Fire Emblem Heroes (FEH)

Summer Goldmary Builds and Best IVs

★ Latest Banner - New Heroes: Rearmed Þjazi & Rearmed Lilina
☆ New Units - Elffin, Ogier, Rearmed Lilina, Þjazi, Bors
☆ Free Units - Zeiss

FEH Summer Goldmary Banner

This is a ranking page for the hero Goldmary - Coy Beach Divas from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Goldmary.

Special Heroes - Loving Sea Featured Heroes
Summer Petra IconSummer Petra
[9.0/10]
Summer Goldmary IconSummer Goldmary
[9.0/10]
Summer Alear (F) IconSummer Alear (F)
[9.5/10]
Summer Clanne IconSummer Clanne
[8.5/10]

Summer Goldmary Rating and Basic Information

FEH Summer Goldmary Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Goldmary - Coy Beach Divas: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill inflicts Atk/Spd penalties onto multiple foes, neutralizes Atk/Spd bonuses on those foes, grants unit bonus stats, bonus damage based on Atk, 7 HP post-combat recovery, and slows down foe's Special cooldown charges.
・Harmonized Skill grants Def/Res+6, 【Resonance: Shields】, 【Bonus Doubler】, and 【Bulwark】 to unit and allies from the same titles as unit.

Summer Goldmary Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
For foes within 3 rows or 3 columns centered on unit, if foe's Def ≤ unit's Def+5, inflicts penalty on foe's Atk/Spd = 15% of foe's Atk at start of combat and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat.
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit x 3, + 5 (max 14), unit deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.

Cooldown Count = 3
If unit's Spd ≥ foe's Spd-4 and unit's Special is ready or unit's Special triggered during combat, deals damage = 15% of unit's Spd. When Special triggers, reduces damage from foe's attack by 40%. (Special triggers only if unit's Spd ≥ foe's Spd-4.)

If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)

Inflicts Atk-5 on foe during combat.
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat.
During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 20% of the greater of unit's Def or Res (excluding area-of-effect Specials) and neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).
During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 20% of the greater of unit's Def or Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills (resets at end of combat).

At start of turn, grants Atk+6 to unit and allies within 2 spaces for 1 turn.
If unit's Atk ≥ foe's Atk-6, unit deals +5 damage during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores 5 HP to unit (triggers even if 0 damage is dealt).
If it is an even-numbered turn, grants Atk+6 to unit during combat.

Summer Goldmary's Harmonized Skill Effect

Harmonized Skill
Grants Def/Res+6, 【Resonance: Shields】, 【Bonus Doubler】, and 【Bulwark】 to unit and allies from the same titles as unit for 1 turn.
【Bulwark】
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills).
Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)

Resonance Effect

Engage / Three Houses
Increases scores in Resonant Battles.

Summer Goldmary Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (14) Attack Boon ★★★★☆
Spd (13) Spd Bane ★★★★★
Def (8) Def Boon ★★★★★
Res (3) Res Bane ★☆☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Summer Goldmary are +Spd and -Res. While Summer Goldmary's Spd isn't among the highest in the game it is high enough to ensure that the fastest foes in the game aren't able to generate follow-up attacks against her if equal investment is applied. Boosting Goldmary's Spd is ideal as it reduces the amount of attacks she receives in combat.

Summer Goldmary's Res is a clear dump stat at only base 16 and is a safe bane to take.

+Spd for a +10 merge

We recommend +Spd when merging Summer Goldmary up to +10 to help prevent follow-up attacks from the fastest metagame foes.

Summer Goldmary Best Builds

Omnitank Summer Goldmary

HOT
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Summer Goldmary's base kit already functions well as an Omnitank unit, especially with Laguz Friend 4 already available. An Atk/Spd Sacred Seal may be used if Distant Counter is not necessary.

Source Heroes for All Skills

Summer Goldmary Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
193
HP
HP 40 40
Rank: 489/1171
Atk
Atk 44 44
Rank: 152/1171
Spd
Spd 46 46
Rank: 62/1171
Def
Def 47 47
Rank: 10/1171
Res
Res 16 16
Rank: 1148/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 65 51 51 20 232
Lv.40 +10 45 49 51 51 20 216

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 48 50 51 20 216
+Atk
Lv.40 +10
44 52 50 51 20 217
+Spd
Lv.40 +10
44 48 53 51 20 216
+Def
Lv.40 +10
44 48 50 55 20 217
+Res
Lv.40 +10
44 48 50 51 23 216

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 60 46 47 16 209
5★ Lv.40 40 44 46 47 16 193

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 30 13 8 3 72

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 34 47 47 31 199
40 44 46 41 27 198
41 42 46 30 34 193
Summer Goldmary Icon Summer Goldmary
40 44 46 47 16 193
42 46 44 34 27 193
40 42 47 30 34 193
37 41 45 45 25 193
37 41 46 46 23 193
39 38 44 34 32 187
41 40 42 31 28 182
41 40 38 35 28 182
40 41 41 37 18 177
40 42 40 38 17 177
44 38 38 35 21 176
42 37 39 31 27 176
41 39 42 31 23 176
41 40 36 40 19 176
40 41 40 28 27 176
46 38 35 32 21 172
40 37 40 30 25 172
38 35 40 28 31 172
39 30 31 30 34 164
43 32 32 29 22 158
35 32 34 28 29 158
46 36 32 24 19 157
41 34 36 27 19 157

Note: Stats bonuses from skills are not taken into account.

