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This is a ranking page for the hero Lapis - Mighty Bride from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Bridal Lapis.
Heroes With the Same Name | |
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Bridal Lapis
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List of Contents
Special Heroes - Brides to Be Featured Heroes | |||
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Bridal Lapis [9.0/10] |
Bridal Sharena [9.5/10] |
Bridal Nel [8.5/10] |
Bridal Embla [9.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill allows allies within 5 spaces to warp nearby unit if unit has already entered combat, grants bonus stats, true damage based on Spd, and damage reduction on foe's first attack to unit during combat, deals 10 damage to target foe and foes within 2 spaces after combat, and inflicts 【Share Spoils】 on target foe after combat. |
Might: 16 Range: 1 Enables 【Canto (Rem. +1)】. Accelerates Special trigger (cooldown count-1). If unit has entered combat during the current turn, allies within 5 spaces of unit can move to a space within 2 spaces of unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 80; otherwise X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat, deals 10 damage to target and foes within 2 spaces of target after combat, and inflicts 【Share Spoils】 on target through its next action. 【Share Spoils】 Inflicts Atk/Spd/Def/Res-5 on unit during combat and neutralizes "reduce damage by X%" effects from unit's non-Special skills (excluding area-of-effect Specials). If foe initiates combat and if unit is defeated in combat, grants another action to that foe after combat (this effect has priority over other similar effects, including Time is Light; in such cases, these other similar effects are treated as not having triggered). |
Cooldown Count = 2 Reduces damage inflicted by attacks from adjacent foes by 30%. |
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; movement cost cannot exceed unit's allowed movement; "cannot be slowed by terrain" effects do not apply). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
If unit initiates combat, inflicts Spd/Def-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). |
After combat, inflicts Atk/Spd/Def/Res-3 and 【Panic】 on target and foes within 2 spaces of target through their next actions, and grants 【Foe Penalty Doubler】 to unit and allies in cardinal directions. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★☆☆ | |
Atk (12) | ★★★★☆ | |
Spd (8) | ★★★★★ | |
Def (8) | ★★★☆☆ | |
Res (5) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Bridal Lapis are +Spd and -Res. Bridal Lapis's Spd is among the highest in the game at base 47 and is increased to base 51 after a superboon. Boosting Spd allows Lapis to keep up with the fastest metagame units while outspeeding everything else.
Bridal Lapis's Res is a clear dump stat and is a safe bane to take as it won't impact any of her matchups.
We recommend +Spd when merging Bridal Lapis up to +10 to ensure she outspeeds a vast majority of her foes.
HOT | |
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Bridal Lapis's base kit already functions well as a support unit. She is designed to defeat raid boss type units such as Savior armors by surviving combat and allowing allies to warp in and defeat the target foe and retreat afterwards with the extra action.
Neutral Stats at Lv. 40 (5★) | ||
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184 | ||
HP |
41 |
Rank: 342/1184 |
Atk |
42 |
Rank: 279/1184 |
Spd |
47 |
Rank: 7/1184 |
Def |
30 |
Rank: 501/1184 |
Res |
24 |
Rank: 761/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 46 | 63 | 52 | 34 | 28 | 223 | Lv.40 +10 | 46 | 47 | 52 | 34 | 28 | 207 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 46 | 51 | 34 | 28 | 207 |
+Atk Lv.40 +10 | 45 | 50 | 51 | 34 | 28 | 208 |
+Spd Lv.40 +10 | 45 | 46 | 55 | 34 | 28 | 208 |
+Def Lv.40 +10 | 45 | 46 | 51 | 38 | 28 | 208 |
+Res Lv.40 +10 | 45 | 46 | 51 | 34 | 31 | 207 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 41 | 58 | 47 | 30 | 24 | 200 |
5★ Lv.40 | 41 | 42 | 47 | 30 | 24 | 184 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 28 | 8 | 8 | 5 | 68 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 45 | 47 | 36 | 23 | 190 | |
40 | 45 | 45 | 37 | 18 | 185 | |
41 | 45 | 46 | 30 | 22 | 184 | |
Bridal Lapis
|
41 | 42 | 47 | 30 | 24 | 184 |
40 | 43 | 41 | 37 | 18 | 179 | |
39 | 45 | 46 | 29 | 20 | 179 | |
41 | 45 | 46 | 29 | 18 | 179 | |
40 | 46 | 45 | 30 | 18 | 179 | |
40 | 44 | 46 | 32 | 17 | 179 | |
40 | 39 | 42 | 27 | 25 | 173 | |
38 | 36 | 40 | 30 | 24 | 168 | |
41 | 41 | 17 | 37 | 26 | 162 | |
41 | 34 | 35 | 31 | 16 | 157 | |
38 | 32 | 34 | 26 | 24 | 154 |
Note: Stats bonuses from skills are not taken into account.
