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This is a ranking page for the hero Panne - Welcoming Dawn from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for New Year Panne.
Heroes With the Same Name | |
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New Year Panne
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List of Contents
Focus - Double Special Heroes October 2023 Featured Heroes | |||
---|---|---|---|
New Year Panne [9.0/10] |
Valentine's Hana [9.0/10] |
Spring Bernadetta [9.0/10] |
Summer Shamir [9.0/10] |
Sage Ursula [9.0/10] |
Bridal Anna [9.0/10] |
New Year Askr [9.5/10] |
Bridal Tiki (Adult) [9.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants Atk/Spd bonuses, partial Null Follow-Up, damage reduction on foe's first attack, and Special cooldown acceleration. |
Might: 14 Range: 1 Accelerates Special trigger (cooldown count-1). Effective against cavalry foes. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, reduces damage from foe's first attack by 40%, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Cooldown Count = 3 Treats foe's Def/Res as if reduced by 50% during combat. |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) |
Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (11) | ★★★★☆ | |
Spd (14) | ★★★★★ | |
Def (4) | ★★★☆☆ | |
Res (4) | ★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for New Year Panne are +Spd and -Res. Her Spd is at base 44 which is among the fastest in the game and Keen Rabbit Fang has a Spd check condition, making Spd a top priority to invest.
Her Res is a clear dump stat and can be safely taken as a bane.
We recommend +Spd when merging New Year Panne up to +10 for similar reasons above. Her Spd is the most important stat and should be boosted as much as possible
HOT | |
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:
Luna
:
-
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:
-
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This is an offensive build for New Year Panne using budget skills. Rouse Atk/Spd isolates Panne allowing her to transform easily.
Neutral Stats at Lv. 40 (5★) | ||
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178 | ||
HP |
40 |
Rank: 489/1173 |
Atk |
41 |
Rank: 343/1173 |
Spd |
44 |
Rank: 159/1173 |
Def |
32 |
Rank: 383/1173 |
Res |
21 |
Rank: 949/1173 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 60 | 49 | 36 | 25 | 215 | Lv.40 +10 | 45 | 46 | 49 | 36 | 25 | 201 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 45 | 48 | 36 | 25 | 201 |
+Atk Lv.40 +10 | 44 | 49 | 48 | 36 | 25 | 202 |
+Spd Lv.40 +10 | 44 | 45 | 52 | 36 | 25 | 202 |
+Def Lv.40 +10 | 44 | 45 | 48 | 39 | 25 | 201 |
+Res Lv.40 +10 | 44 | 45 | 48 | 36 | 28 | 201 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 55 | 44 | 32 | 21 | 192 |
5★ Lv.40 | 40 | 41 | 44 | 32 | 21 | 178 |
4★ Lv.40 | 37 | 39 | 42 | 29 | 19 | 166 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 25 | 14 | 4 | 4 | 65 |
4★ Lv.1 | 17 | 20 | 14 | 3 | 3 | 57 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 44 | 47 | 35 | 24 | 190 | |
40 | 47 | 45 | 36 | 21 | 189 | |
45 | 47 | 16 | 47 | 30 | 185 | |
40 | 46 | 47 | 33 | 19 | 185 | |
40 | 45 | 47 | 32 | 21 | 185 | |
40 | 44 | 46 | 34 | 21 | 185 | |
41 | 46 | 16 | 41 | 35 | 179 | |
40 | 44 | 46 | 33 | 16 | 179 | |
40 | 42 | 47 | 30 | 20 | 179 | |
40 | 43 | 40 | 35 | 21 | 179 | |
New Year Panne
|
40 | 41 | 44 | 32 | 21 | 178 |
40 | 37 | 42 | 27 | 28 | 174 | |
41 | 38 | 16 | 38 | 35 | 168 | |
41 | 35 | 39 | 25 | 28 | 168 | |
40 | 38 | 44 | 24 | 22 | 168 | |
40 | 39 | 43 | 25 | 20 | 167 | |
41 | 35 | 41 | 27 | 18 | 162 | |
35 | 31 | 39 | 16 | 40 | 161 | |
41 | 29 | 34 | 30 | 23 | 157 | |
40 | 35 | 33 | 32 | 17 | 157 | |
40 | 30 | 37 | 33 | 17 | 157 | |
41 | 33 | 38 | 26 | 19 | 157 | |
35 | 29 | 38 | 19 | 35 | 156 | |
38 | 32 | 36 | 25 | 25 | 156 |
Note: Stats bonuses from skills are not taken into account.
New Year Panne is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
New Year Panne's Keen Rabbit Fang accelerates her Special trigger, is effective against cavalry foes, grants Atk/Spd+6 if Panne initiates combat or is not adjacent to an ally, neutralizes effects that prevent her follow-up attacks, grants 40% damage reduction on her foe's first attack, and grants Special charges if she outspeeds her foe.
This weapon gives New Year Panne great offensive power, allowing her to utilize her high Spd to generate follow-up attacks and trigger her Special quickly.
New Year Panne takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? |
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Skill Name | Might | Range | Effect | Learned At |
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14 | 1 | Accelerates Special trigger (cooldown count-1). Effective against cavalry foes. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit, neutralizes effects that prevent unit's follow-up attacks, reduces damage from foe's first attack by 40%, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 5★ | |
4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 3★ | |
6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 3★ | |
9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 3★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 3★ | |
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 3★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 3★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 4★ | |
Inflicts Spd/Def-1 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 3★ | |
Inflicts Spd/Def-2 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 4★ | |
Inflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat. | 5★ |
Value of Skills | ★★★★☆ |
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New Year Panne comes with Atk/Spd Clash 3 and Lull Spd/Def 3 as inheritance options.
Atk/Spd Clash 3 can be used as bridge fodder for another unit's Atk/Spd Clash 4.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
New Year Panne is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Jessica Gee-George |
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Illustrator | Chiko |
Appears In |
Heroes from Focus - Double Special Heroes October 2023 | |||
---|---|---|---|
New Year Panne [9.0/10] |
Valentine's Hana [9.0/10] |
Spring Bernadetta [9.0/10] |
Summer Shamir [9.0/10] |
Sage Ursula [9.0/10] |
Bridal Anna [9.0/10] |
New Year Askr [9.5/10] |
Bridal Tiki (Adult) [9.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
New Year Panne Builds and Best IVs
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