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☆ New Units - Winter Fomortiis, Winter Shez (F), Winter Hortensia, Winter Alear (M)
☆ Free Units - Winter Eikþyrnir
This is a ranking page for the hero Corrin (M) - Daylight Ninja Act from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ninja Corrin (M).
Heroes With the Same Name | |
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Ninja Corrin (M)
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List of Contents
Focus - Double Special Heroes April 2022 Featured Heroes | |||
---|---|---|---|
Summer Freyr [9.0/10] |
Scion Julia [8.5/10] |
Scion Lewyn [8.5/10] |
Ninja Corrin (M) [9.0/10] |
Ninja Corrin (F) [9.5/10] |
Winter Artur [9.0/10] |
Ninja Igrene [9.0/10] |
Winter Lysithea [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill allows him to strike twice in one attack when she initiates ・Deals bonus damage based on Spd checks ・Boosts Special cooldown after every Special activation |
Might: 9 Range: 1 Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) |
Cooldown Count = 3 Boosts Atk by 30%. |
If unit initiates combat, grants Atk/Spd +4 during combat. |
If Special triggers before or during combat, grants Special cooldown count -2 after combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (19) | ★★★☆☆ | |
Atk (10) | ★★★★☆ | |
Spd (10) | ★★★★★ | |
Def (9) | ★★★★☆ | |
Res (6) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ninja Corrin (M) are +Spd and -Res. Ninja Corrin (M)'s damage is reliant on his Spd, and you should take advantage of his already high base Spd to ensure he is faster than his opponnet. Among his defensive stats, his Res is already quite low, and lowering it will not change most of his matchups, thus taking -Res as a bane is a safe option.
We recommend a +Spd IV when merging Ninja Corrin (M) to 10. At +10 Merges, Ninja Corrin (M)'s Spd still needs some help in matching the high Spd threats in the metagame, and boosting his IVs is almost necessary to have him remain relevant.
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Luna
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-
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This is a general use build for Ninja Corrin (M) that maximizes his damage output by upping his Atk and Spd. In case you don't have Joint Drive Spd, you can opt for Spd Smoke 3.
HOT | |
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-
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Spurn 3
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-
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This is a premium build for Ninja Corrin (M) using Flowing Lance+. Flowing Lance paired with Distant Stance and Spurn will make him durable, while Joint Drive Spd and Atk/Spd Solo 3 will up his offensive power.
Neutral Stats at Lv. 40 (5★) | ||
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182 | ||
HP |
41 |
Rank: 342/1184 |
Atk |
40 |
Rank: 400/1184 |
Spd |
38 |
Rank: 399/1184 |
Def |
35 |
Rank: 244/1184 |
Res |
28 |
Rank: 479/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 46 | 54 | 43 | 35 | 28 | 206 | Lv.40 +10 | 46 | 45 | 43 | 39 | 32 | 205 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 44 | 42 | 39 | 32 | 205 |
+Atk Lv.40 +10 | 45 | 48 | 42 | 39 | 32 | 206 |
+Spd Lv.40 +10 | 45 | 44 | 45 | 39 | 32 | 205 |
+Def Lv.40 +10 | 45 | 44 | 42 | 42 | 32 | 205 |
+Res Lv.40 +10 | 45 | 44 | 42 | 39 | 35 | 205 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 49 | 38 | 31 | 24 | 183 |
5★ Lv.40 | 41 | 40 | 38 | 35 | 28 | 182 |
4★ Lv.40 | 38 | 38 | 36 | 32 | 25 | 169 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 19 | 19 | 10 | 5 | 2 | 55 |
4★ Lv.1 | 18 | 16 | 10 | 4 | 1 | 49 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 34 | 47 | 47 | 31 | 199 | |
40 | 44 | 46 | 41 | 27 | 198 | |
41 | 42 | 46 | 30 | 34 | 193 | |
40 | 44 | 46 | 47 | 16 | 193 | |
42 | 46 | 44 | 34 | 27 | 193 | |
40 | 42 | 47 | 30 | 34 | 193 | |
37 | 41 | 45 | 45 | 25 | 193 | |
37 | 41 | 46 | 46 | 23 | 193 | |
39 | 38 | 44 | 34 | 32 | 187 | |
41 | 40 | 42 | 31 | 28 | 182 | |
Ninja Corrin (M)
|
41 | 40 | 38 | 35 | 28 | 182 |
40 | 41 | 41 | 37 | 18 | 177 | |
40 | 42 | 40 | 38 | 17 | 177 | |
44 | 38 | 38 | 35 | 21 | 176 | |
42 | 37 | 39 | 31 | 27 | 176 | |
41 | 39 | 42 | 31 | 23 | 176 | |
41 | 40 | 36 | 40 | 19 | 176 | |
40 | 41 | 40 | 28 | 27 | 176 | |
46 | 38 | 35 | 32 | 21 | 172 | |
40 | 37 | 40 | 30 | 25 | 172 | |
38 | 35 | 40 | 28 | 31 | 172 | |
39 | 30 | 31 | 30 | 34 | 164 | |
43 | 32 | 32 | 29 | 22 | 158 | |
35 | 32 | 34 | 28 | 29 | 158 | |
46 | 36 | 32 | 24 | 19 | 157 | |
41 | 34 | 36 | 27 | 19 | 157 |
Note: Stats bonuses from skills are not taken into account.
