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Fire Emblem Heroes (FEH)

Ninja Corrin (M) Builds and Best IVs

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★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
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FEH Ninja Corrin (M) Banner

This is a ranking page for the hero Corrin (M) - Daylight Ninja Act from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ninja Corrin (M).

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Corrin (M) - Daylight Ninja Act Icon Ninja Corrin (M)

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Ninja Corrin (M) Rating and Basic Information

FEH Ninja Corrin (M) Banner

Overall Rating 8.5/10
Reroll Ranking (excluding Inherit Skill) B
(▶Reroll Ranking)
Ranking (including Inherit Skill) B
(▶FEH Tier List)

Corrin (M) - Daylight Ninja Act: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill allows him to strike twice in one attack when she initiates
・Deals bonus damage based on Spd checks
・Boosts Special cooldown after every Special activation

Ninja Corrin (M) Skills at 5★


Might: 9  Range: 1
Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.)

Cooldown Count = 3
Boosts Atk by 30%.

If unit initiates combat, grants Atk/Spd +4 during combat.

If Special triggers before or during combat, grants Special cooldown count -2 after combat.

Ninja Corrin (M) Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (10) Attack Boon ★★★★☆
Spd (10) No Spd IV ★★★★★
Def (9) No Def IV ★★★★☆
Res (6) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Ninja Corrin (M) are +Spd and -Res. Ninja Corrin (M)'s damage is reliant on his Spd, and you should take advantage of his already high base Spd to ensure he is faster than his opponnet. Among his defensive stats, his Res is already quite low, and lowering it will not change most of his matchups, thus taking -Res as a bane is a safe option.

+Spd for a +10 Merge

We recommend a +Spd IV when merging Ninja Corrin (M) to 10. At +10 Merges, Ninja Corrin (M)'s Spd still needs some help in matching the high Spd threats in the metagame, and boosting his IVs is almost necessary to have him remain relevant.

Ninja Corrin (M) Best Builds

General Use Ninja Corrin (M)

Special Skill IconLuna
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is a general use build for Ninja Corrin (M) that maximizes his damage output by upping his Atk and Spd. In case you don't have Joint Drive Spd, you can opt for Spd Smoke 3.

Distant Spurn Ninja Corrin (M)

HOT
Emblem Icon: -
Passive Skill BSpurn 3
Attuned Skill Icon: -

How to Use, Explanation

This is a premium build for Ninja Corrin (M) using Flowing Lance+. Flowing Lance paired with Distant Stance and Spurn will make him durable, while Joint Drive Spd and Atk/Spd Solo 3 will up his offensive power.

Source Heroes for All Skills

Ninja Corrin (M) Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
182
HP
HP 41 41
Rank: 342/1322
Atk
Atk 40 40
Rank: 400/1322
Spd
Spd 38 38
Rank: 399/1322
Def
Def 35 35
Rank: 244/1322
Res
Res 28 28
Rank: 479/1322

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 54 43 35 28 206
Lv.40 +10 46 45 43 39 32 205

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 44 42 39 32 205
+Atk
Lv.40 +10
45 48 42 39 32 206
+Spd
Lv.40 +10
45 44 45 39 32 205
+Def
Lv.40 +10
45 44 42 42 32 205
+Res
Lv.40 +10
45 44 42 39 35 205

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 49 38 31 24 183
5★ Lv.40 41 40 38 35 28 182
4★ Lv.40 38 38 36 32 25 169

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 19 10 5 2 55
4★ Lv.1 18 16 10 4 1 49

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 46 49 38 31 204
43 48 46 38 28 203
41 45 48 35 30 199
40 45 48 35 31 199
41 47 47 36 28 199
40 34 47 47 31 199
41 47 48 38 24 198
40 44 46 41 27 198
41 42 46 30 34 193
40 44 46 47 16 193
42 46 44 34 27 193
40 42 47 30 34 193
37 41 45 45 25 193
37 41 46 46 23 193
39 38 44 34 32 187
41 40 42 31 28 182
Ninja Corrin (M) Icon Ninja Corrin (M)
41 40 38 35 28 182
40 42 40 38 17 177
40 41 41 37 18 177
42 37 39 31 27 176
44 38 38 35 21 176
41 39 42 31 23 176
41 40 36 40 19 176
40 41 40 28 27 176
46 38 35 32 21 172
40 37 40 30 25 172
38 35 40 28 31 172
39 30 31 30 34 164
43 32 32 29 22 158
35 32 34 28 29 158
46 36 32 24 19 157
41 34 36 27 19 157

Note: Stats bonuses from skills are not taken into account.

