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This is a ranking page for the hero Goldmary - Coy Beach Divas from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Goldmary.
List of Contents
Special Heroes - Loving Sea Featured Heroes | |||
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Summer Petra [9.0/10] |
Summer Goldmary [9.0/10] |
Summer Alear (F) [9.5/10] |
Summer Clanne [8.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill inflicts Atk/Spd penalties onto multiple foes, neutralizes Atk/Spd bonuses on those foes, grants unit bonus stats, bonus damage based on Atk, 7 HP post-combat recovery, and slows down foe's Special cooldown charges. ・Harmonized Skill grants Def/Res+6, 【Resonance: Shields】, 【Bonus Doubler】, and 【Bulwark】 to unit and allies from the same titles as unit. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, if foe's Def ≤ unit's Def+5, inflicts penalty on foe's Atk/Spd = 15% of foe's Atk at start of combat and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit x 3, + 5 (max 14), unit deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. |
Cooldown Count = 3 If unit's Spd ≥ foe's Spd-4 and unit's Special is ready or unit's Special triggered during combat, deals damage = 15% of unit's Spd. When Special triggers, reduces damage from foe's attack by 40%. (Special triggers only if unit's Spd ≥ foe's Spd-4.) |
If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |
Inflicts Atk-5 on foe during combat. If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 20% of the greater of unit's Def or Res (excluding area-of-effect Specials) and neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 20% of the greater of unit's Def or Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills (resets at end of combat). |
At start of turn, grants Atk+6 to unit and allies within 2 spaces for 1 turn. If unit's Atk ≥ foe's Atk-6, unit deals +5 damage during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores 5 HP to unit (triggers even if 0 damage is dealt). If it is an even-numbered turn, grants Atk+6 to unit during combat. |
Harmonized Skill |
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Grants Def/Res+6, 【Resonance: Shields】, 【Bonus Doubler】, and 【Bulwark】 to unit and allies from the same titles as unit for 1 turn. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Engage / Three Houses |
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Increases scores in Resonant Battles. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (14) | ★★★★☆ | |
Spd (13) | ★★★★★ | |
Def (8) | ★★★★★ | |
Res (3) | ★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Summer Goldmary are +Spd and -Res. While Summer Goldmary's Spd isn't among the highest in the game it is high enough to ensure that the fastest foes in the game aren't able to generate follow-up attacks against her if equal investment is applied. Boosting Goldmary's Spd is ideal as it reduces the amount of attacks she receives in combat.
Summer Goldmary's Res is a clear dump stat at only base 16 and is a safe bane to take.
We recommend +Spd when merging Summer Goldmary up to +10 to help prevent follow-up attacks from the fastest metagame foes.
HOT | |
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Summer Goldmary's base kit already functions well as an Omnitank unit, especially with Laguz Friend 4 already available. An Atk/Spd Sacred Seal may be used if Distant Counter is not necessary.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
193 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
44 |
Rank: 152/1184 |
Spd |
46 |
Rank: 62/1184 |
Def |
47 |
Rank: 10/1184 |
Res |
16 |
Rank: 1148/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 65 | 51 | 51 | 20 | 232 | Lv.40 +10 | 45 | 49 | 51 | 51 | 20 | 216 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 48 | 50 | 51 | 20 | 216 |
+Atk Lv.40 +10 | 44 | 52 | 50 | 51 | 20 | 217 |
+Spd Lv.40 +10 | 44 | 48 | 53 | 51 | 20 | 216 |
+Def Lv.40 +10 | 44 | 48 | 50 | 55 | 20 | 217 |
+Res Lv.40 +10 | 44 | 48 | 50 | 51 | 23 | 216 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 60 | 46 | 47 | 16 | 209 |
5★ Lv.40 | 40 | 44 | 46 | 47 | 16 | 193 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 30 | 13 | 8 | 3 | 72 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 34 | 47 | 47 | 31 | 199 | |
40 | 44 | 46 | 41 | 27 | 198 | |
41 | 42 | 46 | 30 | 34 | 193 | |
Summer Goldmary
|
40 | 44 | 46 | 47 | 16 | 193 |
42 | 46 | 44 | 34 | 27 | 193 | |
40 | 42 | 47 | 30 | 34 | 193 | |
37 | 41 | 45 | 45 | 25 | 193 | |
37 | 41 | 46 | 46 | 23 | 193 | |
39 | 38 | 44 | 34 | 32 | 187 | |
41 | 40 | 42 | 31 | 28 | 182 | |
41 | 40 | 38 | 35 | 28 | 182 | |
40 | 41 | 41 | 37 | 18 | 177 | |
40 | 42 | 40 | 38 | 17 | 177 | |
44 | 38 | 38 | 35 | 21 | 176 | |
42 | 37 | 39 | 31 | 27 | 176 | |
41 | 39 | 42 | 31 | 23 | 176 | |
41 | 40 | 36 | 40 | 19 | 176 | |
40 | 41 | 40 | 28 | 27 | 176 | |
46 | 38 | 35 | 32 | 21 | 172 | |
40 | 37 | 40 | 30 | 25 | 172 | |
38 | 35 | 40 | 28 | 31 | 172 | |
39 | 30 | 31 | 30 | 34 | 164 | |
43 | 32 | 32 | 29 | 22 | 158 | |
35 | 32 | 34 | 28 | 29 | 158 | |
46 | 36 | 32 | 24 | 19 | 157 | |
41 | 34 | 36 | 27 | 19 | 157 |
Note: Stats bonuses from skills are not taken into account.
