Fire Emblem Heroes (FEH)

Tea Ayra Builds and Best IVs

FEH Tea Ayra Banner

This is a ranking page for the hero Ayra - Together in Tea from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Tea Ayra.

Heroes With the Same Name
Ayra - Together in Tea Icon Tea Ayra

Special Heroes - Invitation to Tea Featured Heroes
Tea Ayra IconTea Ayra
[9.5/10]
Tea Sigurd IconTea Sigurd
[9.0/10]
Tea Ferdinand IconTea Ferdinand
[8.5/10]
Tea Lysithea IconTea Lysithea
[9.0/10]

Tea Ayra Rating and Basic Information

FEH Tea Ayra Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Ayra - Together in Tea: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants modified Canto, Atk/Spd bonuses in-combat, true damage equal to 20% of unit's Spd, and neutralizes effects that slow down unit's Special charges.
・Exclusive Special boosts damage based on Spd and has built-in Time's Pulse 4.
・Harmonized skill grants Atk/Spd bonuses, extra movement, and neutralizes penalties to unit and allies from similar titles.

Tea Ayra Skills at 5★


Might: 16  Range: 1
Enables 【Canto (Dist. +1; Max 4)】.
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit (X = 25% of foe's Atk at start of combat -2; min 6; max 16), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces of from start position to end position unit moved prior to taking action +1 (max 4).

Cooldown Count = 2
Boosts Special damage by 40% of unit's Sped. At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. After unit's Special triggers, grants Special cooldown count-1 to unit (once per turn).

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat.

Inflicts Spd/Def-4 on foe during combat. If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if number of spaces from unit's start position to end position ≥ 2 or unit's HP ≤ 75% at start of combat, unit can make a follow-up attack before foe can counterattack.

If in combat against a red foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all red foes, excluding foe in combat.

Tea Ayra's Harmonized Skill Effect

Harmonized Skill
Grants Atk/Spd+6, 【Resonance: Blades】, and "unit can move 1 extra space (that turn only; does not stack)" to unit and allies from the same titles as unit for 1 turn and neutralizes any 【Penalty】 on unit and allies from the same titles as unit.
(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)

Resonance Effect

Genealogy of the Holy War / Three Houses
Increases scores in Resonant Battles.

Tea Ayra Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (14) Attack Boon ★★★★☆
Spd (11) No Spd IV ★★★★★
Def (4) No Def IV ★★★☆☆
Res (4) Res Bane ★☆☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Tea Ayra are +Spd and -Res. Tea Ayra's base 46 Spd is high and allows her to compete with the fastest metagame units with sufficient investment.

Her Res is a clear dump stat at only base 17 and is a safe bane to take.

+Spd for a +10 merge

We recommend +Spd when merging Tea Ayra to +10 to maximize her chances to create follow-up attacks and avoid follow-up attacks from her foes.

Tea Ayra Best Builds

Offensive Tea Ayra

HOT
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build allows Tea Ayra to mount an offensive and then retreat to safety. Spd Smoke 4 debuffs the Spd of nearby foes and grants 【Dodge】 which may allow Tea Ayra to survive on enemy phase.

Source Heroes for All Skills

Tea Ayra Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
179
HP
HP 40 40
Rank: 489/1184
Atk
Atk 44 44
Rank: 152/1184
Spd
Spd 46 46
Rank: 62/1184
Def
Def 32 32
Rank: 383/1184
Res
Res 17 17
Rank: 1120/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 65 51 36 21 218
Lv.40 +10 45 49 51 36 21 202

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 48 50 36 21 202
+Atk
Lv.40 +10
44 52 50 36 21 203
+Spd
Lv.40 +10
44 48 53 36 21 202
+Def
Lv.40 +10
44 48 50 39 21 202
+Res
Lv.40 +10
44 48 50 36 24 202

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 60 46 32 17 195
5★ Lv.40 40 44 46 32 17 179

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 30 11 4 4 67

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
39 45 47 36 23 190
40 45 45 37 18 185
41 45 46 30 22 184
41 42 47 30 24 184
40 43 41 37 18 179
39 45 46 29 20 179
41 45 46 29 18 179
40 46 45 30 18 179
Tea Ayra Icon Tea Ayra
40 44 46 32 17 179
40 39 42 27 25 173
38 36 40 30 24 168
41 41 17 37 26 162
41 34 35 31 16 157
38 32 34 26 24 154

Note: Stats bonuses from skills are not taken into account.

