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This is a ranking page for the hero Kent - Crimson Shield from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Kent.
List of Contents
New Heroes - Book VI Midpoint - Letizia & More Featured Heroes | |||
---|---|---|---|
Kent [8.5/10] |
Sain [9.0/10] |
Letizia [9.0/10] |
Ascended Florina [9.0/10] |
Overall Rating | 8.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・ Weapon skill grants Atk/Def buffs to unit and allies. |
Might: 14 Range: 1 Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. |
Range: 1 Moves adjacent ally to opposite side of unit. |
If unit is adjacent to an ally, grants Atk/Spd+5 during combat. |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def -6 on nearest foes within 4 spaces of both unit and target through their next actions. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★★☆ | |
Atk (7) | ★★★☆☆ | |
Spd (10) | ★★★★☆ | |
Def (8) | ★★★☆☆ | |
Res (7) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Kent's best IVs are +Spd and -Res. His Spd sits at a high base 40 and boosting it improves his performance in combat.
+Atk is also an option if opting for extra damage instead. With Kent's base 37 Atk, additional Atk may be necessary to punch through bulky units.
Kent's Res is at a below average base 24 and boosting it should not change most of his matchups. Thus, it is a safe bane to take.
We recommend +Spd when merging Kent up to +10. His Spd needs the boon in order to keep up with the fastest units in the metagame.
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Bonfire
:
-
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:
-
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This is a budget variant of Kent which doubles down on his dual offense/support playstyle. Premium versions of these skills will obviously perform better, but this gets the job done.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
173 | ||
HP |
42 |
Rank: 263/1184 |
Atk |
37 |
Rank: 584/1184 |
Spd |
40 |
Rank: 309/1184 |
Def |
30 |
Rank: 501/1184 |
Res |
24 |
Rank: 761/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 47 | 55 | 45 | 35 | 28 | 210 | Lv.40 +10 | 47 | 41 | 45 | 35 | 28 | 196 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 49 | 41 | 44 | 34 | 28 | 196 |
+Atk Lv.40 +10 | 46 | 45 | 44 | 34 | 28 | 197 |
+Spd Lv.40 +10 | 46 | 41 | 48 | 34 | 28 | 197 |
+Def Lv.40 +10 | 46 | 41 | 44 | 37 | 28 | 196 |
+Res Lv.40 +10 | 46 | 41 | 44 | 34 | 31 | 196 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 42 | 51 | 40 | 30 | 24 | 187 |
5★ Lv.40 | 42 | 37 | 40 | 30 | 24 | 173 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 21 | 10 | 8 | 7 | 64 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 44 | 45 | 31 | 18 | 179 | |
45 | 37 | 27 | 38 | 26 | 173 | |
Kent
|
42 | 37 | 40 | 30 | 24 | 173 |
39 | 32 | 23 | 33 | 35 | 162 | |
42 | 33 | 33 | 27 | 26 | 161 | |
40 | 36 | 30 | 33 | 18 | 157 | |
39 | 31 | 30 | 23 | 32 | 155 | |
44 | 32 | 24 | 37 | 17 | 154 | |
45 | 31 | 26 | 30 | 22 | 154 | |
37 | 32 | 31 | 32 | 22 | 154 | |
42 | 32 | 32 | 27 | 21 | 154 |
Note: Stats bonuses from skills are not taken into account.
Kent is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Kent comes with a new inheritable weapon in Allied Sword+. Similar to its lance counterpart, Allied Lance+, this weapon grants Atk/Def+4 to both its wielder and his/her allies within 2 spaces during combat.
While not the best inheritable sword offensively, this weapon's versality is very useful.
Kent's high base 40 Spd together with balanced stats everywhere else allows him to perform well in multiple roles.
While he may not excel at a specific role, his overall stats allow him to achieve most of what is necessary with enough investment.
Without a unique weapon or skill, Kent does not stand out among his peers. He is replaceable by any other sword cavalry with a similar stat spread.
Such is the weakness of any unit without these skills. Major investment will be necessary in order for these units to keep up with their more premium counterparts.
Kent takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take him/her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? |
---|
We recommend that you use Unlock Potential to bring Kent - Crimson Shield from 4 Stars to 5 Stars. Kent - Crimson Shield is very useful as a speedy sword cavalry, so you may find using Unlock Potential on Kent - Crimson Shield helpful if your team lacks a party member with this role.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
10 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 3★ | |
14 | 1 | Grants Atk/Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat. | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Moves adjacent ally to opposite side of unit. | 3★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
If unit is adjacent to an ally, grants Atk/Spd+3 during combat. | 3★ | |
If unit is adjacent to an ally, grants Atk/Spd+4 during combat. | 4★ | |
If unit is adjacent to an ally, grants Atk/Spd+5 during combat. | 5★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions. | 3★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions. | 3★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def -6 on nearest foes within 4 spaces of both unit and target through their next actions. | 4★ |
Value of Skills | ★★★☆☆ |
---|
Kent comes with Allied Sword+, Reposition, Atk/Spd Bond 3, and Spd/Def Snag 3 as inheritable options.
Allied Sword+ is unique to Kent as of June 2022 and is the best way to utilize additional Kent copies for inheritance.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Kent is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Beau Bridgland |
---|---|
Illustrator | Takaya Tomohide |
Appears In |
Heroes from New Heroes - Book VI Midpoint - Letizia & More | |||
---|---|---|---|
Kent [8.5/10] |
Sain [9.0/10] |
Letizia [9.0/10] |
Ascended Florina [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Kent Builds and Best IVs
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