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Duet Night Abyss

Mystic Maze Guide

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Mystic Maze Guide

The Mystic Maze is a roguelite mode within Duet Night Abyss! Read on to learn more about how to unlock the Mystic Maze, its unique mechanics, the Spindle of Fate shop, how to unlock Lisbell, and its completion rewards!

How to Unlock Mystic Maze

Complete On a Gentle Breeze Main Quest

Echoes of Missteps

The Mystic Maze is unlocked automatically after completing the main quest On a Gentle Breeze. Upon completion, you will get a pop-up notifying you of the Mystic Maze's availability.

This game mode can be found in the Echoes of Missteps tab within the Combat menu.

On a Gentle Breeze Story Walkthrough and Guide

How to Play Mystic Maze

Six Kinds of Zones to Experience

Mystic Maze Zones
Each exploration will task you with clearing 9 or more Zones depending on the difficulty. There are 6 kinds of Zones: Abyssal Echo, Rest, Penumbral Abyssoid, Scattered Abyssoid, Atrocious Abyssoid, and Abysmal Abyssoid.

Abyssal Echo and Rest

Abyssal Echo zones contain Encounters, special mini-events featuring conversations with mysterious characters, each ending with a reward. Here, you can obtain Lampwicks, Artefacts, or Embers. Access Abyssal Echo zones by going through blue doors.

Rest, on the other hand, lets you heal your character and regain Sanity. These will always be the last room before the final boss. You will also find the Abyssal Merchant in this zone. You can exchange Embers for Lampwicks and Artefacts at the Abyssal Merchant. Rest zones are entered through yellow doors.

Abyssoid Zones

Penumbral, Scattered, Atrocious, and Abysmal Abyssoid Zones are combat arenas that scale in difficulty in that order. These show up as red doors.

Penumbral Abyssoids usually contain only basic enemies, while Scattered Abyssoids can spawn stronger ones. Atrocious Abyssoids are smaller rooms filled only with strong enemies. Lastly, the Abysmal Abyssoid contains a boss fight and is typically the final Zone in an Exploration.

Lampwicks are Your Primary Buffs

Lampwicks

Demon Wedges and Combat Partners are deactivated within the Mystic Maze. Instead, you can gather several unique buffs called Lampwicks. Lampwicks only last for a single Exploration and do not carry over to the next. There are seven types of Lampwicks: Core Flame, Seaborne Moon, Luminite, Lumitwig, Nocturne Moth, Glimmerfly, and Vamprose.

Each type of Lampwick has a different focus, buffing and augmenting your character in unique ways. For example, Nocturne Moth Lampwicks care about buffing basic attacks and movement, while Seaborne Moon Lampwicks can strengthen your ranged attacks. There are several kinds of Lampwick for each type, and stacking several of the same type will unlock even greater buffs.

Artefacts Change How You Play

Artefacts
Similar to Lampwicks, Artefacts are single-Exploration items that provide your character with buffs. Artefacts, however, are much more rare and can have a much bigger impact. For example, a single Artefact can increase your character's Skill DMG by 30% but will also decrease their Ranged DMG by 30%. Artefacts can completely change your approach to combat.

Lantern Light-Up Provides Permanent Buffs

Lantern Light-Up
Each Exploration will reward you with Glazeystal, a resource unique to the Mystic Maze. In between runs, you can use Glazeystal to repair your Lantern in the Light-Up Lantern menu. The Lantern provide buffs to your characters that are permanent but apply only within the Mystic Maze.

There are four Lantern segments that each focus on a specific aspect. The Lantern Lid powers up your Skills. The Lantern Handle increases your survivability. The Frame is focused on melee combat. The Base provides buffs to ranged combat. There are 24 power-ups to unlock in each Lantern segment.

Mystic Maze Rewards

Trace Rewards

Milestones Rewards
1 Threads of Time
2 Secret Letter Clue
3 Commission Manuals
4 Carmine Globules
5 Coins
6 Threads of Time
7 Secret Letter Clue
8 Carmine Globule
9 Coins
10 Twilight Tread
11 Threads of Time
12 Threads of Time

Threads of Time

Spindle of Fate

Explorations net you Threads of Time, the currency used within the Spindle of Fate shop. You can use Threads of Time to purchase various items like coins, Combat Melodies, Weapon Manuals, and Carmine Globules. The Spindle of Fate resets every Monday at 5 AM (UTC+8).

Additionally, there is a large selection of weapon Demon Wedges and Demon Wedge blueprints you can purchase within the Spindle of Fate. These Demon Wedges are exclusive to Consonance weapons used by characters with the Consonance Weapon role.

Lisbell Thoughts and Secret Letters

Restless Hum

Mystic Maze is linked to Restless Hum, a permanent event for Lisbell.

Clearing each of the six difficulty stages of Mystic Maze rewards players with Thoughts and Secret Letters of Lisbell, along with other goodies too.

Completing all six stages rewards players with a total of 60 Thoughts for Lisbell, along with 40 Lisbell Secret Letters too. The thoughts alone are enough to get Lisbell unlocked and upgraded to Intron 1, while the Secret Letters allow players to grind for even more thoughts.

You will also be rewarded at the end of every Exploration with an amount of Trace Points depending on your chosen difficulty and performance. Every week, you can exchange these Trace Points for a pre-determined set of rewards, containing things like coins, leveling resources, and Threads of Time. Trace Points reset every Monday at 5 AM (UTC+8).

Weekly rewards scale with your Trial Rank. The higher your rank, the more rewards you'll receive. The Trace Points needed to claim these rewards will also be higher, however.

What is Mystic Maze?

A Special Roguelite Game Mode

Mystic Maze

The Mystic Maze is a special game mode that introduces Roguelite mechanics to Duet Night Abyss. You will be tasked with clearing several arenas, called Zones, filled with enemies back-to-back without failure. An attempt to complete the Mystic Maze is called an Exploration.

You can revive yourself only once after being defeated. Once you are defeated with no revives remaining, the Exploration will fail.

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