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This is a ranking page for the hero Dimitri - Stargazing Lion from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Valentine's Dimitri.
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Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Lion's Heart has built-in Canto, grants another action and Canto after first combat, grants Dimitri bonus movement, grants Dimitri and allies penalty neutralization and Special charges per attack, and grants Dimitri bonus stats, true damage, and damage reduction in combat. ・Pure Atrocity grants bonus true damage, Preempt Pulse, Null Follow-Up, 50% piercing, removes two Bonus effects on foe and nearby foes after combat, and applies Haze terrain. |
Might: 16 Range: 1 Enables 【Canto (Rem. +1; Min 2)】. Accelerates Special trigger (cooldown count-1). After Canto, if unit entered combat on the current turn, grants another action to unit, and re-enables Canto (once per turn; does not trigger when affected by effects of traps in Aether Raids during Canto). At start of turn, if unit is within 2 spaces of an ally, grants "unit can move 1 extra space" to unit (that turn only; does not stack), and grants the following statuses on unit and allies within 2 spaces of unit for 1 turn: "neutralizes penalties on unit during combat" and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)." If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat + 5, unit deals +X × 5 damage (X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, reduces damage by an additional X × 3 when foe's attack triggers foe's Special (excluding area-of-effect Specials), and restores 7 HP to unit after combat. |
Cooldown Count = 3 Boosts damage by 35% of unit's Atk when Special triggers. If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). |
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe, deals damage = 25% of unit's Atk (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). After combat, if unit attacked, neutralizes two 【Bonus】 effects on target and any foe within 2 spaces of target, excluding stat bonuses (does not apply to 【Bonus】 effects that are applied at the same time; neutralizes the first applicable 【Bonus】 effects on foe's list of active effects), and applies 【Divine Vein (Haze)】 on target's space and on each space within 2 spaces of target's space for 1 turn. |
When Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+3 to unit during combat and restores 7 HP to unit after combat. 【Reposition】 Range = 1. Target moves to opposite side of unit. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) |
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★★★☆☆ |
Atk (10) |
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★★★★★ |
Spd (12) |
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★★★★★ |
Def (8) |
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★★★☆☆ |
Res (4) |
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★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Valentine's Dimitri are +Spd and -Res. Despite Atk being at a very high base 49 and even a superboon, Dimitri's Spd is more important to boost at base 47 (50 after a Spd boon) as it allows him to remain competitive with the fastest metagame units.
Valentine's Dimitri's Res is a clear dump stat and should be taken as a bane as it won't affect any of his matchups.
We recommend a +Spd IV when merging Valentine's Dimitri up to +10 to ensure he keeps up with invested fast metagame units.
HOT | |
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Updated on 02/07/2025 |
Valentine's Dimitri already carries a base kit that excels in player phase with his built-in extra actions. Emblem Celica Ring allows him to warp to enemies and sweep faster.
Neutral Stats at Lv. 40 (5★) | ||
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190 | ||
HP | ![]() |
Rank: 356/1212 |
Atk | ![]() |
Rank: 3/1212 |
Spd | ![]() |
Rank: 18/1212 |
Def | ![]() |
Rank: 328/1212 |
Res | ![]() |
Rank: 1080/1212 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 70 | 52 | 38 | 23 | 229 | Lv.40 +10 | 46 | 54 | 52 | 38 | 23 | 213 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 53 | 51 | 38 | 23 | 213 |
+Atk Lv.40 +10 | 45 | 57 | 51 | 38 | 23 | 214 |
+Spd Lv.40 +10 | 45 | 53 | 54 | 38 | 23 | 213 |
+Def Lv.40 +10 | 45 | 53 | 51 | 41 | 23 | 213 |
+Res Lv.40 +10 | 45 | 53 | 51 | 38 | 26 | 213 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 65 | 47 | 34 | 19 | 206 |
5★ Lv.40 | 41 | 49 | 47 | 34 | 19 | 190 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 26 | 12 | 8 | 4 | 69 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 45 | 47 | 36 | 23 | 190 | |
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41 | 49 | 47 | 34 | 19 | 190 |
40 | 45 | 45 | 37 | 18 | 185 | |
41 | 45 | 46 | 30 | 22 | 184 | |
41 | 42 | 47 | 30 | 24 | 184 | |
40 | 43 | 41 | 37 | 18 | 179 | |
39 | 45 | 46 | 29 | 20 | 179 | |
41 | 45 | 46 | 29 | 18 | 179 | |
40 | 46 | 45 | 30 | 18 | 179 | |
40 | 44 | 46 | 32 | 17 | 179 | |
40 | 39 | 42 | 27 | 25 | 173 | |
38 | 36 | 40 | 30 | 24 | 168 | |
41 | 41 | 17 | 37 | 26 | 162 | |
41 | 34 | 35 | 31 | 16 | 157 | |
38 | 32 | 34 | 26 | 24 | 154 |
Note: Stats bonuses from skills are not taken into account.
