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★ Latest Banner - Dust Storm Mercs
☆ New Units - Jehanna Ike, Jehanna Malice, Jehanna Tethys, Jehanna Marisa
☆ Free Units - Jehanna Saber
This is a ranking page for the hero Marisa - Willful Blades from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Jehanna Marisa.
Heroes With the Same Name | |
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Jehanna Marisa
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List of Contents
Special Heroes - Dust Storm Mercs Featured Heroes | |||
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Jehanna Malice [9.0/10] |
Jehanna Ike [9.5/10] |
Jehanna Marisa [9.5/10] |
Jehanna Tethys [8.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Laconic Axe has built-in 【Canto (2)】, grants allies within 3Rx3C bonus stats, grants an ally a brave effect during combat, and grants Marisa bonus stats, true damage and true damage reduction based on Marisa's Spd, offensive Tempo, and 7 HP post-combat healing. ・Harmonized Skill grants Marisa +1 movement and grants Marisa and allies from similar titles 【Resonance: Blades】 and removes their terrain movement penalties. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). Enables【Canto (2)】. Grants Atk/Spd/Def/Res+4 to allies within 3 rows or 3 columns centered on unit during combat. For target ally within 3 rows or 3 columns centered on unit, if Savior is not triggered, that ally attacks twice during their combat. If target ally is within 3 rows or 3 columns centered on unit, unit attacks twice during combat. (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest max HP on player team, excluding unit.) If unit initiates combat or if an ally is within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 20% of unit's Spd, ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and restores 7 HP to unit after combat. |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, neutralizes penalties on unit, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn. If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If it is an odd-numbered turn, grants Spd+6 to unit during combat. |
Harmonized Skill |
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Grants "unit can move 1 extra space" to unit (that turn only; does not stack). Grants 【Resonance: Blades】 and "unit cannot be slowed by terrain (does not apply to impassable terrain)" to unit and allies from the same titles as unit for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
The Sacred Stones / Three Houses |
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Increases scores in Resonant Battles. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★★☆ | |
Atk (15) | ★★★★☆ | |
Spd (9) | ★★★★★ | |
Def (6) | ★★☆☆☆ | |
Res (4) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Jehanna Marisa are +Spd and -Res. Marisa's Spd is tied for the best in the game (as of the time of her release) at base 48, raised to base 52 with a superboon. Boosting it ensures that her foes cannot land follow-up attacks on her while also creating her own follow-up attacks against slower foes.
Marisa's Res is a clear dump stat at only base 23 and can be safely taken as a bane.
We recommend a +Spd IV when merging Jehanna Marisa up to +10 to ensure she wins the Spd check against her foes.
HOT | |
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:
-
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Updated on 01/17/2025 |
This is an offensive build equipping Shadow Shift 4 to reposition an ally after Marisa's combat. Marisa can use Shadow Shift to move her target ally forward and have them utilize the Brave effect granted by Marisa immediately.
:
Moonbow
:
-
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:
-
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Updated on 01/17/2025 |
Jehanna Marisa's base kit already functions well as a offensive support hybrid unit with little to no investment required.
Neutral Stats at Lv. 40 (5★) | ||
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189 | ||
HP |
45 |
Rank: 115/1200 |
Atk |
45 |
Rank: 114/1200 |
Spd |
48 |
Rank: 1/1200 |
Def |
28 |
Rank: 622/1200 |
Res |
23 |
Rank: 858/1200 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 50 | 66 | 53 | 32 | 27 | 228 | Lv.40 +10 | 50 | 50 | 53 | 32 | 27 | 212 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 52 | 49 | 52 | 32 | 27 | 212 |
+Atk Lv.40 +10 | 49 | 53 | 52 | 32 | 27 | 213 |
+Spd Lv.40 +10 | 49 | 49 | 56 | 32 | 27 | 213 |
+Def Lv.40 +10 | 49 | 49 | 52 | 35 | 27 | 212 |
+Res Lv.40 +10 | 49 | 49 | 52 | 32 | 31 | 213 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 45 | 61 | 48 | 28 | 23 | 205 |
5★ Lv.40 | 45 | 45 | 48 | 28 | 23 | 189 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 31 | 9 | 6 | 4 | 69 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 43 | 47 | 35 | 24 | 190 | |
41 | 46 | 16 | 47 | 40 | 190 | |
Jehanna Marisa
|
45 | 45 | 48 | 28 | 23 | 189 |
41 | 46 | 28 | 47 | 23 | 185 | |
41 | 47 | 46 | 32 | 19 | 185 | |
40 | 43 | 47 | 31 | 23 | 184 | |
41 | 47 | 16 | 44 | 31 | 179 | |
40 | 44 | 35 | 37 | 23 | 179 | |
40 | 45 | 47 | 24 | 22 | 178 | |
40 | 42 | 41 | 35 | 17 | 175 | |
40 | 41 | 25 | 38 | 30 | 174 | |
40 | 42 | 40 | 35 | 17 | 174 | |
39 | 38 | 42 | 30 | 25 | 174 | |
41 | 41 | 17 | 40 | 35 | 174 | |
40 | 40 | 38 | 31 | 24 | 173 | |
39 | 33 | 42 | 26 | 28 | 168 | |
41 | 37 | 36 | 26 | 28 | 168 | |
45 | 36 | 30 | 38 | 19 | 168 | |
41 | 37 | 37 | 31 | 22 | 168 | |
41 | 37 | 25 | 39 | 25 | 167 | |
38 | 39 | 19 | 36 | 29 | 161 | |
40 | 31 | 36 | 30 | 20 | 157 | |
41 | 37 | 27 | 36 | 16 | 157 | |
41 | 35 | 33 | 30 | 18 | 157 | |
37 | 28 | 34 | 25 | 30 | 154 | |
43 | 35 | 25 | 36 | 14 | 153 | |
43 | 32 | 24 | 33 | 18 | 150 |
Note: Stats bonuses from skills are not taken into account.