Tea Ayra Roles, Strengths, and Weaknesses

Tea Ayra Roles

Ayra - Together in Tea Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Tea Ayra is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Tea Ayra Strengths

Teatime's Edge grants modified Canto, deals bonus damage and has half-Tempo

Tea Ayra Attack Fire Emblem Heroes FEH

Tea Ayra's exclusive weapon Teatime's Edge grants 【Canto (Dist. +1; Max 4)】 which is a modified Canto effect allowing her to move spaces post-combat equal to the number of spaces she moved prior to combat, plus one.

This Canto effect works very well with her Atk/Spd Clash 4 emphasizing the importance of movement.

Teatime's Edge also grants Tea Ayra Atk/Spd bonuses in combat, true damage equal to 20% of her Spd, and the offensive half of the Tempo effect which neutralizes effects that slow down Tea Ayra's Special charges.

Supreme Astra pre-charges at all times

Tea Ayra's exclusive Special Supreme Astra boosts damage equal to 40% of her Spd and has a built-in Time's Pulse effect.

Supreme Astra pre-charges itself at the start of each turn and after it triggers (once per turn), allowing Tea Ayra to trigger it multiple times in one turn.

Harmonized Skill grants Atk/Spd bonuses, extra movement, and penalty neutralization

Tea Ayra's Harmonized skill grants Atk/Spd+6, 【Resonance: Blades】, extra movement, and neutralizes penalties to unit and allies from similar titles.

This effect allows herself and her allies to land a massive offensive rush with the granted effects, hopefully clearing most, if not all of the enemies.

Tea Ayra Weaknesses

Abysmal Res

Tea Ayra's Res is only at base 17, leaving her prone to defeat from just about any magic damage hit, especially with the lack of damage reduction on her kit.

Keep her away from enemies that deal magic damage to ensure her survival.

Weak to Cavalry Effective Weapons

Tea Ayra takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Ayra - Together in Tea Only Appears as a 5 Star Hero!

Ayra - Together in Tea only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ayra - Together in Tea if a 4 Star version is released!

Unlock Potential Tier List

Tea Ayra - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Enables 【Canto (Dist. +1; Max 4)】.
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit (X = 25% of foe's Atk at start of combat -2; min 6; max 16), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
【Canto (Dist. +1; Max 4)】
After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces of from start position to end position unit moved prior to taking action +1 (max 4).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt by 50%. 5★
(Cooldown Count = 4) Boosts damage dealt by 150%. 5★
(Cooldown Count = 2) Boosts Special damage by 40% of unit's Sped. At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. After unit's Special triggers, grants Special cooldown count-1 to unit (once per turn). 5★

Passives

Skill Name Effect Learned At
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. 5★
If unit's HP ≤ 25% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 5★
If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 5★
If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Inflicts Spd/Def-4 on foe during combat. If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if number of spaces from unit's start position to end position ≥ 2 or unit's HP ≤ 75% at start of combat, unit can make a follow-up attack before foe can counterattack. 5★
If in combat against a red foe, disables skills of all foes, excluding foe in combat. During combat, disables skills of all red foes, excluding foe in combat. 5★
If in combat against a red foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-2 on foe during combat. During combat, disables skills of all red foes, excluding foe in combat. 5★
If in combat against a red foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all red foes, excluding foe in combat. 5★

Tea Ayra as a Source Hero

Tea Ayra Avatar

Value of Skills ★★★★★

Tea Ayra has Atk/Spd Clash 4, Flow Desperation, and Red Feud 3 as inheritance options.

Flow Desperation is a new skill as of the time of Tea Ayra's release and is the best skill to inherit.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Tea Ayra?

Top tier hero. Must summon. 36
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 6
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 1
Votes

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How to Get Tea Ayra / Illustrations / Voice Actor / Quotes

How to Get Tea Ayra

Obtained through a Special Summoning Event!

Tea Ayra is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Brina Palencia with Dorothy Fahn
Illustrator Asatani Tomoyo
Appears In

Illustration

FEH: Related Guides

Special Heroes: Invitation to Tea

Invitation to Tea Banner

Heroes from Special Heroes - Invitation to Tea
Tea Ayra IconTea Ayra
[9.5/10]
Tea Sigurd IconTea Sigurd
[9.0/10]
Tea Ferdinand IconTea Ferdinand
[8.5/10]
Tea Lysithea IconTea Lysithea
[9.0/10]

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