Fire Emblem Heroes (FEH)

Young Ike Builds and Best IVs

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This is a ranking page for the hero Ike - Close-Knit Siblings from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Young Ike.

Heroes With the Same Name
Ike - Close-Knit Siblings Icon Young Ike

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Young Ike Rating and Basic Information

FEH Young Ike Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Ike - Close-Knit Siblings: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants stat bonuses, special acceleration, damage reduction, and a Null Follow-Up effect
・Has improved Distant Counter and Aether skills
・Duo Skill inflicts Atk/Spd penalties, inflicts Guard, and increases foe's Special cooldown counts

Young Ike Skills at 5★


Might: 16  Range: 1
Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and if unit's attack triggers Special, the following effects will occur based on the number of allies within 4 spaces of unit: If ≥ 1, before unit's first attack, grants Special cooldown count-X (X = 50% of unit's max Special cooldown count value, rounded down) to unit. If ≥ 2, reduces damage from foe's first attack by X% (X = unit's max Special cooldown count value x 10). If ≥ 3, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks.

Cooldown Count = 4
During combat, treats foe’s Def/Res as if reduced by 50%.
Restores HP = 50% of damage dealt.

Unit can counterattack regardless of foe's range. If foe initiates combat, grants Spd+5 to unit during combat.

Neutralizes status effects and disables skills that prevent counterattacks during combat.

Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat.

Young Ike's Duo Skill Effect

Duo Skill
Inflicts Atk/Spd-7 and 【Guard】 on foes within 5 rows or 5 columns centered on unit through their next actions, and inflicts Special cooldown count+2 on those foes.
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)

Standard Effect 1

Duel
If unit is 5★ and level 40 and unit's stats total less than 195, treats unit's stats as 195 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Young Ike Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (12) Attack Boon ★★★★★
Spd (12) Spd Boon ★★★★★
Def (8) No Def IV ★★★☆☆
Res (4) Res Bane ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk/-Res

Young Ike's best IVs are +Atk/-Res. His Atk is a superboon and boosting it will yield better returns.

His Res is below average and reducing it further will not affect most of his matchups. Thus, it is the bane of choice.

+Atk for a +10 Merge

We recommend +Atk when merging Young Ike to +10 for similar reasons above.

A +Spd IV may also be used to maximize his combat potential against the metagame's speedy units.

Young Ike Best Builds

Special Spiral Young Ike

HOT
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build provides amazing sustain by using Special Spiral to pre-charge Radiant Aether before every combat after the first. After the first combat, Special Spiral reduces cooldown by 2, and before Ike's next combat beging, Sturdy War Sword reduces cooldown by another 2.

Budget / Anti-Staff Young Ike

Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is a budget build using Young Ike's base kit and cheap inheritance options. Null C-Disrupt allows counterattacks against sweep effects and staves with the Dazzling Staff effect, while Mystic Boost disables Wrathful Staff effects and provides minor sustain post-combat.

Source Heroes for All Skills

Young Ike Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
182
HP
HP 40 40
Rank: 489/1171
Atk
Atk 42 42
Rank: 279/1171
Spd
Spd 42 42
Rank: 217/1171
Def
Def 32 32
Rank: 383/1171
Res
Res 26 26
Rank: 596/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 66 47 36 30 224
Lv.40 +10 45 47 47 36 30 205

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 46 46 36 30 205
+Atk
Lv.40 +10
44 50 46 36 30 206
+Spd
Lv.40 +10
44 46 50 36 30 206
+Def
Lv.40 +10
44 46 46 39 30 205
+Res
Lv.40 +10
44 46 46 36 33 205

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 61 42 32 26 201
5★ Lv.40 40 42 42 32 26 182

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 31 12 8 4 73

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 43 41 37 26 187
42 43 41 35 26 187
40 41 43 32 27 183
Young Ike Icon Young Ike
40 42 42 32 26 182
44 37 43 33 25 182
42 38 35 37 20 172
44 35 36 36 21 172
39 34 38 32 26 169
44 32 39 29 24 168
40 36 38 34 20 168
38 33 39 29 24 163
40 34 36 32 21 163
41 32 37 31 22 163
42 35 40 23 22 162

Note: Stats bonuses from skills are not taken into account.

Young Ike Roles, Strengths, and Weaknesses

Young Ike Roles

Ike - Close-Knit Siblings Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Young Ike is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Young Ike Strengths

Sturdy War Sword is a powerful weapon with multiple useful effects

Young Ike Attack Fire Emblem Heroes FEH

Young Ike's Sturdy War Sword has multiple effects that can impact combat heavily, assuming Young Ike meets the conditions to trigger these effects.

