characters here clear most content with ease, and are key members of whatever party they are in. These are all the best characters in their respective elements but are not quite as overpowered as the characters in SS-Tier. | |
| Characters who can only become strong with good investments (Demon Wedges, weapons, optimal team comps, upgrades) to achieve similar performance as the other characters in the upper tiers. While these may have a skill or passive that is not very useful, these characters can still be classified among the best characters, but only when you have built them optimally. | |
| Characters with solid performance in their respective roles. They do well in specific team compositions, but not so much on their own. These may have an ability or two that are lackluster or are difficult to use. They might also be situational picks that are not always optimal to play. | |
| These characters have limited viability and are best used only if you lack better options. Unless they serve a specific niche in your team, it's recommended to replace them with higher-tier units as soon as possible. What holds them back is usually a lack of damage or utility from skills, or their skills being situational or difficult to use. |
Who do you think is the best character in the game? Vote for your favorite character with the poll above or discuss it with other players in our Discussion Board.
| Jump to a Section | ||
|---|---|---|
| Best Active | Best Support | |
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier Active Characters | S Tier Active Characters | ||||||||||
| A Tier Active Characters | B Tier Active Characters | C Tier Active Characters | |||||||||
| Character | Tier Placement Reasoning |
|---|---|
Rhythm
|
• With high investments, Rhythm is the best character for dealing with mobs as her ultimate annihilates large groups of enemies over a huge area with the push of a button. • Her Volt Rush ability is an excellent mobility tool, which makes her an amazing pick for situations that require traveling long distances. • Her ability to fight bosses is not the best, but her unmatched ability at dealing with mobs, paired with her great mobility, make her an SS-tier pick despite this weakness. • Electro carries are strong in the current meta due to Yuming's ability to buff them, and an array of powerful Demon Wedges being available to them. • Decent damage in an I0 setting, but scales well with each Intron Level. |
Psyche
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• Deals a lot of damage with her Consonance Weapon, Icarus, while also being able to fly. • Has self-buffing abilities that can stack multiple times. • Excellent synergy with the Resolve stat due to her abilities draining her own HP. • Decent at I0, but gets impactful Intron buffs that make her great. |
Lady Nifle
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• Lumino character that can utilize both Umbro and Element with her powerful skills. • Her I6 upgrade allows her ranged weapon to trigger her active skill, giving extra range and eliminating her Sanity issues. • Struggles with Sanity issues earlier on, especially at I0. |
Zhiliu
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• A versatile DPS with multiple Ultimate Ability forms, including a powerful AoE nuke that can be toggled at I2. • Deals great damage to both bosses and mobs alike. • Solid damage output even at I0, but becomes significantly better with each Intron level. |
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier Active Characters | S Tier Active Characters | ||||||||||
| A Tier Active Characters | B Tier Active Characters | C Tier Active Characters | |||||||||
| Character | Tier Placement Reasoning |
|---|---|
Kezhou
|
• High ATK Speed weapon DMG-oriented DPS unit. • Solid damage output, but pales in comparison to the best DPS units. • Decent damage output across all Intron settings. |
Phantasio
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• Strong AoE DPS when he enters his Bestial Fury state, thanks to his fast and hard-hitting attacks. • Very weak when outside his ultimate form. • Able to handle boss fights, but takes a little longer beating them compared to the fastest boss clearers. • Can be quite prone to taking plenty of damage, so make sure to team him up with a healer like Fushu for best results. • High DPS even in an I0 setting. |
Lynn
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• Lynn relies a lot on her Ultimate and Consonance Weapon, which deals a lot of damage at the cost of losing all mobility and constantly using Sanity. • Has self-buffs that give her a stacking ATK SPD boost, which is great for extended battles. • Damage dramatically improves at Intron 6, making her the best Pyro DPS in the game. |
Rebecca
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• Her summons repeatedly deal strong AoE Hydro damage in a huge area for a duration, allowing her to easily defend objectives or clear mobs. • Excellent against mobs, but is not quite effective against bosses. • Gets a bit outscaled by more powerful DPS units even with her Intron levels. |
Lisbell
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• Can deal big AoE damage when in her ultimate state, while also stunlocking enemies with repeated strikes. • Deals huge burst damage when performing charged heavy attacks with Samael at max combo level. • Can stack combo points easier at Intron Lv. 6, which allows for faster intervals between maxed-out charged attacks with Samael. • Thrives in both an I0 and I6 setting. |
