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This is a ranking page for the hero Eliwood - Pledged Friend from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Young Eliwood.
Heroes With the Same Name | |
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Young Eliwood
|
List of Contents
Special Heroes - No Matter Where Featured Heroes | |||
---|---|---|---|
Young Eliwood [9.0/10] |
Young Mark [9.0/10] |
Young Hector [9.5/10] |
Young Rebecca [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants stat bonuses, has a Null Follow-Up effect, and grants 40% damage reduction on foe's first attack. ・Exclusive C skill grants visible Atk/Spd/Def bonuses, 【Bonus Doubler】, and 【Null Panic】 to unit and one ally. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of 【Bonus】 effects active on unit, excluding stat bonuses x 3, +5; max 17), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat. |
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Spd/Def during combat. |
Enables【Canto (Rem. +1)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem. +1)】 |
At start of turn, if a dragon or beast ally is deployed, grants Atk/Spd/Def+6,【Bonus Doubler】, and 【Null Panic】 to unit and ally with the highest Atk (excluding unit) for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (17) | ★★★☆☆ | |
Atk (15) | ★★★★★ | |
Spd (13) | ★★★★★ | |
Def (3) | ★★★☆☆ | |
Res (3) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Young Eliwood are +Spd and -Res. Young Eliwood's Spd is at base 46, and with further investment, is enough to outspeed majority of the metagame after the effects of Inborn Idealism kick in.
His Res is abysmal at only base 20, and no amount of investment will protect him against most magic damage attackers. It is a safe bane to take.
We recommend a +Spd IV when merging Young Eliwood up to +10, as his Spd is high enough where investment will have him outspeed his foes most of the time.
HOT | |
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:
-
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:
-
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This premium build uses Atk/Spd skills to have Eliwood mount a good offense while providing support at the same time.
:
Luna
:
-
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:
-
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Young Eliwood's base kit is already good enough to use. Inborn Idealism helps him fulfill the role of an offensive unit that can provide support to nearby allies.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
179 | ||
HP |
39 |
Rank: 778/1184 |
Atk |
45 |
Rank: 95/1184 |
Spd |
46 |
Rank: 62/1184 |
Def |
29 |
Rank: 575/1184 |
Res |
20 |
Rank: 1003/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 44 | 50 | 51 | 33 | 24 | 202 | Lv.40 +10 | 44 | 50 | 51 | 33 | 24 | 202 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 46 | 49 | 50 | 33 | 24 | 202 |
+Atk Lv.40 +10 | 43 | 53 | 50 | 33 | 24 | 203 |
+Spd Lv.40 +10 | 43 | 49 | 53 | 33 | 24 | 202 |
+Def Lv.40 +10 | 43 | 49 | 50 | 36 | 24 | 202 |
+Res Lv.40 +10 | 43 | 49 | 50 | 33 | 27 | 202 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 39 | 61 | 46 | 29 | 20 | 195 |
5★ Lv.40 | 39 | 45 | 46 | 29 | 20 | 179 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 31 | 13 | 3 | 3 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 45 | 47 | 36 | 23 | 190 | |
40 | 45 | 45 | 37 | 18 | 185 | |
41 | 45 | 46 | 30 | 22 | 184 | |
41 | 42 | 47 | 30 | 24 | 184 | |
40 | 43 | 41 | 37 | 18 | 179 | |
Young Eliwood
|
39 | 45 | 46 | 29 | 20 | 179 |
41 | 45 | 46 | 29 | 18 | 179 | |
40 | 46 | 45 | 30 | 18 | 179 | |
40 | 44 | 46 | 32 | 17 | 179 | |
40 | 39 | 42 | 27 | 25 | 173 | |
38 | 36 | 40 | 30 | 24 | 168 | |
41 | 41 | 17 | 37 | 26 | 162 | |
41 | 34 | 35 | 31 | 16 | 157 | |
38 | 32 | 34 | 26 | 24 | 154 |
Note: Stats bonuses from skills are not taken into account.
Young Eliwood is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Young Eliwood's exclusive weapon Fiery War Sword gives him Null Follow-Up, 40% damage reduction to enemy's first attack, and bonuses to all his stats, though capped at +17.
These effects, along with the new Spd/Def Clash 4 on his kit and his other exclusive skill Inborn Idealism, make Young Eliwood a great offensive unit
Young Eliwood's exclusive C skill Inborn Idealism provides great support capabilities as it grants【Bonus Doubler】and【Null Panic】to himself and his ally with the highest Atk for 1 turn.
This effect makes both Young Eliwood and his ally tougher to defeat, as the given bonuses effect create a huge stat swing that cannot be reversed by Panic effects.
This skill also only has a relatively simple trigger condition which is including either a dragon or a beast ally to be deployed onto the map.
Young Eliwood takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Eliwood - Pledged Friend only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Eliwood - Pledged Friend if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of 【Bonus】 effects active on unit, excluding stat bonuses x 3, +5; max 17), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Spd/Def during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Spd/Def during combat. | 5★ | |
Enables【Canto (Rem. +1)】. Inflicts Spd/Def-1 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
5★ | |
Enables【Canto (Rem. +1)】. Inflicts Spd/Def-2 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
5★ | |
Enables【Canto (Rem. +1)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
5★ | |
At start of turn, if a dragon or beast ally is deployed, grants Atk/Spd/Def+6,【Bonus Doubler】, and 【Null Panic】 to unit and ally with the highest Atk (excluding unit) for 1 turn. | 5★ |
Value of Skills | ★★★★☆ |
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Young Eliwood has Spd/Def Clash 4 and S/D Near Trace 3 as good inheritance options.
We recommend getting Spd/Def Clash 4 due to its limited availability.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Young Eliwood is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Yuri Lowenthal |
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Illustrator | azu-taro |
Appears In |
Heroes from Special Heroes - No Matter Where | |||
---|---|---|---|
Young Eliwood [9.0/10] |
Young Mark [9.0/10] |
Young Hector [9.5/10] |
Young Rebecca [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Young Eliwood Builds and Best IVs
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