It grants Atk+3 no matter what, and a handful of other effects if Young Ike's HP ≥ 25% at start of combat and if he is equipped with a Special that triggers on his attacks.

Below is a summary of these effects:

Condition(s) Effect
Young Ike's HP ≥ 25% Grants Atk/Spd/Def/Res+5 to Young Ike during combat.
Young Ike's HP ≥ 25%
Allies within 4 spaces ≥ 1
Young Ike's attack triggers Special
Grants Special cooldown count -X before Young Ike's first attack (X = 50% of Young Ike's max Special cooldown count value)
Young Ike's HP ≥ 25%
Allies within 4 spaces ≥ 2
Young Ike's attack triggers Special
Reduces damage of foe's first attack by X% (X = unit's max Special cooldown count value x 10).
Young Ike's HP ≥ 25%
Allies within 4 spaces ≥ 3
Young Ike's attack triggers Special
Grants a Null Follow-Up effect.

Since Ike fights for his friends, he does better when his allies are nearby. Positioning is key in utilizing Young Ike's full potential!

Duo Skill inflicts stat penalties and slows down foe's Special

Young Ike's Duo skill inflicts Atk/Spd-7, Special cooldown count+2, and 【Guard】 on all foes within 5 rows and 5 columns centered on Young Ike's position.

This prevents them from using their Special skills for one turn unless they have effects that cleanse debuffs like Restore+ or have their actions refreshed by a dancer unit.

Young Ike Weaknesses

Reliance on having allies nearby

While 4 spaces is a generous amount, Young Ike still relies on having his allies in specific places for the effects of his Sturdy War Sword to trigger.

Ensure that Ike's allies are close enough at all times!

Reliance on having an offensive Special

While not exactly the biggest weakness, Young Ike's Sturdy War Sword essentially prevents him from using Special skills like Galeforce which do not trigger on his attacks.

Radiant Aether is his best option that meets this requirement.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Ike - Close-Knit Siblings Only Appears as a 5 Star Hero!

Ike - Close-Knit Siblings only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ike - Close-Knit Siblings if a 4 Star version is released!

Unlock Potential Tier List

Young Ike - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and if unit's attack triggers Special, the following effects will occur based on the number of allies within 4 spaces of unit: If ≥ 1, before unit's first attack, grants Special cooldown count-X (X = 50% of unit's max Special cooldown count value, rounded down) to unit. If ≥ 2, reduces damage from foe's first attack by X% (X = unit's max Special cooldown count value x 10). If ≥ 3, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Restores HP = 30% of damage dealt. 5★
(Cooldown Count = 3) Restores HP = 50% of damage dealt. 5★
(Cooldown Count = 4) During combat, treats foe’s Def/Res as if reduced by 50%.
Restores HP = 50% of damage dealt.
5★

Passives

Skill Name Effect Learned At
Enables unit to counterattack regardless of distance to attacker. 5★
Unit can counterattack regardless of foe's range. If foe initiates combat, grants Spd+5 to unit during combat. 5★
At start of combat, if unit’s HP = 100%, neutralizes status effects and disables skills that prevent counterattacks during combat. 5★
At start of combat, if unit’s HP ≥ 50%, neutralizes status effects and disables skills that prevent counterattacks during combat. 5★
Neutralizes status effects and disables skills that prevent counterattacks during combat. 5★
Grants adjacent allies Atk +2 during combat. 5★
Grants adjacent allies Atk +3 during combat. 5★
Grants allies within 2 spaces Atk +2 during combat. 5★
Grants allies within 2 spaces Atk +3 during combat. 5★
Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. 5★

Young Ike as a Source Hero

Young Ike Avatar

Value of Skills ★★★★★

Young Ike is stacked with premium fodder options such as Distant Counter, Distant Dart, Null C-Disrupt 3, and Joint Drive Atk.

With pre-inheritance, it is possible to inherit a combination of skills from one copy of Young Ike. The ideal combinations are:

  • Distant Counter/Dart, Null C-Disrupt 3
  • Distant Counter, Distant Dart, Joint Drive Atk
  • Null C-Disrupt 3, Joint Drive Atk
List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Young Ike?

Top tier hero. Must summon. 21
Votes
Summon if you need his/her hero archetype. 9
Votes
Summon if you like this hero. 14
Votes
Summon for his/her Skill Inheritance options. 18
Votes
Pass on this hero. 4
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Young Ike / Illustrations / Voice Actor / Quotes

How to Get Young Ike

Obtained through a Special Summoning Event!

Young Ike is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Greg Chun with Sarah Williams
Illustrator Yo Kanzawa
Appears In

Illustration

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