Summer Goldmary is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Summer Goldmary's exclusive weapon Diva-Pair Parasol inflicts Atk/Spd penalties on foes within 3 rows or 3 columns centered on Goldmary at the start of each turn and neutralizes those foes' visible Atk/Spd bonuses during combat.
Diva-Pair Parasol also grants Summer Goldmary bonus Atk/Spd/Def/Res equal to the number of allies within 3 spaces x 3, + 5 (maximum bonus of +14), bonus damage equal to 15% of her Atk, 7 HP healing after combat, and also inflicts Special cooldown charge -1 on her foes during combat.
The stat swings generated by Diva-Pair Parasol make combat easier for Summer Goldmary, giving her a great chance of simply overwhelming her foes with sheer stats and bonus damage.
Summer Goldmary's Harmonized Skill grants Def/Res+6, 【Resonance: Shields】, 【Bonus Doubler】, and 【Bulwark】 to Goldmary and allies from the same titles (Engage and Three Houses) upon activation.
This Harmonized Skill greatly increases the overall bulk of Summer Goldmary and the affected allies while also hindering the enemies' movement by preventing them from moving past Goldmary and her allies.
Summer Goldmary has a very low base Res of only 16, leaving her reliant on her base kit's Godlike Reflexes and Laguz Friend 4 to reduce incoming magic damage.
Enemies that pierce through non-Special damage reduction will deal significant damage to Summer Goldmary if Godlike Reflexes isn't ready to trigger. Be careful around these foes!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Goldmary - Coy Beach Divas only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Goldmary - Coy Beach Divas if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, if foe's Def ≤ unit's Def+5, inflicts penalty on foe's Atk/Spd = 15% of foe's Atk at start of combat and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit x 3, + 5 (max 14), unit deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Reduces damage inflicted by attacks from adjacent foes by 30%. | 5★ | |
(Cooldown Count = 2) Reduces damage inflicted by attacks from adjacent foes by 30%. | 5★ | |
(Cooldown Count = 3) If unit's Spd ≥ foe's Spd-4 and unit's Special is ready or unit's Special triggered during combat, deals damage = 15% of unit's Spd. When Special triggers, reduces damage from foe's attack by 40%. (Special triggers only if unit's Spd ≥ foe's Spd-4.) | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 5★ | |
If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 5★ | |
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 5% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 5% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 5% of the greater of unit's Def or Res (boost resets at end of combat). | 5★ | |
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 10% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 10% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 10% of the greater of unit's Def or Res (boost resets at end of combat). | 5★ | |
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 15% of the greater of unit's Def or Res (boost resets at end of combat). | 5★ | |
Inflicts Atk-5 on foe during combat. If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 20% of the greater of unit's Def or Res (excluding area-of-effect Specials) and neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 20% of the greater of unit's Def or Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills (resets at end of combat). |
5★ | |
At start of even-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of even-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of turn, grants Atk+6 to unit and allies within 2 spaces for 1 turn. If unit's Atk ≥ foe's Atk-6, unit deals +5 damage during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores 5 HP to unit (triggers even if 0 damage is dealt). If it is an even-numbered turn, grants Atk+6 to unit during combat. |
5★ |
Value of Skills | ★★★★★ |
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Summer Goldmary has Godlike Reflexes, Atk/Spd Finish 4, Laguz Friend 4, and Even Atk Wave N as inheritable options.
All of these skills are quite powerful and worth inheriting onto your favorite units. We however, heavily recommend inheriting Laguz Friend 4 first, as it is an incredibly powerful skill that greatly impacts combat of units equipping it.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Summer Goldmary is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Maureen Price with Erica Mendez |
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Illustrator | cuboon |
Appears In |
Heroes from Special Heroes - Loving Sea | |||
---|---|---|---|
Summer Petra [9.0/10] |
Summer Goldmary [9.0/10] |
Summer Alear (F) [9.5/10] |
Summer Clanne [8.5/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Summer Goldmary Builds and Best IVs
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