Yuming
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• A DPS who can empower his Plunge Attacks to become much more deadly. • Debuffs nearby enemies to take increased damage from Electro party members. • Solid damage output even at I0, but becomes significantly better with each Intron level. |
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier Active Characters | S Tier Active Characters | ||||||||||
| A Tier Active Characters | B Tier Active Characters | C Tier Active Characters | |||||||||
| Character | Tier Placement Reasoning |
|---|---|
Outsider
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• Stealth and Ultra Shield gives him excellent survivability, while his attack speed buffs allow for good weapon damage. • Excellent synergy with the Resolve stat, since Outsider trades his HP for Ultra Shields and is often at low health. • Reliant on having the right weapons with heavy investments and strong Demon Wedges in them, given how his skills do not deal much damage. • While he does gain some valuable buffs at Intron 6, Outsider suffers from the same issues his Intron 0 version struggles with. |
Yale and Oliver
|
• Uses bombs for combat that he can stack up, which deal big damage but require proper deployment. • Can drop bombs on enemies while hovering in the sky, allowing for a very safe playstyle away from melee attackers. • A bit more challenging to use since he mainly focuses dealing burst damage that has a delay. • Becomes great at dealing with bosses at I6 due to his stance breaking abilities. |
Berenica
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• Has good mobility with her E that serves as a means to deal damage and dodge attacks. • Her passive gives her a chance to restore a large chunk of her sanity, enabling her to spam her abilities. • Safe playstyle that comes at the cost of sacrificing damage output. Berenica deals less damage compared to the other SS and S-tier characters. • Good against mobs but not against bosses. • Suffers from the same set of strengths (safety and mobility) and weaknesses (low damage output) at Intron Lv. 0 and 6. |
Fina
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• A viable DPS character at Intron 6, but not at low Intron Levels. • Grants allies strong DMG buffs, mainly for elemental Weapon DMG. • High damage for a Support. |
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier Active Characters | S Tier Active Characters | ||||||||||
| A Tier Active Characters | B Tier Active Characters | C Tier Active Characters | |||||||||
| Character | Tier Placement Reasoning |
|---|---|
Phoxhunter
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• Straight-forward skills that have guaranteed Lumino application, but are quite weak in damage. • Provides team-wide buffs that increase Weapon DMG, as well as gives Ultra Shields for more sustain. • Becomes a stronger damage threat with each Intron Level, but you get full access to all their supportive abilities at I0. |
Randy
|
• Generally more of a tank that can deploy barriers that block projectiles and generate Ultra Shields for the entire team. • Breaks shields efficiently with his Ultimate and can immobilize enemies. • He deals periodic DMG that scales off DEF via his Barrier. • Is alright against mobs but struggles against bosses. • His damage is notably weak at Intron 0, but exponentially grows when you reach his Intron Lv. 6. • Not worth running as better options are available. |
Hellfire
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• A tank that is able to constantly heal at the expense of not being able to use shields. Hellfire provides value by taunting enemies and dealing AoE damage towards her attackers. • Her damage isn't that strong compared to other DPS units, but is still good with her periodic AoE Pyro DMG. • Although great at tanking, the current meta does not really have a need for tanks. • Good against multiple attackers but struggles against bosses. • Decent as a tank support at I0, but becomes great at taunting and tanking at I6. |
Sibylle
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• Electro DPS unit that deals damage to multiple enemies with her chain lightning interactions. • Low damage in comparison to the characters in the higher tiers. • Her damage scales off her HP and Skill DMG, so she can be quite tanky when built properly. • Damage increases with her Introns 2 and 6. |
Margie
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• Her E is one of the least useful abilities in the game, as it barely deals damage while also affecting only a few enemies at a time. • Her ultimate can be useful as an AoE ability, but she needs to pick up items to stack Jackpot, which isn't always something players can do. • Margie is not as terrible at Intron Lv. 6, but she still is not an ideal character to have, given her reliance on Jackpot stacks. |
Truffle and Filbert
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• Their main source of damage is from Filbert charging into enemies and knocking them over. • High mobility with their abilities on top of having sustain with their healing. • Damage scales off Skill DMG and HP, so making them tankier also increases their damage. • Has some self-buffing capabilities with her passive, but it is not sufficient to compete against top-tier DPS characters. • Excellent all-around support across all Intron levels. |