Summer Goldmary Roles, Strengths, and Weaknesses

Summer Goldmary Roles

Goldmary - Coy Beach Divas Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Summer Goldmary is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Summer Goldmary Strengths

Diva-Pair Parasol creates large stat swings and grants bonus damage

Summer Goldmary Attack

Summer Goldmary's exclusive weapon Diva-Pair Parasol inflicts Atk/Spd penalties on foes within 3 rows or 3 columns centered on Goldmary at the start of each turn and neutralizes those foes' visible Atk/Spd bonuses during combat.

Diva-Pair Parasol also grants Summer Goldmary bonus Atk/Spd/Def/Res equal to the number of allies within 3 spaces x 3, + 5 (maximum bonus of +14), bonus damage equal to 15% of her Atk, 7 HP healing after combat, and also inflicts Special cooldown charge -1 on her foes during combat.

The stat swings generated by Diva-Pair Parasol make combat easier for Summer Goldmary, giving her a great chance of simply overwhelming her foes with sheer stats and bonus damage.

Harmonized Skill grants extra bulk, Bonus Doubler, and Bulwark

Summer Goldmary's Harmonized Skill grants Def/Res+6, 【Resonance: Shields】, 【Bonus Doubler】, and 【Bulwark】 to Goldmary and allies from the same titles (Engage and Three Houses) upon activation.

This Harmonized Skill greatly increases the overall bulk of Summer Goldmary and the affected allies while also hindering the enemies' movement by preventing them from moving past Goldmary and her allies.

Summer Goldmary Weaknesses

Terrible Res

Summer Goldmary has a very low base Res of only 16, leaving her reliant on her base kit's Godlike Reflexes and Laguz Friend 4 to reduce incoming magic damage.

Enemies that pierce through non-Special damage reduction will deal significant damage to Summer Goldmary if Godlike Reflexes isn't ready to trigger. Be careful around these foes!

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Goldmary - Coy Beach Divas Only Appears as a 5 Star Hero!

Goldmary - Coy Beach Divas only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Goldmary - Coy Beach Divas if a 4 Star version is released!

Unlock Potential Tier List

Summer Goldmary - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
For foes within 3 rows or 3 columns centered on unit, if foe's Def ≤ unit's Def+5, inflicts penalty on foe's Atk/Spd = 15% of foe's Atk at start of combat and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat.
At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit x 3, + 5 (max 14), unit deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Reduces damage inflicted by attacks from adjacent foes by 30%. 5★
(Cooldown Count = 2) Reduces damage inflicted by attacks from adjacent foes by 30%. 5★
(Cooldown Count = 3) If unit's Spd ≥ foe's Spd-4 and unit's Special is ready or unit's Special triggered during combat, deals damage = 15% of unit's Spd. When Special triggers, reduces damage from foe's attack by 40%. (Special triggers only if unit's Spd ≥ foe's Spd-4.) 5★

Passives

Skill Name Effect Learned At
If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) 5★
If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 5★
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 5% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 5% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 5% of the greater of unit's Def or Res (boost resets at end of combat). 5★
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 10% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 10% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 10% of the greater of unit's Def or Res (boost resets at end of combat). 5★
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 15% of the greater of unit's Def or Res (boost resets at end of combat). 5★
Inflicts Atk-5 on foe during combat.
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat.
During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 20% of the greater of unit's Def or Res (excluding area-of-effect Specials) and neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).
During combat, if foe's attack can trigger unit's Special, unit's next attack deals damage = 20% of the greater of unit's Def or Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills (resets at end of combat).
5★
At start of even-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of even-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of turn, grants Atk+6 to unit and allies within 2 spaces for 1 turn.
If unit's Atk ≥ foe's Atk-6, unit deals +5 damage during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores 5 HP to unit (triggers even if 0 damage is dealt).
If it is an even-numbered turn, grants Atk+6 to unit during combat.
5★

Summer Goldmary as a Source Hero

Summer Goldmary Avatar

Value of Skills ★★★★★

Summer Goldmary has Godlike Reflexes, Atk/Spd Finish 4, Laguz Friend 4, and Even Atk Wave N as inheritable options.

All of these skills are quite powerful and worth inheriting onto your favorite units. We however, heavily recommend inheriting Laguz Friend 4 first, as it is an incredibly powerful skill that greatly impacts combat of units equipping it.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Summer Goldmary?

Top tier hero. Must summon. 1
Votes
Summon if you need his/her hero archetype. 1
Votes
Summon if you like this hero. 8
Votes
Summon for his/her Skill Inheritance options. 2
Votes
Pass on this hero. 0
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Summer Goldmary / Illustrations / Voice Actor / Quotes

How to Get Summer Goldmary

Obtained through a Special Summoning Event!

Summer Goldmary is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Maureen Price with Erica Mendez
Illustrator cuboon
Appears In

Illustration

FEH: Related Guides

Special Heroes: Loving Sea

Loving Sea Banner

Heroes from Special Heroes - Loving Sea
Summer Petra IconSummer Petra
[9.0/10]
Summer Goldmary IconSummer Goldmary
[9.0/10]
Summer Alear (F) IconSummer Alear (F)
[9.5/10]
Summer Clanne IconSummer Clanne
[8.5/10]

See All Blue Heroes

Back to Blue Heroes Banner

▶︎Return to the Blue Heroes Page

All Types of Blue Weapons

Close-Range Ranged
LanceLance Blue TomeBlue Tome
Blue BreathBlue Breath Blue DaggerBlue Dagger
Blue BeastBlue Beast Blue BowBlue Bow

    Walkthrough Menu

    news questionnaire

    All rights reserved