Ninja Corrin (M) Roles, Strengths, and Weaknesses

Ninja Corrin (M) Roles

Corrin (M) - Daylight Ninja Act Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
No Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ninja Corrin (M) is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Ninja Corrin (M) Strengths

Ninja Naginata+ is a great inheritable lance for speedy units

Ninja Corrin (M) Fire Emblem Heroes FEH

Ninja Corrin (M) scores a quad attack!

Ninja Corrin (M)'s inheritable weapon Ninja Naginata+ is a great weapon for fast units, and Ninja Corrin (M) himself is no slouch when it comes to Spd.

It attacks twice if the unit initiates combat and inflicts a Def/Res-4 penalty similar to other ninja weapons. However, unlike previous ninja weapons, it does not grant Spd+4.

What sets Ninja Naginata+ apart is that if the user's Spd > foe's Spd, it deals bonus damage = 50% of the difference between the two stats, with a maximum bonus of 4 damage per hit.

When initiating combat, this can lead to an additional 8 damage, and even up to 16 damage if Ninja Corrin (M) can quad the opponent through a follow-up attack!

Can accelerate Special cooldown after each Special activation

Ninja Corrin (M) comes with Special Spiral 3 which allows him to accelerate his Special cooldown by 2 after a Special activation.

His native Draconic Aura has a Special cooldown of 3, which is brought down to 1 post-combat once he activates it for the first time.

Since Ninja Naginata+ attacks twice if Ninja Corrin (M) initiates combat, this allows him to activate Draconic Aura every combat after his first Special activation!

Ninja Corrin (M) Weaknesses

Low Res Stat

Ninja Corrin (M)'s Res stat is quite low, sitting at base 28, and lowered to 24 through Ninja Naginata+.

This leaves him vulnerable to magic-based enemies, especially tome users who can take him out from range. Be sure to keep Ninja Corrin (M) away from these foes!

Should you Unlock Potential?

Should You Unlock Potential for this Hero? A Rank Icon

We Recommend You Unlock Potential for Corrin (M) - Daylight Ninja Act!

We recommend that you use Unlock Potential to bring Corrin (M) - Daylight Ninja Act from 4 Stars to 5 Stars. Corrin (M) - Daylight Ninja Act is a very useful speedy lance infantry, so we recommend you Unlock Potential for Corrin (M) - Daylight Ninja Act if your team lacks a strong speedy lance infantry.

Unlock Potential Tier List

Ninja Corrin (M) - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 3★
8 1 No Effect 3★
6 1 Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) 3★
9 1 Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 3★
(Cooldown Count = 3) Boosts Atk by 30%. 4★

Passives

Skill Name Effect Learned At
If unit initiates combat, grants Spd+2 during combat. 3★
If unit initiates combat, grants Atk/Spd +2 during combat. 4★
If unit initiates combat, grants Atk/Spd +4 during combat. 5★
If unit initiates combat and unit’s Special triggers before or during combat, grants Special cooldown count -1 after combat. 3★
If Special triggers before or during combat, grants Special cooldown count -1 after combat. 4★
If Special triggers before or during combat, grants Special cooldown count -2 after combat. 5★

Ninja Corrin (M) as a Source Hero

Ninja Corrin (M) Avatar

Value of Skills ★★★☆☆

Ninja Corrin (M) comes with two skills worth inheriting onto other heroes in Ninja Naginata+ and Special Spiral 3.

Of these two options, Ninja Naginata+ is unique to Ninja Corrin (M) while Special Spiral 3 can be found elsewhere.

We recommend only foddering off Ninja Corrin (M) for his Ninja Naginata+.

How to Get Ninja Corrin (M) / Illustrations / Voice Actor / Quotes

How to Get Ninja Corrin (M)

Obtained through a Special Summoning Event!

Ninja Corrin (M) is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Cam Clarke
Illustrator Hanamura Mai
Appears In

Illustration

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