Fushu
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• A buffer and healer support that deals solid damage due to her being typically built with tons of Skill DMG. • Low active character ranking due to relatively low damage output compared to DPS characters. • Great supportive capabilities even at I0, but becomes even better with each Intron Lv. |
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier Active Characters | S Tier Active Characters | ||||||||||
| A Tier Active Characters | B Tier Active Characters | C Tier Active Characters | |||||||||
| Character | Tier Placement Reasoning |
|---|---|
Daphne
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• Has a kit designed to heal and buff allies, so she is not any good as an active character. |
Tabethe
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• Uses multiple summons in the field. Her Tentacles can grab and immobilize enemies. • Her skills and summons don't deal that much damage even with higher Introns. • Much better as a Support who buffs Skill Intensity. • Has self-buffing in her kit, but damage is still out-classed by other characters. • Provides solid value at Intron Lv. 0, but becomes even better as you invest in her. |
| Jump to a Section | ||
|---|---|---|
| Best Active | Best Support | |
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier Support Characters | S Tier Support Characters | ||||||||||
| A Tier Support Characters | B Tier Support Characters | C Tier Support Characters | |||||||||
| Character | Tier Placement Reasoning |
|---|---|
Fushu
|
• One of the two BiS support for the majority of DPS characters in the game. • A support that increases Skill DMG, restores Sanity, and heals allies. • Deals solid damage for a Support due to Fushu typically being built with tons of Skill DMG. • The only character to be able to restore her team's Sanity with her skills. • Phenomenal supportive capabilities even at I0, but becomes even better with each Intron Level. |
Fina
|
• One of the two BiS support for the majority of DPS characters in the game. • Is even better alongside Weapon and Consonance Weapon users. • Grants allies strong DMG and PEN buffs. • High damage for a Support. • Decent at I0, but receives huge Supportive power spikes at Introns 1 and 2. |
Yuming
|
• Excellent as a Sub DPS for an Electro DPS as he deals high amounts of damage and grants his Electro allies buffs. • These buffs include a Morale buff, Damage Dealt buff, and ATK/Skill Range buff at I1. • Debuffs nearby enemies to take increased damage from Electro party members. • Solid damage output and supportive capabilities even at I0, but becomes significantly better with each Intron level. |
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier Support Characters | S Tier Support Characters | ||||||||||
| A Tier Support Characters | B Tier Support Characters | C Tier Support Characters | |||||||||
| Character | Tier Placement Reasoning |
|---|---|
Tabethe
|
• High Skill Intensity boosting capabilities with both her active skill and Combat Partner passive, which is something most DPS characters scale well with. • She provides extra crowd-control with her summons, immobilizing enemies in place. • Generates multiple Tentacles in the field with her Ultimate and CRITs. • Provides solid value at Intron Lv. 0, but becomes even better as you invest in her. |
Truffle and Filbert
|
• Grants a team-wide DMG Boost when using their active skill. • Heals allies. • Has a chance to generate Ammo Supply Chests. • Provides extra Resolve when two units in the team have the same element. |
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier Support Characters | S Tier Support Characters | ||||||||||
| A Tier Support Characters | B Tier Support Characters | C Tier Support Characters | |||||||||
| Character | Tier Placement Reasoning |
|---|---|
Phoxhunter
|
• Provides team-wide buffs that increase Weapon DMG, Trigger Probability, as well as gives Ultra Shields for more sustain. • Straightforward skills that have guaranteed Lumino application, but are quite weak in damage. • Becomes a stronger damage threat with each Intron Level, but you get full access to all their supportive abilities at I0. |
Rhythm
|
• Excellent alongside an Electro DPS when equipped with the Wings • Inspo • Morale Demon Wedge, as she grants impactful buffs while also being a good Sub-DPS. • Applies Electric Charges onto enemies, periodically dealing Electro DMG and pulling enemies together. • She provides extra Movement speed to the entire team with her Ultimate. • Scales to become one of the strongest AoE units at Intron Lv. 6. |
Daphne
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• Daphne is your prototypical healer whose kit revolves around keeping her allies healthy. • She provides additional Anemo DMG with her Ultimate skill to other teammates and applies DoT to enemies. • Provides extra CRIT Chance to allies when you have her as a Combat Partner, which is great for Weapon DMG-based characters. • Great supportive capabilities even at I0. |
Hellfire
|
• Tanks for allies by forcing enemies to attack her. • Although effective as a tank, it is often better to use another DPS or support instead. • Deals relatively low Pyro DMG to enemies around her. • Decent as a tank support at I0, but becomes great at taunting and tanking at I6. |