Corrin (M) - Daylight Ninja Act Roles | |||
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Close-Physical | Ranged-Physical | Close-Magic | Ranged-Magic |
Physical Wall | Magic Wall | Effective Weapon | Movement Assist |
Exclusive Skill | All-Range Counter | Recovery | Refresher |
Legendary | Mythic | Duo / Harmonized |
Resplendent |
Ninja Corrin (M) is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Ninja Corrin (M) scores a quad attack!
Ninja Corrin (M)'s inheritable weapon Ninja Naginata+ is a great weapon for fast units, and Ninja Corrin (M) himself is no slouch when it comes to Spd.
It attacks twice if the unit initiates combat and inflicts a Def/Res-4 penalty similar to other ninja weapons. However, unlike previous ninja weapons, it does not grant Spd+4.
What sets Ninja Naginata+ apart is that if the user's Spd > foe's Spd, it deals bonus damage = 50% of the difference between the two stats, with a maximum bonus of 4 damage per hit.
When initiating combat, this can lead to an additional 8 damage, and even up to 16 damage if Ninja Corrin (M) can quad the opponent through a follow-up attack!
Ninja Corrin (M) comes with Special Spiral 3 which allows him to accelerate his Special cooldown by 2 after a Special activation.
His native Draconic Aura has a Special cooldown of 3, which is brought down to 1 post-combat once he activates it for the first time.
Since Ninja Naginata+ attacks twice if Ninja Corrin (M) initiates combat, this allows him to activate Draconic Aura every combat after his first Special activation!
Ninja Corrin (M)'s Res stat is quite low, sitting at base 28, and lowered to 24 through Ninja Naginata+.
This leaves him vulnerable to magic-based enemies, especially tome users who can take him out from range. Be sure to keep Ninja Corrin (M) away from these foes!
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Corrin (M) - Daylight Ninja Act from 4 Stars to 5 Stars. Corrin (M) - Daylight Ninja Act is a very useful speedy lance infantry, so we recommend you Unlock Potential for Corrin (M) - Daylight Ninja Act if your team lacks a strong speedy lance infantry.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
6 | 1 | Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) | 3★ | |
9 | 1 | Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.) | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts Atk by 30%. | 3★ | |
(Cooldown Count = 3) Boosts Atk by 30%. | 4★ |
Skill Name | Effect | Learned At |
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If unit initiates combat, grants Spd+2 during combat. | 3★ | |
If unit initiates combat, grants Atk/Spd +2 during combat. | 4★ | |
If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ | |
If unit initiates combat and unit’s Special triggers before or during combat, grants Special cooldown count -1 after combat. | 3★ | |
If Special triggers before or during combat, grants Special cooldown count -1 after combat. | 4★ | |
If Special triggers before or during combat, grants Special cooldown count -2 after combat. | 5★ |
Value of Skills | ★★★★☆ |
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Ninja Corrin (M) comes with two skills worth inheriting onto other heroes in Ninja Naginata+ and Special Spiral 3.
Of these two options, Ninja Naginata+ is unique to Ninja Corrin (M) while Special Spiral 3 can be found elsewhere.
We recommend only foddering off Ninja Corrin (M) for his Ninja Naginata+.
Ninja Corrin (M) is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Cam Clarke |
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Illustrator | Hanamura Mai |
Appears In |
Heroes from Focus - Double Special Heroes April 2022 | |||
---|---|---|---|
Summer Freyr [9.0/10] |
Scion Julia [8.5/10] |
Scion Lewyn [8.5/10] |
Ninja Corrin (M) [9.0/10] |
Ninja Corrin (F) [9.5/10] |
Winter Artur [9.0/10] |
Ninja Igrene [9.0/10] |
Winter Lysithea [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
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