★ Tier Lists: Characters | Weapons | Geniemons
★ Builds: Fushu | Fina | Lynn | Psyche | Lady Nifle
★ Version 1.1: Release Date and Details | Livestream
┗ Kezhou | Zhiliu | Yuming | Su Yi | Camilla
★ How to Get Characters | Mystic Maze | Redeem Codes
★ All Character Weapons | Halcyon Gracefall

The Mystic Maze is a roguelite mode within Duet Night Abyss! Read on to learn more about how to unlock the Mystic Maze, its unique mechanics, the Spindle of Fate shop, how to unlock Lisbell, and its completion rewards!
List of Contents

The Mystic Maze is unlocked automatically after completing the main quest On a Gentle Breeze. Upon completion, you will get a pop-up notifying you of the Mystic Maze's availability.
This game mode can be found in the Echoes of Missteps tab within the Combat menu.
On a Gentle Breeze Story Walkthrough and Guide

Each exploration will task you with clearing 9 or more Zones depending on the difficulty. There are 6 kinds of Zones: Abyssal Echo, Rest, Penumbral Abyssoid, Scattered Abyssoid, Atrocious Abyssoid, and Abysmal Abyssoid.
Abyssal Echo zones contain Encounters, special mini-events featuring conversations with mysterious characters, each ending with a reward. Here, you can obtain Lampwicks, Artefacts, or Embers. Access Abyssal Echo zones by going through blue doors.
Rest, on the other hand, lets you heal your character and regain Sanity. These will always be the last room before the final boss. You will also find the Abyssal Merchant in this zone. You can exchange Embers for Lampwicks and Artefacts at the Abyssal Merchant. Rest zones are entered through yellow doors.
Penumbral, Scattered, Atrocious, and Abysmal Abyssoid Zones are combat arenas that scale in difficulty in that order. These show up as red doors.
Penumbral Abyssoids usually contain only basic enemies, while Scattered Abyssoids can spawn stronger ones. Atrocious Abyssoids are smaller rooms filled only with strong enemies. Lastly, the Abysmal Abyssoid contains a boss fight and is typically the final Zone in an Exploration.

Demon Wedges and Combat Partners are deactivated within the Mystic Maze. Instead, you can gather several unique buffs called Lampwicks. Lampwicks only last for a single Exploration and do not carry over to the next. There are seven types of Lampwicks: Core Flame, Seaborne Moon, Luminite, Lumitwig, Nocturne Moth, Glimmerfly, and Vamprose.
Each type of Lampwick has a different focus, buffing and augmenting your character in unique ways. For example, Nocturne Moth Lampwicks care about buffing basic attacks and movement, while Seaborne Moon Lampwicks can strengthen your ranged attacks. There are several kinds of Lampwick for each type, and stacking several of the same type will unlock even greater buffs.

Similar to Lampwicks, Artefacts are single-Exploration items that provide your character with buffs. Artefacts, however, are much more rare and can have a much bigger impact. For example, a single Artefact can increase your character's Skill DMG by 30% but will also decrease their Ranged DMG by 30%. Artefacts can completely change your approach to combat.