Lynn
|
• Can act as a sub-DPS unit that has multiple self-buffs, not that reliant on other units to maximize her potential. • Does not provide the team with anything else other than AoE damage. • Damage dramatically improves at Intron 6, and is quite underwhelming at Intron Lv. 0. |
Sibylle
|
• Generates a Chaotic Thunderorb enemy summon that deals periodic Electro DMG. • This orb links to enemies and transfers incoming damage onto them. • Lacks significant damage throughout all Intron levels, but her damage dispersion ability gives teams some offensive support value. |
Margie
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• Her passives grant her allies an ATK increase at all times. • Subpar combat partner that does not offer much damage-wise. • Her supportive passive buffs are accessible even at Intron Lv. 0, with Intron upgrades only improving her own damage output and utility. |
Rebecca
|
• One of the best AFK farmers as a companion, whose summons easily deals with mobs by dealing AoE damage over a huge area. • Applies Hydro DMG DoT effects on top of her own damage. • Provides solid value in all Intron settings. |
Lady Nifle
|
• Has great damage that allows her to take down mobs and elites while in a sub-DPS role. • Her regular skill can either reduce enemy Movement Speed or reduce ATK depending on which element she applies. • Uses both Lumino and Umbro elements to apply effects, but is considered a Lumino unit. • Has some crowd-control in her kit by pulling enemies into the center with her Ultimate. • Reliant on having the I6 passive to be considered top-tier. Otherwise struggles with Sanity issues earlier on, especially at I0. |
Zhiliu
|
• Excellent alongside an Electro DPS when equipped with the Wings • Inspo • Morale Demon Wedge, as she grants impactful buffs while also being a strong damage dealer. • Performs great in commissions alongside Rhythm, but not with non-Electro characters. |
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier Support Characters | S Tier Support Characters | ||||||||||
| A Tier Support Characters | B Tier Support Characters | C Tier Support Characters | |||||||||
| Character | Tier Placement Reasoning |
|---|---|
Randy
|
• Generally more of a tank that can deploy barriers that block projectiles and generate Ultra Shields for the entire team. • Breaks shields efficiently with his Ultimate and can immobilize enemies. • He deals periodic DMG that scales off DEF via his Barrier. • Is alright against mobs but struggles against bosses. • His damage is notably weak at Intron 0, but exponentially grows when you reach his Intron Lv. 6. • Not worth running as better options are available. |
Yale and Oliver
|
• Offers little to teams other than damage and stance breaking via his bombs, though the latter is locked behind higher Intron levels. • Good synergy with other Pyro DPS units. • AI is likely to have trouble executing Yale and Oliver's unique playstyle effectively. • Strong damage throughout all Intron settings. |
Phantasio
|
• Can work as a sub-DPS but is better as an active character due to his AI not using his skills optimally. • Does not bring much to the table other than damage. |
Psyche
|
• Consonance Weapon-focused unit that excels more at being the active character. • Her main damage source is via her Ultimate skill that lets her fly and deal empowered attacks. • Has self-buffs via her passive and Ultimate. |
Kezhou
|
• Unable to benefit from his passive as a companion due to having only 1 weapon. Also lacks the AoE capabilities of the Sub-DPS characters in the B-tier. • Provides solid damage, but is overshadowed by a majority of other characters as companions. • Decent damage output across all Intron settings. |
| Jump to a Section! | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SS Tier Support Characters | S Tier Support Characters | ||||||||||
| A Tier Support Characters | B Tier Support Characters | C Tier Support Characters | |||||||||
| There are no characters in this tier. |

Our Duet Night Abyss (DNA) Weapon Tier List ranks all melee and ranged weapons based on how effective they are at combat.

Our Duet Night Abyss (DNA) Geniemon Tier List ranks every Geniemon of every element based on how impactful their skills are at combat.

Our Duet Night Abyss (DNA) Demon Wedge Tier List ranks all the Purple, Gold, and Core Demon Wedge based on how effective their buffs are in combat. Read on to see our Demon Wedge Tier List, along with why each one is ranked in their tier.

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Tier lists don’t mean much in this game. Because of the game’s systems, it’s important to level up your account by raising every character and every weapon. You’ll end up pulling and building all the characters here anyway, so don’t get hung up on tiers. ※ In this game, account level also affects item drop rates. Focus on raising your account level.
Character Tier List

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I think the Tier List is a good tooI think the Tier List should be based on the Immersive Theatre, which is the "true" endgame right now. The 400% damage increased vs 50% damage decrease is a huge difference. Just wanted to point out that the focus should be more on the Immersive Theatre, as farming can be done with any characters. SS should be for Immersive Theatres, and the tiers below should be ranked by clear speed, efficiency, and boss damage.