Valentine's Dimitri is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Valentine's Dimitri comes with an exclusive sword in Lion's Heart. This sword has built-in 【Canto (Rem. +1; Min 2)】 and grants Dimitri an extra action (once per turn) and Canto after his first combat.
Lion's Heart also grants Dimitri +1 movement at the start of each turn and grants both Dimitri and his nearby allies a Penalty neutralization effect and a Special cooldown +1 per attack status effect.
In combat, Lion's Heart grants Dimitri bonus stats equal to 15% of his Spd, up to +25 bonus true damage based on the number of Bonus effects on Dimitri and Penalty effects on his foe, up to +15 true damage reduction based on similar conditions, and another similar true damage reduction effect when his foe triggers an offensive Special, and 7 HP post-combat healing.
Lion's Heart is a complete weapon that grants support, mobility, offensive and defensive effects, making it one of the best weapons in the game.
Valentine's Dimitri also comes with an exclusive B skill in Pure Atrocity. This skill inflicts Spd/Def-5 on Dimitri's foe and grants Dimitri bonus true damage equal to 25% of his Atk, a Preempt Pulse effect, a Null Follow-Up effect, 50% damage reduction piercing, and applies 【Divine Vein (Haze)】 on foe's space and spaces 2 spaces away.
More importantly, Pure Atrocity removes two 【Bonus】 effects on Dimitri's foe and any foe within 2 spaces of the target foe after combat. This effect is unique to Valentine's Dimitri as of the time of his release, and is a great solution to the current metagame as stacking 【Bonus】 effects is very common in high level play.
The 【Bonus】 effects removed by Pure Atrocity follow a specific order and are removed based on priority, from top to bottom:
Valentine's Dimitri's Res is abysmal at only base 19 and leaves him vulnerable to magic damage.
Keep him away from foes that deal magic damage to ensure his survival!
Valentine's Dimitri takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Dimitri - Stargazing Lion only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Dimitri - Stargazing Lion if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Enables 【Canto (Rem. +1; Min 2)】. Accelerates Special trigger (cooldown count-1). After Canto, if unit entered combat on the current turn, grants another action to unit, and re-enables Canto (once per turn; does not trigger when affected by effects of traps in Aether Raids during Canto). At start of turn, if unit is within 2 spaces of an ally, grants "unit can move 1 extra space" to unit (that turn only; does not stack), and grants the following statuses on unit and allies within 2 spaces of unit for 1 turn: "neutralizes penalties on unit during combat" and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)." If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat + 5, unit deals +X × 5 damage (X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, reduces damage by an additional X × 3 when foe's attack triggers foe's Special (excluding area-of-effect Specials), and restores 7 HP to unit after combat. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 3) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 3) Boosts damage by 35% of unit's Atk when Special triggers. If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). |
5★ |
Skill Name | Effect | Learned At |
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If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
5★ | |
If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe, deals damage = 25% of unit's Atk (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). After combat, if unit attacked, neutralizes two 【Bonus】 effects on target and any foe within 2 spaces of target, excluding stat bonuses (does not apply to 【Bonus】 effects that are applied at the same time; neutralizes the first applicable 【Bonus】 effects on foe's list of active effects), and applies 【Divine Vein (Haze)】 on target's space and on each space within 2 spaces of target's space for 1 turn. |
5★ | |
If unit's HP = 100%, when Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). | 5★ | |
If unit's HP ≥ 50%, when Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). | 5★ | |
If unit's HP ≥ 25%, when Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). | 5★ | |
When Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+3 to unit during combat and restores 7 HP to unit after combat. 【Reposition】 Range = 1. Target moves to opposite side of unit. |
5★ |
Value of Skills | ★★★★★ |
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Valentine's Dimitri comes with Haze Slice, Atk/Spd Excel, and Shadow Shift 4 as inheritable options.
We recommend acquiring Haze Slice and Shadow Shift 4 with one copy of Dimitri, as Atk/Spd Excel is found on many other units.
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Valentine's Dimitri is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
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Voice Actor (English) |
Chris Hackney |
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Illustrator | kou |
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Valentine's Dimitri Builds and Best IVs
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