Bridal Lapis is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Bridal Lapis comes with her own exclusive weapon in Wildflower Edge. This weapon grants Lapis Atk/Spd/Def/Res+5 during combat, an additional Atk/Spd/Def/Res bonus in combat equal to 15% of her Spd, bonus true damage equal to 20% of her Spd, and damage reduction on her foe's first attack (either 80% or 40% depending on combat order).
More importantly, Wildflower Edge deals 10 post-combat damage to the target foe and all foes within 2 spaces and inflicts 【Share Spoils】 onto the target foe.
【Share Spoils】 is a new status effect that inflicts Atk/Spd/Def/Res-5 on the affected unit and neutralizes the affected unit's non-Special damage reduction skills.
Additionally, if a unit with 【Share Spoils】 is defeated on enemy phase, the attacker who initiated combat is granted another action.
This status effect can be taken full advantage of by applying it to a foe with Lapis, and then having your best offensive unit finish off the enemy to grant them an extra action and continue defeating additional enemies on the same turn.
Bridal Lapis takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Lapis - Mighty Bride only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Lapis - Mighty Bride if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Enables 【Canto (Rem. +1)】. Accelerates Special trigger (cooldown count-1). If unit has entered combat during the current turn, allies within 5 spaces of unit can move to a space within 2 spaces of unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by X% during combat (if it is unit's first combat initiated by unit or first combat initiated by foe that turn, X = 80; otherwise X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit initiates combat, deals 10 damage to target and foes within 2 spaces of target after combat, and inflicts 【Share Spoils】 on target through its next action. 【Share Spoils】 Inflicts Atk/Spd/Def/Res-5 on unit during combat and neutralizes "reduce damage by X%" effects from unit's non-Special skills (excluding area-of-effect Specials). If foe initiates combat and if unit is defeated in combat, grants another action to that foe after combat (this effect has priority over other similar effects, including Time is Light; in such cases, these other similar effects are treated as not having triggered). |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Reduces damage inflicted by attacks from adjacent foes by 30%. | 5★ | |
(Cooldown Count = 2) Reduces damage inflicted by attacks from adjacent foes by 30%. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit initiates combat, grants Spd+2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ | |
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; movement cost cannot exceed unit's allowed movement; "cannot be slowed by terrain" effects do not apply). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
5★ | |
At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 5★ | |
At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 5★ | |
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 5★ | |
If unit initiates combat, inflicts Spd/Def-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). | 5★ | |
If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
5★ | |
If unit initiates combat, inflicts【Panic】on target and foes within 2 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
5★ | |
Inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. |
5★ | |
After combat, inflicts Atk/Spd/Def/Res-3 and 【Panic】 on target and foes within 2 spaces of target through their next actions, and grants 【Foe Penalty Doubler】 to unit and allies in cardinal directions. 【Foe Penalty Doubler】 Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently. |
5★ |
Value of Skills | ★★★★★ |
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Bridal Lapis comes with Flared Sparrow, Flow Guard 4, and Panic Smoke 4 as inheritable options.
It is possible to acquire more than one skill using one copy of Bridal Lapis by inheriting the prerequisite skills first.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Bridal Lapis is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Kimberly Woods |
---|---|
Illustrator | Miwabe Sakura |
Appears In |
Heroes from Special Heroes - Brides to Be | |||
---|---|---|---|
Bridal Lapis [9.0/10] |
Bridal Sharena [9.5/10] |
Bridal Nel [8.5/10] |
Bridal Embla [9.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
It's like giving her entire squad brave Robin's ability to warp 5 spaces, if positioned correctly.
Bridal Lapis Builds and Best IVs
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"She is designed to defeat raid boss type units such as Savior armors by surviving combat and allowing allies to warp in and defeat the target foe." By your own description, she needs to survive the initial battles, & not necessarily kill her opponents. Why, then, would an offensive based seal be recommended? Wouldn't something that helps her survive be better?