★ Tier Lists: Characters | Weapons | Geniemons
★ Builds: Fina | Lynn | Psyche | Lady Nifle | Rebecca
★ Versions: Rainbow-Coloured Dream | Version 1.1
★ How to Get Characters | Mystic Maze | Redeem Codes
★ All Character Weapons | Siren's Kiss | Pyrothirst
★ On a Gentle Breeze | Dead or Alive | Judgment Day

Attributes are stats that determine how powerful characters and weapons are in Duet Night Abyss (DNA). Learn the different character and weapon attributes, including resolve, morale, trigger probability, and multishot, as well as how to increase them in this guide!
List of Contents

| Basic Attributes | |
|---|---|
| Attribute | Effect |
| HP | Hit Points. Dictates how much damage your character can take before being defeated. |
| Shield | Damage will be applied to a character's Shield before decreasing their HP. |
| DEF | Affects how much damage characters from enemy attacks and environmental hazards. |
| Max Sanity | The resource that characters expend in order to activate their skills. |
Attributes are the stats that affect how each character performs during combat. Each character starts with a different value for each Attribute depending on their role, skills, and playstyle.
These factors also affect each attribute's scaling, with some benefiting more from leveling up than others. For example, Support role characters will start with ATK stats on the lower end of the spectrum but may have relatively high DEF and Shield.
| Character Attributes | |
|---|---|
| Attribute | Effect |
| Element ATK | Increases the periodic damage triggered by basic attacks |
| Weapon Proficiency | Attacks made with the corresponding weapons are stronger |
| Skill DMG | Affects damage, buffs, and debuffs inflicted by skills |
| Skill Range | Increases the effective range and distance covered by skills |
| Skill Duration | Extends how long certain skills last |
| Skill Efficiency | Lowers the cost of each skill activation |
| Morale | Damage done is increased by the characters remaining HP |
| Resolve | Damage done is increased by the characters missing HP |
| Demon Wedge Tolerance | Dictates the number which and how many Demon Wedges a character can equip at a time |
At the top of every character's attribute table is their elemental ATK (e.g. Hydro ATK, Pyro ATK). This does not influence basic weapon attacks. Elemental ATK affects Bonus Effect, a stackable status that damages enemies hit with weapon attacks over six seconds.
Additionally, damage done with skills of the same element also scale with this attribute. You can check what elemental damage a skill deals via the Skills section on the character selection screen in the Armoury.
Each character is proficient with one melee and one ranged weapon. Weapons equipped to characters proficient in their weapon type deal more damage compared to if they were on a non-proficient character.
Skill DMG is a scaling attribute for damaging skills. Additionally, this also affects non-damaging skills, making buffs more powerful and debuffs more severe.
Skill Range increases the distance covered by certain skills and enlarges areas of effect. Skill Duration, on the other hand, affects how long non-instantaneous abilities last.
Each skill costs a certain amount of Sanity to activate. Skill Efficiency lessens the activation cost of your character's skills, allowing them to activate them more before needing to refill their Sanity meter.
Morale cares about your remaining HP. Morale will grant a large damage bonus the more HP you have relative to the maximum.
Resolve is similar to Morale in that your remaining HP matters. Resolves boosts your damage output more depending on how little HP you have remaining.
Demon Wedge Tolerance affects which Demon Wedges can be equipped on a character. Each Demon Wedge has a required Tolerance that takes away from your character's Tolerance when slotted in. Demon Wedges with requirements greater than the character's remaining Tolerance can no longer be equipped.

| Weapon Attributes | |
|---|---|
| Attribute | Effect |
| Weapon Type | Dictates which characters get a bonus from wielding the weapon |
| ATK | The primary scaling attribute for basic attacks |
| CRIT Chance | Increases the odds of a critical hit |
| CRIT Damage | Increases the bonus damage dealt by critical hits |
| Trigger Probability | The likelihood that a weapon attack will inflict a stack of Bonus Effect |
| Multishot | Grants a chance to fire more than one projectile |
Each weapon has a corresponding weapon type. Characters who are proficient in that weapon type gain a damage bonus when using that weapon.
ATK is the primary scaling attribute for basic weapon attacks. ATK comes in different forms, such as Slash, Smash, and Spike. The different types determine which Demon Wedges buff that weapon.
All attacks have a small chance of being critical and dealing extra damage. CRIT Chance makes it each hit more likely to become critical, while CRIT Damage determines how much stronger it is than the usual.
Each attack with a basic weapon can apply a stack of Bonus Effect, dealing damage over time in the character's element. Trigger Probability makes each attack more likely to apply a stack.
Ranged weapons consume ammo and fire at a 1:1 rate at default. Multishot grants ranged weapons a chance to possibly fire off two projectiles for the cost of one.

Leveling up characters is the most basic way of raising attributes, but this only increases the character's ATK, HP, Shield, and Demon Wedge Tolerance. Certain characters, however, also increase their Skill DMG, Range, Duration, or Efficiency as they ascend and go up in level.
Weapons, on the other hand, typically only increase in ATK and Demon Wedge Tolerance as they level up.

Demon Wedges are powerful augments that you can equip to your characters and your weapons, significantly altering how they perform in battle Different Demon Wedges have the potential of raising or lowering every attribute.
Demon Wedges can be obtained as quest rewards or as farmable drops in the Noctoyager Manual.

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## All Recommended Guides
"At the top of every character's attribute table is their elemental ATK (e.g. Hydro ATK, Pyro ATK). This does not influence basic weapon attacks. Elemental ATK affects Bonus Effect, a stackable status that damages enemies hit with weapon attacks over six seconds." This is incorrect, you can clearly tell the difference in weapon damage between a level 1 character and a level 80 character. You can even notice the increase in weapon damage with single Blaze demon wedge on a character.
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While I need to do more testing in a controlled environment, my present theory is weapon damage is the sum of character attack plus weapon attack, which is then multiplied by stance multipliers, and whatever demon wedges are equipped