Fire Emblem Heroes (FEH)

Mozu Builds and Best IVs

FEH Mozu Banner

This is a ranking page for the hero Mozu - Tragic Start from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Mozu.

New Heroes - New Heroes & Attuned Azura Featured Heroes
Hayato IconHayato
[8.5/10]
Mozu IconMozu
[9.0/10]
Attuned Azura IconAttuned Azura
[9.5/10]
Yukimura IconYukimura
[9.0/10]

Mozu Rating and Basic Information

FEH Mozu Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Mozu - Tragic Start: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants bonus stats and Special charges to unit and allies, grants damage reduction to unit based on nearby allies or terrain, and restores HP to unit per attack.

Mozu Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 3 spaces of unit for 1 turn.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants an additional Atk/Spd/Def/Res+X to unit (X = number of allies within 3 spaces of unit x 3, + 1; max 10; if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, value is treated as 10), and reduces damage from foe's first attacks by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when unit deals damage to foe during combat, restores X HP to unit (triggers even if 0 damage is dealt).

Cooldown Count = 3
Boosts damage dealt by 50% of unit’s Def.

If 【Bonus】 is active on unit or an ally within 2 spaces of unit, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).

Foe's with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
Inflicts Atk/Spd-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Restores 7 HP to unit after combat.

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat.

Mozu Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (14) Attack Boon ★★★★★
Spd (7) Spd Boon ★★★★★
Def (6) No Def IV ★★★★☆
Res (3) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Mozu are +Spd and -Res. Boosting Spd improves her already high Spd stat and allows her to create follow-up attacks against slower foes while preventing follow-up attacks from faster foes.

Mozu's Res is her least important stat and she will be reliant on her damage reduction effect to withstand attacks against heavy magic nukers. Thus, Res can be safely taken as a bane.

+Spd for a +10 merge

We recommend +Spd when merging Mozu up to +10 for similar reasons above. Spd is Mozu's most important stat and should be boosted as much as possible.

Mozu Best Builds

Omnitank Mozu

HOT

How to Use, Explanation

This build aims at making Mozu a bulky omnitank unit. D Bonus Doubler provides a Distant Counter effect while granting bonus stats at the same time. Emblem Ike and Godlike Reflexes reduce damage while A/S Bulwark's healing sustains Mozu's HP for multiple engagements.

General Use / Budget Mozu

Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Mozu's base kit also allows her to fulfill an omnitank role. Distant Counter (M) allows Mozu to retaliate against ranged foes; you can replace this with Bonus Doubler 3 if this is unnecessary.

Source Heroes for All Skills

Mozu Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
198
HP
HP 40 40
Rank: 489/1184
Atk
Atk 44 44
Rank: 152/1184
Spd
Spd 46 46
Rank: 62/1184
Def
Def 41 41
Rank: 75/1184
Res
Res 27 27
Rank: 539/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 65 51 45 31 237
Lv.40 +10 45 49 51 45 31 221

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 48 50 45 31 221
+Atk
Lv.40 +10
44 52 50 45 31 222
+Spd
Lv.40 +10
44 48 54 45 31 222
+Def
Lv.40 +10
44 48 50 48 31 221
+Res
Lv.40 +10
44 48 50 45 34 221

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 60 46 41 27 214
5★ Lv.40 40 44 46 41 27 198

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 30 7 6 3 64

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 34 47 47 31 199
Mozu Icon Mozu
40 44 46 41 27 198
41 42 46 30 34 193
40 44 46 47 16 193
42 46 44 34 27 193
40 42 47 30 34 193
37 41 45 45 25 193
37 41 46 46 23 193
39 38 44 34 32 187
41 40 42 31 28 182
41 40 38 35 28 182
40 41 41 37 18 177
40 42 40 38 17 177
44 38 38 35 21 176
42 37 39 31 27 176
41 39 42 31 23 176
41 40 36 40 19 176
40 41 40 28 27 176
46 38 35 32 21 172
40 37 40 30 25 172
38 35 40 28 31 172
39 30 31 30 34 164
43 32 32 29 22 158
35 32 34 28 29 158
46 36 32 24 19 157
41 34 36 27 19 157

Note: Stats bonuses from skills are not taken into account.

Mozu Roles, Strengths, and Weaknesses

Mozu Roles

Mozu - Tragic Start Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Mozu is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Mozu Strengths

Forager Naginata grants Special charges and true damage reduction

Mozu Attack Fire Emblem Heroes FEH

Mozu's exclusive weapon Forager Naginata grants Def/Res+6 and bonus Special cooldown charges per attack to herself and her nearby allies at the start of each turn.

In combat, Forager Naginata grants Mozu Atk/Spd/Def/Res+5 and additional Atk/Spd/Def/Res+X bonus based on number of allies within 3 spaces (X = 3 for each ally, +1, up to a max of +10), or, if any space within Mozu has either a Divine Vein effect or a forest tile, X is automatically 10.

More importantly, Forager Naginata grants Mozu true damage reduction equal to X on her foe's first attack and restores X HP for each of Mozu's attacks.

The true damage reduction effect is not hindered by effects that reduce percentage-based damage reduction, making Mozu a deceptively bulky unit. Together with the sustain from her attacks, Mozu can withstand several attacks each turn. Make sure Mozu is near forests or Divine Vein tiles to maximize Forager Naginata's effects!

Mozu Weaknesses

Reliance on nearby allies or terrain

Forager Naginata maximizes its effects depending on the terrain or number of allies near Mozu.

In an open area with no forests or no nearby allies, Forager Naginata has a reduced impact in battle, which can lead to Mozu's defeat.

Position Mozu correctly to ensure she wins in combat!

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Mozu - Tragic Start Only Appears as a 5 Star Hero!

Mozu - Tragic Start only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Mozu - Tragic Start if a 4 Star version is released!

Unlock Potential Tier List

Mozu - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 3 spaces of unit for 1 turn.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants an additional Atk/Spd/Def/Res+X to unit (X = number of allies within 3 spaces of unit x 3, + 1; max 10; if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, value is treated as 10), and reduces damage from foe's first attacks by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when unit deals damage to foe during combat, restores X HP to unit (triggers even if 0 damage is dealt).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. 5★

Passives

Skill Name Effect Learned At
Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit’s stats. Calculates each stat bonus independently. 5★
Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit’s stats. Calculates each stat bonus independently. 5★
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently. 5★
If 【Bonus】 is active on unit or an ally within 2 spaces of unit, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-2 on foe during combat. Restores 3 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-3 on foe during combat. Restores 5 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Spd-4 on foe during combat. Restores 7 HP to unit after combat. 5★
Foe's with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
Inflicts Atk/Spd-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
Restores 7 HP to unit after combat.
5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 for 1 turn. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 for 1 turn. 5★
At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 for 1 turn. 5★
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. 5★

Mozu as a Source Hero

Mozu Avatar

Value of Skills ★★★★☆

Mozu has Bonus Doubler 4, A/S Bulwark 4, and Atk/Spd Oath 4 as inheritance options.

These skills are quite good and worth inheriting onto your favorite units.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Mozu?

Top tier hero. Must summon. 1
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 6
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 0
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Mozu / Illustrations / Voice Actor / Quotes

How to Get Mozu

Obtain Through Regular Summon

Mozu is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Karen Strassman
Illustrator kawasumi
Appears In

Illustration

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Comment

2 Anonymous@Game84 months

Thanks for catching this; there was an error in our database. We have fixed this error.

1 twztid134 months

The stats graph for Mozu is incorrect. It shows a 182 stats total, while the other places show 198 total at 5* lvl 40.

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