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This is a ranking page for the hero Merrin - Suave Knight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Merrin.
List of Contents
New Heroes - New Heroes: Aided Reginn & Attuned Timerra Featured Heroes | |||
---|---|---|---|
Merrin [9.0/10] |
Attuned Timerra [9.5/10] |
Aided Reginn [9.5/10] |
Fogado [9.0/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants unit and ally 50% damage reduction piercing and 【Bonus Doubler】 whenever a movement Assist is used by/on unit, grants unit an extra action upon using a movement Assist, grants unit bonus stats, a Null Follow-Up effect, and damage reduction based on active 【Bonus】 effects. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" and 【Bonus Doubler】 to unit and target ally or unit and targeting ally for 1 turn. If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit, grants another action to unit (once per turn). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit x 3 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by number of 【Bonus】 effects active on unit, excluding stat bonuses, x 3 during combat (max 15; excluding area-of-effect Specials; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
Range: 1 Moves adjacent ally to opposite side of unit. |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+6 and 【Canto (1)】 to unit and target ally or unit and targeting ally for 1 turn. Inflicts Atk/Spd-4 on foe and unit deals +X damage during combat (X = highest total Spd+Def bonuses among unit and allies with 【Canto (1)】 active; excluding area-of-effect Specials). |
At start of turn, grants Atk+6 to unit and allies within 2 spaces for 1 turn. If unit's Atk ≥ foe's Atk-6, unit deals +5 damage during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores 5 HP to unit (triggers even if 0 damage is dealt). If it is an even-numbered turn, grants Atk+6 to unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (17) | ★★★☆☆ | |
Atk (10) | ★★★★★ | |
Spd (8) | ★★★★★ | |
Def (12) | ★★★☆☆ | |
Res (6) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Merrin are +Spd and -Res. Merrin's Spd is among the highest in the game at base 47, and she can utilize that Spd to create follow-up attacks against her foes and prevent faster foes from creating follow-up attacks against her. Suave Blade's innate Null Follow-Up effect ensures that follow-up attacks are based on a Spd check, which Merrin excels at.
Merrin's Res is her least important stat as with her low HP and Res, she will fall in one round of combat against any decent magical attacker. It can be safely taken as a bane.
We recommend a +Spd IV when merging Merrin up to +10 to maximize her high Spd stat to both create and prevent follow-up attacks with the aid of Suave Blade's Null Follow-Up effect.
HOT | |
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:
-
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:
-
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This is an offensive build for Merrin. Alarm Atk/Spd provides bonuses that are doubled with Suave Blade and also regains the mobility lost by unequipping Spd/Def Link 4.
:
Luna
:
-
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:
-
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This is a semi-budget build using Merrin's base kit along with skills obtainable from Divine Codes.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
190 | ||
HP |
39 |
Rank: 778/1184 |
Atk |
45 |
Rank: 95/1184 |
Spd |
47 |
Rank: 7/1184 |
Def |
36 |
Rank: 204/1184 |
Res |
23 |
Rank: 836/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 44 | 66 | 51 | 41 | 27 | 229 | Lv.40 +10 | 44 | 50 | 51 | 41 | 27 | 213 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 46 | 49 | 51 | 40 | 27 | 213 |
+Atk Lv.40 +10 | 43 | 52 | 51 | 40 | 27 | 213 |
+Spd Lv.40 +10 | 43 | 49 | 55 | 40 | 27 | 214 |
+Def Lv.40 +10 | 43 | 49 | 51 | 43 | 27 | 213 |
+Res Lv.40 +10 | 43 | 49 | 51 | 40 | 30 | 213 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 39 | 61 | 47 | 36 | 23 | 206 |
5★ Lv.40 | 39 | 45 | 47 | 36 | 23 | 190 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 26 | 8 | 12 | 6 | 69 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
Merrin
|
39 | 45 | 47 | 36 | 23 | 190 |
40 | 45 | 45 | 37 | 18 | 185 | |
41 | 45 | 46 | 30 | 22 | 184 | |
41 | 42 | 47 | 30 | 24 | 184 | |
40 | 43 | 41 | 37 | 18 | 179 | |
39 | 45 | 46 | 29 | 20 | 179 | |
41 | 45 | 46 | 29 | 18 | 179 | |
40 | 46 | 45 | 30 | 18 | 179 | |
40 | 44 | 46 | 32 | 17 | 179 | |
40 | 39 | 42 | 27 | 25 | 173 | |
38 | 36 | 40 | 30 | 24 | 168 | |
41 | 41 | 17 | 37 | 26 | 162 | |
41 | 34 | 35 | 31 | 16 | 157 | |
38 | 32 | 34 | 26 | 24 | 154 |
Note: Stats bonuses from skills are not taken into account.
Merrin is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Merrin's Suave Blade grants her an extra action whenever she uses a movement Assist skill, similar to the unique assists of Chrom variants.
Suave Blade also grants Merrin and one ally 【50% damage reduction piercing】 and 【Bonus Doubler】 whenever either of them use a movement Assist on each other.
In combat, Suave Blade grants Merrin Atk/Spd/Def/Res bonuses equal to 5 plus the number of allies within 3 rows or 3 columns of Merrin (capped at Atk/Spd/Def/Res+14), a Null Follow-Up effect, and damage reduction equal to 3x the number of non-stat 【Bonus】 effects active on Merrin.
Suave Blade allows mobility to be used prior to attacking and influences combat based on 【Bonus】 effects, making Merrin a versatile unit.
Merrin takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Merrin - Suave Knight only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Merrin - Suave Knight if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" and 【Bonus Doubler】 to unit and target ally or unit and targeting ally for 1 turn. If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit, grants another action to unit (once per turn). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit x 3 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by number of 【Bonus】 effects active on unit, excluding stat bonuses, x 3 during combat (max 15; excluding area-of-effect Specials; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Moves adjacent ally to opposite side of unit. | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+2 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+4 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+6 to unit and target ally or unit and targeting ally for 1 turn. | 5★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Spd/Def+6 and 【Canto (1)】 to unit and target ally or unit and targeting ally for 1 turn. Inflicts Atk/Spd-4 on foe and unit deals +X damage during combat (X = highest total Spd+Def bonuses among unit and allies with 【Canto (1)】 active; excluding area-of-effect Specials). | 5★ | |
At start of even-numbered turns, grants Atk +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of even-numbered turns, grants Atk +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of even-numbered turns, grants Atk +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
At start of turn, grants Atk+6 to unit and allies within 2 spaces for 1 turn. If unit's Atk ≥ foe's Atk-6, unit deals +5 damage during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores 5 HP to unit (triggers even if 0 damage is dealt). If it is an even-numbered turn, grants Atk+6 to unit during combat. |
5★ |
Value of Skills | ★★★★☆ |
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Merrin comes with Spd/Def Link 4 and Even Atk Wave N as inheritable options.
It is possible to acquire both skills using one copy of Merrin by inheriting the pre-requisite skills first.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Merrin is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Cristina "Vee" Valenzuela |
---|---|
Illustrator | Tantan |
Appears In |
Heroes from New Heroes - New Heroes: Aided Reginn & Attuned Timerra | |||
---|---|---|---|
Merrin [9.0/10] |
Attuned Timerra [9.5/10] |
Aided Reginn [9.5/10] |
Fogado [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Merrin Builds and Best IVs
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