Each Exploration will reward you with Glazeystal, a resource unique to the Mystic Maze. In between runs, you can use Glazeystal to repair your Lantern in the Light-Up Lantern menu. The Lantern provide buffs to your characters that are permanent but apply only within the Mystic Maze.
There are four Lantern segments that each focus on a specific aspect. The Lantern Lid powers up your Skills. The Lantern Handle increases your survivability. The Frame is focused on melee combat. The Base provides buffs to ranged combat. There are 24 power-ups to unlock in each Lantern segment.
Psyche
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| Element |
Anemo
|
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|---|---|---|---|---|---|---|---|---|
| Role | DPS / Consonance Weapon / Weapon DMG / Skill DMG | |||||||
Psyche is excellent for Mystic Maze as her ability to fly keeps her safe from most enemy threats, while dishing out huge damage to mobs and bosses alike.
Psyche's Consonance Weapon scales with Skill DMG and Ranged Weapon DMG, so it is very easy to build her optimally. Her build flexibility minimizes the risk of having to pick sub-optimal Lampwicks and Artefacts when out of better options.
Lynn
|
||||||||
| Element |
Pyro
|
|||||||
|---|---|---|---|---|---|---|---|---|
| Role | DPS / Consonance Weapon / Weapon DMG | |||||||
Lynn is great in Mystic Maze for the same reasons as Psyche, minus the ability to fly. She is also a flexible Consonance Weapon user that deals big damage, especially when supplemented with Skill DMG or Ranged Weapon DMG buffs.
While Psyche gains superior mobility while using her Consonance Weapon, Lynn is the opposite and loses all mobility whatsoever. That said, players will have to be a little bit more strategic when using Lynn, with proper positioning separating good Lynn players from the average.
Lady Nifle
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| Element |
Lumino
|
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|---|---|---|---|---|---|---|---|---|
| Role | DPS / Skill Damage | |||||||
Lady Nifle is a skill-oriented DPS character that deals great Skill DMG, specifically when upgraded to I6, as this solves her Sanity issues by making it possible to generate her Lunar Hunt or Solar Eclipse abilities with her ranged weapon.
She becomes extremely powerful when equipped with the Embla Inflorescence bow, as this further increases Skill DMG, while firing out multiple arrows towards multiple opponents.
Lady Nifle is not as flexible when it comes to Mystic Maze builds, so players will have to look for Lampwicks or Artefacts that enhance skills.
Rebecca
|
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| Element |
Hydro
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|---|---|---|---|---|---|---|---|---|
| Role | DPS / Skill DMG / Summon | |||||||
Rebecca is excellent in Mystic Maze since her Jellyfish Summons can easily take out mobs within a huge AoE radius, especially when amplified with Skill DMG or Skill Range buffs.
Do note that it is a little bit harder to fight with bosses with Rebecca, especially when pitted against mobile ones that constantly leave your summons' range. That said, boss fights are still very much doable with an optimal build, it just isn't the cakewalk that it is with Lynn or Psyche.

The best set of buffs Lantern Light-Up offers is the Skill Boost tree. Most of the game's best characters deal primarily Skill DMG, and those that do not can often still benefit from Skill DMG, Skill Duration, and Skill Range, which are all buffs that can be found in this skill tree.
Investing heavily into the Skill Boost tree supercharges your characters' skills, allowing players to potentially one-shot mobs and deal huge damage against bosses.

If you find yourself struggling with survival, investing your Glazeystals into the Adaptability Boost skill tree should beef up your character's defensive stats like HP, Shield, and DEF.
This skill tree also offers buffs that affect Trace Points, Combat Embers, and Sanity, boosting overall utility.
Investing a few points into this skill tree should make the event's tougher challenges like boss battles much more manageable, especially if you further supplement your build with defensive Lampwicks.

| Milestones | Rewards |
|---|---|
| 1 | Threads of Time |
| 2 | Secret Letter Clue |
| 3 | Commission Manuals |
| 4 | Carmine Globules |
| 5 | Coins |
| 6 | Threads of Time |
| 7 | Secret Letter Clue |
| 8 | Carmine Globule |
| 9 | Coins |
| 10 | Twilight Tread |
| 11 | Threads of Time |
| 12 | Threads of Time |

Explorations net you Threads of Time, the currency used within the Spindle of Fate shop. You can use Threads of Time to purchase various items like coins, Combat Melodies, Weapon Manuals, and Carmine Globules. The Spindle of Fate resets every Monday at 5 AM (UTC+8).
Additionally, there is a large selection of weapon Demon Wedges and Demon Wedge blueprints you can purchase within the Spindle of Fate. These Demon Wedges are exclusive to Consonance weapons used by characters with the Consonance Weapon role.

Mystic Maze is linked to Restless Hum, a permanent event for Lisbell.
Clearing each of the six difficulty stages of Mystic Maze rewards players with Thoughts and Secret Letters of Lisbell, along with other goodies too.
Completing all six stages rewards players with a total of 60 Thoughts for Lisbell, along with 40 Lisbell Secret Letters too. The thoughts alone are enough to get Lisbell unlocked and upgraded to Intron 1, while the Secret Letters allow players to grind for even more thoughts.
You will also be rewarded at the end of every Exploration with an amount of Trace Points depending on your chosen difficulty and performance. Every week, you can exchange these Trace Points for a pre-determined set of rewards, containing things like coins, leveling resources, and Threads of Time. Trace Points reset every Monday at 5 AM (UTC+8).
Weekly rewards scale with your Trial Rank. The higher your rank, the more rewards you'll receive. The Trace Points needed to claim these rewards will also be higher, however.

The Mystic Maze is a special game mode that introduces Roguelite mechanics to Duet Night Abyss. You will be tasked with clearing several arenas, called Zones, filled with enemies back-to-back without failure. An attempt to complete the Mystic Maze is called an Exploration.
You can revive yourself only once after being defeated. Once you are defeated with no revives remaining, the Exploration will fail.

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