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This is a ranking page for the hero Navarre - Scarlet Ninja from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ninja Navarre.
Heroes With the Same Name | |
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Ninja Navarre
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List of Contents
Special Heroes - In the Moment Featured Heroes | |||
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Ninja Zihark [8.5/10] |
Ninja Navarre [8.5/10] |
Ninja Laevatein [9.0/10] |
Ninja Lyn [9.0/10] |
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill allows him to strike twice in one attack ・Rapid special activation if he scores an outspeed thanks to Flashing Blade ・Neutralizes Spd/Def bonuses of his enemies |
Might: 9 Range: 1 Grants Spd+ 4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
If unit’s Spd > foe’s Spd, grants Special cooldown charge +1 and deals +5 damage per unit’s attack. (Only highest value applied. Does not stack.) |
Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★☆☆ | |
Atk (18) | ★★★★★ | |
Spd (16) | ★★★★☆ | |
Def (3) | ★★☆☆☆ | |
Res (2) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ninja Navarre are +Atk and -Res. Since his weapon can nail second strikes, and his kit is designed to make it easy for him to nail quad-attacks, getting a +Atk IV would be best in significantly increasing his damage. His Res is of less importance so it can be safely taken as his bane.
Additionally, his +Atk is a superboon so you should take advantage of it as much as possible.
We recommend a +Atk IV when merging Ninja Navarre to 10. This is for the same reasons as above and at this point, he can take out a lot of units out even with just 2 strikes.
HOT | |
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-
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-
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A very high budget build that takes advantage of Navarre's Flashing Blade 4 to score consistent Galeforce. Time's Pulse 3 is taken to speed-up activations even more! The B skill and the Sacred Seal choices are there to support Flashing Blade procs, so they are very flexible as long as they help proc Flashing Blade.
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Moonbow
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-
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-
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A simple buget build for Ninja Navarre that cripples enemy Spd/Def to proc lethal, Flashing Blade boosted Glimmers.
Neutral Stats at Lv. 40 (5★) | ||
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176 | ||
HP |
41 |
Rank: 342/1184 |
Atk |
39 |
Rank: 458/1184 |
Spd |
42 |
Rank: 217/1184 |
Def |
31 |
Rank: 455/1184 |
Res |
23 |
Rank: 836/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 46 | 53 | 51 | 31 | 23 | 204 | Lv.40 +10 | 46 | 44 | 47 | 35 | 27 | 199 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 43 | 46 | 35 | 27 | 199 |
+Atk Lv.40 +10 | 45 | 47 | 46 | 35 | 27 | 200 |
+Spd Lv.40 +10 | 45 | 43 | 50 | 35 | 27 | 200 |
+Def Lv.40 +10 | 45 | 43 | 46 | 38 | 27 | 199 |
+Res Lv.40 +10 | 45 | 43 | 46 | 35 | 30 | 199 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 48 | 46 | 27 | 19 | 181 |
5★ Lv.40 | 41 | 39 | 42 | 31 | 23 | 176 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 19 | 18 | 16 | 3 | 2 | 58 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 34 | 47 | 47 | 31 | 199 | |
40 | 44 | 46 | 41 | 27 | 198 | |
41 | 42 | 46 | 30 | 34 | 193 | |
40 | 44 | 46 | 47 | 16 | 193 | |
42 | 46 | 44 | 34 | 27 | 193 | |
40 | 42 | 47 | 30 | 34 | 193 | |
37 | 41 | 45 | 45 | 25 | 193 | |
37 | 41 | 46 | 46 | 23 | 193 | |
39 | 38 | 44 | 34 | 32 | 187 | |
41 | 40 | 42 | 31 | 28 | 182 | |
41 | 40 | 38 | 35 | 28 | 182 | |
40 | 41 | 41 | 37 | 18 | 177 | |
40 | 42 | 40 | 38 | 17 | 177 | |
44 | 38 | 38 | 35 | 21 | 176 | |
42 | 37 | 39 | 31 | 27 | 176 | |
Ninja Navarre
|
41 | 39 | 42 | 31 | 23 | 176 |
41 | 40 | 36 | 40 | 19 | 176 | |
40 | 41 | 40 | 28 | 27 | 176 | |
46 | 38 | 35 | 32 | 21 | 172 | |
40 | 37 | 40 | 30 | 25 | 172 | |
38 | 35 | 40 | 28 | 31 | 172 | |
39 | 30 | 31 | 30 | 34 | 164 | |
43 | 32 | 32 | 29 | 22 | 158 | |
35 | 32 | 34 | 28 | 29 | 158 | |
46 | 36 | 32 | 24 | 19 | 157 | |
41 | 34 | 36 | 27 | 19 | 157 |
Note: Stats bonuses from skills are not taken into account.
Ninja Navarre is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Ninja Yari+ is similar to a Brave weapon in the sense that it allows its user to score 2 strikes in one attack if they initiate damage. This is an extra attack and not a follow-up attack so when you are able to get an outspeed, Ninja Navarre can land 4 strikes in one action. This makes him a very powerful player phase attacker. Another key difference between his weapon and Brave weapons is that Ninja Yari+ grants +4 Spd unlike Brave weapons that inflict a Spd penalty. This makes scoring quad-attacks very easy for Navarre.
Ninja Navarre has access to Flashing Blade 4 which is identical to Flashing Blade 3 but it has the additional effect of adding +5 pure damage whenever its triggered. This additional damage ignores foe's stats so it is good for dealing damage to units that have high defenses.
It synergizes well with Ninja Yari+'s ability to strike twice. If it triggers once, the low-cooldown Moonbow will activate in the 2nd strike of Navarre's first attack. Expect rapid Moonbow activations with Ninja Navarre's base kit.
Lull Spd/Def 3 neutralizes bonuses to Spd/Def on foe during combat and also inflicts a -3 penalty to both stats. This makes it even easier for Navarre to execute a follow-up attack on the said foe and have increased damage because of the lowered Def.
Ninja Navarre's defensive stats are not very high and considering that Ninja Yari+ inflicts -4 Def/Res to him, he is very vulnerable to strong attacks. Losing him in battle would be detrimental to your team as he provides lots of knock-out potential on a wide range of units. Use strategy to position him away from units that can easily take him out.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Navarre - Scarlet Ninja only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Navarre - Scarlet Ninja if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
6 | 1 | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 5★ | |
9 | 1 | Grants Spd+ 4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit’s Spd ≥ foe’s Spd+5, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) |
5★ | |
If unit’s Spd ≥ foe’s Spd+3, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) |
5★ | |
If unit’s Spd ≥ foe’s Spd, grants Special cooldown charge +1 per unit’s attack. (Only highest value applied. Does not stack.) |
5★ | |
If unit’s Spd > foe’s Spd, grants Special cooldown charge +1 and deals +5 damage per unit’s attack. (Only highest value applied. Does not stack.) |
5★ | |
Inflicts Spd/Def-1 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Spd/Def-2 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Value of Skills | ★★★★★ |
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Ninja Navarre can be used to inherit the skills Flashing Blade 4 or Ninja Yari+. However, Ninja Navarre is a pretty powerful unit. He is also a special hero whom you can only get from specific banners. Please think carefully before fodderring him off.
Ninja Navarre is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
T. Axelrod |
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Illustrator | argon |
Appears In |
Heroes from Special Heroes - In the Moment | |||
---|---|---|---|
Ninja Zihark [8.5/10] |
Ninja Navarre [8.5/10] |
Ninja Laevatein [9.0/10] |
Ninja Lyn [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Ninja Navarre Builds and Best IVs
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