Jehanna Marisa is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Jehanna Marisa's exclusive weapon Laconic Axe has built-in 【Canto (2)】 and grants Atk/Spd/Def/Res+4 to allies within 3 rows or 3 columns centered on Marisa during their combat.
More importantly, Laconic Axe grants a target ally a Brave effect during combat (assuming they didn't trigger 【Savior】) as long as Jehanna Marisa is within 3 rows or 3 columns from the target ally. The target ally is either her support partner, or the ally (or allies) with the highest maximum HP on the team.
This effect is very powerful and allows units to attack multiple times in combat, potentially up to four times if the ally can generate a follow-up attack. This effect can also be abused by matching the HP stats of the entire team to have Laconic Axe grant the Brave effect to all of them.
In combat, if Jehanna Marisa initiated combat or an ally is within 3 rows or 3 columns, Laconic Axe grants Marisa up to Atk/Spd/Def/Res+14, true damage equal to 20% of her Spd, true damage reduction on her foe's first attack equal to 20% of her Spd, a Null Guard effect, and 7 HP post-combat healing.
Laconic Axe is a capable weapon in-combat and provides useful effects outside of combat, making Jehanna Marisa one of the best support units in the entire game.
Jehanna Marisa's Harmonized Skill can be used at the start of every third turn from its first use, and grants +1 movement to Marisa, 【Resonance: Blades】 and a terrainwalk status to herself and allies from similar titles.
This Harmonized Skill's ability to be used multiple times makes it useful in Summoner Duels as a way to burn through turns, while its effects are useful both in and out of combat.
Jehanna Marisa's Res is below average at only base 23 and leaves her vulnerable to magic damage.
Keep her away from foes that deal magic damage to ensure her survival.
Jehanna Marisa takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Marisa - Willful Blades only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Marisa - Willful Blades if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). Enables【Canto (2)】. Grants Atk/Spd/Def/Res+4 to allies within 3 rows or 3 columns centered on unit during combat. For target ally within 3 rows or 3 columns centered on unit, if Savior is not triggered, that ally attacks twice during their combat. If target ally is within 3 rows or 3 columns centered on unit, unit attacks twice during combat. (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest max HP on player team, excluding unit.) If unit initiates combat or if an ally is within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 20% of unit's Spd, ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and restores 7 HP to unit after combat. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 5★ |
Skill Name | Effect | Learned At |
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If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
5★ | |
At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat. | 5★ | |
At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat. | 5★ | |
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat. | 5★ | |
If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, neutralizes penalties on unit, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). | 5★ | |
At start of odd-numbered turns, grants Spd +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of odd-numbered turns, grants Spd +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of odd-numbered turns, grants Spd +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn. If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If it is an odd-numbered turn, grants Spd+6 to unit during combat. |
5★ |
Value of Skills | ★★★★★ |
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Jehanna Marisa has Atk/Spd Excel, Assault Force, and Odd Spd Wave 4 as inheritable options.
Jehanna Marisa is a powerful unit with unique support effects only available to herself. We recommend saving one copy of her before foddering off additional copies to other units.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Jehanna Marisa is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Event Name | Focus |
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Dust Storm Mercs Special Heroes Summon |
Jehanna Marisa
Starts:01/16/2025 Ends:02/16/2025 |
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Connor Kelley with Jeannie Tirado |
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Illustrator | kainown |
Appears In |
Heroes from Special Heroes - Dust Storm Mercs | |||
---|---|---|---|
Jehanna Malice [9.0/10] |
Jehanna Ike [9.5/10] |
Jehanna Marisa [9.5/10] |
Jehanna Tethys [8.5/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Jehanna Marisa Builds and Best IVs
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