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While I need to do more testing in a controlled environment, my present theory is weapon damage is the sum of character attack plus weapon attack, which is then multiplied by stance multipliers, and whatever demon wedges are equipped
"At the top of every character's attribute table is their elemental ATK (e.g. Hydro ATK, Pyro ATK). This does not influence basic weapon attacks. Elemental ATK affects Bonus Effect, a stackable status that damages enemies hit with weapon attacks over six seconds." This is incorrect, you can clearly tell the difference in weapon damage between a level 1 character and a level 80 character. You can even notice the increase in weapon damage with single Blaze demon wedge on a character.